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Black Art Of Macintosh Game Programming
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Book Synopsis Black Art of Macintosh Game Programming by : Kevin Tieskoetter
Download or read book Black Art of Macintosh Game Programming written by Kevin Tieskoetter and published by . This book was released on 1996 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thanks to this clear guide, Macintosh game programmers no longer have to resort to deciphering PC game books and arduously converting their codes for the Mac. Users are taken step by step through the basics of graphics, with tips on how to take advantage of the Mac's operating system. Tieskoetter also shares his secrets for optimizing code to achieve the fastest possible speed and details techniques for performing freeform texture mapping.
Book Synopsis The Black Art of Multiplatform Game Programming by : Jazon Yamamoto
Download or read book The Black Art of Multiplatform Game Programming written by Jazon Yamamoto and published by Course Technology. This book was released on 2014-04-02 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.
Book Synopsis Black Art of 3D Game Programming by : André LaMothe
Download or read book Black Art of 3D Game Programming written by André LaMothe and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Book Synopsis Black Art of Windows Game Programming by : Eric R. Lyons
Download or read book Black Art of Windows Game Programming written by Eric R. Lyons and published by . This book was released on 1995 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR
Book Synopsis Macintosh Game Programming Techniques by : Cary Torkelson
Download or read book Macintosh Game Programming Techniques written by Cary Torkelson and published by M & T Books. This book was released on 1996 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the techniques of special interest to Mac game programmers, a detailed guide covers such areas as high-speed graphics, integrating sound and motion, building game intelligence, and memory management. Original. (Beginner)
Book Synopsis Tricks of the Mac Game Programming Gurus by : Bill Dugan
Download or read book Tricks of the Mac Game Programming Gurus written by Bill Dugan and published by Alpha Computer. This book was released on 1995 with total page 902 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game
Book Synopsis Black Art of Java Game Programming by : Joel Fan
Download or read book Black Art of Java Game Programming written by Joel Fan and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.
Book Synopsis Black Art of Visual Basic Game Programming by : Mark Pruett
Download or read book Black Art of Visual Basic Game Programming written by Mark Pruett and published by . This book was released on 1995 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.
Book Synopsis Mac Game Programming by : Mark Szymczak
Download or read book Mac Game Programming written by Mark Szymczak and published by Prima Lifestyles. This book was released on 2001-10 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an avid Mac fan, itching to try your hand at game development on your Mac? If you have a working knowledge of programming, this book is the guide you've been searching for. Covering the components that make up a game and teaching you to program these components for use on your Macintosh, you will work your way through the development of a complete game. Beginning with the basics for less experienced programmers, this book quickly moves into more advanced topics. With detailed information on everything from graphics and sound to physic and artificial intelligence, Mac Game Programming covers everything that you need to know as you create your first game on your Mac.
Book Synopsis Mac Game Programming by : Mark Szymczyk
Download or read book Mac Game Programming written by Mark Szymczyk and published by Course Technology. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.
Book Synopsis Macintosh Programming Secrets by : Scott Knaster
Download or read book Macintosh Programming Secrets written by Scott Knaster and published by Addison Wesley Publishing Company. This book was released on 1992 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition revives an acclaimed classic with thoroughly updated information on System 7 and other new Macintosh features and technologies. A programming book with a point of view, Macintosh Programming Secrets is a collection of tips, techniques, and diatribes on how to program the Macintosh.
Download or read book MacTech Magazine written by and published by . This book was released on 1996 with total page 666 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Macintosh C Programming Primer: Inside the toolbox using Think C by : Dave Mark
Download or read book Macintosh C Programming Primer: Inside the toolbox using Think C written by Dave Mark and published by Addison Wesley Longman. This book was released on 1992 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of this Macintosh programming bestseller is updated to reflect the many recent changes in both Macintosh hardware and software, including System 7, new versions of THINK C and ResEdit, and the new machines. This is the only book that teaches Macintosh programming at a beginning level.
Book Synopsis The Secret History of Mac Gaming by : Richard Moss
Download or read book The Secret History of Mac Gaming written by Richard Moss and published by Unbound Publishing. This book was released on 2018-03-22 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Book Synopsis Game Developer's Marketplace by : Ben Sawyer
Download or read book Game Developer's Marketplace written by Ben Sawyer and published by . This book was released on 1998 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Book Synopsis Macintosh Programming Techniques by : Dan Parks Sydow
Download or read book Macintosh Programming Techniques written by Dan Parks Sydow and published by M & T Books. This book was released on 1996 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes coverage of memory management, event-driven programming, using graphics and sound events, and additional instruction on such new features as Metrowerks CodeWarrior and fat binaries. Original. (All Users).