Agents in the Long Game of AI

Download Agents in the Long Game of AI PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262549425
Total Pages : 337 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Agents in the Long Game of AI by : Marjorie Mcshane

Download or read book Agents in the Long Game of AI written by Marjorie Mcshane and published by MIT Press. This book was released on 2024-09-03 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel approach to hybrid AI aimed at developing trustworthy agent collaborators. The vast majority of current AI relies wholly on machine learning (ML). However, the past thirty years of effort in this paradigm have shown that, despite the many things that ML can achieve, it is not an all-purpose solution to building human-like intelligent systems. One hope for overcoming this limitation is hybrid AI: that is, AI that combines ML with knowledge-based processing. In Agents in the Long Game of AI, Marjorie McShane, Sergei Nirenburg, and Jesse English present recent advances in hybrid AI with special emphases on content-centric computational cognitive modeling, explainability, and development methodologies. At present, hybridization typically involves sprinkling knowledge into an ML black box. The authors, by contrast, argue that hybridization will be best achieved in the opposite way: by building agents within a cognitive architecture and then integrating judiciously selected ML results. This approach leverages the power of ML without sacrificing the kind of explainability that will foster society’s trust in AI. This book shows how we can develop trustworthy agent collaborators of a type not being addressed by the “ML alone” or “ML sprinkled by knowledge” paradigms—and why it is imperative to do so.

Linguistics for the Age of AI

Download Linguistics for the Age of AI PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262362600
Total Pages : 449 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Linguistics for the Age of AI by : Marjorie Mcshane

Download or read book Linguistics for the Age of AI written by Marjorie Mcshane and published by MIT Press. This book was released on 2021-03-02 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A human-inspired, linguistically sophisticated model of language understanding for intelligent agent systems. One of the original goals of artificial intelligence research was to endow intelligent agents with human-level natural language capabilities. Recent AI research, however, has focused on applying statistical and machine learning approaches to big data rather than attempting to model what people do and how they do it. In this book, Marjorie McShane and Sergei Nirenburg return to the original goal of recreating human-level intelligence in a machine. They present a human-inspired, linguistically sophisticated model of language understanding for intelligent agent systems that emphasizes meaning--the deep, context-sensitive meaning that a person derives from spoken or written language.

Artificial Intelligence and Games

Download Artificial Intelligence and Games PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 350 pages
Book Rating : 4.3/5 (196 download)

DOWNLOAD NOW!


Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Designing Agentive Technology

Download Designing Agentive Technology PDF Online Free

Author :
Publisher : Rosenfeld Media
ISBN 13 : 1933820705
Total Pages : 241 pages
Book Rating : 4.9/5 (338 download)

DOWNLOAD NOW!


Book Synopsis Designing Agentive Technology by : Christopher Noessel

Download or read book Designing Agentive Technology written by Christopher Noessel and published by Rosenfeld Media. This book was released on 2017-05-01 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in narrow artificial intelligence make possible agentive systems that do things directly for their users (like, say, an automatic pet feeder). They deliver on the promise of user-centered design, but present fresh challenges in understanding their unique promises and pitfalls. Designing Agentive Technology provides both a conceptual grounding and practical advice to unlock agentive technology’s massive potential.

Frontiers of Engineering

Download Frontiers of Engineering PDF Online Free

Author :
Publisher : National Academies Press
ISBN 13 : 0309103398
Total Pages : 202 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis Frontiers of Engineering by : National Academy of Engineering

Download or read book Frontiers of Engineering written by National Academy of Engineering and published by National Academies Press. This book was released on 2007-03-08 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume includes 15 papers from the National Academy of Engineering's 2006 U.S. Frontiers of Engineering (USFOE) Symposium held in September 2006. USFOE meetings bring together 100 outstanding engineers (ages 30 to 45) to exchange information about leading-edge technologies in a range of engineering fields. The 2006 symposium covered four topic areas: intelligent software systems and machines, the nano/bio interface, engineering personal mobility for the 21st century, and supply chain management. A paper by dinner speaker Dr. W. Dale Compton, Lillian M. Gilbreth Distinguished Professor of Industrial Engineering, Emeritus, is also included. The papers describe leading-edge research on commercializing auditory neuroscience, future developments in bionanotechnology, sustainable urban transportation, and managing disruptions to supply chains, among other topics. Appendixes include information about contributors, the symposium program, and a list of meeting participants. This is the twelfth volume in the USFOE series.

AI Game Development

Download AI Game Development PDF Online Free

Author :
Publisher : New Riders
ISBN 13 : 9781592730049
Total Pages : 772 pages
Book Rating : 4.7/5 (3 download)

DOWNLOAD NOW!


Book Synopsis AI Game Development by : Alex J. Champandard

Download or read book AI Game Development written by Alex J. Champandard and published by New Riders. This book was released on 2003 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

The Very Long Game

Download The Very Long Game PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031586492
Total Pages : 621 pages
Book Rating : 4.0/5 (315 download)

DOWNLOAD NOW!


Book Synopsis The Very Long Game by : Heiko Borchert

Download or read book The Very Long Game written by Heiko Borchert and published by Springer Nature. This book was released on with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playing Smart

Download Playing Smart PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262350157
Total Pages : 188 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Playing Smart by : Julian Togelius

Download or read book Playing Smart written by Julian Togelius and published by MIT Press. This book was released on 2019-01-15 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Human Compatible

Download Human Compatible PDF Online Free

Author :
Publisher : Penguin Books
ISBN 13 : 0525558616
Total Pages : 354 pages
Book Rating : 4.5/5 (255 download)

DOWNLOAD NOW!


Book Synopsis Human Compatible by : Stuart Jonathan Russell

Download or read book Human Compatible written by Stuart Jonathan Russell and published by Penguin Books. This book was released on 2019 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: A leading artificial intelligence researcher lays out a new approach to AI that will enable people to coexist successfully with increasingly intelligent machines.

Game AI Pro 2

Download Game AI Pro 2 PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1482254808
Total Pages : 566 pages
Book Rating : 4.4/5 (822 download)

DOWNLOAD NOW!


Book Synopsis Game AI Pro 2 by : Steven Rabin

Download or read book Game AI Pro 2 written by Steven Rabin and published by CRC Press. This book was released on 2015-04-17 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Agent Computing and Multi-Agent Systems

Download Agent Computing and Multi-Agent Systems PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540367071
Total Pages : 843 pages
Book Rating : 4.5/5 (43 download)

DOWNLOAD NOW!


Book Synopsis Agent Computing and Multi-Agent Systems by : Ramakoti Sadananada

Download or read book Agent Computing and Multi-Agent Systems written by Ramakoti Sadananada and published by Springer Science & Business Media. This book was released on 2006-07-18 with total page 843 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th Pacific Rim International Workshop on Multi-Agents, PRIMA 2006, held in Guilin, China, in August 2006. The book presents 39 revised full papers and 57 revised short papers together with 4 invited talks, addressing subjects from theoretical and methodological issues to applications. Topics include agent models, agent architectures, agent-oriented software engineering, semantic Web service, collaboration, coordination and negotiation, and more.

Adaptive Agents and Multi-Agent Systems

Download Adaptive Agents and Multi-Agent Systems PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540400680
Total Pages : 335 pages
Book Rating : 4.5/5 (44 download)

DOWNLOAD NOW!


Book Synopsis Adaptive Agents and Multi-Agent Systems by : Eduardo Alonso

Download or read book Adaptive Agents and Multi-Agent Systems written by Eduardo Alonso and published by Springer Science & Business Media. This book was released on 2003-04-23 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adaptive Agents and Multi-Agent Systems is an emerging and exciting interdisciplinary area of research and development involving artificial intelligence, computer science, software engineering, and developmental biology, as well as cognitive and social science. This book surveys the state of the art in this emerging field by drawing together thoroughly selected reviewed papers from two related workshops; as well as papers by leading researchers specifically solicited for this book. The articles are organized into topical sections on - learning, cooperation, and communication - emergence and evolution in multi-agent systems - theoretical foundations of adaptive agents

Intelligent Methods and Big Data in Industrial Applications

Download Intelligent Methods and Big Data in Industrial Applications PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319776045
Total Pages : 370 pages
Book Rating : 4.3/5 (197 download)

DOWNLOAD NOW!


Book Synopsis Intelligent Methods and Big Data in Industrial Applications by : Robert Bembenik

Download or read book Intelligent Methods and Big Data in Industrial Applications written by Robert Bembenik and published by Springer. This book was released on 2018-05-18 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inspiration for this book came from the Industrial Session of the ISMIS 2017 Conference in Warsaw. It covers numerous applications of intelligent technologies in various branches of the industry. Intelligent computational methods and big data foster innovation and enable the industry to overcome technological limitations and explore the new frontiers. Therefore it is necessary for scientists and practitioners to cooperate and inspire each other, and use the latest research findings to create new designs and products. As such, the contributions cover solutions to the problems experienced by practitioners in the areas of artificial intelligence, complex systems, data mining, medical applications and bioinformatics, as well as multimedia- and text processing. Further, the book shows new directions for cooperation between science and industry and facilitates efficient transfer of knowledge in the area of intelligent information systems.

An Introduction to Universal Artificial Intelligence

Download An Introduction to Universal Artificial Intelligence PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1003821979
Total Pages : 517 pages
Book Rating : 4.0/5 (38 download)

DOWNLOAD NOW!


Book Synopsis An Introduction to Universal Artificial Intelligence by : Marcus Hutter

Download or read book An Introduction to Universal Artificial Intelligence written by Marcus Hutter and published by CRC Press. This book was released on 2024-05-28 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Universal Artificial Intelligence provides the formal underpinning of what it means for an agent to act intelligently in an unknown environment. First presented in Universal Algorithmic Intelligence (Hutter, 2000), UAI offers a framework in which virtually all AI problems can be formulated, and a theory of how to solve them. UAI unifies ideas from sequential decision theory, Bayesian inference, and algorithmic information theory to construct AIXI, an optimal reinforcement learning agent that learns to act optimally in unknown environments. AIXI is the theoretical gold standard for intelligent behavior. The book covers both the theoretical and practical aspects of UAI. Bayesian updating can be done efficiently with context tree weighting, and planning can be approximated by sampling with Monte Carlo tree search. It provides algorithms for the reader to implement, and experimental results to compare against. These algorithms are used to approximate AIXI. The book ends with a philosophical discussion of Artificial General Intelligence: Can super-intelligent agents even be constructed? Is it inevitable that they will be constructed, and what are the potential consequences? This text is suitable for late undergraduate students. It provides an extensive chapter to fill in the required mathematics, probability, information, and computability theory background.

Unity 2017 Game AI Programming - Third Edition

Download Unity 2017 Game AI Programming - Third Edition PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788393295
Total Pages : 245 pages
Book Rating : 4.7/5 (883 download)

DOWNLOAD NOW!


Book Synopsis Unity 2017 Game AI Programming - Third Edition by : Raymundo Barrera

Download or read book Unity 2017 Game AI Programming - Third Edition written by Raymundo Barrera and published by Packt Publishing Ltd. This book was released on 2018-01-11 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

Agents for Educational Games and Simulations

Download Agents for Educational Games and Simulations PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 364232326X
Total Pages : 204 pages
Book Rating : 4.6/5 (423 download)

DOWNLOAD NOW!


Book Synopsis Agents for Educational Games and Simulations by : Martin Beer

Download or read book Agents for Educational Games and Simulations written by Martin Beer and published by Springer. This book was released on 2012-07-20 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.

Artificial Intelligence for Games

Download Artificial Intelligence for Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1315360578
Total Pages : 898 pages
Book Rating : 4.3/5 (153 download)

DOWNLOAD NOW!


Book Synopsis Artificial Intelligence for Games by : Ian Millington

Download or read book Artificial Intelligence for Games written by Ian Millington and published by CRC Press. This book was released on 2018-12-14 with total page 898 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.