Android Ndk Beginner's Guide - Second Edition

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781783989645
Total Pages : 494 pages
Book Rating : 4.9/5 (896 download)

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Book Synopsis Android Ndk Beginner's Guide - Second Edition by : Sylvain Ratabouil

Download or read book Android Ndk Beginner's Guide - Second Edition written by Sylvain Ratabouil and published by Packt Publishing. This book was released on 2015-05-04 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android NDK is all about injecting high performance into your apps. This book will show you how to create C/C++ enabled applications and integrate them with Java. You will learn how to access native API and port libraries used in some of the most successful Android applications. Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run C/C++ code embedded in a Java application or in a standalone application.

Android NDK: Beginner's Guide - Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783989653
Total Pages : 494 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Android NDK: Beginner's Guide - Second Edition by : Sylvain Ratabouil

Download or read book Android NDK: Beginner's Guide - Second Edition written by Sylvain Ratabouil and published by Packt Publishing Ltd. This book was released on 2015-04-28 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.

Android Programming for Beginners

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789531039
Total Pages : 766 pages
Book Rating : 4.7/5 (895 download)

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Book Synopsis Android Programming for Beginners by : John Horton

Download or read book Android Programming for Beginners written by John Horton and published by Packt Publishing Ltd. This book was released on 2018-10-31 with total page 766 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable steps Key FeaturesKick-start your Android programming career, or just have fun publishing apps to the Google Play marketplaceA first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratchLearn by example and build four real-world apps and dozens of mini-apps throughout the bookBook Description Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. What you will learnMaster the fundamentals of coding Java for Android Pie Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplaceWho this book is for This book is for you if you are completely new to Java, Android, or programming and want to make Android applications. This book also acts as a refresher for those who already have experience of using Java on Android to advance their knowledge and make fast progress through the early projects.

Android Native Development Kit Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691517
Total Pages : 572 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Android Native Development Kit Cookbook by : Feipeng Liu

Download or read book Android Native Development Kit Cookbook written by Feipeng Liu and published by Packt Publishing Ltd. This book was released on 2013-03-26 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is written in a Cookbook style, beginning with recipes which focus on helping developers make their software/application available in Android.Android developers who want to learn Android NDK programming, or develop multimedia and games in Android NDK will benefit from this book

Pro Android C++ with the NDK

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Author :
Publisher : Apress
ISBN 13 : 1430248289
Total Pages : 403 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Android C++ with the NDK by : Onur Cinar

Download or read book Pro Android C++ with the NDK written by Onur Cinar and published by Apress. This book was released on 2013-02-02 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android is one of the major players in the mobile phone market. Android is a mobile platform that is built on the top of Linux operating system. The native-code support on Android offers endless opportunities to application developers, not limited the functionality that is provided by Android framework. Pro Android C++ with the NDK is an advanced tutorial and professional reference for today's more sophisticated app developers now porting, developing or employing C++ and other native code to integrate into the Android platform to run sophisticated native apps and better performing apps in general. Using a game app case study, this book explores tools for troubleshooting, debugging, analyzing memory issues, unit testing, unit test code coverage, performance measurement, on native applications, as well as integrating the Android NDK toolchain into existing Autoconf, Makefile, CMake, or JAM based build systems. Pro Android C++ with the NDK also covers the following: · The Android platform, and getting up to speed with the Android NDK, and exploring the APIs that are provided in native space. An overview of Java Native Interface (JNI), and auto-generating JNI code through Simplified Wrapper and Interface Generator (SWIG). An introduction to Bionic API, native networking. native multithreading, and the C++ Standard Template Library (STL) support. Native graphics and sound using JNI Graphics, OpenGL ES, and OpenSL ES. Debugging and troubleshooting native applications using Logging, GNU Debugger (GDB), Eclipse Debugger, Valgrind, strace, and other tools. Profiling native code using GProf to identify performance bottlenecks, and NEON/SIMD optimization from an advanced perspective, with tips and recommendations.

The Complete Android Guide 2nd Edition

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Author :
Publisher : 3ones Inc
ISBN 13 : 0982592647
Total Pages : 327 pages
Book Rating : 4.9/5 (825 download)

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Book Synopsis The Complete Android Guide 2nd Edition by :

Download or read book The Complete Android Guide 2nd Edition written by and published by 3ones Inc. This book was released on with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming Android

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449316646
Total Pages : 565 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming Android by : Zigurd Mednieks

Download or read book Programming Android written by Zigurd Mednieks and published by "O'Reilly Media, Inc.". This book was released on 2012 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Android's core building blocks and APIs in depth with this authoritative, updated guide to create compelling apps that work on a full range of Android devices, using proven approaches to app design and implementation.

Asynchronous Android Programming

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785885510
Total Pages : 394 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Asynchronous Android Programming by : Helder Vasconcelos

Download or read book Asynchronous Android Programming written by Helder Vasconcelos and published by Packt Publishing Ltd. This book was released on 2016-07-29 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the power of multi-core mobile devices to build responsive and reactive Android applications About This Book Construct scalable and performant applications to take advantage of multi-thread asynchronous techniques Explore the high-level Android asynchronous constructs available on the Android SDK Choose the most appropriate asynchronous technique to implement your next outstanding feature Who This Book Is For This book is for Android developers who want to learn how to build multithreaded and reliable Android applications using high-level and advanced asynchronous techniques and concepts. No prior knowledge of concurrent and asynchronous programming is required. This book will also be great for Java experts who are new to Android. Whether you are a beginner at Android development or a seasoned Android programmer, this book will guide you through the most basic and advanced asynchronous constructs used in Android programming. What You Will Learn Get familiar with the android process model and low-level concurrent constructs delivered by the Android SDK Use AsyncTask and loader framework to load data in the background, delivering progress results in the meantime Create services that interact with your activity without compromising the UI rendering Learn the working of Android concurrency on the Native Layer Interact with nearby devices over Bluetooth and WiFi communications channels Create and compose tasks with RxJava to execute complex asynchronous work in a predictable way Get accustomed to the use of the Android Loader construct to deliver up-to-date results In Detail Asynchronous programming has acquired immense importance in Android programming, especially when we want to make use of the number of independent processing units (cores) available on the most recent Android devices. With this guide in your hands you'll be able to bring the power of Asynchronous programming to your own projects, and make your Android apps more powerful than ever before! To start with, we will discuss the details of the Android Process model and the Java Low Level Concurrent Framework, delivered by Android SDK. We will also guide you through the high-level Android-specific constructs available on the SDK: Handler, AsyncTask, and Loader. Next, we will discuss the creation of IntentServices, Bound Services and External Services, which can run in the background even when the user is not interacting with it. You will also discover AlarmManager and JobScheduler APIs, which are used to schedule and defer work without sacrificing the battery life. In a more advanced phase, you will create background tasks that are able to execute CPU-intensive tasks in a native code-making use of the Android NDK. You will be then guided through the process of interacting with remote services asynchronously using the HTTP protocol or Google GCM Platform. Using the EventBus library, we will also show how to use the Publish-Subscribe software pattern to simplify communication between the different Android application components by decoupling the event producer from event consumer. Finally, we will introduce RxJava, a popular asynchronous Java framework used to compose work in a concise and reactive way. Asynchronous Android will help you to build well-behaved applications with smooth responsive user interfaces that delight the users with speedy results and data that's always fresh. Style and approach This easy-to-follow guide is full of code examples of real-world use cases. Each asynchronous topic is explained sequentially, from the most basic and low-level to the more advanced, using concise and effective language. Some lifecycle flows and concepts feature illustrations to help you understand the complex interactions between Android entities.

The Beginner's Guide to Android Game Development

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Publisher :
ISBN 13 : 9781908689269
Total Pages : 438 pages
Book Rating : 4.6/5 (892 download)

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Book Synopsis The Beginner's Guide to Android Game Development by : James S. Cho

Download or read book The Beginner's Guide to Android Game Development written by James S. Cho and published by . This book was released on 2014 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get started with game development, this comprehensive book will help you accomplish your goals and teach you how to build your own games from scratch-no game engines needed. In this beginner-friendly guide, you will find focused, step-by-step approaches designed to help you learn and practice one fundamental concept at a time. You will study Java and write object-oriented applications. You will experiment with the building blocks of Android and create fun, interactive 2D games with touch controls. You will even learn how to integrate social features such as a global leaderboard and publish your game to be shared with the billion Android users across the world. This book provides access to an extensive library of sample Java and Android game projects via its companion website so that you can continue learning on your own and grow as a game programmer. With this up-to-date guide in your hand, you will be able to successfully navigate common pitfalls and get up and running with your own projects in no time. Tested on Android Lollipop. All the code in the book has been tested on the Android Lollipop SDK (5.0), and is available under the open source MIT license at the book's companion site. Table of Contents: *Unit 1: Java Basics *Chapter 1: The Fundamentals of Programming, *Chapter 2: Beginning Java, *Chapter 3: Designing Better Objects, *Unit 2: Java Game Development, *Chapter 4: Laying the Foundations, *Chapter 5: Keeping It Simple, *Chapter 6: The Next Level, *Unit 3: Android Game Development, *Chapter 7: Beginning Android Development, *Chapter 8: The Android Game Framework, *Chapter 9: Building the Game, *Unit 4: Finishing Touches, * Chapter 10: Releasing Your Game, *Chapter 11: Continuing the Journey

The Android Developer's Collection (Collection)

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132910586
Total Pages : 1588 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis The Android Developer's Collection (Collection) by : James Steele

Download or read book The Android Developer's Collection (Collection) written by James Steele and published by Addison-Wesley. This book was released on 2011-11-09 with total page 1588 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Android Developer’s Collection includes two highly successful Android application development eBooks: The Android Developer's Cookbook: Building Applications with the Android SDK Android Wireless Application Development, Second Edition This collection is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers. Completely up-to-date to reflect the newest and most widely used Android SDKs, The Android Developer’s Cookbook is the essential resource for developers building apps for any Android device, from phones to tablets. Proven, modular recipes take you from the absolute basics to advanced location-based services, security techniques, and performance optimization. You’ll learn how to write apps from scratch, ensure interoperability, choose the best solutions for common problems, and avoid development pitfalls. Android Wireless Application Development, Second Edition, delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. In this collection, coverage includes Implementing threads, services, receivers, and other background tasks Providing user alerts Organizing user interface layouts and views Managing user-initiated events such as touches and gestures Recording and playing audio and video Using hardware APIs available on Android devices Interacting with other devices via SMS, Web browsing, and social networking Storing data efficiently with SQLite and its alternatives Accessing location data via GPS Using location-related services such as the Google Maps API Building faster applications with native code Providing backup and restore with the Android Backup Manager Testing and debugging apps throughout the development cycle Using Web APIs, using the Android NDK, extending application reach, managing users, synchronizing data, managing backups, and handling advanced user input Editing Android manifest files, registering content providers, and designing and testing apps Working with Bluetooth, voice recognition, App Widgets, live folders, live wallpapers, and global search Programming 3D graphics with OpenGL ES 2.0 Ensuring cross-device compatibility, from designing for the smallest phones to the big tablets Designing, developing, and testing applications for different devices

Cocos2d-x by Example: Beginner's Guide - Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785281070
Total Pages : 270 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Cocos2d-x by Example: Beginner's Guide - Second Edition by : Roger Engelbert

Download or read book Cocos2d-x by Example: Beginner's Guide - Second Edition written by Roger Engelbert and published by Packt Publishing Ltd. This book was released on 2015-03-26 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

Android Programming for Beginners

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800566441
Total Pages : 743 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Android Programming for Beginners by : John Horton

Download or read book Android Programming for Beginners written by John Horton and published by Packt Publishing Ltd. This book was released on 2021-04-09 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the Java and Android skills you need to start developing powerful mobile applications with the help of actionable steps Key FeaturesKick-start your Android programming career or just have fun publishing apps to the Google Play marketplaceGet a first principles introduction to using Java and Android and prepare to start building your own apps from scratchLearn by example by building four real-world apps and dozens of mini appsBook Description Do you want to make a career in programming but don't know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you'll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You'll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you'll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java. What you will learnUnderstand the fundamentals of coding in Java for AndroidInstall and set up your Android development environmentBuild functional user interfaces with the Android Studio visual designerAdd user interaction, data captures, sound, and animation to your appsManage your apps' data using the built-in Android SQLite databaseExplore the design patterns used by professionals to build top-grade applicationsBuild real-world Android applications that you can deploy to the Google Play marketplaceWho this book is for This Android book is for you if you are completely new to Java, Android, or programming and want to get started with Android app development. If you have experience of using Java on Android, this book will serve as a refresher to help you advance your knowledge and make progress through the early projects covered in the book.

Head First Android Development

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449362141
Total Pages : 1463 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Head First Android Development by : Dawn Griffiths

Download or read book Head First Android Development written by Dawn Griffiths and published by "O'Reilly Media, Inc.". This book was released on 2015-06-17 with total page 1463 pages. Available in PDF, EPUB and Kindle. Book excerpt: What will you learn from this book? If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

Beginner's Guide to Android App Development

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781548088163
Total Pages : 258 pages
Book Rating : 4.0/5 (881 download)

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Book Synopsis Beginner's Guide to Android App Development by : Serhan Yamacli

Download or read book Beginner's Guide to Android App Development written by Serhan Yamacli and published by Createspace Independent Publishing Platform. This book was released on 2017-06-30 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers Android app design fundamentals in Android Studio using Java programming language. The author assumes you have no experience in app development. The book starts with the installation of the required development environment and setting up the emulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Java programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Java lecture, 7 complete Android apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Java code and testing the app on emulators and real devices. The last chapter explains the installation of the Unity game engine, developing a simple 2D platform game in Unity, setting up touch controls for Android environment and exporting the game as a standalone .apk file ready to be installed on Android devices. Sample apps developed in this book are as follows: 1. Headlight app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple dice roller app: Using random number generator functions, including images in your project, displaying images on the screen and changing the displayed image programmatically. 4. The compass app: Accessing the magnetic field sensor, setting required permissions, extracting the direction angle and animating a compass figure. 5. Show my location app: Creating a map project, setting required permissions, accessing GPS device and showing real time location on the map. 6. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Development of a 2D platform game: Installing Unity game engine, developing the visual part of the game, implementing the game logic in the code, setting up touch controls and exporting the game as a standalone .apk file. This book includes 237 figures and 130 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be downloaded from the book's companion website: www.yamaclis.com/android.

Beginning Android C++ Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430258314
Total Pages : 302 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Android C++ Game Development by : Bruce Sutherland

Download or read book Beginning Android C++ Game Development written by Bruce Sutherland and published by Apress. This book was released on 2014-01-09 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

Beginner's Guide to Kotlin Programming

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Author :
Publisher : Springer Nature
ISBN 13 : 3030808939
Total Pages : 516 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Beginner's Guide to Kotlin Programming by : John Hunt

Download or read book Beginner's Guide to Kotlin Programming written by John Hunt and published by Springer Nature. This book was released on 2021-10-08 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook assumes very little knowledge of programming so whether you have dabbled with a little JavaScript, played with a bit of Python, written Java or have virtually no programming experience at all you will find that it is for you. The first part of the book introduces Kotlin program structures as well as conditional flow of control features such as if and when expressions as well as iteration loops such as for, while and do-while. Subsequent chapters explain how functions are implemented in Kotlin and introduce concepts from functional programming such as higher order functions and curried functions. The second part focusses on object oriented programming techniques, these include classes, inheritance, abstraction and interfaces. The third part presents container data types such as Arrays, and collections including Lists, Sets and Maps and the fourth part considers concurrency and parallelism using Kotlin coroutines. The book concludes with an introduction to Android mobile application development using Kotlin. Clear steps are provided explaining how to set up your environment and get started writing your own Kotlin programs. An important aspect of the book is teaching by example and there are many examples presented throughout the chapters. These examples are supported by a public GitHub repository that provides complete working code as well as sample solutions to the chapter exercises. This helps illustrate how to write well structured, clear, idiomatic Kotlin to build real applications.

Android Studio 3.0 Development Essentials - Android 8 Edition

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Author :
Publisher : Payload Media, Inc.
ISBN 13 :
Total Pages : 800 pages
Book Rating : 4./5 ( download)

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Book Synopsis Android Studio 3.0 Development Essentials - Android 8 Edition by : Neil Smyth

Download or read book Android Studio 3.0 Development Essentials - Android 8 Edition written by Neil Smyth and published by Payload Media, Inc.. This book was released on 2017-11-25 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fully updated for Android Studio 3.0 and Android 8, the goal of this book is to teach the skills necessary to develop Android based applications using the Android Studio Integrated Development Environment (IDE), the Android 8 Software Development Kit (SDK) and the Java programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment. An overview of Android Studio is included covering areas such as tool windows, the code editor and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. This edition of the book also covers printing, transitions and cloud-based file storage. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and collapsing toolbars. In addition to covering general Android development techniques, the book also includes Google Play specific topics such as implementing maps using the Google Maps Android API, and submitting apps to the Google Play Developer Console. Other key features of Android Studio 3 and Android 8 are also covered in detail including the Layout Editor, the ConstraintLayout and ConstraintSet classes, constraint chains and barriers, direct reply notifications and multi-window support. Chapters also cover advanced features of Android Studio such as App Links, Instant Apps, the Android Studio Profiler and Gradle build configuration. Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac or Linux system and ideas for some apps to develop, you are ready to get started.