Artificial Intelligence Techniques for Computer Graphics

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Author :
Publisher : Springer
ISBN 13 : 3540851283
Total Pages : 216 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Artificial Intelligence Techniques for Computer Graphics by : Dimitri Plemenos

Download or read book Artificial Intelligence Techniques for Computer Graphics written by Dimitri Plemenos and published by Springer. This book was released on 2008-09-11 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

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Author :
Publisher : Springer
ISBN 13 : 9783642012600
Total Pages : 246 pages
Book Rating : 4.0/5 (126 download)

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Book Synopsis Visual Complexity and Intelligent Computer Graphics Techniques Enhancements by : Dimitri Plemenos

Download or read book Visual Complexity and Intelligent Computer Graphics Techniques Enhancements written by Dimitri Plemenos and published by Springer. This book was released on 2009-08-29 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.

Artificial Intelligence Techniques for Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540851275
Total Pages : 220 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Artificial Intelligence Techniques for Computer Graphics by : Dimitri Plemenos

Download or read book Artificial Intelligence Techniques for Computer Graphics written by Dimitri Plemenos and published by Springer Science & Business Media. This book was released on 2008-10-02 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.

Intelligent Computer Graphics 2012

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Author :
Publisher : Springer
ISBN 13 : 3642317456
Total Pages : 290 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Intelligent Computer Graphics 2012 by : Dimitri Plemenos

Download or read book Intelligent Computer Graphics 2012 written by Dimitri Plemenos and published by Springer. This book was released on 2012-08-29 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Graphics 2012”. This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes.

Intelligent Computer Graphics 2009

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Author :
Publisher : Springer
ISBN 13 : 3642034527
Total Pages : 223 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Intelligent Computer Graphics 2009 by : Dimitri Plemenos

Download or read book Intelligent Computer Graphics 2009 written by Dimitri Plemenos and published by Springer. This book was released on 2009-10-13 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume “Artificial Int- ligence Techniques for Computer Graphics”. Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access.

Artificial Intelligence Art

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 87 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Artificial Intelligence Art by : Fouad Sabry

Download or read book Artificial Intelligence Art written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2023-07-04 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Artificial Intelligence Art A work of art made using artificial intelligence (AI) systems, such as text-to-image models and musical generators, is referred to as an example of artificial intelligence art. Examples of artificial intelligence art include photographs and musical compositions. The term "digital art" is occasionally used interchangeably with it. AI art, in contrast to digital art, makes use of generative algorithms and deep learning techniques to develop artwork on its own, without the need for human artists to provide any direct input. This distinguishes it from digital art, which relies only on computer technology. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Artificial intelligence art Chapter 2: Digital art Chapter 3: Generative art Chapter 4: Computer art Chapter 5: Procedural generation Chapter 6: Algorithmic art Chapter 7: Music and artificial intelligence Chapter 8: Synthetic media Chapter 9: Generative artificial intelligence Chapter 10: Artificial intelligence and copyright (II) Answering the public top questions about artificial intelligence art. (III) Real world examples for the usage of artificial intelligence art in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of artificial intelligence art' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of artificial intelligence art.

Intelligent Computer Graphics 2010

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642156894
Total Pages : 252 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Intelligent Computer Graphics 2010 by : Dimitri Plemenos

Download or read book Intelligent Computer Graphics 2010 written by Dimitri Plemenos and published by Springer Science & Business Media. This book was released on 2010-12-01 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.

Intelligent Computer Graphics 2011

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Author :
Publisher : Springer
ISBN 13 : 3642229077
Total Pages : 197 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Intelligent Computer Graphics 2011 by : Dimitri Plemenos

Download or read book Intelligent Computer Graphics 2011 written by Dimitri Plemenos and published by Springer. This book was released on 2011-10-23 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.

Automatic Generation of Computer Animation

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Author :
Publisher : Springer
ISBN 13 : 3540455906
Total Pages : 388 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Automatic Generation of Computer Animation by : Ruqian Lu

Download or read book Automatic Generation of Computer Animation written by Ruqian Lu and published by Springer. This book was released on 2003-08-06 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

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Author :
Publisher : Springer
ISBN 13 : 3642012590
Total Pages : 246 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Visual Complexity and Intelligent Computer Graphics Techniques Enhancements by : Dimitri Plemenos

Download or read book Visual Complexity and Intelligent Computer Graphics Techniques Enhancements written by Dimitri Plemenos and published by Springer. This book was released on 2009-05-06 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.

Computer Animation

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Author :
Publisher : Elsevier
ISBN 13 : 0080553850
Total Pages : 624 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Computer Animation by : Rick Parent

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Image-Based Rendering

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387326685
Total Pages : 425 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Image-Based Rendering by : Heung-Yeung Shum

Download or read book Image-Based Rendering written by Heung-Yeung Shum and published by Springer Science & Business Media. This book was released on 2008-05-26 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Computer-Generated Images

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Publisher : Springer Science & Business Media
ISBN 13 : 4431680330
Total Pages : 495 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Computer-Generated Images by : Nadia Magnenat-Thalmann

Download or read book Computer-Generated Images written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.

Intelligent CAD Systems I

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642729452
Total Pages : 366 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Intelligent CAD Systems I by : Paul J.W. ten Hagen

Download or read book Intelligent CAD Systems I written by Paul J.W. ten Hagen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: CAD (Computer Aided Design) technology is now crucial for every division of modern industry, from a viewpoint of higher productivity and better products. As technologies advance, the amount of information and knowledge that engineers have to deal with is constantly increasing. This results in seeking more advanced computer technology to achieve higher functionalities, flexibility, and efficient performance of the CAD systems. Knowledge engineering, or more broadly artificial intelligence, is considered a primary candidate technology to build a new generation of CAD systems. Since design is a very intellectual human activity, this approach seems to make sense. The ideas of intelligent CAD systems (ICAD) are now increasingly discussed everywhere. We can observe many conferences and workshops reporting a number of research efforts on this particular subject. Researchers are coming from computer science, artificial intelligence, mechanical engineering, electronic engineering, civil engineering, architectural science, control engineering, etc. But, still we cannot see the direction of this concept, or at least, there is no widely accepted concept of ICAD. What can designers expect from these future generation CAD systems? In which direction must developers proceed? The situation is somewhat confusing.

Encyclopedia of Computer Science and Technology

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Author :
Publisher : CRC Press
ISBN 13 : 9780824722845
Total Pages : 402 pages
Book Rating : 4.7/5 (228 download)

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Book Synopsis Encyclopedia of Computer Science and Technology by : Allen Kent

Download or read book Encyclopedia of Computer Science and Technology written by Allen Kent and published by CRC Press. This book was released on 1994-08-31 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."

Intelligent Scene Modelling Information Systems

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540929010
Total Pages : 221 pages
Book Rating : 4.5/5 (49 download)

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Book Synopsis Intelligent Scene Modelling Information Systems by : Georgios Miaoulis

Download or read book Intelligent Scene Modelling Information Systems written by Georgios Miaoulis and published by Springer Science & Business Media. This book was released on 2009-03-06 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is dedicated to and contains the latest research in intelligent scene modelling information systems. Declarative scene modeling techniques are presented, as well as their implementation in an intelligent information system.

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118559983
Total Pages : 210 pages
Book Rating : 4.1/5 (185 download)

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Book Synopsis Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research by : Jun Yu

Download or read book Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research written by Jun Yu and published by John Wiley & Sons. This book was released on 2013-03-27 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations in areas such as virtual reality, video games, animation films, and sport simulations