Analysis and Extensions of Transpositions Tables in Search-oriented Computer Game Programs

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ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (259 download)

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Book Synopsis Analysis and Extensions of Transpositions Tables in Search-oriented Computer Game Programs by : William Thomas Blanchard

Download or read book Analysis and Extensions of Transpositions Tables in Search-oriented Computer Game Programs written by William Thomas Blanchard and published by . This book was released on 1981 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Masters Theses in the Pure and Applied Sciences

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Publisher : Springer Science & Business Media
ISBN 13 : 1461337003
Total Pages : 335 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Masters Theses in the Pure and Applied Sciences by : Wade Shafer

Download or read book Masters Theses in the Pure and Applied Sciences written by Wade Shafer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Masters Theses in the Pure and Applied Sciences was first conceived, published, and disseminated by the Center for Information and Numerical Data Analysis and Synthesis (CINDAS) * at Purdue University in 1957, starting its coverage of theses with the academic year 1955. Beginning with Volume 13, the printing and dissemination phases of the activity were transferred to University Microfilms/Xerox of Ann Arbor, Michigan, with the thought that such an arrangement would be more beneficial to the academic and general scientific and technical community. After five years of this joint undertaking we had concluded that it was in the interest of all con cerned if the printing and distribution of the volume were handled by an international publishing house to assure improved service and broader dissemination. Hence, starting with Volume 18, Masters Theses in the Pure and Applied Sciences has been disseminated on a worldwide basis by Plenum Publishing Cor poration of New York, and in the same year the coverage was broadened to include Canadian universities. All back issues can also be ordered from Plenum. We have reported in Volume 26 (thesis year 1981) a total of 11 ,048 theses titles from 24 Canadian and 21 8 United States universities. We are sure that this broader base for these titles reported will greatly enhance the value of this important annual reference work. While Volume 26 reports theses submitted in 1981, on occasion, certain univer sities do report theses submitted in previous years but not reported at the time.

STACS 2000

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Publisher : Springer
ISBN 13 : 3540465413
Total Pages : 676 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis STACS 2000 by : Horst Reichel

Download or read book STACS 2000 written by Horst Reichel and published by Springer. This book was released on 2007-08-03 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science, STACS 2000, held in Lille, France in February 2000. The 51 revised full papers presented together with the three invited papers were carefully reviewed and selected from a total of 146 submissions on the basis of some 700 reviewers' reports. The papers address fundamental issues from all current areas of theoretical computer science including algorithms, data structures, automata, formal languages, complexity, verification, logic, cryptography, graph theory, optimization, etc.

Advances in Artificial Intelligence

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Publisher : Springer Science & Business Media
ISBN 13 : 3642253237
Total Pages : 618 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Advances in Artificial Intelligence by : Ildar Batyrshin

Download or read book Advances in Artificial Intelligence written by Ildar Batyrshin and published by Springer Science & Business Media. This book was released on 2011-11-14 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 7094 and LNAI 7095 constitutes the refereed proceedings of the 10th Mexican International Conference on Artificial Intelligence, MICAI 2011, held in Puebla, Mexico, in November/December 2011. The 96 revised papers presented were carefully reviewed and selected from numerous submissions. The first volume includes 50 papers representing the current main topics of interest for the AI community and their applications. The papers are organized in the following topical sections: automated reasoning and multi-agent systems; problem solving and machine learning; natural language processing; robotics, planning and scheduling; and medical applications of artificial intelligence.

Chips Challenging Champions

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Publisher : Gulf Professional Publishing
ISBN 13 : 9780444509499
Total Pages : 376 pages
Book Rating : 4.5/5 (94 download)

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Book Synopsis Chips Challenging Champions by : J. Schaeffer

Download or read book Chips Challenging Champions written by J. Schaeffer and published by Gulf Professional Publishing. This book was released on 2002-05 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.

Documentation Abstracts

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ISBN 13 :
Total Pages : 592 pages
Book Rating : 4.3/5 (91 download)

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Download or read book Documentation Abstracts written by and published by . This book was released on 1995 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Encyclopedia of Artificial Intelligence

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ISBN 13 :
Total Pages : 548 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Encyclopedia of Artificial Intelligence by : Stuart C. Shapiro

Download or read book Encyclopedia of Artificial Intelligence written by Stuart C. Shapiro and published by . This book was released on 1990 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:

17th Innovative Applications of Artificial Intelligence Conference

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Publisher :
ISBN 13 :
Total Pages : 556 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis 17th Innovative Applications of Artificial Intelligence Conference by :

Download or read book 17th Innovative Applications of Artificial Intelligence Conference written by and published by . This book was released on 2005 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Psychology of Chess Skill

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Publisher : Routledge
ISBN 13 : 1000394786
Total Pages : 205 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Psychology of Chess Skill by : Dennis H. Holding

Download or read book The Psychology of Chess Skill written by Dennis H. Holding and published by Routledge. This book was released on 2021-10-07 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both chess play and psychological research offer rewards to their participants in the form of intellectual satisfaction. It seems to follow that combining these two forms of activity, by carrying out research into chess play, should be a particularly engaging enterprise. In the mid-1980s enough was now known for it to be feasible to tell a reasonably satisfying story by piecing together the accumulated results of experiments on chess. There were remaining gaps in knowledge, but the structure of chess skill had at least become sufficiently evident to exhibit where the gaps lay. Originally published in 1985, this book was an attempt to summarize the progress that had been made at the time, recounting some of the components of the research process while describing how the chessplayer seems to think, imagine, and decide.

Social Science Research

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Publisher : CreateSpace
ISBN 13 : 9781475146127
Total Pages : 156 pages
Book Rating : 4.1/5 (461 download)

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Book Synopsis Social Science Research by : Anol Bhattacherjee

Download or read book Social Science Research written by Anol Bhattacherjee and published by CreateSpace. This book was released on 2012-04-01 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to introduce doctoral and graduate students to the process of conducting scientific research in the social sciences, business, education, public health, and related disciplines. It is a one-stop, comprehensive, and compact source for foundational concepts in behavioral research, and can serve as a stand-alone text or as a supplement to research readings in any doctoral seminar or research methods class. This book is currently used as a research text at universities on six continents and will shortly be available in nine different languages.

Artificial Intelligence Abstracts

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ISBN 13 :
Total Pages : 658 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Artificial Intelligence Abstracts by :

Download or read book Artificial Intelligence Abstracts written by and published by . This book was released on 1990 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt:

AI for Games, Third Edition

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Publisher : CRC Press
ISBN 13 : 1351053280
Total Pages : 1050 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis AI for Games, Third Edition by : Ian Millington

Download or read book AI for Games, Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1050 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Report of the National Reading Panel

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ISBN 13 :
Total Pages : 44 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Report of the National Reading Panel by : National Reading Panel (U.S.)

Download or read book Report of the National Reading Panel written by National Reading Panel (U.S.) and published by . This book was released on 2000 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Entertainment Computing - ICEC 2004

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Publisher : Springer Science & Business Media
ISBN 13 : 3540229477
Total Pages : 622 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Entertainment Computing - ICEC 2004 by : Matthias Rauterberg

Download or read book Entertainment Computing - ICEC 2004 written by Matthias Rauterberg and published by Springer Science & Business Media. This book was released on 2004-08-23 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.

Learning to Play

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Publisher : Springer Nature
ISBN 13 : 3030592383
Total Pages : 330 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Learning to Play by : Aske Plaat

Download or read book Learning to Play written by Aske Plaat and published by Springer Nature. This book was released on 2020-12-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Qualitative Data Analysis

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Publisher : Routledge
ISBN 13 : 1134931468
Total Pages : 309 pages
Book Rating : 4.1/5 (349 download)

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Book Synopsis Qualitative Data Analysis by : Ian Dey

Download or read book Qualitative Data Analysis written by Ian Dey and published by Routledge. This book was released on 2003-09-02 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Qualitative Data Analysis shows that learning how to analyse qualitative data by computer can be fun. Written in a stimulating style, with examples drawn mainly from every day life and contemporary humour, it should appeal to a wide audience.

Chess Skill in Man and Machine

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Publisher : Springer Science & Business Media
ISBN 13 : 1461255155
Total Pages : 342 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Chess Skill in Man and Machine by : P. W. Frey

Download or read book Chess Skill in Man and Machine written by P. W. Frey and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser vations were wrong in principle or simply underestimated the asymptote. If there is a real barrier which will prevent this type of program from attaining a world championship level of performance, it is not evident from the steady progress which has been observed during the last decade.