Asian Histories and Heritages in Video Games

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Author :
Publisher : Routledge
ISBN 13 : 9781032609669
Total Pages : 0 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Asian Histories and Heritages in Video Games by : Yowei Kang

Download or read book Asian Histories and Heritages in Video Games written by Yowei Kang and published by Routledge. This book was released on 2024-09-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

Transnational Contexts of Development History, Sociality, and Society of Play

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Author :
Publisher : Springer
ISBN 13 : 3319438204
Total Pages : 243 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Transnational Contexts of Development History, Sociality, and Society of Play by : S. Austin Lee

Download or read book Transnational Contexts of Development History, Sociality, and Society of Play written by S. Austin Lee and published by Springer. This book was released on 2017-01-21 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

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Author :
Publisher : Springer
ISBN 13 : 3319438174
Total Pages : 223 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Transnational Contexts of Culture, Gender, Class, and Colonialism in Play by : Alexis Pulos

Download or read book Transnational Contexts of Culture, Gender, Class, and Colonialism in Play written by Alexis Pulos and published by Springer. This book was released on 2016-12-24 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Critical Gaming: Interactive History and Virtual Heritage

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Author :
Publisher : Routledge
ISBN 13 : 1317157389
Total Pages : 194 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Critical Gaming: Interactive History and Virtual Heritage by : Erik Champion

Download or read book Critical Gaming: Interactive History and Virtual Heritage written by Erik Champion and published by Routledge. This book was released on 2016-03-09 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Gaming Cultures and Place in Asia-Pacific

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Author :
Publisher : Routledge
ISBN 13 : 1135843171
Total Pages : 314 pages
Book Rating : 4.1/5 (358 download)

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Book Synopsis Gaming Cultures and Place in Asia-Pacific by : Larissa Hjorth

Download or read book Gaming Cultures and Place in Asia-Pacific written by Larissa Hjorth and published by Routledge. This book was released on 2009-06-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.

Role-play as a Heritage Practice

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Author :
Publisher : Routledge
ISBN 13 : 1000367649
Total Pages : 292 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Role-play as a Heritage Practice by : Michal Mochocki

Download or read book Role-play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Understanding CCI through Chinese Theatre

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Author :
Publisher : Springer Nature
ISBN 13 : 3031458745
Total Pages : 163 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Understanding CCI through Chinese Theatre by : Haili Ma

Download or read book Understanding CCI through Chinese Theatre written by Haili Ma and published by Springer Nature. This book was released on 2023-12-13 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the development of Cultural and Creative Industries (CCI) in China through the angle of Chinese Theatre, xiqu. It focuses on the political and socio-economic transition period at the turn of the 21st century, as China evolves from ‘Made in China’ to ‘Created in China’, highlighting associated class reconstruction and cultural production and consumption. There are many forms of Chinese Theatre, the most popular one throughout Chinese history to date is the sing-song drama, collectively refers to as xiqu, which currently has over 300 regional styles across China. In 2014, President Xi Jinping’s Beijing Talk on Arts and Literature, which serves as China’s latest Chinese Communist Party (CCP) ideological direction and cultural policy, stressed that ‘the future of Chinese cultural and creative industries is to be anchored on traditional art forms, such as xiqu’. Such Chinese cultural and creative industry distinction will be addressed in this book.

A Companion to Multiethnic Literature of the United States

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119652510
Total Pages : 453 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis A Companion to Multiethnic Literature of the United States by : Gary Totten

Download or read book A Companion to Multiethnic Literature of the United States written by Gary Totten and published by John Wiley & Sons. This book was released on 2024-04-01 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides the most comprehensive collection of scholarship on the multiethnic literature of the United States A Companion to the Multiethnic Literature of the United States is the first in-depth reference work dedicated to the histories, genres, themes, cultural contexts, and new directions of American literature by authors of varied ethnic backgrounds. Engaging multiethnic literature as a distinct field of study, this unprecedented volume brings together a wide range of critical and theoretical approaches to offer analyses of African American, Latinx, Native American, Asian American, Jewish American, and Arab American literatures, among others. Chapters written by a diverse panel of leading contributors explore how multi-ethnic texts represent racial, ethnic, and other identities, center the lives and work of the marginalized and oppressed, facilitate empathy with the experiences of others, challenge racism, sexism, homophobia, and other hateful rhetoric, and much more. Informed by recent and leading-edge methodologies within the field, the Companion examines how theoretical approaches to multiethnic literature such as cultural studies, queer studies, ecocriticism, diaspora studies, and posthumanism inform literary scholarship, pedagogy, and curricula in the US and around the world. Explores the national, international, and transnational contexts of US ethnic literature Addresses how technology and digital access to archival materials are impacting the study, reception, and writing of multiethnic literature Discusses how recent developments in critical theory impact the reading and interpretation of multiethnic US literature Highlights significant themes and major critical trends in genres including science fiction, drama and performance, literary nonfiction, and poetry Includes coverage of multiethnic film, history, and culture as well as newer art forms such as graphic narrative and hip-hop Considers various contexts in multiethnic literature such as politics and activism, immigration and migration, and gender and sexuality A Companion to the Multi-Ethnic Literature of the United States is an invaluable resource for scholars, researchers, undergraduate and graduate students, and general readers studying all aspects of the subject

Conceptual Practice - Research and Pedagogy in Art, Design, Creative Industries, and Heritage - Vol. 1

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Author :
Publisher : Nives Edizioni
ISBN 13 :
Total Pages : 148 pages
Book Rating : 4./5 ( download)

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Book Synopsis Conceptual Practice - Research and Pedagogy in Art, Design, Creative Industries, and Heritage - Vol. 1 by : Desmond Hui

Download or read book Conceptual Practice - Research and Pedagogy in Art, Design, Creative Industries, and Heritage - Vol. 1 written by Desmond Hui and published by Nives Edizioni. This book was released on 2023-01-02 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edited by Desmond Hui This book is a collection of essays on the research and pedagogy of art, design, and creative industries carried out by the academic staff of the Department of Art and Design (AAD) at the Hang Seng University of Hong Kong (HSUHK) since its founding in 2020, which was predated by the first set up of the BA in Cultural and Creative Industries (BA-CCI) programme – one of the two undergraduate programmes under the department – at the institution in 2017. The other programme of BA in Art and Design (BA-AD) was launched in the same year of 2020, and both programmes have been recognized as pioneering in Hong Kong and the region. We have chosen the name “Conceptual Practice” to describe the essays, simply because we believe the importance of both terms – concept and practice – in the creative disciplines. This rationale as an underlying philosophy in the teaching and research of art, design, and creative industries of the department has been enshrined in the course modules of the two programmes, dialectically positioned also to educate two different but equally important knowledge and skill sets in the professions – management and creativity. Most essays are authored by the colleague in charge of his or her own course modules or research projects, aiming to expose the unique theory and methodology involved, and often feature samples of work by the colleague and the students. This publication is the first volume reflecting cumulative efforts of both programmes – 5 years for BA-CCI and 3 years for BA-AD – and the intention is to continue production with subsequent volumes. We hope that by publishing the results of our work as exploration and experimentation of a unique approach to research and education, there might be feedback and exchange for improvement and further development, which we very much welcome. Tabel of Contents: City Brands and Hope: Engagement and Contemplation in the Art and Design Studio by Desmond Hui Everyday Experience and the Creation of the Environment: Three Lessons from The Little Prince by Desmond Hui Designing Augmented Reality Picture Books for Children by Rochelle Yi Hsuan Yang How Futuristic is the Future? by Mauro Arrighi The Gaze by Mauro Arrighi Why Fly? Or, Can Airborne Sculptures Think, and, if so, Who Cares? by Samuel Swope Here Comes the ‘Big Waster’! by Christine Choy Retro.HK Gaming Expo 2022 at HSUHK by Christine Choy Technology, Art and Compassion by Lo Wan Ki Doing Heritage by Mok Kin Wai Patrick The Evolution of World Heritage Management by Richard A. Engelhardt A Journey of Art History through the Eyes of the Students by Laura Cavanna The Meta-sense Garden: Redefining Sensory and Spatial Experience in the Post-COVID Era by Desmond Hui, Laura Cavanna, Mauro Arrighi, Rochelle Yang, Samson Wong Architectural Metamorphosis by Desmond Hui, Laura Cavanna, Slimane Ouahes, Wong Pak Hang Samson

Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 364224825X
Total Pages : 410 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation by : Chunxiao Xing

Download or read book Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation written by Chunxiao Xing and published by Springer Science & Business Media. This book was released on 2011-10-12 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Asia-Pacific Digital Libraries, ICADL 2011, held in Beijing, China, in October 2011. The 33 revised full papers, 8 short papers and 9 poster papers presented were carefully reviewed and selected from 136 submissions. The topics covered are digital archives and preservation; information mining and extraction; medata, catalogue; distributed repositories and cloud computing; social network and personalized service; mobile services and electronic publishing; multimedia digital libraries; information retrieval; and tools and systems for digital library.

Video Games Around the World

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Author :
Publisher : MIT Press
ISBN 13 : 0262328496
Total Pages : 715 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Seeing History: Public History in China

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110983095
Total Pages : 304 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Seeing History: Public History in China by : LI Na

Download or read book Seeing History: Public History in China written by LI Na and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-11-06 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: When public history was imported from the United States to China around the turn of the twenty-first century, it was introduced as a sub-field within history, and has developed along that path ever since. Professional historians in China, even some forward-looking ones, see public history as merely presenting a change in the patterns of participation in history-making. This book offers a sharply different view. It contends, essentially, that public history represents more than a research domain within history or within any existing discipline, nor does it fit into any established narratives, but rather, a fundamental change of the entire process of history-making in China. In this process, the public is prosuming history. Public history makes obsolete the old structure for building and acquiring historical knowledge: it challenges the old assumptions, supersedes the rigid academic hierarchy, and stirs the imaginations of the multitudes. With an assemblage of case studies, this work makes a case for a system view of public history making, or public history(ing), and launches a concept, complex public history, i.e. public history(ing) as complex adaptive systems.

Women in Historical and Archaeological Video Games

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110724278
Total Pages : 360 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Women in Historical and Archaeological Video Games by : Jane Draycott

Download or read book Women in Historical and Archaeological Video Games written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-06-06 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Mobile Gaming in Asia

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Author :
Publisher : Springer
ISBN 13 : 9402408266
Total Pages : 247 pages
Book Rating : 4.4/5 (24 download)

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Book Synopsis Mobile Gaming in Asia by : Dal Yong Jin

Download or read book Mobile Gaming in Asia written by Dal Yong Jin and published by Springer. This book was released on 2016-07-29 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Exploring Digital Humanities in India

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000078809
Total Pages : 194 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Exploring Digital Humanities in India by : Maya Dodd

Download or read book Exploring Digital Humanities in India written by Maya Dodd and published by Taylor & Francis. This book was released on 2020-07-08 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the emergence of digital humanities in the Indian context. It looks at how online and digital resources have transformed classroom and research practices. It examines some fundamental questions: What is digital humanities? Who is a digital humanist? What is its place in the Indian context? The chapters in the volume: • study the varied practices and pedagogies involved in incorporating the ‘digital’ into traditional classrooms; • showcase how researchers across disciplinary lines are expanding their scope of research, by adding a ‘digital’ component to update their curriculum to contemporary times; • highlight how this has also created opportunities for researchers to push the boundaries of their pedagogy and encouraged students to create ‘live projects’ with the aid of digital platforms; and • track changes in the language of research, documentation, archiving and reproduction as new conversations are opening up across Indian languages. A major intervention in the social sciences and humanities, this book will be of great interest to scholars and researchers of media studies, especially new and digital media, education, South Asian studies and cultural studies.

Viking Heritage and History in Europe

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1003861482
Total Pages : 243 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Viking Heritage and History in Europe by : Sara Ellis Nilsson

Download or read book Viking Heritage and History in Europe written by Sara Ellis Nilsson and published by Taylor & Francis. This book was released on 2024-03-06 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Viking Heritage and History in Europe presents new research and perspectives on the use of the Vikings in public history, especially in relation to museums, re-creation, and re-enactment in a European context. Taking a critical heritage approach, the volume provides new insights into the re-creation of history, imagining the past, interpretation, ambivalence of authenticity, authority of History, remembrance and memory, medievalism, and public history. Highlighting the complexity of the field of public history today, the fourteen chapters all engage with questions of historical authenticity and authority. The volume also critically examines the public’s reception, engagement with, and interpretation of the Viking Age and the concepts of who these individuals were. Each chapter illuminates an aspect of these themes in relation to museums, leisure activities, politics, tourism, re-enactment, and popular culture – all from the vantage point of Viking cultural heritage. Viking Heritage and History in Europe is one of the first volumes to examine the use and role of the Vikings within the field of public history, both past and present. The book will be of interest to those engaged in the study of heritage, public history, history, the Vikings, vikingism, medievalism, and media history.

Made in Asia/America

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Author :
Publisher : Power Play: Games, Politics, C
ISBN 13 : 9781478030263
Total Pages : 0 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Made in Asia/America by : Christopher B. Patterson

Download or read book Made in Asia/America written by Christopher B. Patterson and published by Power Play: Games, Politics, C. This book was released on 2024-04-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The contributors to Made in Asia/America explore the historical entanglements of video games, Asia, and America, showing how examining games offer new ways of imagining empire, race, and coalition.