ActionScript Developer's Guide to Robotlegs

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449315291
Total Pages : 140 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis ActionScript Developer's Guide to Robotlegs by : Joel Hooks

Download or read book ActionScript Developer's Guide to Robotlegs written by Joel Hooks and published by "O'Reilly Media, Inc.". This book was released on 2011-08-08 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Robotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications—fast. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level. The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole. You'll learn how to achieve a balance of flexibility and consistency in your own projects. Solve 80% of your coding problems with 20% of the API Gain code-base flexibility with automated Dependency Injection Learn the anatomy of a Robotlegs application Understand the relationships between models, services, control code, and views in the framework's MVCS architecture See how the Robotlegs’ approach facilitates Test Driven Development (TDD) Pick up practical methods for architecting Robotlegs solutions Get expert insights to power-up your existing Robotlegs code

ActionScript Developer's Guide to Robotlegs

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449308902
Total Pages : 139 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis ActionScript Developer's Guide to Robotlegs by : Joel Hooks

Download or read book ActionScript Developer's Guide to Robotlegs written by Joel Hooks and published by "O'Reilly Media, Inc.". This book was released on 2011-08-15 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Robotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications—fast. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level. The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole. You'll learn how to achieve a balance of flexibility and consistency in your own projects. Solve 80% of your coding problems with 20% of the API Gain code-base flexibility with automated Dependency Injection Learn the anatomy of a Robotlegs application Understand the relationships between models, services, control code, and views in the framework's MVCS architecture See how the Robotlegs’ approach facilitates Test Driven Development (TDD) Pick up practical methods for architecting Robotlegs solutions Get expert insights to power-up your existing Robotlegs code

ActionScript Developer's Guide to PureMVC

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Publisher :
ISBN 13 : 9781449324698
Total Pages : 239 pages
Book Rating : 4.3/5 (246 download)

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Book Synopsis ActionScript Developer's Guide to PureMVC by : Cliff Hall

Download or read book ActionScript Developer's Guide to PureMVC written by Cliff Hall and published by . This book was released on 2011 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application. Through clear explanations and numerous ActionScript code examples, youll learn best practices for using the frameworks classes in your day-to-day work. Discover how PureMVC enables you to focus on the purpose and scope of your application, while the framework takes care of the plumbing in a maintainable and portable way. Get a detailed overview of the PureMVC process for developing your applicationModel the domain by designing the schema and creating framework-agnostic value objectsImplement framework-agnostic View components that expose an API of events and propertiesUse the Proxy pattern to keep track of value objects and hide service interactionFacilitate two-way communication between a View component and the rest of the applicationStitch the Model and View tiers together with command objects in the ControllerManage problematic View component life cycles, and learn how to reuse the Model tier.

Flex 4 in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638351392
Total Pages : 1103 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Flex 4 in Action by : Dan Orlando

Download or read book Flex 4 in Action written by Dan Orlando and published by Simon and Schuster. This book was released on 2010-11-14 with total page 1103 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flex 4 in Action is an easy-to-follow, hands-on Flex 4 tutorial. Revised and updated from the previous edition on Flex 3, this book is chock-full of examples, goes beyond feature coverage, and helps readers put Flex to work in real day-to-day tasks. This book helps Flex developers make their Flex applications stand out from the crowd. How comprehensive is Flex 4 in Action? Interesting themes, styles, and skins? It's in there. Working with databases? You got it. Interactive forms and validation? You bet. Charting techniques to help you visualize data? Bam! Many Flex books are overwhelming to new users-focusing on the complexities of the language and super-specialized subjects in the Flex ecosystem. Flex 4 in Action filters out the noise and dives into the core topics users need every day. Using numerous easy-to-understand examples, Flex 4 in Action provides a strong foundation that readers can build on as the complexity of their projects increases. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

ActionScript 3.0 Design Patterns

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554842
Total Pages : 535 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis ActionScript 3.0 Design Patterns by : William Sanders

Download or read book ActionScript 3.0 Design Patterns written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2007-07-16 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

Introducing Starling

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449320899
Total Pages : 154 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Introducing Starling by : Thibault Imbert

Download or read book Introducing Starling written by Thibault Imbert and published by "O'Reilly Media, Inc.". This book was released on 2012-01-12 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.

Inside Windows Debugging

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Publisher : Pearson Education
ISBN 13 : 0735673489
Total Pages : 947 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Inside Windows Debugging by : Tarik Soulami

Download or read book Inside Windows Debugging written by Tarik Soulami and published by Pearson Education. This book was released on 2012-05-15 with total page 947 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Windows debuggers throughout the development cycle—and build better software Rethink your use of Windows debugging and tracing tools—and learn how to make them a key part of test-driven software development. Led by a member of the Windows Fundamentals Team at Microsoft, you’ll apply expert debugging and tracing techniques—and sharpen your C++ and C# code analysis skills—through practical examples and common scenarios. Learn why experienced developers use debuggers in every step of the development process, and not just when bugs appear. Discover how to: Go behind the scenes to examine how powerful Windows debuggers work Catch bugs early in the development cycle with static and runtime analysis tools Gain practical strategies to tackle the most common code defects Apply expert tricks to handle user-mode and kernel-mode debugging tasks Implement postmortem techniques such as JIT and dump debugging Debug the concurrency and security aspects of your software Use debuggers to analyze interactions between your code and the operating system Analyze software behavior with Xperf and the Event Tracing for Windows (ETW) framework

Blockchain Developer's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789957737
Total Pages : 546 pages
Book Rating : 4.7/5 (899 download)

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Book Synopsis Blockchain Developer's Guide by : Brenn Hill

Download or read book Blockchain Developer's Guide written by Brenn Hill and published by Packt Publishing Ltd. This book was released on 2018-12-21 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build real-world projects like a smart contract deployment platform, betting apps, wallet services, and much more using blockchain Key FeaturesApply blockchain principles and features for making your life and business betterUnderstand Ethereum for smart contracts and DApp deploymentTackle current and future challenges and problems relating to blockchainBook Description Blockchain applications provide a single-shared ledger to eliminate trust issues involving multiple stakeholders. It is the main technical innovation of Bitcoin, where it serves as the public ledger for Bitcoin transactions. Blockchain Developer's Guide takes you through the electrifying world of blockchain technology. It begins with the basic design of a blockchain and elaborates concepts, such as Initial Coin Offerings (ICOs), tokens, smart contracts, and other related terminologies. You will then explore the components of Ethereum, such as Ether tokens, transactions, and smart contracts that you need to build simple DApps. Blockchain Developer's Guide also explains why you must specifically use Solidity for Ethereum-based projects and lets you explore different blockchains with easy-to-follow examples. You will learn a wide range of concepts - beginning with cryptography in cryptocurrencies and including ether security, mining, and smart contracts. You will learn how to use web sockets and various API services for Ethereum. By the end of this Learning Path, you will be able to build efficient decentralized applications. This Learning Path includes content from the following Packt products: Blockchain Quick Reference by Brenn Hill, Samanyu Chopra, Paul ValencourtBuilding Blockchain Projects by Narayan PrustyWhat you will learnUnderstand how various components of the blockchain architecture workGet familiar with cryptography and the mechanics behind blockchainApply consensus protocol to determine the business sustainabilityUnderstand what ICOs and crypto-mining are, and how they workWho this book is for Blockchain Developer's Guide is for you if you want to get to grips with the blockchain technology and develop your own distributed applications. It is also designed for those who want to polish their existing knowledge regarding the various pillars of the blockchain ecosystem. Prior exposure to an object-oriented programming language such as JavaScript is needed.

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596529236
Total Pages : 74 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts by : Bill Sanders

Download or read book ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts written by Bill Sanders and published by "O'Reilly Media, Inc.". This book was released on 2007-01-18 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.

A Beginner's Guide to 3D Modeling

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Publisher : No Starch Press
ISBN 13 : 1593279272
Total Pages : 152 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis A Beginner's Guide to 3D Modeling by : Cameron Coward

Download or read book A Beginner's Guide to 3D Modeling written by Cameron Coward and published by No Starch Press. This book was released on 2019-06-11 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.

Building Evolutionary Architectures

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491986328
Total Pages : 217 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Building Evolutionary Architectures by : Neal Ford

Download or read book Building Evolutionary Architectures written by Neal Ford and published by "O'Reilly Media, Inc.". This book was released on 2017-09-18 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The software development ecosystem is constantly changing, providing a constant stream of new tools, frameworks, techniques, and paradigms. Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.

Integrating D3.js with React

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Publisher : Apress
ISBN 13 : 9781484270516
Total Pages : 365 pages
Book Rating : 4.2/5 (75 download)

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Book Synopsis Integrating D3.js with React by : Elad Elrom

Download or read book Integrating D3.js with React written by Elad Elrom and published by Apress. This book was released on 2021-06-04 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrate D3.js into a React TypeScript project and create a chart component working in harmony with React. This book will show you how utilize D3 with React to bring life to your charts. Seasoned author Elad Elrom will show you how to create simple charts such as line, bar, donut, scatter, histogram and others, and advanced charts such as a world map and force charts. You'll also learn to share the data across your components and charts using React Recoil state management. Then integrate third-party chart libraries that are built on D3 such as Rechart, Visx, Nivo, React-vi, and Victory and in the end deploy your chart as a server or serverless app on popular platforms. React and D3 are two of the most popular frameworks in their respective areas – learn to bring them together and take your storytelling to the next level. What You'll Learn Set up your project with React, TypeScript and D3.js Create simple and advanced D3.js charts Work with complex charts such as world and force charts Integrate D3 data with React state management Improve the performance of your D3 components Deploy as a server or serverless app and debug test Who This Book Is For Readers that already have basic knowledge of React, HTML, CSS and JavaScript.

Object-Oriented Application Frameworks

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Publisher : Prentice Hall
ISBN 13 : 9780132139847
Total Pages : 344 pages
Book Rating : 4.1/5 (398 download)

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Book Synopsis Object-Oriented Application Frameworks by : T. G. Lewis

Download or read book Object-Oriented Application Frameworks written by T. G. Lewis and published by Prentice Hall. This book was released on 1995 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide to the state-of-the-art and current research in object-oriented frameworks, this book covers the fundamentals and evolution of OOP, the commercial and public-domain frameworks now available, and examples of framework technology. It also includes coverage of Microsoft's MFC and the visual, object-oriented language Prograph.

Object-Oriented ActionScript 3.0

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Publisher : Apress
ISBN 13 : 1430202742
Total Pages : 641 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Object-Oriented ActionScript 3.0 by : Peter Elst

Download or read book Object-Oriented ActionScript 3.0 written by Peter Elst and published by Apress. This book was released on 2007-09-01 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented ActionScript 3.0 teaches the theory and practice of object-oriented programming (OOP) with ActionScript 3.0. Assuming no serious programming experience, the authors take you through the complete development cycle of object-oriented Flash applications and services. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes cutting edge Flash-specific techniques such as ActionScript programming techniques, and animation and effects classes.

Rails AntiPatterns

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Publisher : Addison-Wesley Professional
ISBN 13 : 0132660067
Total Pages : 347 pages
Book Rating : 4.1/5 (326 download)

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Book Synopsis Rails AntiPatterns by : Chad Pytel

Download or read book Rails AntiPatterns written by Chad Pytel and published by Addison-Wesley Professional. This book was released on 2010-11-09 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to Avoiding and Fixing Common Rails 3 Code and Design Problems As developers worldwide have adopted the powerful Ruby on Rails web framework, many have fallen victim to common mistakes that reduce code quality, performance, reliability, stability, scalability, and maintainability. RailsTM AntiPatterns identifies these widespread Rails code and design problems, explains why they’re bad and why they happen—and shows exactly what to do instead. The book is organized into concise, modular chapters—each outlines a single common AntiPattern and offers detailed, cookbook-style code solutions that were previously difficult or impossible to find. Leading Rails developers Chad Pytel and Tammer Saleh also offer specific guidance for refactoring existing bad code or design to reflect sound object-oriented principles and established Rails best practices. With their help, developers, architects, and testers can dramatically improve new and existing applications, avoid future problems, and establish superior Rails coding standards throughout their organizations. This book will help you understand, avoid, and solve problems with Model layer code, from general object-oriented programming violations to complex SQL and excessive redundancy Domain modeling, including schema and database issues such as normalization and serialization View layer tools and conventions Controller-layer code, including RESTful code Service-related APIs, including timeouts, exceptions, backgrounding, and response codes Third-party code, including plug-ins and gems Testing, from test suites to test-driven development processes Scaling and deployment Database issues, including migrations and validations System design for “graceful degradation” in the real world

Animation in Asia and the Pacific

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Author :
Publisher : Indiana University Press
ISBN 13 : 9780253340351
Total Pages : 328 pages
Book Rating : 4.3/5 (43 download)

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Book Synopsis Animation in Asia and the Pacific by : John A. Lent

Download or read book Animation in Asia and the Pacific written by John A. Lent and published by Indiana University Press. This book was released on 2001 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation has had a global renaissance during the 1990s, and nowhere is this more evident than in Asia. With the exception of China and Japan, most Asian nations are relatively new to this art form. Over the last decade, countries such as Taiwan, South Korea, the Philippines, and Thailand, as well as China, have acted as major offshore production plants for North American and European studios. One of the spurs for this increase in activity has been the global growth of terrestrial, cable, satellite, and video systems, all demanding large menus of programming, including animation. A second spur has been the exceptional popularity that Japanese animé has enjoyed across Asia, Europe, and the United States. Despite these developments, there has not been corresponding growth of a serious literature covering industrial and aesthetic issues about Asian animation, and the small amount of work that has been produced has not been published in English. Animation in Asia and the Pacific provides the first continent-wide analysis, delving into issues of production, distribution, exhibition, aesthetics, and regulation in this burgeoning field. Animation in Asia and the Pacific also offers vignettes of the fascinating experiences of a group of animation pioneers. The historical and contemporary perspectives derive from interviews, textual analysis, archival research, and participation/observation data.

The Essential Guide to 3D in Flash

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Author :
Publisher : Apress
ISBN 13 : 1430225424
Total Pages : 275 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to 3D in Flash by : Richard Olsson

Download or read book The Essential Guide to 3D in Flash written by Richard Olsson and published by Apress. This book was released on 2010-08-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features