A Programmer's Introduction to Mathematics

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Publisher :
ISBN 13 :
Total Pages : 400 pages
Book Rating : 4.6/5 (253 download)

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Book Synopsis A Programmer's Introduction to Mathematics by : Jeremy Kun

Download or read book A Programmer's Introduction to Mathematics written by Jeremy Kun and published by . This book was released on 2020-05-17 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

A Programmer's Introduction to Mathematics

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781727125450
Total Pages : 378 pages
Book Rating : 4.1/5 (254 download)

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Book Synopsis A Programmer's Introduction to Mathematics by : Jeremy Kun

Download or read book A Programmer's Introduction to Mathematics written by Jeremy Kun and published by Createspace Independent Publishing Platform. This book was released on 2018-11-27 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 8 years on his blog "Math Intersect Programming." As of 2018, he works in datacenter optimization at Google.

Math for Programmers

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Publisher : Manning Publications
ISBN 13 : 1617295353
Total Pages : 686 pages
Book Rating : 4.6/5 (172 download)

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Book Synopsis Math for Programmers by : Paul Orland

Download or read book Math for Programmers written by Paul Orland and published by Manning Publications. This book was released on 2021-01-12 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Essential Mathematics for Games and Interactive Applications

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Publisher : CRC Press
ISBN 13 : 0123742978
Total Pages : 706 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Essential Mathematics for Games and Interactive Applications by : James M. Van Verth

Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Beginning Math and Physics for Game Programmers

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Publisher : New Riders
ISBN 13 : 9780735713901
Total Pages : 508 pages
Book Rating : 4.7/5 (139 download)

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Book Synopsis Beginning Math and Physics for Game Programmers by : Wendy Stahler

Download or read book Beginning Math and Physics for Game Programmers written by Wendy Stahler and published by New Riders. This book was released on 2004 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.

Programming for Mathematicians

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Publisher : Springer Science & Business Media
ISBN 13 : 3642571298
Total Pages : 439 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Programming for Mathematicians by : Raymond Seroul

Download or read book Programming for Mathematicians written by Raymond Seroul and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at teaching mathematics students how to program using their knowledge of mathematics, the entire books emphasis is on "how to think" when programming. Three methods for constructing an algorithm or a program are used: manipulation and enrichment of existing code; use of recurrent sequences; deferral of code writing, in order to deal with one difficulty at a time. Many theorems are mathematically proved and programmed, and the text concludes with an explanation of how a compiler works and how to compile "by hand" little programs. Intended for anyone who thinks mathematically and wants to program and play with mathematics.

3D Math Primer for Graphics and Game Development, 2nd Edition

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Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Applied Mathematical Programming

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Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 748 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis Applied Mathematical Programming by : Stephen P. Bradley

Download or read book Applied Mathematical Programming written by Stephen P. Bradley and published by Addison Wesley Publishing Company. This book was released on 1977 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematical programming: an overview; solving linear programs; sensitivity analysis; duality in linear programming; mathematical programming in practice; integration of strategic and tactical planning in the aluminum industry; planning the mission and composition of the U.S. merchant Marine fleet; network models; integer programming; design of a naval tender job shop; dynamic programming; large-scale systems; nonlinear programming; a system for bank portfolio planning; vectors and matrices; linear programming in matrix form; a labeling algorithm for the maximun-flow network problem.

From Mathematics to Generic Programming

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Publisher : Addison-Wesley Professional
ISBN 13 : 0133491781
Total Pages : 311 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis From Mathematics to Generic Programming by : Alexander A. Stepanov

Download or read book From Mathematics to Generic Programming written by Alexander A. Stepanov and published by Addison-Wesley Professional. This book was released on 2014-11-13 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this substantive yet accessible book, pioneering software designer Alexander Stepanov and his colleague Daniel Rose illuminate the principles of generic programming and the mathematical concept of abstraction on which it is based, helping you write code that is both simpler and more powerful. If you’re a reasonably proficient programmer who can think logically, you have all the background you’ll need. Stepanov and Rose introduce the relevant abstract algebra and number theory with exceptional clarity. They carefully explain the problems mathematicians first needed to solve, and then show how these mathematical solutions translate to generic programming and the creation of more effective and elegant code. To demonstrate the crucial role these mathematical principles play in many modern applications, the authors show how to use these results and generalized algorithms to implement a real-world public-key cryptosystem. As you read this book, you’ll master the thought processes necessary for effective programming and learn how to generalize narrowly conceived algorithms to widen their usefulness without losing efficiency. You’ll also gain deep insight into the value of mathematics to programming—insight that will prove invaluable no matter what programming languages and paradigms you use. You will learn about How to generalize a four thousand-year-old algorithm, demonstrating indispensable lessons about clarity and efficiency Ancient paradoxes, beautiful theorems, and the productive tension between continuous and discrete A simple algorithm for finding greatest common divisor (GCD) and modern abstractions that build on it Powerful mathematical approaches to abstraction How abstract algebra provides the idea at the heart of generic programming Axioms, proofs, theories, and models: using mathematical techniques to organize knowledge about your algorithms and data structures Surprising subtleties of simple programming tasks and what you can learn from them How practical implementations can exploit theoretical knowledge

Good Math

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Publisher : Pragmatic Bookshelf
ISBN 13 : 168050360X
Total Pages : 261 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Good Math by : Mark C. Chu-Carroll

Download or read book Good Math written by Mark C. Chu-Carroll and published by Pragmatic Bookshelf. This book was released on 2013-07-18 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematics is beautiful--and it can be fun and exciting as well as practical. Good Math is your guide to some of the most intriguing topics from two thousand years of mathematics: from Egyptian fractions to Turing machines; from the real meaning of numbers to proof trees, group symmetry, and mechanical computation. If you've ever wondered what lay beyond the proofs you struggled to complete in high school geometry, or what limits the capabilities of computer on your desk, this is the book for you. Why do Roman numerals persist? How do we know that some infinities are larger than others? And how can we know for certain a program will ever finish? In this fast-paced tour of modern and not-so-modern math, computer scientist Mark Chu-Carroll explores some of the greatest breakthroughs and disappointments of more than two thousand years of mathematical thought. There is joy and beauty in mathematics, and in more than two dozen essays drawn from his popular "Good Math" blog, you'll find concepts, proofs, and examples that are often surprising, counterintuitive, or just plain weird. Mark begins his journey with the basics of numbers, with an entertaining trip through the integers and the natural, rational, irrational, and transcendental numbers. The voyage continues with a look at some of the oddest numbers in mathematics, including zero, the golden ratio, imaginary numbers, Roman numerals, and Egyptian and continuing fractions. After a deep dive into modern logic, including an introduction to linear logic and the logic-savvy Prolog language, the trip concludes with a tour of modern set theory and the advances and paradoxes of modern mechanical computing. If your high school or college math courses left you grasping for the inner meaning behind the numbers, Mark's book will both entertain and enlighten you.

The Statistics and Calculus with Python Workshop

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Publisher : Packt Publishing Ltd
ISBN 13 : 1800208367
Total Pages : 739 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis The Statistics and Calculus with Python Workshop by : Peter Farrell

Download or read book The Statistics and Calculus with Python Workshop written by Peter Farrell and published by Packt Publishing Ltd. This book was released on 2020-08-18 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: With examples and activities that help you achieve real results, applying calculus and statistical methods relevant to advanced data science has never been so easy Key FeaturesDiscover how most programmers use the main Python libraries when performing statistics with PythonUse descriptive statistics and visualizations to answer business and scientific questionsSolve complicated calculus problems, such as arc length and solids of revolution using derivatives and integralsBook Description Are you looking to start developing artificial intelligence applications? Do you need a refresher on key mathematical concepts? Full of engaging practical exercises, The Statistics and Calculus with Python Workshop will show you how to apply your understanding of advanced mathematics in the context of Python. The book begins by giving you a high-level overview of the libraries you'll use while performing statistics with Python. As you progress, you'll perform various mathematical tasks using the Python programming language, such as solving algebraic functions with Python starting with basic functions, and then working through transformations and solving equations. Later chapters in the book will cover statistics and calculus concepts and how to use them to solve problems and gain useful insights. Finally, you'll study differential equations with an emphasis on numerical methods and learn about algorithms that directly calculate values of functions. By the end of this book, you'll have learned how to apply essential statistics and calculus concepts to develop robust Python applications that solve business challenges. What you will learnGet to grips with the fundamental mathematical functions in PythonPerform calculations on tabular datasets using pandasUnderstand the differences between polynomials, rational functions, exponential functions, and trigonometric functionsUse algebra techniques for solving systems of equationsSolve real-world problems with probabilitySolve optimization problems with derivatives and integralsWho this book is for If you are a Python programmer who wants to develop intelligent solutions that solve challenging business problems, then this book is for you. To better grasp the concepts explained in this book, you must have a thorough understanding of advanced mathematical concepts, such as Markov chains, Euler's formula, and Runge-Kutta methods as the book only explains how these techniques and concepts can be implemented in Python.

An Introduction to Modern Mathematical Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 1461442532
Total Pages : 237 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis An Introduction to Modern Mathematical Computing by : Jonathan M. Borwein

Download or read book An Introduction to Modern Mathematical Computing written by Jonathan M. Borwein and published by Springer Science & Business Media. This book was released on 2012-08-07 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty years ago mathematical, as opposed to applied numerical, computation was difficult to perform and so relatively little used. Three threads changed that: the emergence of the personal computer; the discovery of fiber-optics and the consequent development of the modern internet; and the building of the Three “M’s” Maple, Mathematica and Matlab. We intend to persuade that Mathematica and other similar tools are worth knowing, assuming only that one wishes to be a mathematician, a mathematics educator, a computer scientist, an engineer or scientist, or anyone else who wishes/needs to use mathematics better. We also hope to explain how to become an "experimental mathematician" while learning to be better at proving things. To accomplish this our material is divided into three main chapters followed by a postscript. These cover elementary number theory, calculus of one and several variables, introductory linear algebra, and visualization and interactive geometric computation.

Programming with Mathematica®

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Publisher : Cambridge University Press
ISBN 13 : 1107009464
Total Pages : 731 pages
Book Rating : 4.1/5 (7 download)

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Book Synopsis Programming with Mathematica® by : Paul Wellin

Download or read book Programming with Mathematica® written by Paul Wellin and published by Cambridge University Press. This book was released on 2013-01-10 with total page 731 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical, example-driven introduction teaches the foundations of the Mathematica language so it can be applied to solving concrete problems.

A Primer on Scientific Programming with Python

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Publisher : Springer
ISBN 13 : 3662498871
Total Pages : 942 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis A Primer on Scientific Programming with Python by : Hans Petter Langtangen

Download or read book A Primer on Scientific Programming with Python written by Hans Petter Langtangen and published by Springer. This book was released on 2016-07-28 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches "Matlab-style" and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science. From the reviews: Langtangen ... does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. ... Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010 Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011 This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science. Alex Small, IEEE, CiSE Vol. 14 (2), March /April 2012 “This fourth edition is a wonderful, inclusive textbook that covers pretty much everything one needs to know to go from zero to fairly sophisticated scientific programming in Python...” Joan Horvath, Computing Reviews, March 2015

Category Theory for Programmers (New Edition, Hardcover)

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Publisher :
ISBN 13 : 9780464243878
Total Pages : pages
Book Rating : 4.2/5 (438 download)

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Book Synopsis Category Theory for Programmers (New Edition, Hardcover) by : Bartosz Milewski

Download or read book Category Theory for Programmers (New Edition, Hardcover) written by Bartosz Milewski and published by . This book was released on 2019-08-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Category Theory is one of the most abstract branches of mathematics. It is usually taught to graduate students after they have mastered several other branches of mathematics, like algebra, topology, and group theory. It might, therefore, come as a shock that the basic concepts of category theory can be explained in relatively simple terms to anybody with some experience in programming.That's because, just like programming, category theory is about structure. Mathematicians discover structure in mathematical theories, programmers discover structure in computer programs. Well-structured programs are easier to understand and maintain and are less likely to contain bugs. Category theory provides the language to talk about structure and learning it will make you a better programmer.

An Introduction to Functional Programming Through Lambda Calculus

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Publisher : Courier Corporation
ISBN 13 : 0486280292
Total Pages : 338 pages
Book Rating : 4.4/5 (862 download)

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Book Synopsis An Introduction to Functional Programming Through Lambda Calculus by : Greg Michaelson

Download or read book An Introduction to Functional Programming Through Lambda Calculus written by Greg Michaelson and published by Courier Corporation. This book was released on 2013-04-10 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-respected text for computer science students provides an accessible introduction to functional programming. Cogent examples illuminate the central ideas, and numerous exercises offer reinforcement. Includes solutions. 1989 edition.

Introduction to Programming Using Java

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Publisher : Orange Grove Text Plus
ISBN 13 : 9781616100476
Total Pages : 0 pages
Book Rating : 4.1/5 (4 download)

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Book Synopsis Introduction to Programming Using Java by : David Eck

Download or read book Introduction to Programming Using Java written by David Eck and published by Orange Grove Text Plus. This book was released on 2009-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.