Whitaker's Cumulative Book List

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Publisher :
ISBN 13 :
Total Pages : 1444 pages
Book Rating : 4.:/5 (51 download)

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Book Synopsis Whitaker's Cumulative Book List by :

Download or read book Whitaker's Cumulative Book List written by and published by . This book was released on 1986 with total page 1444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amstrad Assembly Language Course

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Publisher :
ISBN 13 : 9780907792413
Total Pages : pages
Book Rating : 4.7/5 (924 download)

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Book Synopsis Amstrad Assembly Language Course by : Tim Herbertson

Download or read book Amstrad Assembly Language Course written by Tim Herbertson and published by . This book was released on 1985 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

This Gaming Life

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Publisher : University of Michigan Press
ISBN 13 : 0472116355
Total Pages : 225 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis This Gaming Life by : Jim Rossignol

Download or read book This Gaming Life written by Jim Rossignol and published by University of Michigan Press. This book was released on 2008-05-29 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

Early Home Computers

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Publisher : PediaPress
ISBN 13 :
Total Pages : 1165 pages
Book Rating : 4./5 ( download)

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Book Synopsis Early Home Computers by :

Download or read book Early Home Computers written by and published by PediaPress. This book was released on with total page 1165 pages. Available in PDF, EPUB and Kindle. Book excerpt:

British Books in Print

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Publisher :
ISBN 13 :
Total Pages : 2096 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis British Books in Print by :

Download or read book British Books in Print written by and published by . This book was released on 1985 with total page 2096 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playful Trajectories and Experimentations

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Publisher : BRILL
ISBN 13 : 9004468919
Total Pages : 108 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis Playful Trajectories and Experimentations by : Judit Vari

Download or read book Playful Trajectories and Experimentations written by Judit Vari and published by BRILL. This book was released on 2021-08-16 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The principal aim of this book is to discuss the role of video games in socialization of children and young people. The development of video games is a sign of and a factor in the democratization of modern societies.

An Introduction to 68000 Assembly Language

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Publisher : Bernard Babani Publishing
ISBN 13 : 9780859341585
Total Pages : 112 pages
Book Rating : 4.3/5 (415 download)

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Book Synopsis An Introduction to 68000 Assembly Language by : R. A. Penfold

Download or read book An Introduction to 68000 Assembly Language written by R. A. Penfold and published by Bernard Babani Publishing. This book was released on 1986 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vast increase in running speed can be obtained when using programs written in assembly language, which in essence entails direct programming of the computer without using a high level built-in language such as BASIC. However, this can only be undertaken by someone who has a reasonable understanding of the microprocessor and some of the other hardware used in the computer, but it is not as difficult as one might think and this book tells the story

Computer Publishers & Publications

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Publisher :
ISBN 13 :
Total Pages : 510 pages
Book Rating : 4.2/5 (381 download)

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Book Synopsis Computer Publishers & Publications by :

Download or read book Computer Publishers & Publications written by and published by . This book was released on 1985 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Core Memory

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Publisher :
ISBN 13 : 9780692092637
Total Pages : 176 pages
Book Rating : 4.0/5 (926 download)

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Book Synopsis Core Memory by :

Download or read book Core Memory written by and published by . This book was released on 2018-08 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unprecedented combination of computer history and striking images, Core Memory reveals modern technology's evolution through the world's most renowned computer collection, the Computer History Museum in the Silicon Valley. Vivid photos capture these historically important machines including the Eniac, Crays 1 3, Apple I and II while authoritative text profiles each, telling the stories of their innovations and peculiarities

Code the Classics Volume 1

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Publisher : Raspberry Pi Press
ISBN 13 : 1912047217
Total Pages : 224 pages
Book Rating : 4.9/5 (12 download)

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Book Synopsis Code the Classics Volume 1 by : David Crookes

Download or read book Code the Classics Volume 1 written by David Crookes and published by Raspberry Pi Press. This book was released on 2019-12-13 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.

The British National Bibliography

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Publisher :
ISBN 13 :
Total Pages : 1706 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The British National Bibliography by : Arthur James Wells

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 1979 with total page 1706 pages. Available in PDF, EPUB and Kindle. Book excerpt:

What You See Is What You Get

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Publisher : Pan Macmillan
ISBN 13 : 0230754732
Total Pages : 840 pages
Book Rating : 4.2/5 (37 download)

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Book Synopsis What You See Is What You Get by : Alan Sugar

Download or read book What You See Is What You Get written by Alan Sugar and published by Pan Macmillan. This book was released on 2010-09-30 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Lord Sugar is a self-made man and one of Britain's finest business brains. His story so far is inspirational to the end' The Sun 'Sugar is unusual among celebrity memoirists in that he's a clever man who has done a lot with his life, and the tale of his rise from nothing, and nowhere is genuinely revealing' Private Eye From a Hackney council estate to the House of Lords, this is the extraordinary story of one of our greatest entrepreneurs. Alan Sugar was born in 1947 and brought up on a council estate in Clapton, in Hackney. As a kid he watched his dad struggle to support the family, never knowing from one week to the next if he'd have a job. It had a huge impact on him, fuelling a drive to succeed that was to earn him a sizeable personal fortune. Now he describes his amazing journey, from schoolboy enterprises like making and selling his own ginger beer to setting up his own company at nineteen; from Amstrad's groundbreaking ventures in hi-fi and computers, which made him the darling of the stock exchange, to the dark days when he nearly lost it all; from his pioneering deal with Rupert Murdoch to his boardroom battles at Tottenham Hotspur FC. In this compelling autobiography, he takes us into the world of The Apprentice, and describes his appointment as advisor to the government and elevation to the peerage. Like the man himself, What You See Is What You Get is forthright, funny and sometimes controversial. 'I'm addicted to autobiographies and What You See Is What You Get is one of the best I've read. Love him or loathe him, Baron Sugar of Clapton is the walking, snarling embodiment of all the values he espouses on The Apprentice' Piers Morgan

Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128

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Publisher :
ISBN 13 : 9780744700329
Total Pages : 224 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128 by : Stephen William Colwill

Download or read book Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128 written by Stephen William Colwill and published by . This book was released on 1985 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Raspberry Pi Assembly Language Raspbian Beginners

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781548817367
Total Pages : 138 pages
Book Rating : 4.8/5 (173 download)

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Book Synopsis Raspberry Pi Assembly Language Raspbian Beginners by : Bruce Smith

Download or read book Raspberry Pi Assembly Language Raspbian Beginners written by Bruce Smith and published by Createspace Independent Publishing Platform. This book was released on 2017-07-13 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assembly language is as close to writing machine code as you can get without writing in pure hexadecimal. Since it is such a low-level language, it's not practical in all cases, but should definitely be considered when you're looking to maximize performance. With Assembly Language by Chris Rose, you'll learn how to write x64 assembly for modern CPUs, first by writing inline assembly for 32-bit applications, and then writing native assembly for C++ projects. You'll learn the basics of memory spaces, data segments, CISC instructions, SIMD instructions, and much more. Whether you're working with Intel, AMD, or VIA CPUs, you'll find this book a valuable starting point since many of the instructions are shared between processors. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Assembly Language for X86 Processors

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Publisher : Pearson Custom Publishing
ISBN 13 : 9781323052532
Total Pages : 874 pages
Book Rating : 4.0/5 (525 download)

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Book Synopsis Assembly Language for X86 Processors by : Kip R Irvine

Download or read book Assembly Language for X86 Processors written by Kip R Irvine and published by Pearson Custom Publishing. This book was released on 2015-10-22 with total page 874 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Games

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Publisher : Bloomsbury Publishing
ISBN 13 : 1474255426
Total Pages : 209 pages
Book Rating : 4.4/5 (742 download)

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Book Synopsis Video Games by : Andy Bossom

Download or read book Video Games written by Andy Bossom and published by Bloomsbury Publishing. This book was released on 2017-07-06 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Toward a Ludic Architecture

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Publisher : Lulu.com
ISBN 13 : 0557285631
Total Pages : 384 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Toward a Ludic Architecture by : Steffen P. Walz

Download or read book Toward a Ludic Architecture written by Steffen P. Walz and published by Lulu.com. This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?