AmigaBasic, Inside and Out

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (24 download)

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Book Synopsis AmigaBasic, Inside and Out by : Hannes Rügheimer

Download or read book AmigaBasic, Inside and Out written by Hannes Rügheimer and published by . This book was released on 1989 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Inside the Amiga

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 446 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Inside the Amiga by : John Thomas Berry

Download or read book Inside the Amiga written by John Thomas Berry and published by Prentice Hall. This book was released on 1986 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the experienced computer user who wants to put powerful programming features of the Amiga to work using the C language. The Amiga's graphics and sound capabilities are emphasized. From the Waite Group.

Amiga Printers Inside & Out

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Publisher : Abacus Software Incorporated
ISBN 13 : 9781557550873
Total Pages : 255 pages
Book Rating : 4.5/5 (58 download)

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Book Synopsis Amiga Printers Inside & Out by : Ralf Ockenfelds

Download or read book Amiga Printers Inside & Out written by Ralf Ockenfelds and published by Abacus Software Incorporated. This book was released on 1990 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Subject Guide to Books in Print

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Publisher :
ISBN 13 :
Total Pages : 2100 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Subject Guide to Books in Print by :

Download or read book Subject Guide to Books in Print written by and published by . This book was released on 1975 with total page 2100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Future Was Here

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Publisher : MIT Press
ISBN 13 : 0262535696
Total Pages : 342 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Future Was Here by : Jimmy Maher

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Compute

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Publisher :
ISBN 13 :
Total Pages : 890 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Compute by :

Download or read book Compute written by and published by . This book was released on 1990-06 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:

InfoWorld

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Publisher :
ISBN 13 :
Total Pages : 52 pages
Book Rating : 4./5 ( download)

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Book Synopsis InfoWorld by :

Download or read book InfoWorld written by and published by . This book was released on 1985-12-16 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Electronic Learning

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Publisher :
ISBN 13 :
Total Pages : 628 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Electronic Learning by :

Download or read book Electronic Learning written by and published by . This book was released on 1987 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt:

InfoWorld

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Publisher :
ISBN 13 :
Total Pages : 52 pages
Book Rating : 4./5 ( download)

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Book Synopsis InfoWorld by :

Download or read book InfoWorld written by and published by . This book was released on 1986-01-20 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Advanced Amiga BASIC

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Publisher :
ISBN 13 :
Total Pages : 572 pages
Book Rating : 4.:/5 (7 download)

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Book Synopsis Advanced Amiga BASIC by : Tom R. Halfhill

Download or read book Advanced Amiga BASIC written by Tom R. Halfhill and published by . This book was released on 1986 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.

International Geographic Information Systems (IGIS) Symposium: Technical issues and the research agenda

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Publisher :
ISBN 13 :
Total Pages : 444 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis International Geographic Information Systems (IGIS) Symposium: Technical issues and the research agenda by :

Download or read book International Geographic Information Systems (IGIS) Symposium: Technical issues and the research agenda written by and published by . This book was released on 1987 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Go Programming Blueprints

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Publisher : Packt Publishing Ltd
ISBN 13 : 1786462478
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Go Programming Blueprints by : Mat Ryer

Download or read book Go Programming Blueprints written by Mat Ryer and published by Packt Publishing Ltd. This book was released on 2016-10-27 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build real-world, production-ready solutions in Go using cutting-edge technology and techniques About This Book Get up to date with Go and write code capable of delivering massive world-class scale performance and availability Learn to apply the nuances of the Go language, and get to know the open source community that surrounds it to implement a wide range of start-up quality projects Write interesting and clever but simple code, and learn skills and techniques that are directly transferrable to your own projects Who This Book Is For If you are familiar with Go and are want to put your knowledge to work, then this is the book for you. Go programming knowledge is a must. What You Will Learn Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scale using Go's net/http package, exploring RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities ranging from authentication and authorization to a fully functioning thesaurus Develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms Build microservices for larger organizations using the Go Kit library Implement a modern document database as well as high-throughput messaging queue technology to put together an architecture that is truly ready to scale Write concurrent programs and gracefully manage the execution of them and communication by smartly using channels Get a feel for app deployment using Docker and Google App Engine In Detail Go is the language of the Internet age, and the latest version of Go comes with major architectural changes. Implementation of the language, runtime, and libraries has changed significantly. The compiler and runtime are now written entirely in Go. The garbage collector is now concurrent and provides dramatically lower pause times by running in parallel with other Go routines when possible. This book will show you how to leverage all the latest features and much more. This book shows you how to build powerful systems and drops you into real-world situations. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets. Style and approach This book provides fun projects that involve building applications from scratch. These projects will teach you to build chat applications, a distributed system, and a recommendation system.

Amiga Disk Drives

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Publisher : Abacus Software
ISBN 13 : 9781557550422
Total Pages : 345 pages
Book Rating : 4.5/5 (54 download)

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Book Synopsis Amiga Disk Drives by : Grote Gelfland Abraham

Download or read book Amiga Disk Drives written by Grote Gelfland Abraham and published by Abacus Software. This book was released on 1988 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Publishers Directory

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Publisher :
ISBN 13 :
Total Pages : 2064 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Publishers Directory by :

Download or read book Publishers Directory written by and published by . This book was released on 1994 with total page 2064 pages. Available in PDF, EPUB and Kindle. Book excerpt:

InfoWorld

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Publisher :
ISBN 13 :
Total Pages : 64 pages
Book Rating : 4./5 ( download)

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Book Synopsis InfoWorld by :

Download or read book InfoWorld written by and published by . This book was released on 1986-03-10 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Homebrew Gaming and the Beginnings of Vernacular Digitality

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Publisher : MIT Press
ISBN 13 : 026236560X
Total Pages : 273 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Homebrew Gaming and the Beginnings of Vernacular Digitality by : Melanie Swalwell

Download or read book Homebrew Gaming and the Beginnings of Vernacular Digitality written by Melanie Swalwell and published by MIT Press. This book was released on 2021-08-17 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.

Compute's Kids and the Amiga

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Publisher :
ISBN 13 : 9780874550481
Total Pages : 288 pages
Book Rating : 4.5/5 (54 download)

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Book Synopsis Compute's Kids and the Amiga by : Edward H. Carlson

Download or read book Compute's Kids and the Amiga written by Edward H. Carlson and published by . This book was released on 1986 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use the computer language BASIC to write fundamental programs for the Amiga computer.