Autodesk Maya 2020 Basic Level Animation Book

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Author :
Publisher : Serdar Hakan DÜZGÖREN
ISBN 13 :
Total Pages : 701 pages
Book Rating : 4./5 ( download)

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Book Synopsis Autodesk Maya 2020 Basic Level Animation Book by : Serdar Hakan DÜZGÖREN

Download or read book Autodesk Maya 2020 Basic Level Animation Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation Maya animation provides you with the powerful tools you need to bring the characters and objects in your scenes to life. These tools give you the freedom to animate any attribute of an object and the control you need to successfully transform joints and bones, IK handles, and models over time. Start with the Animation Basics section for information on the various animation techniques in Maya, how to use the different types of animation, and how to preview, playback, and save your animations.

Autodesk Maya 2020 Basics Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630572551
Total Pages : 577 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Autodesk Maya 2020 Basics Guide by : Kelly Murdock

Download or read book Autodesk Maya 2020 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2020 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2020 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2020 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Autodesk Maya 2020 Character Animation Book

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Author :
Publisher : Serdar Hakan DÜZGÖREN
ISBN 13 :
Total Pages : 413 pages
Book Rating : 4./5 ( download)

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Book Synopsis Autodesk Maya 2020 Character Animation Book by : Serdar Hakan DÜZGÖREN

Download or read book Autodesk Maya 2020 Character Animation Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character Animation Before you animate the characters and objects in your scene, set up the scene by rigging all your characters and by applying the appropriate constraints and deformers to all the objects you want to animate. Rigging a character, also known as character setup, involves creating skeletons and IK handles for your characters, binding skins to the skeletons, and setting up deformers and constraints. You can also create deformers for your character and animate them to produce effects; for example, the jiggling belly (jiggle deformer), furrowing brow (wire deformer), and flexing biceps (lattice deformer) of a sumo wrestler model. Non-character objects are also very important to bringing your scene to life. You can limit and control the transformations of objects by constraining them to characters or other models in your scene. You can also create deformers for objects to create complex deformation effects. For example, you can apply a squash deformer to the model of a ball and then parent constrain the ball to the hands of a character. With this setup, you can key the weights of the character’s hands and the squash deformer’s attributes to create an animation of the character bouncing the ball from hand to hand while the ball squashes on the ground and stretches as it rises back into the air. In addition to setting up characters and objects for animation, you can set up Maya® Dynamics™ for animation. You can constrain dynamic objects such as particle emitters, fields, and fluids to objects or characters in your scene. For more information, see nDynamics Simulation Framework and Fluid Effects.

Autodesk Maya 2018 Basics Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630571121
Total Pages : 571 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Autodesk Maya 2018 Basics Guide by : Kelly Murdock

Download or read book Autodesk Maya 2018 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2017-11 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2018 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2018 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.

Autodesk Maya 2019 Basics Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630571784
Total Pages : 571 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Autodesk Maya 2019 Basics Guide by : Kelly Murdock

Download or read book Autodesk Maya 2019 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2018-10 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learnHow to create models using curves, NURBS, Polygons and moreHow to assign materials and textures to make realistic-looking modelsHow to use Paint Effects to paint on and quickly create complex 3D ModelsHow to use lights, cameras, and depth of field to render captivating scenesHow to use keyframes, motion paths and the Graph Editor to create animationsHow to use character rigging, skinning, and inverse kinematics to animate realistic movementsHow to add influence objects, skin weights and hair to a character for a more realistic lookHow to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effectsHow to enable raytracing, motion blur, and fog effects for increased realismHow to render stills and animations using Maya Vector and Mental Ray for different looksHow to use the Command Line and MEL Scripting to work fasterAbout Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Autodesk Maya 2022 Basics Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630574503
Total Pages : 648 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Autodesk Maya 2022 Basics Guide by : Kelly Murdock

Download or read book Autodesk Maya 2022 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2021-07-26 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630572535
Total Pages : 1303 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide by : Kelly Murdock

Download or read book Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2019-08 with total page 1303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills. What is Autodesk 3ds Max? Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry. What you'll learn Discover all the new features and changes in 3ds Max 2020 Learn how to reference, select, clone, group, link and transform objects Explore 3D modeling and how to apply materials and textures Set impressive scenes with backgrounds, cameras and lighting Master smart techniques for rendering, compositing and animating Create characters, add special effects, and finish with dynamic animations such as hair and cloth Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more Who this book is for This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way. Section Videos Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book, and covers some of the basics from the chapters within that section.

Rig it Right!

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240820797
Total Pages : 304 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Rig it Right! by : Tina O'Hailey

Download or read book Rig it Right! written by Tina O'Hailey and published by Taylor & Francis. This book was released on 2013 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pull Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that are technically and artistically dynamic and engaging. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Includes practical, hands-on examples, now fully updated to include 3ds Max, Maya and Blender tutorials. Master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models.

An Essential Introduction to Maya Character Rigging with DVD

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Author :
Publisher : CRC Press
ISBN 13 : 1136140069
Total Pages : 409 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis An Essential Introduction to Maya Character Rigging with DVD by : Cheryl Cabrera

Download or read book An Essential Introduction to Maya Character Rigging with DVD written by Cheryl Cabrera and published by CRC Press. This book was released on 2012-09-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character

Autodesk Maya 2020 Motion Graphics Book

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Author :
Publisher : Serdar Hakan DÜZGÖREN
ISBN 13 :
Total Pages : 116 pages
Book Rating : 4./5 ( download)

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Book Synopsis Autodesk Maya 2020 Motion Graphics Book by : Serdar Hakan DÜZGÖREN

Download or read book Autodesk Maya 2020 Motion Graphics Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion Graphics Motion Graphics is a branch of visual design that typically involves rearranging and transforming abstract shapes into interesting animations. Below is a list of useful features for developing these kinds of effects.

Mastering Autodesk Maya 2016

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119059852
Total Pages : 864 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Mastering Autodesk Maya 2016 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2016 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2015-08-03 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam

Rig it Right! Maya Animation Rigging Concepts, 2nd edition

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Author :
Publisher : Routledge
ISBN 13 : 0429866755
Total Pages : 460 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Rig it Right! Maya Animation Rigging Concepts, 2nd edition by : Tina O'Hailey

Download or read book Rig it Right! Maya Animation Rigging Concepts, 2nd edition written by Tina O'Hailey and published by Routledge. This book was released on 2018-07-27 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http://routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required – but encouraged.

Autodesk AutoCAD Certified User Study Guide (AutoCAD 2020 Edition)

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Author :
Publisher : SDC Publications
ISBN 13 : 1630572748
Total Pages : 385 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Autodesk AutoCAD Certified User Study Guide (AutoCAD 2020 Edition) by : William Wyatt

Download or read book Autodesk AutoCAD Certified User Study Guide (AutoCAD 2020 Edition) written by William Wyatt and published by SDC Publications. This book was released on 2019-06 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Autodesk AutoCAD Certified User Study Guide is designed for the AutoCAD user who is already familiar with AutoCAD. It provides a series of hands on exercises and tutorials in the use of AutoCAD to help you prepare for the Autodesk AutoCAD Certified User Exam. The text covers all the exam objectives for the AutoCAD Certified User Exam. Each topic is covered in detail, and then is followed up with tutorials and quizzes to reinforce the material covered. The emphasis of the tutorials is to focus on the use of the ribbon and contextual menus rather than keyboard entry in the command line. The tutorials will strengthen your ability to use the software without reliance upon tool tips. Passing the AutoCAD Certified User Exam establishes that you have a basic aptitude in AutoCAD. This credential can be added to job applications and your resume to help you stand out from the crowd. Once you pass the Certified User Exam you can continue your journey and begin working toward the next level of certification. Practice Exam Software Included with your purchase of this book is practice exam software. The practice exam software is meant to simulate the actual Autodesk AutoCAD Certified User exam. It can be downloaded and run from any computer and it will get you familiar with the official exam and check your skills prior to taking the official exam. The practice exam software requires you to use Autodesk AutoCAD to perform actions in order to formulate the answer to questions, just like the actual exam.

3D Animation Essentials

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118239059
Total Pages : 357 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis 3D Animation Essentials by : Andy Beane

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Residential Design Using AutoCAD 2020

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Author :
Publisher : SDC Publications
ISBN 13 : 1630572586
Total Pages : 435 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Residential Design Using AutoCAD 2020 by : Daniel John Stine

Download or read book Residential Design Using AutoCAD 2020 written by Daniel John Stine and published by SDC Publications. This book was released on 2019-03 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Residential Design Using AutoCAD 2020 is an introductory level tutorial which uses residential design exercises as the means to teach you AutoCAD 2020. Each book comes with access to extensive video instruction in which the author explains the most common tools and techniques used when designing residential buildings using AutoCAD 2020. After completing this book you will have a well-rounded knowledge of Computer Aided Drafting that can be used in the industry and the satisfaction of having completed a set of residential drawings. This textbook starts with a basic introduction to AutoCAD 2020. The first three chapters are intended to get you familiar with the user interface and the most common menus and tools. Throughout the rest of the book you will design a residence through to its completion. Using step-by-step tutorial lessons, the residential project is followed through to create elevations, sections, details, etc. Throughout the project, new AutoCAD commands are covered at the appropriate time. Focus is placed on the most essential parts of a command rather than an exhaustive review of every sub-feature of a particular command. The Appendix contains a bonus section covering the fundamental principles of engineering graphics that relate to architecture. This book also comes with extensive video instruction as well as bonus chapters that cover must know commands, sketching exercises, a roof study workbook and much more.

Finite Element Simulations with ANSYS Workbench 2020

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Author :
Publisher : SDC Publications
ISBN 13 : 1630574015
Total Pages : 621 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Finite Element Simulations with ANSYS Workbench 2020 by : Huei-Huang Lee

Download or read book Finite Element Simulations with ANSYS Workbench 2020 written by Huei-Huang Lee and published by SDC Publications. This book was released on 2020-09-18 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finite Element Simulations with ANSYS Workbench 2020 is a comprehensive and easy to understand workbook. Printed in full color, it utilizes rich graphics and step-by-step instructions to guide you through learning how to perform finite element simulations using ANSYS Workbench. Twenty seven real world case studies are used throughout the book. Many of these case studies are industrial or research projects that you build from scratch. Prebuilt project files are available for download should you run into any problems. Companion videos, that demonstrate exactly how to perform each tutorial, are also available. Relevant background knowledge is reviewed whenever necessary. To be efficient, the review is conceptual rather than mathematical. Key concepts are inserted whenever appropriate and summarized at the end of each chapter. Additional exercises or extension research problems are provided as homework at the end of each chapter. A learning approach emphasizing hands-on experiences is utilized though this entire book. A typical chapter consists of six sections. The first two provide two step-by-step examples. The third section tries to complement the exercises by providing a more systematic view of the chapter subject. The following two sections provide more exercises. The final section provides review problems. Who this book is for This book is designed to be used mainly as a textbook for undergraduate and graduate students. It will work well in: • a finite element simulation course taken before any theory-intensive courses • an auxiliary tool used as a tutorial in parallel during a Finite Element Methods course • an advanced, application oriented, course taken after a Finite Element Methods course

Creating Games with Unreal Engine, Substance Painter, & Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1000281841
Total Pages : 841 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Creating Games with Unreal Engine, Substance Painter, & Maya by : Kassandra Arevalo

Download or read book Creating Games with Unreal Engine, Substance Painter, & Maya written by Kassandra Arevalo and published by CRC Press. This book was released on 2021-01-12 with total page 841 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.