A Programmer's Introduction to Mathematics

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Publisher :
ISBN 13 :
Total Pages : 400 pages
Book Rating : 4.6/5 (253 download)

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Book Synopsis A Programmer's Introduction to Mathematics by : Jeremy Kun

Download or read book A Programmer's Introduction to Mathematics written by Jeremy Kun and published by . This book was released on 2020-05-17 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

A Programmer's Introduction to Mathematics

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781727125450
Total Pages : 378 pages
Book Rating : 4.1/5 (254 download)

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Book Synopsis A Programmer's Introduction to Mathematics by : Jeremy Kun

Download or read book A Programmer's Introduction to Mathematics written by Jeremy Kun and published by Createspace Independent Publishing Platform. This book was released on 2018-11-27 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 8 years on his blog "Math Intersect Programming." As of 2018, he works in datacenter optimization at Google.

Math for Programmers

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Publisher : Manning Publications
ISBN 13 : 1617295353
Total Pages : 686 pages
Book Rating : 4.6/5 (172 download)

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Book Synopsis Math for Programmers by : Paul Orland

Download or read book Math for Programmers written by Paul Orland and published by Manning Publications. This book was released on 2021-01-12 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Programming for Mathematicians

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Publisher : Springer Science & Business Media
ISBN 13 : 3642571298
Total Pages : 439 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Programming for Mathematicians by : Raymond Seroul

Download or read book Programming for Mathematicians written by Raymond Seroul and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at teaching mathematics students how to program using their knowledge of mathematics, the entire books emphasis is on "how to think" when programming. Three methods for constructing an algorithm or a program are used: manipulation and enrichment of existing code; use of recurrent sequences; deferral of code writing, in order to deal with one difficulty at a time. Many theorems are mathematically proved and programmed, and the text concludes with an explanation of how a compiler works and how to compile "by hand" little programs. Intended for anyone who thinks mathematically and wants to program and play with mathematics.

Essential Mathematics for Games and Interactive Applications

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Publisher : CRC Press
ISBN 13 : 008087861X
Total Pages : 690 pages
Book Rating : 4.0/5 (88 download)

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Book Synopsis Essential Mathematics for Games and Interactive Applications by : James M. Van Verth

Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Beginning Math and Physics for Game Programmers

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Publisher : New Riders
ISBN 13 : 9780735713901
Total Pages : 508 pages
Book Rating : 4.7/5 (139 download)

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Book Synopsis Beginning Math and Physics for Game Programmers by : Wendy Stahler

Download or read book Beginning Math and Physics for Game Programmers written by Wendy Stahler and published by New Riders. This book was released on 2004 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.

3D Math Primer for Graphics and Game Development, 2nd Edition

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Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

An Introduction to Functional Programming Through Lambda Calculus

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Publisher : Courier Corporation
ISBN 13 : 0486280292
Total Pages : 336 pages
Book Rating : 4.4/5 (862 download)

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Book Synopsis An Introduction to Functional Programming Through Lambda Calculus by : Greg Michaelson

Download or read book An Introduction to Functional Programming Through Lambda Calculus written by Greg Michaelson and published by Courier Corporation. This book was released on 2013-04-10 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-respected text for computer science students provides an accessible introduction to functional programming. Cogent examples illuminate the central ideas, and numerous exercises offer reinforcement. Includes solutions. 1989 edition.

Applied Mathematical Programming

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Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 748 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis Applied Mathematical Programming by : Stephen P. Bradley

Download or read book Applied Mathematical Programming written by Stephen P. Bradley and published by Addison Wesley Publishing Company. This book was released on 1977 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematical programming: an overview; solving linear programs; sensitivity analysis; duality in linear programming; mathematical programming in practice; integration of strategic and tactical planning in the aluminum industry; planning the mission and composition of the U.S. merchant Marine fleet; network models; integer programming; design of a naval tender job shop; dynamic programming; large-scale systems; nonlinear programming; a system for bank portfolio planning; vectors and matrices; linear programming in matrix form; a labeling algorithm for the maximun-flow network problem.

Primes and Programming

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Publisher : Cambridge University Press
ISBN 13 : 9780521409889
Total Pages : 256 pages
Book Rating : 4.4/5 (98 download)

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Book Synopsis Primes and Programming by : P. J. Giblin

Download or read book Primes and Programming written by P. J. Giblin and published by Cambridge University Press. This book was released on 1993-09-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this introductory book Dr Giblin describes methods that have been developed for testing the primality of numbers, provides Pascal programs for their implementation, and gives applications to coding.

Basic Category Theory for Computer Scientists

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Publisher : MIT Press
ISBN 13 : 0262326450
Total Pages : 117 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Basic Category Theory for Computer Scientists by : Benjamin C. Pierce

Download or read book Basic Category Theory for Computer Scientists written by Benjamin C. Pierce and published by MIT Press. This book was released on 1991-08-07 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Category theory is a branch of pure mathematics that is becoming an increasingly important tool in theoretical computer science, especially in programming language semantics, domain theory, and concurrency, where it is already a standard language of discourse. Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts. Contents Tutorial • Applications • Further Reading

From Mathematics to Generic Programming

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Publisher : Addison-Wesley Professional
ISBN 13 : 0133491781
Total Pages : 311 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis From Mathematics to Generic Programming by : Alexander A. Stepanov

Download or read book From Mathematics to Generic Programming written by Alexander A. Stepanov and published by Addison-Wesley Professional. This book was released on 2014-11-13 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this substantive yet accessible book, pioneering software designer Alexander Stepanov and his colleague Daniel Rose illuminate the principles of generic programming and the mathematical concept of abstraction on which it is based, helping you write code that is both simpler and more powerful. If you’re a reasonably proficient programmer who can think logically, you have all the background you’ll need. Stepanov and Rose introduce the relevant abstract algebra and number theory with exceptional clarity. They carefully explain the problems mathematicians first needed to solve, and then show how these mathematical solutions translate to generic programming and the creation of more effective and elegant code. To demonstrate the crucial role these mathematical principles play in many modern applications, the authors show how to use these results and generalized algorithms to implement a real-world public-key cryptosystem. As you read this book, you’ll master the thought processes necessary for effective programming and learn how to generalize narrowly conceived algorithms to widen their usefulness without losing efficiency. You’ll also gain deep insight into the value of mathematics to programming—insight that will prove invaluable no matter what programming languages and paradigms you use. You will learn about How to generalize a four thousand-year-old algorithm, demonstrating indispensable lessons about clarity and efficiency Ancient paradoxes, beautiful theorems, and the productive tension between continuous and discrete A simple algorithm for finding greatest common divisor (GCD) and modern abstractions that build on it Powerful mathematical approaches to abstraction How abstract algebra provides the idea at the heart of generic programming Axioms, proofs, theories, and models: using mathematical techniques to organize knowledge about your algorithms and data structures Surprising subtleties of simple programming tasks and what you can learn from them How practical implementations can exploit theoretical knowledge

Good Math

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Publisher : Pragmatic Bookshelf
ISBN 13 : 168050360X
Total Pages : 269 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Good Math by : Mark C. Chu-Carroll

Download or read book Good Math written by Mark C. Chu-Carroll and published by Pragmatic Bookshelf. This book was released on 2013-07-18 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematics is beautiful--and it can be fun and exciting as well as practical. Good Math is your guide to some of the most intriguing topics from two thousand years of mathematics: from Egyptian fractions to Turing machines; from the real meaning of numbers to proof trees, group symmetry, and mechanical computation. If you've ever wondered what lay beyond the proofs you struggled to complete in high school geometry, or what limits the capabilities of computer on your desk, this is the book for you. Why do Roman numerals persist? How do we know that some infinities are larger than others? And how can we know for certain a program will ever finish? In this fast-paced tour of modern and not-so-modern math, computer scientist Mark Chu-Carroll explores some of the greatest breakthroughs and disappointments of more than two thousand years of mathematical thought. There is joy and beauty in mathematics, and in more than two dozen essays drawn from his popular "Good Math" blog, you'll find concepts, proofs, and examples that are often surprising, counterintuitive, or just plain weird. Mark begins his journey with the basics of numbers, with an entertaining trip through the integers and the natural, rational, irrational, and transcendental numbers. The voyage continues with a look at some of the oddest numbers in mathematics, including zero, the golden ratio, imaginary numbers, Roman numerals, and Egyptian and continuing fractions. After a deep dive into modern logic, including an introduction to linear logic and the logic-savvy Prolog language, the trip concludes with a tour of modern set theory and the advances and paradoxes of modern mechanical computing. If your high school or college math courses left you grasping for the inner meaning behind the numbers, Mark's book will both entertain and enlighten you.

Mathematics for Algorithm and Systems Analysis

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Publisher : Courier Corporation
ISBN 13 : 0486442500
Total Pages : 258 pages
Book Rating : 4.4/5 (864 download)

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Book Synopsis Mathematics for Algorithm and Systems Analysis by : Edward A. Bender

Download or read book Mathematics for Algorithm and Systems Analysis written by Edward A. Bender and published by Courier Corporation. This book was released on 2005-01-01 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discrete mathematics is fundamental to computer science, and this up-to-date text assists undergraduates in mastering the ideas and mathematical language to address problems that arise in the field's many applications. It consists of 4 units of study: counting and listing, functions, decision trees and recursion, and basic concepts of graph theory.

Programming with Mathematica®

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Publisher : Cambridge University Press
ISBN 13 : 1107009464
Total Pages : 731 pages
Book Rating : 4.1/5 (7 download)

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Book Synopsis Programming with Mathematica® by : Paul Wellin

Download or read book Programming with Mathematica® written by Paul Wellin and published by Cambridge University Press. This book was released on 2013-01-10 with total page 731 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical, example-driven introduction teaches the foundations of the Mathematica language so it can be applied to solving concrete problems.

Category Theory for Programmers (New Edition, Hardcover)

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Publisher :
ISBN 13 : 9780464243878
Total Pages : pages
Book Rating : 4.2/5 (438 download)

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Book Synopsis Category Theory for Programmers (New Edition, Hardcover) by : Bartosz Milewski

Download or read book Category Theory for Programmers (New Edition, Hardcover) written by Bartosz Milewski and published by . This book was released on 2019-08-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Category Theory is one of the most abstract branches of mathematics. It is usually taught to graduate students after they have mastered several other branches of mathematics, like algebra, topology, and group theory. It might, therefore, come as a shock that the basic concepts of category theory can be explained in relatively simple terms to anybody with some experience in programming.That's because, just like programming, category theory is about structure. Mathematicians discover structure in mathematical theories, programmers discover structure in computer programs. Well-structured programs are easier to understand and maintain and are less likely to contain bugs. Category theory provides the language to talk about structure and learning it will make you a better programmer.

Discrete Mathematics and Functional Programming

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Publisher : Franklin Beedle & Associates
ISBN 13 : 9781590282601
Total Pages : 670 pages
Book Rating : 4.2/5 (826 download)

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Book Synopsis Discrete Mathematics and Functional Programming by : Thomas VanDrunen

Download or read book Discrete Mathematics and Functional Programming written by Thomas VanDrunen and published by Franklin Beedle & Associates. This book was released on 2013 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a distinct way to teach discrete mathematics. Since discrete mathematics is crucial for rigorous study in computer science, many texts include applications of mathematical topics to computer science or have selected topics of particular interest to computer science. This text fully integrates discrete mathematics with ......