Mastering Machine Code on Your Amstrad 464/664/6128

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Publisher :
ISBN 13 : 9780907563914
Total Pages : 263 pages
Book Rating : 4.5/5 (639 download)

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Book Synopsis Mastering Machine Code on Your Amstrad 464/664/6128 by : Clive Gifford

Download or read book Mastering Machine Code on Your Amstrad 464/664/6128 written by Clive Gifford and published by . This book was released on 1986 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt:

What You See Is What You Get

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Publisher : Pan Macmillan
ISBN 13 : 0230754732
Total Pages : 840 pages
Book Rating : 4.2/5 (37 download)

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Book Synopsis What You See Is What You Get by : Alan Sugar

Download or read book What You See Is What You Get written by Alan Sugar and published by Pan Macmillan. This book was released on 2010-09-30 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Lord Sugar is a self-made man and one of Britain's finest business brains. His story so far is inspirational to the end' The Sun 'Sugar is unusual among celebrity memoirists in that he's a clever man who has done a lot with his life, and the tale of his rise from nothing, and nowhere is genuinely revealing' Private Eye From a Hackney council estate to the House of Lords, this is the extraordinary story of one of our greatest entrepreneurs. Alan Sugar was born in 1947 and brought up on a council estate in Clapton, in Hackney. As a kid he watched his dad struggle to support the family, never knowing from one week to the next if he'd have a job. It had a huge impact on him, fuelling a drive to succeed that was to earn him a sizeable personal fortune. Now he describes his amazing journey, from schoolboy enterprises like making and selling his own ginger beer to setting up his own company at nineteen; from Amstrad's groundbreaking ventures in hi-fi and computers, which made him the darling of the stock exchange, to the dark days when he nearly lost it all; from his pioneering deal with Rupert Murdoch to his boardroom battles at Tottenham Hotspur FC. In this compelling autobiography, he takes us into the world of The Apprentice, and describes his appointment as advisor to the government and elevation to the peerage. Like the man himself, What You See Is What You Get is forthright, funny and sometimes controversial. 'I'm addicted to autobiographies and What You See Is What You Get is one of the best I've read. Love him or loathe him, Baron Sugar of Clapton is the walking, snarling embodiment of all the values he espouses on The Apprentice' Piers Morgan

Alan Sugar

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Publisher :
ISBN 13 : 9780330319003
Total Pages : 368 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Alan Sugar by : David Thomas

Download or read book Alan Sugar written by David Thomas and published by . This book was released on 1990 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amstrad Games Book

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Publisher : Andrews UK Limited
ISBN 13 : 1789825385
Total Pages : 200 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Amstrad Games Book by : Kevin Bergin

Download or read book Amstrad Games Book written by Kevin Bergin and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Toward a Ludic Architecture

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Publisher : Lulu.com
ISBN 13 : 0557285631
Total Pages : 384 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Toward a Ludic Architecture by : Steffen P. Walz

Download or read book Toward a Ludic Architecture written by Steffen P. Walz and published by Lulu.com. This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Mission Python

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Publisher : No Starch Press
ISBN 13 : 1593278578
Total Pages : 282 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Mission Python by : Sean McManus

Download or read book Mission Python written by Sean McManus and published by No Starch Press. This book was released on 2018-10-16 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

High Score! Expanded

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Publisher : CRC Press
ISBN 13 : 0429771398
Total Pages : 1617 pages
Book Rating : 4.4/5 (297 download)

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Book Synopsis High Score! Expanded by : Rusel DeMaria

Download or read book High Score! Expanded written by Rusel DeMaria and published by CRC Press. This book was released on 2018-12-07 with total page 1617 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry.

The Saga of Erik the Viking

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Publisher : Pavilion Children's
ISBN 13 : 9781843653141
Total Pages : 0 pages
Book Rating : 4.6/5 (531 download)

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Book Synopsis The Saga of Erik the Viking by : Terry Jones

Download or read book The Saga of Erik the Viking written by Terry Jones and published by Pavilion Children's. This book was released on 2016-04-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As Erik and the crew of The Golden Dragon set off in search of adventure, little do they know that their courage, skill, strength and stamina will all be tested to the extremes... Includes an exclusive foreword from Monty Python's Terry Jones and newly coloured illustrations from Michael Foreman. Age range: 8+

Impossible Mission I & II - The Official Guide

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Publisher : Andrews UK Limited
ISBN 13 : 1789824575
Total Pages : 229 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Impossible Mission I & II - The Official Guide by : Holger Weßling

Download or read book Impossible Mission I & II - The Official Guide written by Holger Weßling and published by Andrews UK Limited. This book was released on 2020-11-25 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iconic Impossible Mission games by Epyx Inc. enthralled a generation, pitting the player's wits against the diabolic genius of the mad scientist Elvin Atombender in a race against time to save the world! Now in this official guide to Impossible Mission I and II we get the chance to hear from some of the people who both created and brought the games to market such as: Dennis Casswell, Chris Crigg, Peter Filiberti, Mihaly Kenczler and many more. This definitive work contains dozens of chapters, from the history of Epyx the company, the various versions and ports over the years, the in-game music, the ground-breaking synthesized speech, to extensive hints, tips and walkthroughs. Written by established retro computer writer Holger Weßling, and with a foreword by Darren Melbourne who has been associated with many of the games' incarnations.

God of War

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Publisher : Prima Games
ISBN 13 : 9780744018202
Total Pages : 0 pages
Book Rating : 4.0/5 (182 download)

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Book Synopsis God of War by : Rick Barba

Download or read book God of War written by Rick Barba and published by Prima Games. This book was released on 2018-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the video game provides information on its controls, tips, walkthroughs, and strategies.

Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128

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Publisher :
ISBN 13 : 9780744700329
Total Pages : 224 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128 by : Stephen William Colwill

Download or read book Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128 written by Stephen William Colwill and published by . This book was released on 1985 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Newnes Amateur Radio Computing Handbook

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Publisher : Elsevier
ISBN 13 : 1483106098
Total Pages : 374 pages
Book Rating : 4.4/5 (831 download)

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Book Synopsis Newnes Amateur Radio Computing Handbook by : Joe Pritchard

Download or read book Newnes Amateur Radio Computing Handbook written by Joe Pritchard and published by Elsevier. This book was released on 2016-06-06 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newnes Amateur Radio Computing Handbook discusses the applications of computers in amateur radio and short wave listening. The book is comprised of 16 chapters that deal with the various concerns in amateur radio computing. The coverage of the text includes equipment, such as packet slow scan television (SSTV) and facsimile (FAX), packet radio, and commercial decoding equipment. The book also discusses the software used in amateur radio, such as satellite and geographical software, logkeeping and QSL software, and software for electronic design. The text will be of great use to individuals who want to utilize their computer in short wave radio listening.

An Introduction to 68000 Assembly Language

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Publisher : Bernard Babani Publishing
ISBN 13 : 9780859341585
Total Pages : 112 pages
Book Rating : 4.3/5 (415 download)

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Book Synopsis An Introduction to 68000 Assembly Language by : R. A. Penfold

Download or read book An Introduction to 68000 Assembly Language written by R. A. Penfold and published by Bernard Babani Publishing. This book was released on 1986 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vast increase in running speed can be obtained when using programs written in assembly language, which in essence entails direct programming of the computer without using a high level built-in language such as BASIC. However, this can only be undertaken by someone who has a reasonable understanding of the microprocessor and some of the other hardware used in the computer, but it is not as difficult as one might think and this book tells the story

The Oxford Handbook of Video Game Music and Sound

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Publisher : Oxford University Press
ISBN 13 : 0197556167
Total Pages : 977 pages
Book Rating : 4.1/5 (975 download)

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Book Synopsis The Oxford Handbook of Video Game Music and Sound by : William Gibbons

Download or read book The Oxford Handbook of Video Game Music and Sound written by William Gibbons and published by Oxford University Press. This book was released on 2024 with total page 977 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.

Programming the Z80

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Publisher : Sybex
ISBN 13 :
Total Pages : 632 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Programming the Z80 by : Rodnay Zaks

Download or read book Programming the Z80 written by Rodnay Zaks and published by Sybex. This book was released on 1982 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers Programming the Z80 in Assembly Language & Teaches Both Novices & Advanced Programmers to Write Complete Z80 Programs. Requires No Prior Knowledge of Programming

Early Home Computers

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Publisher : PediaPress
ISBN 13 :
Total Pages : 1165 pages
Book Rating : 4./5 ( download)

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Book Synopsis Early Home Computers by :

Download or read book Early Home Computers written by and published by PediaPress. This book was released on with total page 1165 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Code the Classics Volume II

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Publisher : Raspberry Pi Press
ISBN 13 : 1916868053
Total Pages : 286 pages
Book Rating : 4.9/5 (168 download)

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Book Synopsis Code the Classics Volume II by : Simon Brew

Download or read book Code the Classics Volume II written by Simon Brew and published by Raspberry Pi Press. This book was released on 2024-08-28 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggzy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.