›Assassin’s Creed‹ in the Classroom

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3111253279
Total Pages : 276 pages
Book Rating : 4.1/5 (112 download)

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Book Synopsis ›Assassin’s Creed‹ in the Classroom by : Erik Champion

Download or read book ›Assassin’s Creed‹ in the Classroom written by Erik Champion and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-12-18 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

Foodways and Daily Life in Medieval Anatolia

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Author :
Publisher : University of Texas Press
ISBN 13 : 0292759290
Total Pages : 262 pages
Book Rating : 4.2/5 (927 download)

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Book Synopsis Foodways and Daily Life in Medieval Anatolia by : Nicolas Trépanier

Download or read book Foodways and Daily Life in Medieval Anatolia written by Nicolas Trépanier and published by University of Texas Press. This book was released on 2014-11-30 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book investigates daily life in Anatolia during the fourteenth century, the dawn of the Ottoman era, through the many ways in which humans experience food. This includes meals and the social interactions that they entail, of course, but also the production activities of peasants and gardeners, the exchanges of food between the common folk, merchants and the state, and the religious landscape that unfolds around food-related beliefs and practices. Using an array of sources ranging from hagiographies to archaeology and from Sufi poetry to endowment deeds, the resulting study presents a broad picture of a society's daily life and worldviews through the multiplicity of its interactions with food, in a style that both scholars and non-specialists will enjoy"--

Teaching History with Film

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Author :
Publisher : Routledge
ISBN 13 : 1135187835
Total Pages : 209 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis Teaching History with Film by : Alan S. Marcus

Download or read book Teaching History with Film written by Alan S. Marcus and published by Routledge. This book was released on 2010-02-25 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers a fresh overview of teaching with film to effectively enhance social studies instruction.

Teaching the Middle Ages through Modern Games

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110712032
Total Pages : 314 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Teaching the Middle Ages through Modern Games by : Robert Houghton

Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

Teaching Games and Game Studies in the Literature Classroom

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350269735
Total Pages : 257 pages
Book Rating : 4.3/5 (52 download)

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Book Synopsis Teaching Games and Game Studies in the Literature Classroom by : Tison Pugh

Download or read book Teaching Games and Game Studies in the Literature Classroom written by Tison Pugh and published by Bloomsbury Publishing. This book was released on 2022-09-22 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.

Every Book Is a Social Studies Book

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1598845217
Total Pages : 276 pages
Book Rating : 4.5/5 (988 download)

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Book Synopsis Every Book Is a Social Studies Book by : Jeannette Balantic

Download or read book Every Book Is a Social Studies Book written by Jeannette Balantic and published by Bloomsbury Publishing USA. This book was released on 2011-02-01 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text offers a teacher and student-friendly collection of lessons and activities that help educators use picture books to engage younger students in meaningful social studies activities and bring this critical subject back in elementary schools. In order for today's children to succeed as adults, they need a solid foundation of life skills inculcated at a young age. Social studies is key to building this critical knowledge, yet less attention is being paid to social studies in elementary schools as this subject becomes more essential. The authors of this text have a solution: use picture books as dual-purpose texts that fulfill more than just language arts needs, and take the time dedicated to those lessons to simultaneously teach social studies. Each chapter of this text is organized around one of the National Council for the Social Studies' Ten Thematic Strands, covering diverse and engaging topics ranging from community and individuality to science and technology. This book serves as a vital resource for classroom teachers, methods professors, staff developers, and curriculum writers who prioritize keeping social studies a part of the elementary school curriculum.

Choosing and Using Digital Games in the Classroom

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Author :
Publisher : Springer
ISBN 13 : 3319122231
Total Pages : 411 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Choosing and Using Digital Games in the Classroom by : Katrin Becker

Download or read book Choosing and Using Digital Games in the Classroom written by Katrin Becker and published by Springer. This book was released on 2016-09-29 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Studying Gaming Literacies

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Author :
Publisher : BRILL
ISBN 13 : 9004429840
Total Pages : 120 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis Studying Gaming Literacies by :

Download or read book Studying Gaming Literacies written by and published by BRILL. This book was released on 2020-04-06 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Organized into two sections, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings.

Assassin’s Creed: Blade of Shao Jun, Vol. 1

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Author :
Publisher : VIZ Media LLC
ISBN 13 : 1974725634
Total Pages : 158 pages
Book Rating : 4.9/5 (747 download)

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Book Synopsis Assassin’s Creed: Blade of Shao Jun, Vol. 1 by : Minoji Kurata

Download or read book Assassin’s Creed: Blade of Shao Jun, Vol. 1 written by Minoji Kurata and published by VIZ Media LLC. This book was released on 2021-02-16 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1526 AD—China is ruled by the Great Ming Empire. Though the empire flourishes, the winds of the new emperor’s political purge are sweeping over the land, and turmoil is brewing. With the decimation of her comrades, Shao Jun has become China’s last Assassin. After escaping to Europe, she has now returned alone to her homeland. Her purpose: vengeance! -- VIZ Media

Teaching in the Game-Based Classroom

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Author :
Publisher : CRC Press
ISBN 13 : 1000411737
Total Pages : 188 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Teaching in the Game-Based Classroom by : David Seelow

Download or read book Teaching in the Game-Based Classroom written by David Seelow and published by CRC Press. This book was released on 2021-07-12 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

ECGBL 2021 15th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1914587138
Total Pages : pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis ECGBL 2021 15th European Conference on Game-Based Learning by : Panagiotis Fotaris

Download or read book ECGBL 2021 15th European Conference on Game-Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Using New Technologies to Enhance Teaching and Learning in History

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Author :
Publisher : Routledge
ISBN 13 : 041568837X
Total Pages : 202 pages
Book Rating : 4.4/5 (156 download)

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Book Synopsis Using New Technologies to Enhance Teaching and Learning in History by : Terry Haydn

Download or read book Using New Technologies to Enhance Teaching and Learning in History written by Terry Haydn and published by Routledge. This book was released on 2013 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly all history teachers are interested in how new technology might be used to improve teaching and learning in history. However, not all history departments have had the time, expertise and guidance which would enable them to fully explore the wide range of ways in which ICT might help them to teach their subject more effectively. This much-needed collection offers practical guidance and examples of the ways in which new technology can enhance pupil engagement in the subject, impact on knowledge retention, get pupils learning outside the history classroom, and help them to work collaboratively using a range of Web 2.0 applications. The chapters, written by experienced practitioners and experts in the field of history education and ICT, explore topics such as: how to design web interactivities for your pupils what can you accomplish with a wiki how to get going in digital video editing what to do with the VLE? making best use of the interactive whiteboard designing effective pupil webquests digital storytelling in history making full use of major history websites using social media. Using New Technologies to Enhance Teaching and Learning in History is essential reading for all trainee, newly qualified and experienced teachers of history. It addresses many of the problems, barriers and dangers which new technology can pose, but it also clearly explains and exemplifies the wide range of ways in which ICT can be used to radically improve the quality of pupils' experience of learning history.

Engaged Learning and Innovative Teaching in Higher Education

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Author :
Publisher : Springer Nature
ISBN 13 : 9819721717
Total Pages : 304 pages
Book Rating : 4.8/5 (197 download)

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Book Synopsis Engaged Learning and Innovative Teaching in Higher Education by : Will W. K. Ma

Download or read book Engaged Learning and Innovative Teaching in Higher Education written by Will W. K. Ma and published by Springer Nature. This book was released on with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Early Modernity and Video Games

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Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443862347
Total Pages : 265 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Early Modernity and Video Games by : Florian Kerschbaumer

Download or read book Early Modernity and Video Games written by Florian Kerschbaumer and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

Researching the Archaeological Past through Imagined Narratives

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Author :
Publisher : Routledge
ISBN 13 : 1351398695
Total Pages : 431 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Researching the Archaeological Past through Imagined Narratives by : Daniël van Helden

Download or read book Researching the Archaeological Past through Imagined Narratives written by Daniël van Helden and published by Routledge. This book was released on 2019-11-26 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: Archaeological interpretation is an imaginative act. Stratigraphy and artefacts do not tell us what the past was like; that is the task of the archaeologist. The diverse group of contributors to this volume address the relationship between archaeology and imagination through the medium of historical fiction and fictive techniques, both as consumers and as producers. The fictionalisation of archaeological research is often used to disseminate the results of scholarly or commercial archaeology projects for wider public outreach. Here, instead, the authors focus on the question of what benefits fiction and fictive techniques, as inspiration and method, can bring to the practice of archaeology itself. The contributors, a mix of archaeologists, novelists and other artists, advance a variety of theoretical arguments and examples to advance the case for the value of a reflexive engagement between archaeology and fiction. Themes include the similarities and differences in the motives and methods of archaeologists and novelists, translation, empathy, and the need to humanise the past and diversify archaeological narratives. The authors are sensitive to the epistemological and ethical issues surrounding the influence of fiction on researchers and the incorporation of fictive techniques in their work. Sometimes dismissed as distracting just-so stories, or even as dangerously relativistic narratives, the use of fictive techniques has a long history in archaeological research and examples from the scholarly literature on many varied periods and regions are considered. The volume sets out to bring together examples of these disparate applications and to focus attention on the need for explicit recognition of the problems and possibilities of such approaches, and on the value of further research about them.

Gaming the Past

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Author :
Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Last Descendants

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Publisher :
ISBN 13 : 9780545855518
Total Pages : 0 pages
Book Rating : 4.8/5 (555 download)

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Book Synopsis Last Descendants by : Matthew J. Kirby

Download or read book Last Descendants written by Matthew J. Kirby and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Owen uses an Animus-- a device that allows him to explore the genetic memories in his DNA-- to try to clear his late father's name, he uncovers the existence of an ancient and powerful relic that has two secret organizations after him and the artifact.