Building a Business in the Virtual World

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1422289036
Total Pages : 64 pages
Book Rating : 4.4/5 (222 download)

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Book Synopsis Building a Business in the Virtual World by : C.F. Earl

Download or read book Building a Business in the Virtual World written by C.F. Earl and published by Simon and Schuster. This book was released on 2014-09-02 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you interested in having your own business? Today, young people have never had more opportunities to build new and exciting businesses. Before you start your business, you'll need to know the basics, though. In the twenty-first century, almost every kind of business is being done online. Understanding how to build a business using the Internet is vitally important. In Building a Business in the Virtual World, you'll discover how companies are using the Internet to find success no matter what their business—and how you can too.

Making Virtual Worlds

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Author :
Publisher : Cornell University Press
ISBN 13 : 0801457750
Total Pages : 176 pages
Book Rating : 4.8/5 (14 download)

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Book Synopsis Making Virtual Worlds by : Thomas Malaby

Download or read book Making Virtual Worlds written by Thomas Malaby and published by Cornell University Press. This book was released on 2011-01-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Virtual Worlds and E-commerce

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Author :
Publisher : IGI Global
ISBN 13 : 9781616928087
Total Pages : 0 pages
Book Rating : 4.9/5 (28 download)

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Book Synopsis Virtual Worlds and E-commerce by : Barbara L. Ciaramitaro

Download or read book Virtual Worlds and E-commerce written by Barbara L. Ciaramitaro and published by IGI Global. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of Internet technologies to create a more immersive experience for customers"--Provided by publisher.

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

The Unofficial Guide to Building Your Business in the Second Life Virtual World

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Author :
Publisher : AMACOM/American Management Association
ISBN 13 : 081441270X
Total Pages : 290 pages
Book Rating : 4.8/5 (144 download)

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Book Synopsis The Unofficial Guide to Building Your Business in the Second Life Virtual World by : Sue Martin Mahar

Download or read book The Unofficial Guide to Building Your Business in the Second Life Virtual World written by Sue Martin Mahar and published by AMACOM/American Management Association. This book was released on 2009 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why market and sell to people only in the "real world"...when there's a "second life" filled with unlimited possibilities for profit?

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships

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Author :
Publisher : IGI Global
ISBN 13 : 1616928107
Total Pages : 399 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships by : Ciaramitaro, Barbara

Download or read book Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships written by Ciaramitaro, Barbara and published by IGI Global. This book was released on 2010-08-31 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.

All Business Is Local

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Author :
Publisher : Penguin
ISBN 13 : 110157187X
Total Pages : 222 pages
Book Rating : 4.1/5 (15 download)

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Book Synopsis All Business Is Local by : John A. Quelch

Download or read book All Business Is Local written by John A. Quelch and published by Penguin. This book was released on 2012-02-02 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why businesses should never underestimate the power of place. Today's business leaders are so obsessed with all things global and virtual that they risk neglecting the critical impact of physical place. It's a paradox of the Internet age: now that it's possible for businesses to be everywhere at once, they need to focus on what it means to be one specific place at a time. The best global brands, from IBM to McDonald's, are by design also the leading local brands. For instance, your decision to patronize Starbucks will depend on whether it's the best local coffee shop in your neighborhood, not on how many thousands of global locations it has. Marketing experts John Quelch and Katherine Jocz offer a new way to think about place in every strategic decision-from how to leverage consumer associations with locations to where to position products on the shelf. They explore case studies such as Nike and The Apple Store, which use place in creative ways. Drawing on a blend of hard data and engaging anecdotes, this book will help any business-from global mega-brands to boutique, small town stores- influence customers more effectively.

Business in a Virtual World

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Author :
Publisher : Purdue University Press
ISBN 13 : 9781557531940
Total Pages : 266 pages
Book Rating : 4.5/5 (319 download)

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Book Synopsis Business in a Virtual World by : Fiona Czerniawska

Download or read book Business in a Virtual World written by Fiona Czerniawska and published by Purdue University Press. This book was released on 2001 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: On virtual management

Exploring Business Ecosystems and Innovation Capacity Building in Global Economics

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Author :
Publisher : IGI Global
ISBN 13 : 1668467682
Total Pages : 416 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Exploring Business Ecosystems and Innovation Capacity Building in Global Economics by : Joshi, Mihir

Download or read book Exploring Business Ecosystems and Innovation Capacity Building in Global Economics written by Joshi, Mihir and published by IGI Global. This book was released on 2023-04-11 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: All nations must become self-reliant and as such need to analyze the concept and terminologies associated with business ecosystems and social innovation ecosystems. Further study on the challenges and opportunities is required to ensure countries remain stable and continue to develop. Exploring Business Ecosystems and Innovation Capacity Building in Global Economics explores the application of different theories and frameworks that contribute to the business ecosystem through empirical and conceptual research. The book also states the issues and challenges that occurred in society during the pandemic and considers the development of virtual business environments. Covering topics such as social exchange, value creation, and business practices, this reference work is ideal for economists, policymakers, business owners, managers, entrepreneurs, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.

Your Virtual World Business Guide

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Author :
Publisher : Cathereine Night
ISBN 13 : 1440444498
Total Pages : 144 pages
Book Rating : 4.4/5 (44 download)

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Book Synopsis Your Virtual World Business Guide by : Cathereine Night

Download or read book Your Virtual World Business Guide written by Cathereine Night and published by Cathereine Night. This book was released on 2008-10-28 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many exciting possibilities for starting your own business in the world of Second Life(r). One of the best parts is the creative freedom of this virtual world. With the many powerful built-in tools available to everyone, you can literally create anything you want. Everything in SL is created by the people who use it, for the people who use it. This means that anyone with a passion for design or business in any medium could develop a large following and make a lot of extra income.This book is your step-by-step guide to a new and exciting home business that you control.

Electronic Commerce

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Author :
Publisher : Springer
ISBN 13 : 3319100912
Total Pages : 818 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Electronic Commerce by : Efraim Turban

Download or read book Electronic Commerce written by Efraim Turban and published by Springer. This book was released on 2015-01-29 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: Throughout the book, theoretical foundations necessary for understanding Electronic Commerce (EC) are presented, ranging from consumer behavior to the economic theory of competition. Furthermore, this book presents the most current topics relating to EC as described by a diversified team of experts in a variety of fields, including a senior vice president of an e-commerce-related company. The authors provide website resources, numerous exercises, and extensive references to supplement the theoretical presentations. At the end of each chapter, a list of online resources with links to the websites is also provided. Additionally, extensive, vivid examples from large corporations, small businesses from different industries, and services, governments, and nonprofit agencies from all over the world make concepts come alive in Electronic Commerce. These examples, which were collected by both academicians and practitioners, show the reader the capabilities of EC, its cost and justification, and the innovative ways corporations are using EC in their operations. In this edition (previous editions published by Pearson/Prentice Hall), the authors bring forth the latest trends in e-commerce, including social businesses, social networking, social collaboration, innovations, and mobility.

Virtual Teams For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1119453801
Total Pages : 368 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Virtual Teams For Dummies by : Tara Powers

Download or read book Virtual Teams For Dummies written by Tara Powers and published by John Wiley & Sons. This book was released on 2018-07-31 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set your virtual team on a path to success In the global marketplace, people can work practically anywhere and anytime. Virtual teams cut across the boundaries of time, space, culture, and sometimes even organizations. Rising costs, global locations, and advances in technology are top reasons why virtual teams have increased by 800 percent over the past 5 years. Packed with solid advice, interviews and case studies from well-known companies who are already using virtual teams in their business model and their lessons learned, Virtual Teams For Dummies provides rock-solid guidance on the essentials for building, leading, and sustaining a highly productive virtual workforce. It helps executives understand key support strategies that lead virtual teams to success and provides practical information and tools to help leaders and their teams bridge the communication gaps created by geographical separation—and achieve peak performance. Includes research findings based on a year-long study on the effectiveness of virtual teams Mindset and skill shift for managers from old school traditional team management to virtual team management Covers the communication and relationship strategies for virtual teams Examines how the frequency of in-person meetings affects a remote team’s success Written by an award-winning leadership expert, this book is your one-stop resource on creating and sustaining a successful virtual team.

Augmented Reality and Virtual Reality

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Author :
Publisher : Springer
ISBN 13 : 3030062465
Total Pages : 335 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck

Download or read book Augmented Reality and Virtual Reality written by M. Claudia tom Dieck and published by Springer. This book was released on 2019-02-19 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

Avatars!

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Publisher : Addison Wesley Longman
ISBN 13 : 9780201688405
Total Pages : 604 pages
Book Rating : 4.6/5 (884 download)

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Book Synopsis Avatars! by : Bruce Damer

Download or read book Avatars! written by Bruce Damer and published by Addison Wesley Longman. This book was released on 1998 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Internet. "Avatars!" focuses on what people do inside virtual worlds, such as building three-dimensional structures, navigating through the worlds, and learning digital etiquette and social interaction skills. A CD-ROM provides readers with ready-to-run worlds that connect them with thousands of other people on the Internet, and which are referenced in a companion Web site.

From Cubicle to Cloud

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Publisher : Greenleaf Book Group
ISBN 13 : 162634762X
Total Pages : 387 pages
Book Rating : 4.6/5 (263 download)

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Book Synopsis From Cubicle to Cloud by : Jennifer Brazer

Download or read book From Cubicle to Cloud written by Jennifer Brazer and published by Greenleaf Book Group. This book was released on 2021-01-26 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can have a good idea. Very few can turn it into a million-dollar one. Until now. It’s challenging to start and scale a business. Choosing the cloud as your platform for delivery and headquarters presents a whole new set of obstacles. This guide will allow you to leverage the cloud to streamline your processes and maximize your profits. When Jennifer Brazer founded her company, Complete Controller, she disrupted and reinvented client accounting services (CAS), creating an entirely new cloud-based business model. Whether your specialty is accounting, therapy, design, law, or any other field, groundbreaking expert Jennifer Brazer will show you how to • recruit, train, monitor, motivate, and mentor your staff without ever being in the same room; • price, package, and present your service so its value is recognized and desired beyond geo constraints; • build trust and reputation with customers, colleagues, and vendors without in-person interaction; • develop roles and processes to support your model and measure business performance; • overcome doubt, naysayers, and traditional model rigidity for your industry; • keep the faith, even when capital and courage run thin. This book is for entrepreneurs at any point in their journey to the cloud, providing indispensable tools that will set up a cloud-based professional service for maximum success.

The Everything Guide to Starting an Online Business

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1440555303
Total Pages : 304 pages
Book Rating : 4.4/5 (45 download)

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Book Synopsis The Everything Guide to Starting an Online Business by : Randall Craig

Download or read book The Everything Guide to Starting an Online Business written by Randall Craig and published by Simon and Schuster. This book was released on 2013-01-18 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Contains material adapted and abridged from The everything start your own business book, 4th edition, by Julia B. Harrington"--T.p. verso.

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1466627018
Total Pages : 331 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education by : D’Agustino, Steven

Download or read book Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education written by D’Agustino, Steven and published by IGI Global. This book was released on 2012-12-31 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.