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Automated Quadrilaterial Mesh Generation Of Arbitrary Three Dimensional Geometries Defined By Topological Bicubic Bezier Surfaces
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Book Synopsis Automated Quadrilaterial Mesh Generation of Arbitrary Three Dimensional Geometries Defined by Topological Bicubic Bezier Surfaces by : Peter Borden
Download or read book Automated Quadrilaterial Mesh Generation of Arbitrary Three Dimensional Geometries Defined by Topological Bicubic Bezier Surfaces written by Peter Borden and published by . This book was released on 1990 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings written by and published by . This book was released on 1999 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Designing Fair Curves and Surfaces by : Nickolas S. Sapidis
Download or read book Designing Fair Curves and Surfaces written by Nickolas S. Sapidis and published by SIAM. This book was released on 1994-01-01 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors define fairness mathematically, demonstrate how newly developed curve and surface schemes guarantee fairness, and assist the user in identifying and removing shape aberrations in a surface model without destroying the principal shape characteristics of the model. A valuable resource for engineers working in CAD, CAM, or computer-aided engineering.
Author :Nicholas M. Patrikalakis Publisher :Springer Science & Business Media ISBN 13 :9783540424543 Total Pages :428 pages Book Rating :4.4/5 (245 download)
Book Synopsis Shape Interrogation for Computer Aided Design and Manufacturing by : Nicholas M. Patrikalakis
Download or read book Shape Interrogation for Computer Aided Design and Manufacturing written by Nicholas M. Patrikalakis and published by Springer Science & Business Media. This book was released on 2002-02-14 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shape interrogation is the process of extraction of information from a geometric model. It is a fundamental component of Computer Aided Design and Manufacturing (CAD/CAM) systems. The authors focus on shape interrogation of geometric models bounded by free-form surfaces. Free-form surfaces, also called sculptured surfaces, are widely used in the bodies of ships, automobiles and aircraft, which have both functionality and attractive shape requirements. Many electronic devices as well as consumer products are designed with aesthetic shapes, which involve free-form surfaces. This book provides the mathematical fundamentals as well as algorithms for various shape interrogation methods including nonlinear polynomial solvers, intersection problems, differential geometry of intersection curves, distance functions, curve and surface interrogation, umbilics and lines of curvature, geodesics, and offset curves and surfaces. This book will be of interest both to graduate students and professionals.
Book Synopsis Computational Engineering - Introduction to Numerical Methods by : Michael Schäfer
Download or read book Computational Engineering - Introduction to Numerical Methods written by Michael Schäfer and published by Springer Nature. This book was released on 2021-07-19 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Numerical simulation methods in all engineering disciplines gains more and more importance. The successful and efficient application of such tools requires certain basic knowledge about the underlying numerical techniques. The text gives a practice-oriented introduction in modern numerical methods as they typically are applied in mechanical, chemical, or civil engineering. Problems from heat transfer, structural mechanics, and fluid mechanics constitute a thematical focus of the text. For the basic understanding of the topic aspects of numerical mathematics, natural sciences, computer science, and the corresponding engineering area are simultaneously important. Usually, the necessary information is distributed in different textbooks from the individual disciplines. In the present text the subject matter is presented in a comprehensive multidisciplinary way, where aspects from the different fields are treated insofar as it is necessary for general understanding. Overarching aspects and important questions related to accuracy, efficiency, and cost effectiveness are discussed. The topics are presented in an introductory manner, such that besides basic mathematical standard knowledge in analysis and linear algebra no further prerequisites are necessary. The book is suitable either for self-study or as an accompanying textbook for corresponding lectures. It can be useful for students of engineering disciplines as well as for computational engineers in industrial practice.
Book Synopsis Digital Terrain Modeling by : Zhilin Li
Download or read book Digital Terrain Modeling written by Zhilin Li and published by CRC Press. This book was released on 2004-11-29 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by experts, Digital Terrain Modeling: Principles and Methodology provides comprehensive coverage of recent developments in the field. The topics include terrain analysis, sampling strategy, acquisition methodology, surface modeling principles, triangulation algorithms, interpolation techniques, on-line and off-line quality control in data a
Book Synopsis An Introduction to Ray Tracing by : Andrew S. Glassner
Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Elsevier. This book was released on 1989-06-01 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing
Book Synopsis Advances in Architectural Geometry 2010 by : Cristiano Ceccato
Download or read book Advances in Architectural Geometry 2010 written by Cristiano Ceccato and published by Birkhäuser. This book was released on 2016-12-05 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: No detailed description available for "Advances in Architectural Geometry 2010".
Download or read book Graphics Shaders written by Mike Bailey and published by CRC Press. This book was released on 2012-05-22 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.
Book Synopsis Isogeometric Analysis by : J. Austin Cottrell
Download or read book Isogeometric Analysis written by J. Austin Cottrell and published by John Wiley & Sons. This book was released on 2009-08-11 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: “The authors are the originators of isogeometric analysis, are excellent scientists and good educators. It is very original. There is no other book on this topic.” —René de Borst, Eindhoven University of Technology Written by leading experts in the field and featuring fully integrated colour throughout, Isogeometric Analysis provides a groundbreaking solution for the integration of CAD and FEA technologies. Tom Hughes and his researchers, Austin Cottrell and Yuri Bazilevs, present their pioneering isogeometric approach, which aims to integrate the two techniques of CAD and FEA using precise NURBS geometry in the FEA application. This technology offers the potential to revolutionise automobile, ship and airplane design and analysis by allowing models to be designed, tested and adjusted in one integrative stage. Providing a systematic approach to the topic, the authors begin with a tutorial introducing the foundations of Isogeometric Analysis, before advancing to a comprehensive coverage of the most recent developments in the technique. The authors offer a clear explanation as to how to add isogeometric capabilities to existing finite element computer programs, demonstrating how to implement and use the technology. Detailed programming examples and datasets are included to impart a thorough knowledge and understanding of the material. Provides examples of different applications, showing the reader how to implement isogeometric models Addresses readers on both sides of the CAD/FEA divide Describes Non-Uniform Rational B-Splines (NURBS) basis functions
Book Synopsis 3D Imaging, Analysis and Applications by : Yonghuai Liu
Download or read book 3D Imaging, Analysis and Applications written by Yonghuai Liu and published by Springer Nature. This book was released on 2020-09-11 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is designed for postgraduate studies in the field of 3D Computer Vision. It also provides a useful reference for industrial practitioners; for example, in the areas of 3D data capture, computer-aided geometric modelling and industrial quality assurance. This second edition is a significant upgrade of existing topics with novel findings. Additionally, it has new material covering consumer-grade RGB-D cameras, 3D morphable models, deep learning on 3D datasets, as well as new applications in the 3D digitization of cultural heritage and the 3D phenotyping of crops. Overall, the book covers three main areas: ● 3D imaging, including passive 3D imaging, active triangulation 3D imaging, active time-of-flight 3D imaging, consumer RGB-D cameras, and 3D data representation and visualisation; ● 3D shape analysis, including local descriptors, registration, matching, 3D morphable models, and deep learning on 3D datasets; and ● 3D applications, including 3D face recognition, cultural heritage and 3D phenotyping of plants. 3D computer vision is a rapidly advancing area in computer science. There are many real-world applications that demand high-performance 3D imaging and analysis and, as a result, many new techniques and commercial products have been developed. However, many challenges remain on how to analyse the captured data in a way that is sufficiently fast, robust and accurate for the application. Such challenges include metrology, semantic segmentation, classification and recognition. Thus, 3D imaging, analysis and their applications remain a highly-active research field that will continue to attract intensive attention from the research community with the ultimate goal of fully automating the 3D data capture, analysis and inference pipeline.
Book Synopsis Computer Aided Geometric Design by : Robert E. Barnhill
Download or read book Computer Aided Geometric Design written by Robert E. Barnhill and published by Academic Press. This book was released on 2014-05-10 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Aided Geometric Design covers the proceedings of the First International Conference on Computer Aided Geometric Design, held at the University of Utah on March 18-21, 1974. This book is composed of 15 chapters and starts with reviews of the properties of surface patch equation and the use of computers in geometrical design. The next chapters deal with the principles of smooth interpolation over triangles and without twist constraints, as well as the graphical representation of surfaces over triangles and rectangles. These topics are followed by discussions of the B-spline curves and surfaces; mathematical and practical possibilities of UNISURF; nonlinear splines; and some piecewise polynomial alternatives to splines under tension. Other chapters explore the smooth parametric surfaces, the space curve as a folded edge, and the interactive computer graphics application of the parametric bi-cubic surface to engineering design problems. The final chapters look into the three-dimensional human-machine communication and a class of local interpolating splines. This book will prove useful to design engineers.
Book Synopsis Physical Modeling for Virtual Manufacturing Systems and Processes by : Jan C. Aurich
Download or read book Physical Modeling for Virtual Manufacturing Systems and Processes written by Jan C. Aurich and published by Trans Tech Publications Ltd. This book was released on 2017-08-30 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1st Conference on Physical Modeling for Virtual Manufacturing Systems and Processes is the result of the International Research Training Group (IRTG) 2057 "Physical Modeling for Virtual Manufacturing Systems and Processes", funded by the German Research Foundation (DFG). The IRTG began on 01 July 2014. Partner University of the University of Kaiserslautern, is the University of California, with its locations in Berkeley and Davis. At the conference the progress and the results of the first cohort of PhD students was presented. The conference was complemented by talks of international guest speakers from computer science and manufacturing engineering. The proceedings contain 22 peer-reviewed papers on Physical Modeling for Virtual Manufacturing Systems and Processes.
Book Synopsis Guide to Computational Geometry Processing by : J. Andreas Bærentzen
Download or read book Guide to Computational Geometry Processing written by J. Andreas Bærentzen and published by Springer Science & Business Media. This book was released on 2012-05-31 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features: presents an overview of the underlying mathematical theory, covering vector spaces, metric space, affine spaces, differential geometry, and finite difference methods for derivatives and differential equations; reviews geometry representations, including polygonal meshes, splines, and subdivision surfaces; examines techniques for computing curvature from polygonal meshes; describes algorithms for mesh smoothing, mesh parametrization, and mesh optimization and simplification; discusses point location databases and convex hulls of point sets; investigates the reconstruction of triangle meshes from point clouds, including methods for registration of point clouds and surface reconstruction; provides additional material at a supplementary website; includes self-study exercises throughout the text.
Book Synopsis Graphics Gems III (IBM Version) by : David Kirk
Download or read book Graphics Gems III (IBM Version) written by David Kirk and published by Elsevier. This book was released on 2012-12-02 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient
Book Synopsis The Computer Graphics Manual by : David Salomon
Download or read book The Computer Graphics Manual written by David Salomon and published by Springer Science & Business Media. This book was released on 2011-09-18 with total page 1559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Book Synopsis Mathematical Methods for Curves and Surfaces by : Michael Floater
Download or read book Mathematical Methods for Curves and Surfaces written by Michael Floater and published by Springer. This book was released on 2017-10-17 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Mathematical Methods for Curves and Surfaces, MMCS 2016, held in Tønsberg, Norway, in June 2016. The 17 revised full papers presented were carefully reviewed and selected from 115 submissions. The topics range from mathematical theory to industrial applications.