Unreal Development Kit Game Programming with Unrealscript

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691932
Total Pages : 812 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unreal Development Kit Game Programming with Unrealscript by : Rachel Cordone

Download or read book Unreal Development Kit Game Programming with Unrealscript written by Rachel Cordone and published by Packt Publishing Ltd. This book was released on 2011-12-15 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

Build a Game with UDK

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Publisher :
ISBN 13 : 9781849695800
Total Pages : 156 pages
Book Rating : 4.6/5 (958 download)

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Book Synopsis Build a Game with UDK by : Geoff Sholler

Download or read book Build a Game with UDK written by Geoff Sholler and published by . This book was released on 2013 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step tutorial to create an astounding game using the tools provided by UDK.This book is intended for people who aim to make an amazing virtual game with UDK. The goal of this book to give users a chance to expand their knowledge and create exciting games using the tools available.

UDK Game Development

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Author :
Publisher : Course Technology Ptr
ISBN 13 : 9781435460188
Total Pages : 697 pages
Book Rating : 4.4/5 (61 download)

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Book Synopsis UDK Game Development by : Alan Thorn

Download or read book UDK Game Development written by Alan Thorn and published by Course Technology Ptr. This book was released on 2012 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduce the versatility and simplicity of the highly popular, powerful UDK game development engine with this book's thorough presentation and project-based training designed speficially for those who have no experience with this engine.

Unreal Game Development

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Author :
Publisher : CRC Press
ISBN 13 : 1040022979
Total Pages : 620 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Unreal Game Development by : Ashish Amresh

Download or read book Unreal Game Development written by Ashish Amresh and published by CRC Press. This book was released on 2010-08-03 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University. Students enter with no prior knowledge of game making, and through the course of six intensive weeks, they finish as teams of budding game developers.

Unity 4 Fundamentals

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Publisher : CRC Press
ISBN 13 : 1135921814
Total Pages : 309 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis Unity 4 Fundamentals by : Alan Thorn

Download or read book Unity 4 Fundamentals written by Alan Thorn and published by CRC Press. This book was released on 2013-12-04 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Mastering UDK Game Development Hotshot

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849695602
Total Pages : 290 pages
Book Rating : 4.6/5 (956 download)

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Book Synopsis Mastering UDK Game Development Hotshot by : John P. Doran

Download or read book Mastering UDK Game Development Hotshot written by John P. Doran and published by Packt Pub Limited. This book was released on 2013 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a series of engaging and practical projects, this essential guide will help you take your skills to the next level and become a game development hotshot. If you would like to truly unlock the potential of the Unreal Development Kit or are interested in using Scaleform for your own personal projects, then this book is for you."Mastering UDK Game Development" was designed for people who want to truly take their projects to the next level. Those who are familiar with the basics of creating things in UDK will have an easier time, but each project contains step-by-step explanations, diagrams, screenshots, and downloadable content that should make it possible for someone with no prior experience to learn UDK at an accelerated pace.

Unreal Development Kit Game Design Cookbook

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781849691802
Total Pages : 544 pages
Book Rating : 4.6/5 (918 download)

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Book Synopsis Unreal Development Kit Game Design Cookbook by : Thomas Mooney

Download or read book Unreal Development Kit Game Design Cookbook written by Thomas Mooney and published by Packt Publishing. This book was released on 2012 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.

Game Development Projects with Unreal Engine

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Publisher : Packt Publishing Ltd
ISBN 13 : 1800203489
Total Pages : 823 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Game Development Projects with Unreal Engine by : Hammad Fozi

Download or read book Game Development Projects with Unreal Engine written by Hammad Fozi and published by Packt Publishing Ltd. This book was released on 2020-11-27 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Udk IOS Game Development Beginner's Guide

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Publisher :
ISBN 13 : 9781849691901
Total Pages : 0 pages
Book Rating : 4.6/5 (919 download)

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Book Synopsis Udk IOS Game Development Beginner's Guide by : John Preston Doran

Download or read book Udk IOS Game Development Beginner's Guide written by John Preston Doran and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book takes a step-by-step process in completing tasks with many detailed illustrations while allowing you to add your own creativity to the mix to create a game that is uniquely your own. If you would like to make iOS games with the Unreal Development Kit or are interested in porting your game from PC to iOS, this book is for you.

Getting Started with UDK

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Publisher : Packt Pub Limited
ISBN 13 : 9781849699815
Total Pages : 140 pages
Book Rating : 4.6/5 (998 download)

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Book Synopsis Getting Started with UDK by : John P. Doran

Download or read book Getting Started with UDK written by John P. Doran and published by Packt Pub Limited. This book was released on 2013 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is written by someone who is passionate about games for those who are equally passionate about games. The step-by-step instructions contained within this guide will make creating your first game simple.If you have ever had the urge to know more about how all those amazing games you played for countless hours are created, then this book is definitely for you! This step-by-step tutorial will teach you how to create a complete game within UDK.Even if you have no prior experience of UDK, you can still start building the games you want today.

The Game Audio Tutorial

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113612702X
Total Pages : 446 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Game Audio Tutorial by : Richard Stevens

Download or read book The Game Audio Tutorial written by Richard Stevens and published by Taylor & Francis. This book was released on 2013-05-02 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

The Unreal Game Engine

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Publisher : 3dtotal Publishing
ISBN 13 : 9781909414044
Total Pages : 0 pages
Book Rating : 4.4/5 (14 download)

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Book Synopsis The Unreal Game Engine by : Andrew Finch

Download or read book The Unreal Game Engine written by Andrew Finch and published by 3dtotal Publishing. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to create and populate your own video game level using the Unreal game engine.

Beginning Android 3D Game Development

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Publisher : Apress
ISBN 13 : 1430265477
Total Pages : 482 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Android 3D Game Development by : Robert Chin

Download or read book Beginning Android 3D Game Development written by Robert Chin and published by Apress. This book was released on 2014-03-11 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included.

UnrealScript Game Programming All in One

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Publisher : Course Technology
ISBN 13 : 9781598631487
Total Pages : 0 pages
Book Rating : 4.6/5 (314 download)

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Book Synopsis UnrealScript Game Programming All in One by : John P. Flynt

Download or read book UnrealScript Game Programming All in One written by John P. Flynt and published by Course Technology. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine. This game engine has been used to develop some of the most popular, most praised games in existence today. If you are new to programming and want to begin with a language that puts you in a position to immediately work with a game, then UnrealScript is ideal. Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy. Get ready to jump into this easy-to-follow guide to programming, UnrealScript, and Unreal Tournament!

Unreal Engine Physics Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1784398233
Total Pages : 216 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unreal Engine Physics Essentials by : Katax Emperore

Download or read book Unreal Engine Physics Essentials written by Katax Emperore and published by Packt Publishing Ltd. This book was released on 2015-09-28 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

UnrealScript Game Programming Cookbook

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849695565
Total Pages : 272 pages
Book Rating : 4.6/5 (955 download)

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Book Synopsis UnrealScript Game Programming Cookbook by : Dave Voyles

Download or read book UnrealScript Game Programming Cookbook written by Dave Voyles and published by Packt Pub Limited. This book was released on 2013 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filled with a practical collection of recipes, the UnrealScript Game Programming Cookbook is full of clear step-by-step instructions that help you harness the powerful scripting language to supplement and add AAA quality to your very own projects.This essential Cookbook has been assembled with both the hobbyist and professional developer in mind. A solid foundation of object oriented programming knowledge will be required. All examples can be replicated and used by UDK and in some cases other software and tools - all of which are available for free – can be used too.

Unreal Development Kit Game Design Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691819
Total Pages : 661 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unreal Development Kit Game Design Cookbook by : Thomas Mooney

Download or read book Unreal Development Kit Game Design Cookbook written by Thomas Mooney and published by Packt Publishing Ltd. This book was released on 2012-02-22 with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.