Apple Augmented Reality by Tutorials (Second Edition)

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Publisher :
ISBN 13 : 9781950325580
Total Pages : pages
Book Rating : 4.3/5 (255 download)

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Book Synopsis Apple Augmented Reality by Tutorials (Second Edition) by : raywenderlich Tutorial Team

Download or read book Apple Augmented Reality by Tutorials (Second Edition) written by raywenderlich Tutorial Team and published by . This book was released on 2022-02-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Augmented Reality!Augmented reality is going to be the next big thing - there's absolutely no doubt about it. If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.Apple Augmented Reality by Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKitWho This Book Is ForThis book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.Topics Covered in Apple AR by TutorialsAR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality Converter to convert, view, customize and create USDZ content.RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.ARKit: Get a complete introduction to ARKit, Apple's framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.Object Capture: Learn how to create realistic 3D models from real-life objects with photogrammetry.After reading this book, you'll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.

Mastering ARKit

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Publisher : Apress
ISBN 13 : 9781484278352
Total Pages : 549 pages
Book Rating : 4.2/5 (783 download)

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Book Synopsis Mastering ARKit by : Jayven Nhan

Download or read book Mastering ARKit written by Jayven Nhan and published by Apress. This book was released on 2022-02-24 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter’s topic. You’ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer. You’ll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you’ll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer. By the end of the book, you’ll have the necessary mental models and tools to engineer delightful experiences in Apple’s augmented reality platforms. What You'll Learn Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer Understand the business models that support augmented reality Incorporate surface detection, computer vision, and body motion capture in your apps Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.

An iOS Developer's Guide to SwiftUI

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Publisher : Packt Publishing Ltd
ISBN 13 : 180181791X
Total Pages : 447 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis An iOS Developer's Guide to SwiftUI by : Michele Fadda

Download or read book An iOS Developer's Guide to SwiftUI written by Michele Fadda and published by Packt Publishing Ltd. This book was released on 2024-05-03 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with SwiftUI and build efficient iOS apps in this illustrated, easy-to-follow guide with coverage on integration with UIKit, asynchronous programming techniques, efficient app architecture and design patterns Key Features Learn how to structure and maintain clean app architecture Under the guidance of industry expert Michele Fadda, build well-structured, maintainable, and high-performance applications Understand the declarative functional approach and focus on asynchronous programming within the context of SwiftUI Purchase of the print or Kindle book includes a free PDF eBook Book Description– SwiftUI transforms Apple Platform app development with intuitive Swift code for seamless UI design. – Explore SwiftUI's declarative programming: define what the app should look like and do, while the OS handles the heavy lifting. – Hands-on approach covers SwiftUI fundamentals and often-omitted parts in introductory guides. – Progress from creating views and modifiers to intricate, responsive UIs and advanced techniques for complex apps. – Focus on new features in asynchronous programming and architecture patterns for efficient, modern app design. – Learn UIKit and SwiftUI integration, plus how to run tests for SwiftUI applications. – Gain confidence to harness SwiftUI's full potential for building professional-grade apps across Apple devices. What you will learn Get to grips with UI coding across Apple platforms using SwiftUI Build modern apps, delving into complex architecture and asynchronous programming Explore animations, graphics, and user gestures to build responsive UIs Respond to asynchronous events and store and share data the modern way Add advanced features by integrating SwiftUI and UIKit to enhance your apps Gain proficiency in testing and debugging SwiftUI applications Who this book is for – This book is for iOS developers interested in mastering SwiftUI, software developers with extensive iOS development experience using UIkit transitioning to SwiftUI, as well as mobile consultants and engineers who want to gain an in-depth understanding of the framework. – Newcomers equipped with knowledge of Swift, UIkit, XCode, and asynchronous programming will find this book invaluable for launching a career in mobile software development with iOS.

Telematics and Computing

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Publisher : Springer Nature
ISBN 13 : 3030332292
Total Pages : 381 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Telematics and Computing by : Miguel Felix Mata-Rivera

Download or read book Telematics and Computing written by Miguel Felix Mata-Rivera and published by Springer Nature. This book was released on 2019-10-24 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 8th International Congress on Telematics and Computing, WITCOM 2019, held in Merida, Mexico, in November 2019. The 31 full papers presented in this volume were carefully reviewed and selected from 78 submissions. The papers are organized in topical sections: ​GIS & climate change; telematics & electronics; artificial intelligence & machine learning; software engineering & education; internet of things; and informatics security.

Apple Game Frameworks and Technologies

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 9781680507843
Total Pages : 500 pages
Book Rating : 4.5/5 (78 download)

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Book Synopsis Apple Game Frameworks and Technologies by : Tammy Coron

Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-05-11 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

SwiftUI by Tutorials (Fourth Edition)

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Author :
Publisher :
ISBN 13 : 9781950325542
Total Pages : pages
Book Rating : 4.3/5 (255 download)

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Book Synopsis SwiftUI by Tutorials (Fourth Edition) by : raywenderlich Tutorial Team

Download or read book SwiftUI by Tutorials (Fourth Edition) written by raywenderlich Tutorial Team and published by . This book was released on 2021-11-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn & Master SwiftUI!?Every developer wants to build the most fluid and engaging declarative UI for their apps with as little code as possible. SwiftUI will help you do just that. Learn all the main concepts through an easy-to-follow tutorials where you'll build apps that teach you to create modern, responsive UI and animations that look great on iOS, iPadOS, watchOS, tvOS, and even macOS.?Who This Book Is For?This book is for intermediate iOS developers who already know the basics of iOS, and who wish to know everything there is to know about SwiftUI.?Topics Covered in SwiftUI by Tutorials?SwiftUI Overview: Learn SwiftUI features, as well as the differences between Apple ́s platforms with SwiftUI. Customize your apps for AppKit, UIKit, WatchKit, tvOS, iPadOS and even Catalyst.Testability: See how to apply UI Testing to your SwiftUI apps in this very simple, yet powerful course.Controls & User Input: Learn about controls such as TextField, Button, Toggle, Slider, Stepper, pickers and many more.State & Data Flow: Learn how to bind data to the UI, about reactive updates to the UI through state management, and in-depth usage of the attributes related to SwiftUI.Accessibility: Learn how to navigate your app with VoiceOver on an iOS device and use the SwiftUI Accessibility API attributes to improve your app's accessible UI.Drawing Custom Graphics & Animations: Create drawings, graphics, animations and even view transitions in SwiftUI.macOS: Learn how to create a document-based Mac app and later start with an existing iOS app and learn how to re-use code, views and assets for creating a macOS app.One thing you can count on: After you finish reading this book, you'll be able to take advantage of the latest and greatest features of SwiftUI to bring modern declarative UX to your apps.

Creating Augmented and Virtual Realities

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1492044148
Total Pages : 373 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Creating Augmented and Virtual Realities by : Erin Pangilinan

Download or read book Creating Augmented and Virtual Realities written by Erin Pangilinan and published by "O'Reilly Media, Inc.". This book was released on 2019-03-18 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

iOS 15 Programming Fundamentals with Swift

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1098118464
Total Pages : 788 pages
Book Rating : 4.0/5 (981 download)

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Book Synopsis iOS 15 Programming Fundamentals with Swift by : Matt Neuburg

Download or read book iOS 15 Programming Fundamentals with Swift written by Matt Neuburg and published by "O'Reilly Media, Inc.". This book was released on 2021-10-01 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the life cycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features: Structured concurrency: async/await, tasks, and actors Swift native formatters and attributed strings Lazy locals and throwing getters Enhanced collections with the Swift Algorithms and Collections packages Xcode tweaks: column breakpoints, package collections, and Info.plist build settings Improvements in Git integration, localization, unit testing, documentation, and distribution And more!

iOS 17 App Development for Beginners

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Publisher : BPB Publications
ISBN 13 : 9355515855
Total Pages : 538 pages
Book Rating : 4.3/5 (555 download)

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Book Synopsis iOS 17 App Development for Beginners by : Arpit Kulsreshtha

Download or read book iOS 17 App Development for Beginners written by Arpit Kulsreshtha and published by BPB Publications. This book was released on 2023-10-10 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn iOS app development from scratch and build your dream app KEY FEATURES ● Experience the cutting-edge capabilities of Xcode 15 and Swift 5.9 with this enhanced edition, unraveling the latest features. ● Embark on an exciting journey into the world of iOS programming while enjoying the process of building your very own iOS apps. ● Uncover the exciting advancements in iOS 17, including SwiftData, ActivityKit, SwiftUI, CoreML, and the Symbol Framework. DESCRIPTION “iOS 17 App Development for Beginners” is a definitive guide to building iOS apps with Swift. This book teaches the fundamentals of Swift, laying the foundation for future app development. It covers how to develop user interfaces for iOS apps using SwiftUI and UIKit and how to write code for views, view controllers, and data managers. The book also teaches using Core Data, Swift Data, and SQLite for database storage. Additionally, it covers essential Apple technologies and frameworks, such as Core Location and MapKit for GPS tracking, Camera and Photo Library for image storage, CI/CD, and Core ML for machine learning and artificial intelligence solutions. After completing this book, you will have a solid grasp of Swift app development and successfully publish your apps to the App Store. WHAT YOU WILL LEARN ● Explore the enhancements in the Swift programming language. ● Discover how to seamlessly integrate and manage complex data models using SwiftData and Core Data. ● Take a deep dive into the declarative and intuitive SwiftUI framework. ● Learn how to integrate machine learning with Core ML into your apps. ● Integrate ActivityKit to create engaging and interactive experiences within your iOS 17 apps. WHO THIS BOOK IS FOR This book is an excellent resource for anyone who wants to learn how to program in Swift and develop applications for the iOS platform. Whether you are a beginner, a student, or a professional, this book will teach you the basics of Swift and how to use it to create your apps. No prior programming experience is necessary, but some familiarity with other programming languages will be helpful. TABLE OF CONTENTS 1. Getting Started with Xcode 2. Swift Fundamentals 3. Class, Structure, and Enumerations 4. Protocols, Extensions, and Error Handling 5. Automatic Reference Counting and Memory Safety 6. Implementing iOS 17 Architecture 7. User Interface Design with UIKit 8. User Interface Design with SwiftUI 9. Concurrency in Swift and SwiftUI 10. Storing Data with SQLite and Core Data 11. File Handling in iOS 12. Core Location with MapKit 13. Camera and Photo Library 14. Multithreading in iOS 15. Networking in iOS Apps 16. Mobile App Architectures, Patterns, and Anti-Patterns 17. Publish iOS App on the Apple App Store 18. Continuous Integration and Delivery with Xcode Cloud 19. Advance iOS with New Frameworks

Reality Media

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Publisher : MIT Press
ISBN 13 : 0262045125
Total Pages : 245 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Reality Media by : Jay David Bolter

Download or read book Reality Media written by Jay David Bolter and published by MIT Press. This book was released on 2021-11-16 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

Combine

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Publisher : Razeware LLC
ISBN 13 : 9781950325498
Total Pages : 448 pages
Book Rating : 4.3/5 (254 download)

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Book Synopsis Combine by : raywenderlich Tutorial Team

Download or read book Combine written by raywenderlich Tutorial Team and published by Razeware LLC. This book was released on 2021-09-28 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into Combine! Writing asynchronous code can be challenging, with a variety of possible interfaces to represent, perform, and consume asynchronous work - delegates, notification center, KVO, closures, etc. Juggling all of these different mechanisms can be somewhat overwhelming. Does it have to be this hard? Not anymore! In this book, you'll learn about Combine - Apple's framework to work with asynchronous events in a unified and reactive way that ensures your app is always up to date based on the latest state of its data. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and Swift development but are interested in learning declarative/reactive programming and take their app and state management to the next level. You'll also find this book interesting if you're interested in SwiftUI - as many of the reactive capabilities keeping your SwiftUI views up-to-date are built on top of Combine. Topics Covered in Combine: Asynchronous Programming with Swift What & Why: Learn what is Combine and reactive programming and the problems they solve, and how you can unify all of your asynchronous piece of work. Operators: Learn how to compose, transform, filter and otherwise manipulate different pieces of asynchronous work using operators. In Practice: You'll gain knowledge on various topics and techniques you'll leverage when writing your own real-life apps, as well as practice these techniques with actual hands-on apps and projects. SwiftUI: You'll learn about how Combine is deeply rooted within SwiftUI and provides it with the ability to reactively update its views based on the state of your app. Advanced Combine: Once you've got a handle on the basics, you'll dive into advanced Combine topics such as Error Handling, Schedulers, and Custom Publishers. By the end of this book, you'll be a pro in building full-fledged applications using Combine's various abilities.

Slavery in White and Black

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Publisher : Cambridge University Press
ISBN 13 : 1139475045
Total Pages : 315 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis Slavery in White and Black by : Elizabeth Fox-Genovese

Download or read book Slavery in White and Black written by Elizabeth Fox-Genovese and published by Cambridge University Press. This book was released on 2008-10-27 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Southern slaveholders proudly pronounced themselves orthodox Christians, who accepted responsibility for the welfare of the people who worked for them. They proclaimed that their slaves enjoyed a better and more secure life than any laboring class in the world. Now, did it not follow that the lives of laborers of all races across the world would be immeasurably improved by their enslavement? In the Old South but in no other slave society a doctrine emerged among leading clergymen, politicians, and intellectuals - 'Slavery in the Abstract', which declared enslavement the best possible condition for all labor regardless of race. They joined the Socialists, whom they studied, in believing that the free-labor system, wracked by worsening class warfare, was collapsing. A vital question: to what extent did the people of the several social classes of the South accept so extreme a doctrine? That question lies at the heart of this book.

Learn iOS Application Development

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Author :
Publisher : BPB Publications
ISBN 13 : 9390684757
Total Pages : 606 pages
Book Rating : 4.3/5 (96 download)

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Book Synopsis Learn iOS Application Development by : Rudra

Download or read book Learn iOS Application Development written by Rudra and published by BPB Publications. This book was released on 2021-07-19 with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the complex app development concepts for iOS application programming with fun and ease. KEY FEATURES ● In-depth knowledge with practical examples on how to develop professional iOS apps. ● Includes coverage on the entire iOS application development, right from designing the UI to application deployment. ● Get to know more about machine learning and augmented reality, and their impact on iOS apps. DESCRIPTION Grab this book if you want to make Apps for Apple’s iOS devices and that too efficiently like a skilled developer. This book covers the complete development of iOS applications, right from concepts of designing an application to adding machine learning capabilities in the applications. You will learn and practice the App development environment with Xcode and Swift programming. Concepts like different types of views and UI components, data manipulations, animations, different iOS screen views, and integrating web services are covered in detail with examples. You will also learn the popular machine learning technology and fascinating features like Augmented Reality to be put into use in your app. You will learn to run automated application testing, use SwiftUI, and deploy applications on the network. WHAT YOU WILL LEARN ● Build strong familiarity with the entire application development environment. ● Revive essential coding concepts and methods of Swift and Xcode. ● Simplify integration of iOS apps with web services, including JSON and XML decoding. ● Learn to work with iOS ARKit and add the experience of augmented reality to applications. ● Work with popular SwiftUI, XCTest, and a growing machine learning library, CoreML. WHO THIS BOOK IS FOR This book caters to mobile developers, application developers, and students who want to build sound proficiency in the entire process of iOS Application development. Knowing basic programming concepts would be good, although not mandatory. TABLE OF CONTENTS 1. iOS App Development Environment 2. Swift Programming Language 3. User Interface and Data Handling 4. Different Views in iOS Devices 5. Image and Animation 6. Multi-View Application and Navigation 7. Data Persistence for iOS Devices 8. Integration with Web Services 9. Augmented Reality 10. Machine Learning 11. App Testing and Deployment 12. SwiftUI

Swift Apprentice (Seventh Edition)

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Author :
Publisher : Razeware LLC
ISBN 13 : 9781950325528
Total Pages : 576 pages
Book Rating : 4.3/5 (255 download)

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Book Synopsis Swift Apprentice (Seventh Edition) by : Eli Ganim

Download or read book Swift Apprentice (Seventh Edition) written by Eli Ganim and published by Razeware LLC. This book was released on 2021-10-26 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Program with Swift 5.5!Swift is the easiest way to get started developing on Apple's platforms: iOS, iPadOS, macOS, watchOS and tvOS. In this book, you'll learn the basics of Swift from getting started with playgrounds to simple operations to building your own types. Everything you'll learn is platform-neutral; you'll have a firm understanding of Swift by the end of this book, and you'll be ready to move on to whichever app platform you're interested in.Who This Book Is For:This book is for complete beginners to Swift. No prior programming experience is necessary!Topics Covered in The Swift ApprenticePlayground basics: Learn about the coding environment where you can quickly and easily try out your code as you learn.Basic types: Numbers and strings are the basic kinds of data in any app - learn how to use them in Swift.Flow control: Your code doesn't always run straight through - learn how to use conditions and decide what to do.Functions: Group your code together into reusable chunks to run and pass around.Collection types: Discover the many ways Swift offers to store and organize data into collections.Protocols & protocol-oriented programming: Define protocols to make your code more interface-based and compositional.Advanced topics: Learn how to create custom operators, organize your code, write tests, manage memory, serialize your types, concurrency and so much more.After reading this book and completing your Swift apprenticeship by working through the included exercises and challenges, you'll be ready to take on app development on the platform of your choice!

Modern Concurrency in Swift (Second Edition)

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Author :
Publisher : Kodeco Incorporated
ISBN 13 : 9781950325818
Total Pages : 0 pages
Book Rating : 4.3/5 (258 download)

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Book Synopsis Modern Concurrency in Swift (Second Edition) by : Kodeco Team

Download or read book Modern Concurrency in Swift (Second Edition) written by Kodeco Team and published by Kodeco Incorporated. This book was released on 2023-02-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Modern Swift Concurrency! For years, writing powerful and safe concurrent apps with Swift could easily turn into a daunting task, full of race conditions and unexplained crashes hidden in a massive nesting of callback closures. In Swift 5.5, Apple introduced a new concurrency model featuring the async/await syntax, which lets you write asynchronous code that reads like synchronous code. But like any new feature, here be dragons! So how will you achieve the much-desired mastery of modern Swift concurrency? Modern Concurrency in Swift comes to the rescue, showcasing what you need to know about async/await, tasks, actors and everything in between! Who This Book Is For This book is for intermediate Swift developers who are familiar with writing asynchronous applications and who want to leverage the concurrency features Apple introduced in Swift 5.5 and its evolution throughout the years, to write safer and more predictable asynchronous apps. Topics Covered in Modern Concurrency in Swift Using async/await: Learn how to use the new async/await keywords to define and run asynchronous work. Actors: Find out how to use the actor model to easily protect shared mutable state in a synchronized container. Tasks: You'll dive deeper into the Task type, which powers all asynchronous tasks in Swift's modern concurrency model. Task Groups: Use a Task Group to group multiple tasks together and run them concurrently, while using a familiar Array-like syntax to iterate over the results. Custom Asynchronous Sequences: Leverage the power of async/await in your own asynchronous work, by learning how to create custom AsyncStreams. Testing Asynchronous Code: Asynchronous code can be a challenging beast to test. You'll learn everything you need to tackle this challenge. One thing you can count on: After reading this book, you'll be prepared to leverage Swift's new concurrency features in your app to write safe, performant and predictable asynchronous code.

Xcode 5 Start to Finish

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Author :
Publisher : Pearson Education
ISBN 13 : 0321967208
Total Pages : 622 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Xcode 5 Start to Finish by : Fritz Anderson

Download or read book Xcode 5 Start to Finish written by Fritz Anderson and published by Pearson Education. This book was released on 2014 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most books about Apple development focus on coding for the iOS and Mac APIs, and only incidentally cover Apple's Xcode development tools. But Xcode offers developers many powerful opportunities to become more productive and write more reliable, efficient code. With Xcode 5, Apple's development toolset is more powerful than ever. What's more, Xcode 5 is required for developers who want to create apps that take full advantage of the new iOS 7 or Mac OS X Mavericks operating systems. This book focuses squarely on Xcode 5, helping both iOS and OS X programmers gain a deep understanding of this remarkable toolset, so they can use it to become far more effective developers

3D Apple Games by Tutorials

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Author :
Publisher :
ISBN 13 : 9781942878292
Total Pages : pages
Book Rating : 4.8/5 (782 download)

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Book Synopsis 3D Apple Games by Tutorials by : Raywenderlich Com Team

Download or read book 3D Apple Games by Tutorials written by Raywenderlich Com Team and published by . This book was released on 2016-12-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make 3D iOS Games! Learn how to make 3D games in Swift, using Apple's built-in 3D game framework: Scene Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own 3D game! By the time you're finished reading this book, you will have made 4 complete mini-games, including games similar to Fruit Ninja, Breakout, Marble Madness, and Crossy Road! Topics Covered in 3D iOS Games by Tutorials: Scene Kit: Get to know the basics with your first Scene Kit game project. Nodes: Use nodes with geometry and cameras to construct a 3D scene. Physics: Unleash the power of the built-in physics engine. Render Loop: Learn how you can leverage the Render Loop for updates. Particle Systems: Create massive explosions with the built-in 3D Particle Engine. Scene Editor: Create stunning 3D scenes with the built-in Scene Kit Editor. Cameras: Learn how to move the viewpoint around your game. Lights: Learn how to illuminatre your games with different types of lights. Primitives: Construct an entire game with just primitive shapes. Collision Detection: Learn how to detect when your game objects collide. Materials: Unleash reality, and learn about all the various types of textures. Reference Nodes: Leverage the power of reference nodes to built massive scenes. Transitions: Learn how to transition from one scene to another. Actions: Add animation with the built-in Action Editor. And much more, including: Shadows, Motion Control, Advanced Collision Detection Techniques and Audio.