Beginning Microsoft Kinect for Windows SDK 2.0

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Author :
Publisher : Apress
ISBN 13 : 1484223160
Total Pages : 311 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Microsoft Kinect for Windows SDK 2.0 by : Mansib Rahman

Download or read book Beginning Microsoft Kinect for Windows SDK 2.0 written by Mansib Rahman and published by Apress. This book was released on 2017-08-12 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

Beginning Microsoft Kinect for Windows SDK 2.0

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (16 download)

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Book Synopsis Beginning Microsoft Kinect for Windows SDK 2.0 by : Mansib Rahman

Download or read book Beginning Microsoft Kinect for Windows SDK 2.0 written by Mansib Rahman and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Kinect for Windows SDK Programming Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692394
Total Pages : 569 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Kinect for Windows SDK Programming Guide by : Abhijit Jana

Download or read book Kinect for Windows SDK Programming Guide written by Abhijit Jana and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.

Beginning Kinect Programming with the Microsoft Kinect SDK

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Author :
Publisher : Apress
ISBN 13 : 1430241055
Total Pages : 320 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Kinect Programming with the Microsoft Kinect SDK by : Jarrett Webb

Download or read book Beginning Kinect Programming with the Microsoft Kinect SDK written by Jarrett Webb and published by Apress. This book was released on 2012-06-12 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning

Programming with the Kinect for Windows Software Development Kit

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Author :
Publisher : Pearson Education
ISBN 13 : 0735667810
Total Pages : 380 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Programming with the Kinect for Windows Software Development Kit by : David Catuhe

Download or read book Programming with the Kinect for Windows Software Development Kit written by David Catuhe and published by Pearson Education. This book was released on 2012-09-15 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running

Start Here! Learn the Kinect API

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Author :
Publisher : Pearson Education
ISBN 13 : 0735674000
Total Pages : 500 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Start Here! Learn the Kinect API by : Rob Miles

Download or read book Start Here! Learn the Kinect API written by Rob Miles and published by Pearson Education. This book was released on 2012-07-15 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device

Kinect in Motion – Audio and Visual Tracking by Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697191
Total Pages : 173 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Kinect in Motion – Audio and Visual Tracking by Example by : Clemente Giori

Download or read book Kinect in Motion – Audio and Visual Tracking by Example written by Clemente Giori and published by Packt Publishing Ltd. This book was released on 2013-04-25 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It’s assumed that you have some experience in C# and XAML already.

Meet the Kinect

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Author :
Publisher : Apress
ISBN 13 : 1430238895
Total Pages : 213 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Meet the Kinect by : Sean Kean

Download or read book Meet the Kinect written by Sean Kean and published by Apress. This book was released on 2012-05-10 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.

Beginning Kinect Programming

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Author :
Publisher : Apress
ISBN 13 : 9781484202128
Total Pages : 350 pages
Book Rating : 4.2/5 (21 download)

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Book Synopsis Beginning Kinect Programming by : James Ashley

Download or read book Beginning Kinect Programming written by James Ashley and published by Apress. This book was released on 2015-03-25 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Kinect is the original and most popular motion sensing input device for computers and game consoles, enabling natural user interaction through gestures and speech. Beginning Kinect Programming is an ideal introduction to developing apps that understand and use these exciting capabilities, ranging from depth sensing and motion tracking to speech recognition, digital art and 3D scanning, with the next generation Kinect for Windows v2 sensor and SDK. The book starts by taking you through fundamentals of Kinect programming as you set up your development environment and build your first working Kinect application. The v2 sensor includes higher definition full color video, better depth image processing and more sophisticated skeleton tracking, all of which you'll be introduced to in guided code walkthroughs for maximum accessibility. Audio processing is next as the author takes you through examples of programming speech recognition with Kinect. Also included is a useful introduction to using C++ alongside your C# code for maximum speed and power in particle interactions. The final chapters of the book dive into some exciting and imaginative ways to interact with your Kinect, featuring digital art, 3D avatar creation for Unity3D, scanning 3D objects with Kinect, and computer vision. Invest in the future of human-computer interaction and have fun along the way, with Beginning Kinect Programming: with the Kinect for Windows v2 SDK. What you’ll learn Build your first working Kinect program with the Kinect for Windows v2 sensor and SDK. Understand and process color and depth data from the Kinect's data streams. Interact with the Kinect v2's sophisticated body tracking API. Build an app that recognizes spoken commands. Create 3D gaming avatars with Kinect and Unity3D. Be inspired by what the next generation Kinect v2 sensor can do. Who this book is for Beginning Kinect Programming is for C# developers who want to learn how to program natural user interactions with computers, using the revolutionary Kinect device as their computer's eyes and ears. Familiarity with a XAML-based platform such as WPF is useful but not essential as full code walkthroughs are given. Guided coding examples use the free Express edition of Visual Studio 2013 running on Windows 8.

Human Systems Engineering and Design

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Author :
Publisher : Springer
ISBN 13 : 3030020533
Total Pages : 1152 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Human Systems Engineering and Design by : Tareq Ahram

Download or read book Human Systems Engineering and Design written by Tareq Ahram and published by Springer. This book was released on 2018-10-16 with total page 1152 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on novel design and systems engineering approaches, including theories and best practices, for promoting a better integration of people and engineering systems. It covers a range of hot topics related to: development of activity-centered and user-centered systems; interface design and human-computer interaction; usability and user experience; cooperative, participatory and contextual models; emergent properties of human behavior; innovative materials in manufacturing, and many more. Particular emphasis is placed on applications in sports, healthcare, and medicine. The book, which gathers selected papers presented at the 1st International Conference on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2018), held on October 25-27, 2018, at CHU-Université de Reims Champagne-Ardenne, France, provides researchers, practitioners and program managers with a snapshot of the state-of-the-art and current challenges in the field of human systems engineering and design.

Augmented Reality with Kinect

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849694384
Total Pages : 122 pages
Book Rating : 4.6/5 (943 download)

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Book Synopsis Augmented Reality with Kinect by : Rui Wang

Download or read book Augmented Reality with Kinect written by Rui Wang and published by Packt Pub Limited. This book was released on 2013 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.

Low-Cost Sensors and Biological Signals

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Author :
Publisher : MDPI
ISBN 13 : 3036508422
Total Pages : 240 pages
Book Rating : 4.0/5 (365 download)

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Book Synopsis Low-Cost Sensors and Biological Signals by : Frédéric Dierick

Download or read book Low-Cost Sensors and Biological Signals written by Frédéric Dierick and published by MDPI. This book was released on 2021-05-31 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many sensors are currently available at prices lower than USD 100 and cover a wide range of biological signals: motion, muscle activity, heart rate, etc. Such low-cost sensors have metrological features allowing them to be used in everyday life and clinical applications, where gold-standard material is both too expensive and time-consuming to be used. The selected papers present current applications of low-cost sensors in domains such as physiotherapy, rehabilitation, and affective technologies. The results cover various aspects of low-cost sensor technology from hardware design to software optimization.

Human-Computer Interaction. Multimodal and Natural Interaction

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Author :
Publisher : Springer Nature
ISBN 13 : 3030490629
Total Pages : 745 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Human-Computer Interaction. Multimodal and Natural Interaction by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Multimodal and Natural Interaction written by Masaaki Kurosu and published by Springer Nature. This book was released on 2020-07-10 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.

Computer Vision – ECCV 2016 Workshops

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Author :
Publisher : Springer
ISBN 13 : 3319488813
Total Pages : 932 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Computer Vision – ECCV 2016 Workshops by : Gang Hua

Download or read book Computer Vision – ECCV 2016 Workshops written by Gang Hua and published by Springer. This book was released on 2016-11-03 with total page 932 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint ImageNet and MS COCO Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.

Immersive Learning Research Network

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Author :
Publisher : Springer
ISBN 13 : 3319935968
Total Pages : 226 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Immersive Learning Research Network by : Dennis Beck

Download or read book Immersive Learning Research Network written by Dennis Beck and published by Springer. This book was released on 2018-06-15 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.

Universal Access in Human–Computer Interaction. Designing Novel Interactions

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Author :
Publisher : Springer
ISBN 13 : 331958703X
Total Pages : 487 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Universal Access in Human–Computer Interaction. Designing Novel Interactions by : Margherita Antona

Download or read book Universal Access in Human–Computer Interaction. Designing Novel Interactions written by Margherita Antona and published by Springer. This book was released on 2017-06-28 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies.

Sensors for Gait, Posture, and Health Monitoring Volume 2

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Author :
Publisher : MDPI
ISBN 13 : 3039363441
Total Pages : 392 pages
Book Rating : 4.0/5 (393 download)

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Book Synopsis Sensors for Gait, Posture, and Health Monitoring Volume 2 by : Thurmon Lockhart

Download or read book Sensors for Gait, Posture, and Health Monitoring Volume 2 written by Thurmon Lockhart and published by MDPI. This book was released on 2020-06-17 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, many technologies for gait and posture assessments have emerged. Wearable sensors, active and passive in-house monitors, and many combinations thereof all promise to provide accurate measures of physical activity, gait, and posture parameters. Motivated by market projections for wearable technologies and driven by recent technological innovations in wearable sensors (MEMs, electronic textiles, wireless communications, etc.), wearable health/performance research is growing rapidly and has the potential to transform future healthcare from disease treatment to disease prevention. The objective of this Special Issue is to address and disseminate the latest gait, posture, and activity monitoring systems as well as various mathematical models/methods that characterize mobility functions. This Special Issue focuses on wearable monitoring systems and physical sensors, and its mathematical models can be utilized in varied environments under varied conditions to monitor health and performance