Adventure Programming

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Author :
Publisher : Venture Publishing (PA)
ISBN 13 : 9781892132093
Total Pages : 0 pages
Book Rating : 4.1/5 (32 download)

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Book Synopsis Adventure Programming by : John C. Miles

Download or read book Adventure Programming written by John C. Miles and published by Venture Publishing (PA). This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at all aspects of adventure programming. As the editors admit, "adventure programming is the deliberate use of adventurous experiences to create learning in individuals and groups, that results in change for society and communities." - page XIII.

Technical Skills for Adventure Programming

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Publisher : Human Kinetics
ISBN 13 : 9780736066990
Total Pages : 900 pages
Book Rating : 4.0/5 (669 download)

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Book Synopsis Technical Skills for Adventure Programming by : Mark Wagstaff

Download or read book Technical Skills for Adventure Programming written by Mark Wagstaff and published by Human Kinetics. This book was released on 2009 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're looking for a book that will improve your knowledge and technical instruction skills in land, water, and snow and ice sports and activities, this is it Technical Skills for Adventure Programming: A Curriculum Guide is an all-in-one resource, based on current methods, that will guide you in becoming a skilled adventure instructor in the classroom and in the field. This book includes -comprehensive units with lesson plans for 12 popular outdoor adventure activities; -7 to 15 progressive, pedagogically sound lesson plans for each unit, featuring foundational teaching methods, experiential learning activities, and assessment strategies for adventure technical skills; -a CD-ROM with printable lesson plans and supporting materials for each unit that make it easy to print only what you will need in the field; and -an overview of the teaching process as it relates to adventure-based activities, including discussions of adventure education theory, learning styles, experiential learning and teaching, and outdoor teaching tips and considerations. Edited by nationally known outdoor adventure educators, this book allows you to tap into the knowledge and expertise of skilled instructors who present progressive technical skills for these activities: -Backpacking -Canoeing -Caving -Ice climbing -Mountain biking -Mountaineering -Nordic skiing -Rafting -Rock climbing -Sea kayaking -Snowshoeing -Whitewater kayaking Throughout the guide, the expert instructors share insights, best practices, and field-tested lesson plans that help you teach essential skills to new outdoor and adventure enthusiasts. Lesson plans include a topic overview, equipment information, basic skill instruction, Leave No Trace practices, and safety considerations. You'll also find outcomes and assessment protocols for each lesson as well as information on modifying some of the activities to include people with disabilities. The format of the lessons provides you with the flexibility to select and use the plans and assessment strategies appropriate for your group's ages, ability levels, time constraints, and settings. Both a classroom and field-friendly guide, Technical Skills for Adventure Programming: A Curriculum Guide supports common practices and standards of the Wilderness Education Association, Outward Bound, Leave No Trace, the American Mountain Guide Association, the American Canoe Association, and the National Association for Sport and Physical Education. And it will prepare those with experience to confidently teach a dozen popular land-based, water-based, and winter activities.

Effective Leadership in Adventure Programming, 3E

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Author :
Publisher : Human Kinetics
ISBN 13 : 1492547867
Total Pages : 448 pages
Book Rating : 4.4/5 (925 download)

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Book Synopsis Effective Leadership in Adventure Programming, 3E by : Priest, Simon

Download or read book Effective Leadership in Adventure Programming, 3E written by Priest, Simon and published by Human Kinetics. This book was released on 2017-11 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective Leadership in Adventure Programming, Third Edition, details the art and science of adventure leadership. This thorough update of the groundbreaking text covers the latest research, issues, and trends in adventure education and provides a new model for building core competencies.

Controversial Issues in Adventure Programming

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Publisher : Human Kinetics
ISBN 13 : 1492582247
Total Pages : 700 pages
Book Rating : 4.4/5 (925 download)

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Book Synopsis Controversial Issues in Adventure Programming by : Bruce Martin

Download or read book Controversial Issues in Adventure Programming written by Bruce Martin and published by Human Kinetics. This book was released on 2012-05-04 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: Controversial Issues in Adventure Programming offers an engaging approach to the consideration of enduring, current, and emerging issues in the field. Written primarily for upper-level undergraduate and graduate students, the text presents 20 issues in a debate format, challenging students to participate in critical discourse concerning these issues as practitioners in the field of adventure programming. Respected authors Bruce Martin and Mark Wagstaff have assembled a team of more than 50 contributors from around the globe to reassess some of the underlying assumptions on which adventure programming is based. They have critically examined implications of new developments for emerging practice and discussed how best to position the field of adventure programming in addressing broader societal concerns. To set the stage for the debate, each issue is prefaced with a general overview, including the evolution of the issue and its significance in light of broader social concerns. Then, contributors present the pros and cons of each issue. A debate format helps students develop an understanding of the key points around each issue while also becoming familiar with current research pertinent to these issues. This approach also encourages students to grapple with these issues and begin to develop their own informed, thoughtful perspectives as they prepare for careers in adventure programming. Controversial Issues in Adventure Programming is divided into two parts. Part I begins by discussing issues of ongoing concern in the field, including the certification debate, motorized versus nonmotorized forms of outdoor recreation, and program accreditation. In part II, contemporary and emerging issues are presented, such as the use of online educational programming in the field of adventure programming. As a reference for practitioners and policy makers, Controversial Issues in Adventure Programming offers new and updated perspectives on enduring and emerging issues as well as a synthesis of the most recent related scholarly literature. In addition, the text serves as a resource in understanding how the adventure programming industry can contribute to addressing issues of broad concern in society, such as public health, global climate change, stewardship of public lands and waterways, and education reform. Controversial Issues in Adventure Programming encourages readers to participate in some of the central debates occurring in the field. In particular, this timely resource will help students broaden their understanding of the field as they critically examine and respond to a range of enduring, contemporary, and emerging topics in adventure programming.

Super Scratch Programming Adventure! (Scratch 3)

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500122
Total Pages : 161 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Super Scratch Programming Adventure! (Scratch 3) by : The LEAD Project

Download or read book Super Scratch Programming Adventure! (Scratch 3) written by The LEAD Project and published by No Starch Press. This book was released on 2019-08-27 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3

Super Scratch Programming Adventure! (Covers Version 2)

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Author :
Publisher : No Starch Press
ISBN 13 : 1593275315
Total Pages : 162 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Super Scratch Programming Adventure! (Covers Version 2) by : The LEAD Project

Download or read book Super Scratch Programming Adventure! (Covers Version 2) written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Adventure Therapy

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Author :
Publisher : Kendall/Hunt Publishing Company
ISBN 13 :
Total Pages : 532 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Adventure Therapy by : Michael A. Gass

Download or read book Adventure Therapy written by Michael A. Gass and published by Kendall/Hunt Publishing Company. This book was released on 1993 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evolution and history of adventure therapy, as chronicled in the second chapter of this book, well demonstrates how far this field has evolved from a divergent therapy into an efficacious form of therapy that engages clients on cognitive, affective, and behavioral levels. Adventure Therapy is written by three professionals who have been at the forefront of the field since its infancy. The theory, techniques, research, and case studies they present are the cutting edge of this field. The authors focus on: the theory substantiating adventure therapy illustrations that exemplify best practices the research validating the immediate as well as long-term effects of adventure therapy, when properly conducted. This book is the leading academic text, professional reference, and training resource for adventure therapy practices in the field of mental health. It is appropriate for a wide range of audiences, including beginner and experienced therapists, as well as graduate students. "

Programming Your Own Adventure Games in Pascal

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Publisher :
ISBN 13 :
Total Pages : 328 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Programming Your Own Adventure Games in Pascal by : Richard C. Vile

Download or read book Programming Your Own Adventure Games in Pascal written by Richard C. Vile and published by . This book was released on 1984 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Hello Ruby: Adventures in Coding

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Author :
Publisher : Macmillan
ISBN 13 : 1250065003
Total Pages : 114 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Hello Ruby: Adventures in Coding by : Linda Liukas

Download or read book Hello Ruby: Adventures in Coding written by Linda Liukas and published by Macmillan. This book was released on 2015-10-06 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hello Ruby is the world's most whimsical way to learn about computers, programming and technology. Includes activities for all future coders.

Make Your Own Python Text Adventure

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Publisher : Apress
ISBN 13 : 1484232313
Total Pages : 156 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Make Your Own Python Text Adventure by : Phillip Johnson

Download or read book Make Your Own Python Text Adventure written by Phillip Johnson and published by Apress. This book was released on 2017-11-23 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python.

Effective Leadership in Adventure Programming

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Author :
Publisher : Human Kinetics
ISBN 13 : 149258665X
Total Pages : 448 pages
Book Rating : 4.4/5 (925 download)

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Book Synopsis Effective Leadership in Adventure Programming by : Simon Priest

Download or read book Effective Leadership in Adventure Programming written by Simon Priest and published by Human Kinetics. This book was released on 2018-10-30 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some books address outdoor leadership; others focus on adventure programming. None delve into the specifics of both topics like Effective Leadership in Adventure Programming, Third Edition, does. The first edition of this book helped define the body of knowledge for an emerging profession. Two editions later, this groundbreaking text—now in full color—provides adventure leaders with the tools and evidence they need to show that their outdoor programs are effective and have a lasting impact on their participants. Internationally renowned authors Simon Priest and Michael Gass have significantly updated the content, based on the latest research, issues, and trends in the field of adventure education and leadership. They have reorganized chapters to conform to their new model of building core competencies. In addition, this third edition includes the following features: • Material on technology, social justice, cultural adaptation, sustainability, and facilitation techniques • An online instructor guide that offers activities, discussion questions, and assessments compiled from a group of acclaimed instructors • A digital field handbook that offers quick reference to key models, concepts, and checklists covered in the text • An expanded version of global perspectives, valuable for long-standing programs as well as those just beginning to enter the field Effective Leadership in Adventure Programming details both the art and science of adventure leadership, helping a new generation of outdoor leaders develop their skills. The text extends the focus on evidence-based models, theories, and best practices, showing that science and research are as important to the profession as the natural beauty of the environment. The book describes the core competencies of outdoor leadership, providing a framework that helps leaders connect with participants in meaningful ways, based on mutual goals. The focus on the science side is invaluable to new leaders and less-experienced leaders, and it is a great refresher for leaders with more experience. This new edition offers a more detailed look at diversity and cultural competencies, preparing leaders to effectively manage diverse populations of participants. In addition, the content is in line with the updated accreditation standards from the Association for Experiential Education. The opening chapters of Effective Leadership in Adventure Programming supply a solid foundation in the research, philosophy, ethics, and history of outdoor leadership. Numerous chapters explore the skills leaders need, with topics that include technical activity, safety and risk management, environment, organization, instruction, and facilitation. The authors also examine leadership styles and conditional leadership issues, communication, sound judgment, decision making, problem solving, and the trends and issues in adventure programming. Effective Leadership in Adventure Programming will help readers understand the four adventure program areas—recreation, education, development, and therapy—and how they influence the delivery of outdoor leadership. The book is a valuable resource for the training and education of future outdoor leaders. It will help readers know why they should work in the profession and understand how they can make a difference by being an effective outdoor leader.

Effective Leadership in Adventure Programming Field Handbook

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Author :
Publisher : Human Kinetics
ISBN 13 : 1492586641
Total Pages : 185 pages
Book Rating : 4.4/5 (925 download)

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Book Synopsis Effective Leadership in Adventure Programming Field Handbook by : Simon Priest

Download or read book Effective Leadership in Adventure Programming Field Handbook written by Simon Priest and published by Human Kinetics. This book was released on 2017-10-27 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective Leadership in Adventure Programming Mini eBook, Third Edition, presents key models, concepts, and checklists from the text in an abbreviated form that is easily accessed and referenced in the field. Refreshers on the most important concepts from the text are at your fingertips in this field handbook; use either the topically arranged table of contents or the alphabetical table of contents to quickly locate the information you need.

Adventures in UNIX Network Applications Programming

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Publisher :
ISBN 13 :
Total Pages : 474 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Adventures in UNIX Network Applications Programming by : Bill Rieken

Download or read book Adventures in UNIX Network Applications Programming written by Bill Rieken and published by . This book was released on 1992-11-04 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written to help you with the ten percent of the network programming that consumes ninety percent of your time and causes most of your vexing problems, it teaches communications/network programing, including interprocess communicator, protocols, and process level application programming. Geared to the growing number of programmers in the UNIX workstation environment, it covers a variety of the most widely used protocols of OSI, TCP/IP, X.25, Berkeley Sockets, AT&T System V Streams and more. In addition, it develops the code for solutions to typical problems in network software programming and offers numerous practical and helpful examples.

The Book of Ruby

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Publisher : No Starch Press
ISBN 13 : 1593272944
Total Pages : 404 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The Book of Ruby by : Huw Collingbourne

Download or read book The Book of Ruby written by Huw Collingbourne and published by No Starch Press. This book was released on 2011-07-11 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ruby is famous for being easy to learn, but most users only scratch the surface of what it can do. While other books focus on Ruby's trendier features, The Book of Ruby reveals the secret inner workings of one of the world's most popular programming languages, teaching you to write clear, maintainable code. You'll start with the basics—types, data structures, and control flows—and progress to advanced features like blocks, mixins, metaclasses, and beyond. Rather than bog you down with a lot of theory, The Book of Ruby takes a hands-on approach and focuses on making you productive from day one. As you follow along, you’ll learn to: –Leverage Ruby's succinct and flexible syntax to maximize your productivity –Balance Ruby's functional, imperative, and object-oriented features –Write self-modifying programs using dynamic programming techniques –Create new fibers and threads to manage independent processes concurrently –Catch and recover from execution errors with robust exception handling –Develop powerful web applications with the Ruby on Rails framework Each chapter includes a "Digging Deeper" section that shows you how Ruby works under the hood, so you'll never be caught off guard by its deceptively simple scoping, multithreading features, or precedence rules. Whether you're new to programming or just new Ruby, The Book of Ruby is your guide to rapid, real-world software development with this unique and elegant language.

Teaching Adventure Education Theory

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Publisher : Human Kinetics
ISBN 13 : 0736071261
Total Pages : 410 pages
Book Rating : 4.7/5 (36 download)

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Book Synopsis Teaching Adventure Education Theory by : Bob Stremba

Download or read book Teaching Adventure Education Theory written by Bob Stremba and published by Human Kinetics. This book was released on 2009 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for instructors who want their classroom experience to be as involving as the field, Teaching Adventure Education Theory offers activities instructors can use to help students make the connections between theory and practice. Top educators provide lesson plans that cover adventure theory, philosophy, history, and conceptual models.

Scratch 3 Programming Playground

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Publisher : No Starch Press
ISBN 13 : 171850022X
Total Pages : 226 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Scratch 3 Programming Playground by : Al Sweigart

Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Mission Python

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Publisher : No Starch Press
ISBN 13 : 1593278578
Total Pages : 282 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Mission Python by : Sean McManus

Download or read book Mission Python written by Sean McManus and published by No Starch Press. This book was released on 2018-10-16 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.