Battle Gaming

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Publisher :
ISBN 13 : 9780984483402
Total Pages : 240 pages
Book Rating : 4.4/5 (834 download)

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Book Synopsis Battle Gaming by : David W. Graham

Download or read book Battle Gaming written by David W. Graham and published by . This book was released on 2010-12 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Battle Gaming: The New American Sport is the first authoritative book that fully describes the uniquely American sport of battle gaming. The comprehensive book includes a description of the sport, rules of play, game scenarios, safety guidelines, battle field strategies, combat techniques, how to make a new player kit, history of the sport, and organization profiles. Players are taught the Warrior Code Open Battle Gaming System. From this system players can easily make the transition into other battle gaming systems like Amtgard, Belegarth, Dagorhir, Darkon, and the High Fantasy Society. Appendices include battle game system comparison tables and guidelines for battle game weapons.

U.S. Navy Fundamentals of War Gaming

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Author :
Publisher : Skyhorse Publishing Inc.
ISBN 13 : 1620876418
Total Pages : 257 pages
Book Rating : 4.6/5 (28 download)

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Book Synopsis U.S. Navy Fundamentals of War Gaming by : Francis J. McHugh

Download or read book U.S. Navy Fundamentals of War Gaming written by Francis J. McHugh and published by Skyhorse Publishing Inc.. This book was released on 2013-07 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games. Original.

Fundamentals of War Gaming

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Publisher : Government Printing Office
ISBN 13 : 9781935352006
Total Pages : 260 pages
Book Rating : 4.3/5 (52 download)

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Book Synopsis Fundamentals of War Gaming by : Francis J. McHugh

Download or read book Fundamentals of War Gaming written by Francis J. McHugh and published by Government Printing Office. This book was released on 1966 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.

Gender and Genre in Sports Documentaries

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Publisher : Scarecrow Press
ISBN 13 : 0810887886
Total Pages : 205 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Gender and Genre in Sports Documentaries by : Zachary Ingle

Download or read book Gender and Genre in Sports Documentaries written by Zachary Ingle and published by Scarecrow Press. This book was released on 2012-12-28 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nonfiction films about sports have been around for decades, but the previously neglected subgenre of the documentary has become increasingly popular in the last several years. Despite such recent successes as Senna, Undefeated, and ESPN’s 30 for 30 series, however, few scholarly articles have been published on these works. In Gender and Genre in Sports Documentaries, editors Zachary Ingle and David M. Sutera have assembled essays that examine the various aspects of this art form. Some address questions of gender and sexuality, specifically how masculinity and homosexuality are represented in sports documentaries. Others focus on the characteristics of these films, exploring aspects of aesthetics and narrative. In addition to chapters on basketball, football, baseball, boxing, tennis, and auto racing, this collection features marginalized sports like quad rugby, pro wrestling, live action role playing (LARPing), and bodybuilding. Some of the films described will be familiar to readers, such as Murderball and Bigger Stronger Faster; others are less well-known yet important works worthy of scrutiny. Questions about gender, sexuality, and masculinity remain hot topics in sports discourse and this collection tackles those subjects, making Gender and Genre in Sports Documentaries an intriguing read for scholars, students, and the general public alike.

The Sustainment Battle Staff & Military Decision Making Process (MDMP) Guide

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Publisher : Author House
ISBN 13 : 1467847607
Total Pages : 284 pages
Book Rating : 4.4/5 (678 download)

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Book Synopsis The Sustainment Battle Staff & Military Decision Making Process (MDMP) Guide by : Dr. John M. Menter, COL (Ret)

Download or read book The Sustainment Battle Staff & Military Decision Making Process (MDMP) Guide written by Dr. John M. Menter, COL (Ret) and published by Author House. This book was released on 2009-05-28 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 2004, the US Army has started a revolution of reorganization and doctrine development throughout its Combat, Combat Support and especially Combat Service Support “logistics” organizations, known as “Transformation.” In the logistics or “Sustainment” arena, the Army’s concept towards supporting other units has changed from the old “out-stockpile” the enemy concept towards a system used by modern civilian distributors – “Just-In-Time” sustainment, leaving planning and synchronizing throughput of commodities and support to the customer with little margin of error. To successfully accomplish this, Sustainment planners must thoroughly understand the Military Decision Making Process or “MDMP” for short. Conducting a Sustainment oriented MDMP is essential in integrating the Sustainment War Fighting Functional Area into the unit’s plan and for ensuring a synchronized and supportable course of action. Successful integration is a result of having the right personnel, available tools, correct MDMP methodology, and synchronized timeline throughout the process. If this guide can assist logistics’ planners in accomplishing this process, then it has accomplished its intent and mission.

Donald Featherstone's War Games

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Publisher : Lulu.com
ISBN 13 : 1409216764
Total Pages : 159 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Donald Featherstone's War Games by : John Curry

Download or read book Donald Featherstone's War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk

Game Wizards

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Publisher : MIT Press
ISBN 13 : 0262542951
Total Pages : 401 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Game Wizards by : Jon Peterson

Download or read book Game Wizards written by Jon Peterson and published by MIT Press. This book was released on 2021-10-12 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Analysis Data Inputs and Sensitivity Tests in War Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 46 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Analysis Data Inputs and Sensitivity Tests in War Games by : John Lough Overholt

Download or read book Analysis Data Inputs and Sensitivity Tests in War Games written by John Lough Overholt and published by . This book was released on 1971 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author discusses war gaming as an analytical tool for examining the effectiveness of various alternate courses of action or of military equipment and the role analysis has in the game. Wars and war games require sets of rules; The opposing sides attempt to select courses of actions which are favorable to each within these rules. Paradoxically, the great leaders find ways to break the rules as well as use them well; in war, decisions are changed which may not be tested when the rules are rigidly followed in a computer simulation. (Author).

Simulating War

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Publisher : Bloomsbury Publishing
ISBN 13 : 1441162267
Total Pages : 416 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Simulating War by : Philip Sabin

Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

The Creation of Narrative in Tabletop Role-Playing Games

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Publisher : McFarland
ISBN 13 : 0786456175
Total Pages : 217 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Creation of Narrative in Tabletop Role-Playing Games by : Jennifer Grouling Cover

Download or read book The Creation of Narrative in Tabletop Role-Playing Games written by Jennifer Grouling Cover and published by McFarland. This book was released on 2014-01-10 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

The Baccarat Battle Book

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Publisher : Bonus Books, Inc.
ISBN 13 : 9781566251341
Total Pages : 214 pages
Book Rating : 4.2/5 (513 download)

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Book Synopsis The Baccarat Battle Book by : Frank Scoblete

Download or read book The Baccarat Battle Book written by Frank Scoblete and published by Bonus Books, Inc.. This book was released on 1999 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most elegant game in the casino can also be one of the most deadly for unwary and unwise players. Baccarat and mini-baccarat have some of the lowest house edges of any casino games. Yet one is player-friendly and one is player-deadly. Find out which is which and why. For the first time ever, Frank shows players how to 'push the house' to reduce the casino's commission on the Bank bet from five percent to four percent. Frank shows how manipulating the pace of the game can bring more comps for less risk. He also explains and analyses many of the most famous betting systems and shows why they leave much to be desired. Then he shows how to utilise his special variations of these systems to reduce the player's exposure to the house edge.

Smart Cyber Physical Systems

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Publisher : CRC Press
ISBN 13 : 1000225232
Total Pages : 209 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Smart Cyber Physical Systems by : G.R. Karpagam

Download or read book Smart Cyber Physical Systems written by G.R. Karpagam and published by CRC Press. This book was released on 2020-12-02 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart Cyber Physical Systems: Advances, Challenges and Opportunities ISBN: 9780367337889 Cyber Physical Systems (CPS) are the new generation of collaborative computational entities, with a prime focus on integration of the physical world and cyber space. Through a feedback mechanism, the system adapts itself to new conditions in real time. The scope of this book includes research experience by experts in CPS infrastructure systems, incorporating sustainability by embedding computing and communication in day-to-day applications. CPS, integrated with Blockchain, Artificial Intelligence, Internet of Things, Big Data, Cloud Computing and Communication, lay a foundation for the fourth industrial revolution, Industry 4.0. This book will be of immense use to practitioners in industries with a focus on autonomous and adaptive configuration, and on optimization, leading to increased agility, elasticity and cost effectiveness. The contributors of this book include renowned academics, industry practitioners and researchers. It offers a rigorous introduction to the theoretical foundations, techniques and practical solutions, through case studies. Building CPS with effective communication, control, intelligence and security is discussed in terms of societal and research perspectives. The objective of this book is to provide a forum for researchers and practitioners to exchange ideas and to achieve progress in CPS by highlighting applications, advances and research challenges. It is highly recommended to be used as a reference book for graduate and post-graduate level programmes in universities, with a focus on research in computer science-related courses.

Fortnite Battle Royale Pro Gamer Guide

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Publisher :
ISBN 13 : 9781783124893
Total Pages : 192 pages
Book Rating : 4.1/5 (248 download)

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Book Synopsis Fortnite Battle Royale Pro Gamer Guide by : Kevin Pettman

Download or read book Fortnite Battle Royale Pro Gamer Guide written by Kevin Pettman and published by . This book was released on 2019 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can play Fortnite Battle Royale. But only one in 100 can win! If you're looking to move out of noobsville and become a master, it's time to step up your game and get the Ultimate Pro Gamer's Guide. This in-depth title contains all the secrets, stunts and strategy you need to go from being a player to a master. It's the easiest way to get hold of the expertise it would take months of play to learn - no other guide gets this in-depth, from building to loot-finding to a special section on how to ace the endgame and attain Victory Royale. There's even room for tips on the best skins, dances, pets and gliders to make sure you look like a pro, as well as play like one.

Bolt Action: Campaign: Battle of the Bulge

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Publisher : Bloomsbury Publishing
ISBN 13 : 1472817850
Total Pages : 96 pages
Book Rating : 4.4/5 (728 download)

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Book Synopsis Bolt Action: Campaign: Battle of the Bulge by : Warlord Games

Download or read book Bolt Action: Campaign: Battle of the Bulge written by Warlord Games and published by Bloomsbury Publishing. This book was released on 2017-02-23 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ardennes, 1944. Driven back by the Allies since D-Day, Germany launches a surprise offensive on the Western Front. This assault against the unprepared Allied lines is the opening move in one of the largest battles of World War II. This new Campaign Book for Bolt Action allows players to take command of both armies in this desperate battle, fighting it as they believe it should have been fought. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.

The Engineer

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Publisher :
ISBN 13 :
Total Pages : 456 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis The Engineer by :

Download or read book The Engineer written by and published by . This book was released on 1993 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Mechanics

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Publisher : New Riders
ISBN 13 : 0132946688
Total Pages : 442 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis Game Mechanics by : Ernest Adams

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Signal

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Publisher :
ISBN 13 :
Total Pages : 872 pages
Book Rating : 4.U/5 (183 download)

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Book Synopsis Signal by :

Download or read book Signal written by and published by . This book was released on 2003 with total page 872 pages. Available in PDF, EPUB and Kindle. Book excerpt: