Rig it Right! Maya Animation Rigging Concepts, 2nd edition

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Author :
Publisher : Routledge
ISBN 13 : 0429866755
Total Pages : 256 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Rig it Right! Maya Animation Rigging Concepts, 2nd edition by : Tina O'Hailey

Download or read book Rig it Right! Maya Animation Rigging Concepts, 2nd edition written by Tina O'Hailey and published by Routledge. This book was released on 2018-07-27 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http://routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required – but encouraged.

Rig it Right!

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240820797
Total Pages : 304 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Rig it Right! by : Tina O'Hailey

Download or read book Rig it Right! written by Tina O'Hailey and published by Taylor & Francis. This book was released on 2013 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pull Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that are technically and artistically dynamic and engaging. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Includes practical, hands-on examples, now fully updated to include 3ds Max, Maya and Blender tutorials. Master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models.

Stop Staring

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470609907
Total Pages : 432 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Stop Staring by : Jason Osipa

Download or read book Stop Staring written by Jason Osipa and published by John Wiley & Sons. This book was released on 2010-10-25 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.

How to Cheat in Maya 2014

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Author :
Publisher : CRC Press
ISBN 13 : 1134054467
Total Pages : 319 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis How to Cheat in Maya 2014 by : Kenny Roy

Download or read book How to Cheat in Maya 2014 written by Kenny Roy and published by CRC Press. This book was released on 2013-07-31 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly. From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, How to Cheat in Maya 2014 is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques. The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials.

Tradigital Maya

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0123852226
Total Pages : 570 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Tradigital Maya by : Lee Montgomery

Download or read book Tradigital Maya written by Lee Montgomery and published by Taylor & Francis. This book was released on 2012 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally a book that bridges the world of software instruction with the classical principles of animation - for animators. Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tool set.

An Essential Introduction to Maya Character Rigging with DVD

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Author :
Publisher : CRC Press
ISBN 13 : 1136140069
Total Pages : 409 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis An Essential Introduction to Maya Character Rigging with DVD by : Cheryl Cabrera

Download or read book An Essential Introduction to Maya Character Rigging with DVD written by Cheryl Cabrera and published by CRC Press. This book was released on 2012-09-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character

The Art of Rigging

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Author :
Publisher :
ISBN 13 :
Total Pages : 253 pages
Book Rating : 4.:/5 (856 download)

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Book Synopsis The Art of Rigging by : Kiaran Ritchie

Download or read book The Art of Rigging written by Kiaran Ritchie and published by . This book was released on 2005 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cartoon Character Animation with Maya

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Publisher : Bloomsbury Publishing
ISBN 13 : 1474238580
Total Pages : 176 pages
Book Rating : 4.4/5 (742 download)

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Book Synopsis Cartoon Character Animation with Maya by : Keith Osborn

Download or read book Cartoon Character Animation with Maya written by Keith Osborn and published by Bloomsbury Publishing. This book was released on 2015-12-03 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to try your hand at cartoony computer animation? Then look no further... Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation. From planning to posing to polish, you'll learn how to make the most of breakdowns, take the terror out of tangent types and overcome the oft-feared graph editor. Each chapter includes insight and advice from world-leading character animators, and the companion website, www.bloomsbury.com/Osborn-Cartoon-Animation, includes a short animation featuring the star of the book, Mr. Buttons. There's also a specially created rig of Mr. Buttons for you to animate with, as well as walk-through videos demonstrating key techniques. Everything you need to help you animate your own cartoony creations! Includes interviews with: Ken Duncan, Beauty and the Beast, Aladdin, 9; Jason Figliozzi, Wreck it Ralph, Frozen, Big Hero 6; T. Dan Hofstedt, Pocahontas, Mulan, Planes; Ricardo Jost, The Nut Job, The Snow Queen 2; Pepe Sánchez, Pocoyo, Jelly Jamm; Matt Williames, Looney Tunes: Back in Action, The Princess and the Frog

Body Language

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Publisher : John Wiley & Sons
ISBN 13 : 1118058763
Total Pages : 539 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Body Language by : Eric Allen

Download or read book Body Language written by Eric Allen and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

Game Anim

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Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Inspired 3D Advanced Rigging and Deformations

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 350 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Inspired 3D Advanced Rigging and Deformations by : Brad Clark

Download or read book Inspired 3D Advanced Rigging and Deformations written by Brad Clark and published by Course Technology. This book was released on 2005 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.

MEL Scripting for Maya Animators

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Author :
Publisher : Elsevier
ISBN 13 : 9780080470719
Total Pages : 552 pages
Book Rating : 4.4/5 (77 download)

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Book Synopsis MEL Scripting for Maya Animators by : Mark R. Wilkins

Download or read book MEL Scripting for Maya Animators written by Mark R. Wilkins and published by Elsevier. This book was released on 2005-08-23 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. Fully updated with several new chapters. Profusely illustrated and includes a companion Web site with numerous code examples and scene files. The authors bring their extensive experience in professional production studios to provide expert guidance.

Maya Character Creation

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Author :
Publisher : New Riders
ISBN 13 : 0132798239
Total Pages : 385 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Maya Character Creation by : Chris Maraffi

Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

Digital Sculpting with Mudbox

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136136371
Total Pages : 271 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Digital Sculpting with Mudbox by : Mike de la Flor

Download or read book Digital Sculpting with Mudbox written by Mike de la Flor and published by Taylor & Francis. This book was released on 2012-10-12 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

Stop Staring

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 078215171X
Total Pages : 367 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Stop Staring by : Jason Osipa

Download or read book Stop Staring written by Jason Osipa and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: "No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does." —TIEM Design Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces. In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations. Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation. Mastering the Face Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include: Understanding how the whole face affects expression Learning visimes and lip sync techniques Constructing a mouth and mouth keys Building emotion through the eyes and brows Building interfaces to easily connect and control your models Skeletal setup, weighting, and rigging Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Hybrid Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136136452
Total Pages : 296 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Hybrid Animation by : Tina O'Hailey

Download or read book Hybrid Animation written by Tina O'Hailey and published by Taylor & Francis. This book was released on 2012-11-12 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.

Maya Visual Effects The Innovator's Guide

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118654889
Total Pages : 4 pages
Book Rating : 4.1/5 (186 download)

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Book Synopsis Maya Visual Effects The Innovator's Guide by : Eric Keller

Download or read book Maya Visual Effects The Innovator's Guide written by Eric Keller and published by John Wiley & Sons. This book was released on 2013-04-12 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create innovative CG solutions with Maya and this creative guide Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline. Shows intermediate to advanced Maya users new solutions, workarounds, and shortcuts for creating Maya visual effects on deadline Gives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsets Offers workable ideas that can be applied, no matter which version of Maya software is being used Presents projects in an engaging style, with pages of full-color imagery to illustrate concepts Create amazing effects with the creative insights and fresh advice in this new edition of Maya Visual Effects: The Innovator's Guide.