Architecture in Play

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Publisher :
ISBN 13 : 9780813937724
Total Pages : 0 pages
Book Rating : 4.9/5 (377 download)

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Book Synopsis Architecture in Play by : Tamar Zinguer

Download or read book Architecture in Play written by Tamar Zinguer and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Created for children but designed by adults with considerable ingenuity, architectural toys have long offered a window on a much larger world. In Architecture in Play, Tamar Zinguer explores the nearly two-hundred-year period over which such playthings have reflected changing attitudes toward form, structure, and permanence, echoing modernist experiments and stylistic inclinations in fascinating ways while also incorporating technological advances in their systems of construction. Zinguer's history of these toys reveals broader social and economic trends from their respective periods. Used in the intimacy of the domestic environment, a setting that encouraged the eradication of formal habits and a reconceiving of visual orders, architectural toys ultimately intimated notions of the modern. Amply illustrated and engagingly written, this book sheds valuable light on this fascinating relation between household toys and the deeper trends and ideas from which they sprang ... Focusing on four primary building materials (wood, stone, metal, and paper), Tamar Zinguer discusses a series of important architectural toys: Friedrich Froebel's Gifts (1836), cubes, spheres, and cylinders that are gradually broken down to smaller geometrical parts; Anchor Stone Building Blocks (1877), comprising hundreds of miniature stone shapes that yield castles, forts, and churches; Meccano (1901) and Erector Set (1911), including small metal girders to construct bridges and skyscrapers mimetic of contemporary steel structures; and The Toy (1950) and House of Cards (1952), designed by Charles and Ray Eames, which are lightweight cardboard 'kits of parts' based on methods of prefabrication"--Book jacket.

Space Time Play

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Publisher : Springer Science & Business Media
ISBN 13 : 376438414X
Total Pages : 496 pages
Book Rating : 4.7/5 (643 download)

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Book Synopsis Space Time Play by : Friedrich von Borries

Download or read book Space Time Play written by Friedrich von Borries and published by Springer Science & Business Media. This book was released on 2007-09-14 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Toward a Ludic Architecture

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Publisher : Lulu.com
ISBN 13 : 0557285631
Total Pages : 384 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Toward a Ludic Architecture by : Steffen P. Walz

Download or read book Toward a Ludic Architecture written by Steffen P. Walz and published by Lulu.com. This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Architecture Is Fun

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Publisher :
ISBN 13 : 9781864708943
Total Pages : 192 pages
Book Rating : 4.7/5 (89 download)

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Book Synopsis Architecture Is Fun by : Sharon Exley

Download or read book Architecture Is Fun written by Sharon Exley and published by . This book was released on 2021-03-08 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Grouped into finished works by typology and thematic idea, this monograph is packed with rich illustrations, plans, full-color, photography, and incisive commentary on storytelling through design, toolkits for wayfinding, embedding research for better experience outcomes, with strategies and tactics behind each project's development to help attract and engage people to play, learn, explore, and experience these places* Projects featured include the Mid-Michigan Children's Museum, Young at Art Museum, Lincoln Park Zoo: Pritzker Family Zoo, The Latin School of Chicago Interactive Science Forum, and the DuPage Children's Museum, among many othersIn a follow-up to the very successful monograph Design for Kids (Images Publishing, 2007), here Sharon Exley and Peter Exley go about expanding on the key philosophies behind their unique practice. Namely, that play is an invitation to Architecture Is Fun. Through architecture, play can be manifest, challenged, and celebrated. Finding out who will play (and live, work, and learn) in our buildings is an intriguing challenge. The firm likes to discover the architectural catalysts that will give character to a building. Often this involves the universal language of Play. Play fits all bodies. Play is accessible. Play inspires innovation. Play puts us in the present. Play engages us. Play is memorable. Play connects us to others and to the world. This beautifully illustrated book offers a glimpse into the firm's interdisciplinary and participatory processes and how it believes that architecture and play are transformative.

Plug and Play System Architecture

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201410136
Total Pages : 356 pages
Book Rating : 4.4/5 (11 download)

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Book Synopsis Plug and Play System Architecture by : Tom Shanley

Download or read book Plug and Play System Architecture written by Tom Shanley and published by Addison-Wesley Professional. This book was released on 1995 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Microsoft's major new PC hardware standard.

Play on

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Publisher : Lund Humphries Publishers Limited
ISBN 13 : 9781848222151
Total Pages : 0 pages
Book Rating : 4.2/5 (221 download)

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Book Synopsis Play on by : Alistair Fair

Download or read book Play on written by Alistair Fair and published by Lund Humphries Publishers Limited. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book documents--and celebrates--Britain's contemporary theater architecture. It is about the conception, design, and delivery of spaces for drama between 2008 and 2018, a period of economic recession and financial austerity that has nonetheless seen a significant number of well-received theater-building projects. Intended not only for theater enthusiasts but also for individuals and organizations that may be contemplating a capital project of their own, Play On provides detailed "contemporary histories" of ten recent projects. It includes new theaters, like Liverpool's prize-winning Everyman Theatre and Cast in Doncaster, as well as major refurbishment and restoration projects such as the National Theatre in London and the Citizens Theatre in Glasgow. Architects whose work is discussed include Haworth Tompkins, Aedas Arts Team, Bennetts Associates, Richard Murphy Architects, and Page\Park. An extended introductory section sets the case studies in their historical and contemporary contexts and draws out key themes, including sustainability, accessibility, and the need for theaters to be efficient yet welcoming public spaces.

Architecture in Words

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Publisher : Routledge
ISBN 13 : 1134159285
Total Pages : 528 pages
Book Rating : 4.1/5 (341 download)

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Book Synopsis Architecture in Words by : Louise Pelletier

Download or read book Architecture in Words written by Louise Pelletier and published by Routledge. This book was released on 2006-09-27 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if the house you are about to enter was built with the confessed purpose of seducing you, of creating various sensations destined to touch your soul and make you reflect on who you are? Could architecture have such power? This was the assumption of generations of architects at the beginning of modernity. Exploring the role of theatre and fiction in defining character in architecture, Louise Pelletier examines how architecture developed to express political and social intent. Applying this to the modern day, Pelletier considers how architects can learn from these eighteenth century attitudes in order to restore architecture's communicative dimension. Through an in-depth and interdisciplinary analysis of the beginning of modernity, Louise Pelletier encourages today's architects to consider the political and linguistic implications of their tools. Combining theory, historical studies and research, Architecture in Words will provoke thought and enrich the work of any architect.

Urban Play

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Publisher : MIT Press
ISBN 13 : 0262362260
Total Pages : 225 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Urban Play by : Fabio Duarte

Download or read book Urban Play written by Fabio Duarte and published by MIT Press. This book was released on 2021-08-03 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Play Among Books

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Publisher : Birkhäuser
ISBN 13 : 3035624054
Total Pages : 528 pages
Book Rating : 4.0/5 (356 download)

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Book Synopsis Play Among Books by : Miro Roman

Download or read book Play Among Books written by Miro Roman and published by Birkhäuser. This book was released on 2021-12-06 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.

An Architecture of Play

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Publisher :
ISBN 13 : 9780954502508
Total Pages : 64 pages
Book Rating : 4.5/5 (25 download)

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Book Synopsis An Architecture of Play by : Nils Norman

Download or read book An Architecture of Play written by Nils Norman and published by . This book was released on 2003 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Routledge Companion to Games in Architecture and Urban Planning

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Publisher : Routledge
ISBN 13 : 0429805705
Total Pages : 253 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis The Routledge Companion to Games in Architecture and Urban Planning by : Marta Brković Dodig

Download or read book The Routledge Companion to Games in Architecture and Urban Planning written by Marta Brković Dodig and published by Routledge. This book was released on 2019-11-25 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

Just Enough Software Architecture

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Publisher : Marshall & Brainerd
ISBN 13 : 0984618104
Total Pages : 378 pages
Book Rating : 4.9/5 (846 download)

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Book Synopsis Just Enough Software Architecture by : George Fairbanks

Download or read book Just Enough Software Architecture written by George Fairbanks and published by Marshall & Brainerd. This book was released on 2010-08-30 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.

The Architectures of Childhood

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Publisher : Ashgate Publishing, Ltd.
ISBN 13 : 1409472981
Total Pages : 490 pages
Book Rating : 4.4/5 (94 download)

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Book Synopsis The Architectures of Childhood by : Dr Roy Kozlovsky

Download or read book The Architectures of Childhood written by Dr Roy Kozlovsky and published by Ashgate Publishing, Ltd.. This book was released on 2013-05-28 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Between 1935 and 1959, the architecture of childhood was at the centre of architectural discourse in a way that is unique in architectural history. Some of the seminal projects of the period, such as the Secondary Modern School at Hunstanton by Peter and Alison Smithson, Le Corbusier’s Unité d’Habitation at Marseilles, or Aldo van Eyck’s playgrounds and orphanage, were designed for children; At CIAM, architects utilized photographs of children to present their visions for reconstruction. The unprecedented visibility of the child to architectural discourse during the period of reconstruction is the starting point for this interdisciplinary study of modern architecture under welfare state patronage. Focusing mainly on England, this book examines a series of innovative buildings and environments developed for children, such as the adventure playground, the Hertfordshire school, the reformed children hospital, Brutalist housing estates, and New Towns. It studies the methods employed by architects, child experts and policy makers to survey, assess and administer the physiological, emotional and developmental needs of the ‘user’, the child. It identifies the new aesthetic and spatial order permeating the environments of childhood, based on endowing children with the agency and autonomy to create a self-regulating social order out of their own free will, while rendering their interiority and sociability observable and governable. By inserting the architectural object within a broader social and political context, The Architectures of Childhood situates post-war architecture within the welfare state’s project of governing the self, which most intensively targeted the citizen in the making, the children. Yet the emphasis on the utilization of architecture as an instrument of power does not reduce it into a mere document of social policy, as the author uncovers the surplus of meaning and richness of experience invested in these environments at the historical moment when children represented values and ideas about life, community, happiness, human potentiality, and perhaps even the very prospect of imagining a more humane and secure future at the aftermath of the Second World War.

Architecture, Actor and Audience

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Publisher : Routledge
ISBN 13 : 1134969120
Total Pages : 192 pages
Book Rating : 4.1/5 (349 download)

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Book Synopsis Architecture, Actor and Audience by : Iain Mackintosh

Download or read book Architecture, Actor and Audience written by Iain Mackintosh and published by Routledge. This book was released on 2003-09-02 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the contribution the design of a theatre can make to the theatrical experience. It also examines the failure of many modern theatres to appeal to audiences and theatre people.

The architecture of play, sensory and cognitive stimulation

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Publisher : LOS LIBROS DE LA CATARATA
ISBN 13 : 8417528784
Total Pages : 107 pages
Book Rating : 4.4/5 (175 download)

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Book Synopsis The architecture of play, sensory and cognitive stimulation by : Berta Brusilovsky

Download or read book The architecture of play, sensory and cognitive stimulation written by Berta Brusilovsky and published by LOS LIBROS DE LA CATARATA. This book was released on 2024-03-14 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play is a basic right of children, regardless of their status or diversity, as stated in the Declaration of the Rights of the Child (UN, 1959) and the Convention on the Rights of the Child (UNICEF, 1989). As noted in the foreword to this book, guaranteeing this right to play is a duty, as it is an important component of children’s development, stimulating creativity, fostering socialisation, promoting autonomy and encouraging them to improve themselves and take on challenges. In Arquitectura del juego, estímulo sensorial y cognitivo desde la infancia hasta la adolescencia (The Architecture of Play, Sensory and Cognitive Stimulation from Childhood to Adolescence), architect Berta Brusilovsky presents — in terms of accessibility, neuroscience and health — her model of cognitive accessibility and recreation in parks, squares, gardens and urban open areas, offering guidance and inspiration to support an inclusive outdoor playground model, especially for those who need sensory and cognitive stimulation. The aim could not be more important and engaging, to bring together and unite diverse groups in play and recreation: to make these areas attractive and usable for those who want to take part in the activity. Diversity in terms of knowledge, learning and fun would have a real impact on the urban planning, form, layout and size needed to make truly inclusive parks.

Scala Reactive Programming

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787282872
Total Pages : 540 pages
Book Rating : 4.7/5 (872 download)

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Book Synopsis Scala Reactive Programming by : Rambabu Posa

Download or read book Scala Reactive Programming written by Rambabu Posa and published by Packt Publishing Ltd. This book was released on 2018-02-28 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fault-tolerant, robust, and distributed applications in Scala Key Features - Understand and use the concepts of reactive programming to build distributed systems running on multiple nodes. - Learn how reactive architecture reduces complexity throughout the development process. - Get to grips with functional reactive programming and Reactive Microservices. Book Description Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka. What you will learn Understand the fundamental principles of Reactive and Functional programming Develop applications utilizing features of the Akka framework Explore techniques to integrate Scala, Akka, and Play together Learn about Reactive Streams with real-time use cases Develop Reactive Web Applications with Play, Scala, Akka, and Akka Streams Develop and deploy Reactive microservices using the Lagom framework and ConductR Who this book is for This book is for Scala developers who would like to build fault-tolerant, scalable distributed systems. No knowledge of Reactive programming is required.