Assessing the Quality of Experience of Cloud Gaming Services

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Publisher : Springer Nature
ISBN 13 : 3031060113
Total Pages : 230 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Assessing the Quality of Experience of Cloud Gaming Services by : Steven Schmidt

Download or read book Assessing the Quality of Experience of Cloud Gaming Services written by Steven Schmidt and published by Springer Nature. This book was released on 2022-09-07 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.

Quality of Experience Modeling for Cloud Gaming Services

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Publisher : Springer Nature
ISBN 13 : 3030982491
Total Pages : 181 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Quality of Experience Modeling for Cloud Gaming Services by : Saman Zadtootaghaj

Download or read book Quality of Experience Modeling for Cloud Gaming Services written by Saman Zadtootaghaj and published by Springer Nature. This book was released on 2022-05-04 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.

The Influence of Delay on Cloud Gaming Quality of Experience

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Publisher : Springer Nature
ISBN 13 : 303099869X
Total Pages : 166 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis The Influence of Delay on Cloud Gaming Quality of Experience by : Saeed Shafiee Sabet

Download or read book The Influence of Delay on Cloud Gaming Quality of Experience written by Saeed Shafiee Sabet and published by Springer Nature. This book was released on 2022-06-18 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

Encyclopedia of Cloud Computing

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Publisher : John Wiley & Sons
ISBN 13 : 1118821963
Total Pages : 744 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis Encyclopedia of Cloud Computing by : San Murugesan

Download or read book Encyclopedia of Cloud Computing written by San Murugesan and published by John Wiley & Sons. This book was released on 2016-05-09 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Encyclopedia of Cloud Computing provides IT professionals, educators, researchers and students with a compendium of cloud computing knowledge. Authored by a spectrum of subject matter experts in industry and academia, this unique publication, in a single volume, covers a wide range of cloud computing topics, including technological trends and developments, research opportunities, best practices, standards, and cloud adoption. Providing multiple perspectives, it also addresses questions that stakeholders might have in the context of development, operation, management, and use of clouds. Furthermore, it examines cloud computing's impact now and in the future. The encyclopedia presents 56 chapters logically organized into 10 sections. Each chapter covers a major topic/area with cross-references to other chapters and contains tables, illustrations, side-bars as appropriate. Furthermore, each chapter presents its summary at the beginning and backend material, references and additional resources for further information.

Quality of Experience Paradigm in Multimedia Services

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Publisher : Elsevier
ISBN 13 : 0081011733
Total Pages : 200 pages
Book Rating : 4.0/5 (81 download)

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Book Synopsis Quality of Experience Paradigm in Multimedia Services by : Muhammad Sajid Mushtaq

Download or read book Quality of Experience Paradigm in Multimedia Services written by Muhammad Sajid Mushtaq and published by Elsevier. This book was released on 2017-11-20 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The analysis of QoE is not an easy task, especially for multimedia services, because all the factors (technical and non-technical) that directly or indirectly influence the user-perceived quality have to be considered. This book describes different methods to investigate users’ QoE from the viewpoint of technical and non-technical parameters using multimedia services. It discusses the subjective methods for both controlled and uncontrolled environments. Collected datasets are used to analyze users’ profiles, which sheds light on key factors to help network service providers understand end-users’ behavior and expectations. Important adaptive video streaming technologies are discussed that run on unmanaged networks to achieve certain QoS features. The authors present a scheduling method to allocate resources to the end-user based on users’ QoE and optimizes the power efficiency of users’ device for LTE-A. Lastly, two key aspects of 5G networks are presented: QoE using multimedia services (VoIP and video), and power-saving model for mobile device and virtual base station. Features two proven methods to collect datasets for assessing the user's QoE Investigates client-based HTTP rate adaptive video streaming algorithms over TCP protocol to regulate the user's QoE Discusses VoIP service and focuses on a QoE driven downlink scheduling method for LTE-A technology Introduces the concept of 'quality of experience' presenting all parameters which directly or indirectly influence the user’s satisfaction within two well-used Internet services, multimedia OTT streaming and Voice over IP

HCI in Games

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Publisher : Springer Nature
ISBN 13 : 3031359798
Total Pages : 360 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2023-07-08 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Multimedia Quality of Experience (QoE)

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Publisher : John Wiley & Sons
ISBN 13 : 111848391X
Total Pages : 190 pages
Book Rating : 4.1/5 (184 download)

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Book Synopsis Multimedia Quality of Experience (QoE) by : Chang Wen Chen

Download or read book Multimedia Quality of Experience (QoE) written by Chang Wen Chen and published by John Wiley & Sons. This book was released on 2016-01-19 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Quality of Experience (QoE) Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE

Quality of Experience

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Publisher : Springer
ISBN 13 : 331902681X
Total Pages : 431 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Quality of Experience by : Sebastian Möller

Download or read book Quality of Experience written by Sebastian Möller and published by Springer. This book was released on 2014-07-08 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.

ICT Innovations 2013

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Publisher : Springer Science & Business Media
ISBN 13 : 3319014668
Total Pages : 307 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis ICT Innovations 2013 by : Vladimir Trajkovik

Download or read book ICT Innovations 2013 written by Vladimir Trajkovik and published by Springer Science & Business Media. This book was released on 2013-07-20 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information communication technologies have become the necessity in everyday life enabling increased level of communication, processing and information exchange to extent that one could not imagine only a decade ago. Innovations in these technologies open new fields in areas such as: language processing, biology, medicine, robotics, security, urban planning, networking, governance and many others. The applications of these innovations are used to define services that not only ease, but also increase the quality of life. Good education is essential for establishing solid basis of individual development and performance. ICT is integrated part of education at every level and type. Therefore, the special focus should be given to possible deployment of the novel technologies in order to achieve educational paradigms adapted to possible educational consumer specific and individual needs. This book offers a collection of papers presented at the Fifth International Conference on ICT Innovations held in September 2013, in Ohrid, Macedonia. The conference gathered academics, professionals and practitioners in developing solutions and systems in the industrial and business arena especially innovative commercial implementations, novel applications of technology, and experience in applying recent ICT research advances to practical solutions.

Encyclopedia of Computer Graphics and Games

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Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Autonomous Control for a Reliable Internet of Services

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Publisher : Springer
ISBN 13 : 3319904159
Total Pages : 416 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Autonomous Control for a Reliable Internet of Services by : Ivan Ganchev

Download or read book Autonomous Control for a Reliable Internet of Services written by Ivan Ganchev and published by Springer. This book was released on 2018-05-30 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book was prepared as a Final Publication of the COST Action IC1304 “Autonomous Control for a Reliable Internet of Services (ACROSS)”. The book contains 14 chapters and constitutes a show-case of the main outcome of the Action in line with its scientific goals. It will serve as a valuable reference for undergraduate and post-graduate students, educators, faculty members, researchers, engineers, and research strategists working in this field. The explosive growth of the Internet has fundamentally changed the global society. The emergence of concepts like SOA, SaaS, PaaS, IaaS, NaaS, and Cloud Computing in general has catalyzed the migration from the information-oriented Internet into an Internet of Services (IoS). This has opened up virtually unbounded possibilities for the creation of new and innovative services that facilitate business processes and improve the quality of life. However, this also calls for new approaches to ensuring the quality and reliability of these services. The objective of this book is, by applying a systematic approach, to assess the state-of-the-art and consolidate the main research results achieved in this area.

Multimedia Streaming in SDN/NFV and 5G Networks

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Publisher : John Wiley & Sons
ISBN 13 : 1119800811
Total Pages : 276 pages
Book Rating : 4.1/5 (198 download)

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Book Synopsis Multimedia Streaming in SDN/NFV and 5G Networks by : Alcardo Barakabitze

Download or read book Multimedia Streaming in SDN/NFV and 5G Networks written by Alcardo Barakabitze and published by John Wiley & Sons. This book was released on 2022-12-06 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Streaming in SDN/NFV and 5G Networks A comprehensive overview of Quality of Experience control and management of multimedia services in future networks In Multimedia Streaming in SDN/NFV and 5G Networks, renowned researchers deliver a high-level exploration of Quality of Experience (QoE) control and management solutions for multimedia services in future softwarized and virtualized 5G networks. The book offers coverage of network softwarization and virtualization technologies, including SDN, NFV, MEC, and Fog/Cloud Computing, as critical elements for the management of multimedia services in future networks, like 5G and 6G networks and beyond. Providing a fulsome examination of end-to-end QoE control and management solutions in softwarized and virtualized networks, the book concludes with discussions of probable future challenges and research directions in emerging multimedia services and applications, 5G network management and orchestration, network slicing and collaborative service management of multimedia services in softwarized networks, and QoE-oriented business models. The distinguished authors also explore: Thorough introductions to 5G networks, including definitions and requirements, as well as Quality of Experience management of multimedia streaming services Comprehensive explorations of multimedia streaming services over the internet and network softwarization and virtualization in future networks Practical discussions of QoE management using SDN and NFV in future networks, as well as QoE management of multimedia services in emerging architectures, including MEC, ICN, and Fog/Cloud Computing In-depth examinations of QoE in emerging applications, 5G network slicing architectures and implementations, and 5G network slicing orchestration and resource management Perfect for researchers and engineers in multimedia services and telecoms, Multimedia Streaming in SDN/NFV and 5G Networks will also earn a place in the libraries of graduate and senior undergraduate students with interests in computer science, communication engineering, and telecommunication systems.

Advanced Technologies, Systems, and Applications V

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Publisher : Springer Nature
ISBN 13 : 3030547655
Total Pages : 567 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Advanced Technologies, Systems, and Applications V by : Samir Avdaković

Download or read book Advanced Technologies, Systems, and Applications V written by Samir Avdaković and published by Springer Nature. This book was released on 2020-11-04 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers papers that are centered on the theory and practice of a wide variety of advanced technologies. They cover the latest developments in computing, networking, information technology, robotics, complex systems, communications, energy, mechanical engineering, civil engineering, geodesy, and other subjects. These papers were selected for presentation at the 12th annual conference Days of the Bosnian-Herzegovinian American Academy of Arts and Sciences (BHAAAS), which was scheduled to be held in Mostar, Bosnia and Herzegovina in June 2020 but was postponed due to the coronavirus pandemic. However, in light of the high quality of the submissions, BHAAAS’ technical and natural sciences division decided to create this special book despite the postponement. The editors would like to extend their special thanks to all the chairs of the planned symposia for their dedicated work in the production of this book: Jasmin Kevrić, Zerina Mašetić, Dželila Mehanović (Computer Science); Anes Kazagić, Hajrudin Džafo, Izet Smajević (Mechanical Engineering); Tarik Uzunović, Asif Šabanović, Jasmin Kevrić (Mechatronics, Robotics and Embedded Systems); Mirza Šarić, Tarik Hubana, Maja Muftić Dedović (Advanced Electrical Power Systems); Mirza Pozder, Naida Ademović, Medžida Mulić (Civil Engineering and Geodesy); Adnan Mujezinović, Muris Torlak (Computer Modeling and Simulations for Engineering Applications); and Aljo Mujčić, Edin Mujčić (Information and Communication Technologies).

Machine Learning For Network Traffic and Video Quality Analysis

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Publisher : Apress
ISBN 13 :
Total Pages : 475 pages
Book Rating : 4.8/5 (688 download)

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Book Synopsis Machine Learning For Network Traffic and Video Quality Analysis by : Tulsi Pawan Fowdur

Download or read book Machine Learning For Network Traffic and Video Quality Analysis written by Tulsi Pawan Fowdur and published by Apress. This book was released on 2024-07-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers both theoretical insights and hands-on experience in understanding and building machine learning-based Network Traffic Monitoring and Analysis (NTMA) and Video Quality Assessment (VQA) applications using JavaScript. JavaScript provides the flexibility to deploy these applications across various devices and web browsers. The book begins by delving into NTMA, explaining fundamental concepts and providing an overview of existing applications and research within this domain. It also goes into the essentials of VQA and offers a survey of the latest developments in VQA algorithms. The book includes a thorough examination of machine learning algorithms that find application in both NTMA and VQA, with a specific emphasis on classification and prediction algorithms such as the Multi-Layer Perceptron and Support Vector Machine. The book also explores the software architecture of the NTMA client-server application. This architecture is meticulously developed using HTML, CSS, Node.js, and JavaScript. Practical aspects of developing the Video Quality Assessment (VQA) model using JavaScript and Java are presented. Lastly, the book provides detailed guidance on implementing a complete system model that seamlessly merges NTMA and VQA into a unified web application, all built upon a client-server paradigm. By the end of the book, you will understand NTMA and VQA concepts and will be able to apply machine learning to both domains and develop and deploy your own NTMA and VQA applications using JavaScript and Node.js. What You Will Learn What are the fundamental concepts, existing applications, and research on NTMA? What are the existing software and current research trends in VQA? Which machine learning algorithms are used in NTMA and VQA? How do you develop NTMA and VQA web-based applications using JavaScript, HTML, and Node.js? Who This Book Is For Software professionals and machine learning engineers involved in the fields of networking and telecommunications

Speech and Computer

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Publisher : Springer
ISBN 13 : 3319664298
Total Pages : 831 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Speech and Computer by : Alexey Karpov

Download or read book Speech and Computer written by Alexey Karpov and published by Springer. This book was released on 2017-09-01 with total page 831 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 19th International Conference on Speech and Computer, SPECOM 2017, held in Hatfield, UK, in September 2017. The 80 papers presented in this volume were carefully reviewed and selected from 150 submissions. The papers present current research in the area of computer speech processing (recognition, synthesis, understanding etc.) and related domains (including signal processing, language and text processing, computational paralinguistics, multi-modal speech processing, human-computer interaction).

Intelligent Healthcare Systems

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Publisher : CRC Press
ISBN 13 : 1000954323
Total Pages : 399 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Intelligent Healthcare Systems by : Vania V. Estrela

Download or read book Intelligent Healthcare Systems written by Vania V. Estrela and published by CRC Press. This book was released on 2023-08-04 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book sheds light on medical cyber-physical systems while addressing image processing, microscopy, security, biomedical imaging, automation, robotics, network layers’ issues, software design, and biometrics, among other areas. Hence, solving the dimensionality conundrum caused by the necessity to balance data acquisition, image modalities, different resolutions, dissimilar picture representations, subspace decompositions, compressed sensing, and communications constraints. Lighter computational implementations can circumvent the heavy computational burden of healthcare processing applications. Soft computing, metaheuristic, and deep learning ascend as potential solutions to efficient super-resolution deployment. The amount of multi-resolution and multi-modal images has been augmenting the need for more efficient and intelligent analyses, e.g., computer-aided diagnosis via computational intelligence techniques. This book consolidates the work on artificial intelligence methods and clever design paradigms for healthcare to foster research and implementations in many domains. It will serve researchers, technology professionals, academia, and students working in the area of the latest advances and upcoming technologies employing smart systems’ design practices and computational intelligence tactics for medical usage. The book explores deep learning practices within particularly difficult computational types of health problems. It aspires to provide an assortment of novel research works that focuses on the broad challenges of designing better healthcare services.

Stealth Assessment

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Publisher : MIT Press
ISBN 13 : 0262518813
Total Pages : 102 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Stealth Assessment by : Valerie Jean Shute

Download or read book Stealth Assessment written by Valerie Jean Shute and published by MIT Press. This book was released on 2013 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.