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A Practical Guide To Level Design
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Book Synopsis A Practical Guide to Level Design by : Benjamin Bauer
Download or read book A Practical Guide to Level Design written by Benjamin Bauer and published by CRC Press. This book was released on 2023-02-28 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry. This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry. This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.
Book Synopsis An Architectural Approach to Level Design by : Christopher W. Totten
Download or read book An Architectural Approach to Level Design written by Christopher W. Totten and published by CRC Press. This book was released on 2018-09-03 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Book Synopsis Video Game Level Design by : Michael Salmond
Download or read book Video Game Level Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2021-07-15 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Book Synopsis System Design by : Andreas Gerstlauer
Download or read book System Design written by Andreas Gerstlauer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: System Design: A Practical Guide with SpecC presents the system design flow following a simple example through the whole process in an easy-to-follow, step-by-step fashion. Each step is described in detail in pictorial form and with code examples in SpecC. For each picture slide a detailed explanation is provided of the concepts presented. This format is suited for tutorials, seminars, self-study, as a guided reference carried by examples, or as teaching material for courses on system design. Features: Comprehensive introduction to and description of the SpecC language and design methodology; IP-centric language and methodology with focus on design reuse; Complete framework for system-level design from specification to implementation for SOCs and other embedded HW/SW systems. System Design: A Practical Guide with SpecC will benefit designers and design managers of complex SOCs, or embedded systems in general, by allowing them to develop new methodologies from these results, in order to increase design productivity by orders of magnitude. Designers at RTL, logical or physical levels, who are interested in moving up to the system level, will find a comprehensive overview within. The design models in the book define IP models and functions for IP exchange between IP providers and their users. A well-defined methodology like the one presented in this book will help product planning divisions to quickly develop new products or to derive completely new business models, like e-design or product-on-demand. Finally, researchers and students in the area of system design will find an example of a formal, well-structured design flow in this book.
Book Synopsis Level Design by : Christopher W. Totten
Download or read book Level Design written by Christopher W. Totten and published by CRC Press. This book was released on 2017-03-27 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans
Book Synopsis Service Design for Business by : Ben Reason
Download or read book Service Design for Business written by Ben Reason and published by John Wiley & Sons. This book was released on 2015-12-14 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical approach to better customer experience through service design Service Design for Business helps you transform your customer's experience and keep them engaged through the art of intentional service design. Written by the experts at Livework, this practical guide offers a tangible, effective approach for better responding to customers' needs and demands, and provides concrete strategy that can be implemented immediately. You'll learn how taking a design approach to problem solving helps foster creativity, and how to apply it to the real issues that move businesses forward. Highly visual and organized for easy navigation, this quick read is a handbook for connecting market factors to the organizational challenge of customer experience by seeing your company through the customers' eyes. Livework pioneered the service design industry, and guides organizations including Sony, the British Government, Volkswagen Procter & Gamble, the BBC, and more toward a more carefully curated customer experience. In this book, the Livework experts show you how to put service design to work in your company to solve the ongoing challenge of winning with customers. Approach customer experience from a design perspective See your organization through the lens of the customer Make customer experience an organization-wide responsibility Analyze the market factors that dovetail with customer experience design The Internet and other digital technology has brought the world to your customers' fingertips. With unprecedented choice, consumers are demanding more than just a great product—the organizations coming out on top are designing and delivering experiences tailored to their customers' wants. Service Design for Business gives you the practical insight and service design perspective you need to shape the way your customers view your organization.
Book Synopsis Practical Guide to Experimental Design by : Normand L. Frigon
Download or read book Practical Guide to Experimental Design written by Normand L. Frigon and published by John Wiley & Sons. This book was released on 1996-11-28 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decade, Design of Experiments (DOE) has become established as a prime analytical and forecasting method with a vital role to play in product and process improvement. Now Practical Guide to Experimental Design lets you put this high-level statistical technique to work in your field, whether you are in the manufacturing or services sector. This accessible book equips you with all of the basic technical and managerial skills you need to develop, execute, and evaluate designed experiments effectively. You will develop a solid grounding in the statistical underpinnings of DOE, including distributions, analysis of variance, and more. You will also gain a firm grasp of full and fractional factorial techniques, the use of DOE in fault isolation and failure analysis, and the application of individual DOE methods within an integrated system. Each procedure is clearly illustrated one step at a time with the help of simplified notation and easy-to-understand spreadsheets. The book's real-world approach is reinforced throughout by case studies, examples, and exercises taken from a broad cross section of business applications. Practical Guide to Experimental Design is a valuable competitive asset for engineers, scientists, and decision-makers in many industries, as well as an important resource for researchers and advanced students. This hands-on guide offers complete, down-to-earth coverage of Design of Experiments (DOE) basics, providing you with the technical and managerial tools you need to put this powerful technique into action to help you achieve your quality improvement objectives. Using a clear, step-by-step approach, Practical Guide to Experimental Design shows you how to develop, perform, and analyze designed experiments. The book features: * Accessible coverage of statistical concepts, including data acquisition, reporting of results, sampling and other distributions, and more * A complete range of analytical procedures - analysis of variance, full and fractional factorial DOE, and the role of DOE in fault isolation and failure analysis * In-depth case studies, examples, and exercises covering a range of different uses of DOE * Broad applications across manufacturing, service, administrative, and other business sectors No matter what your field, Practical Guide to Experimental Design provides you with the "on-the-ground" assistance necessary to transform DOE theory into practice - the ideal guide for engineers, scientists, researchers, and advanced students.
Book Synopsis The Practical Guide to Experience Design: A Guidebook for Passionate, Curious, and Intentional People who Enjoy Designing for Humans by : Shannon E. Thomas
Download or read book The Practical Guide to Experience Design: A Guidebook for Passionate, Curious, and Intentional People who Enjoy Designing for Humans written by Shannon E. Thomas and published by Artificial Publishing. This book was released on 2020-04-30 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing experiences for humans requires balancing many needs, including business, behavior, technology, and aesthetics. The Practical Guide to Experience Design focuses on the entire process of design, from research and discovery to actual production and choreography of an experience. Design and strategy consultant Shannon E. Thomas leads the reader through the process in four phases: discovering, defining, refining, and building. Each chapter covers a single methodology, providing insight via detailed descriptions, step-by-step guidance, and high-fidelity examples. The book can either be read front to back or by following along with one of the sample designs. With an emphasis on empowering the reader to find the most appropriate method based on context and desired outcome, goal-oriented descriptions help readers understand the big picture of how design processes work together and inform each other. Whether you're well versed in the field of experience design or just getting started, this book will support you in your practice as you make decisions, influence stakeholders, and bring experiences to life.
Book Synopsis Detailed Mechanical Design by : James G. Skakoon
Download or read book Detailed Mechanical Design written by James G. Skakoon and published by American Society of Mechanical Engineers. This book was released on 2000 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new volume presents principles, rules, guidelines, and tips that are useful in designing mechanical parts and assemblies. It includes examples of real world, practical ideas that come from successful design experience and which result in superior mechanical design. Special Features: focuses on mechanical design at the detail level; examines high-level principles that have general significance for all mechanical design; describes in depth the basic design practices that will improve the strength, robustness, function, user handling, and manufacturability of parts and assemblies; presents guidelines for electing plastic rubber, and metal materials; includes useful tips for selecting and designing components, such as bolts, nuts, screws, springs, and adhesive joints.
Download or read book Level Design written by Rudolf Kremers and published by CRC Press. This book was released on 2009-10-21 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Book Synopsis Practical Game Design by : Adam Kramarzewski
Download or read book Practical Game Design written by Adam Kramarzewski and published by Packt Publishing Ltd. This book was released on 2018-04-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
Book Synopsis Biostatistical Design and Analysis Using R by : Dr Murray Logan
Download or read book Biostatistical Design and Analysis Using R written by Dr Murray Logan and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: R — the statistical and graphical environment is rapidly emerging as an important set of teaching and research tools for biologists. This book draws upon the popularity and free availability of R to couple the theory and practice of biostatistics into a single treatment, so as to provide a textbook for biologists learning statistics, R, or both. An abridged description of biostatistical principles and analysis sequence keys are combined together with worked examples of the practical use of R into a complete practical guide to designing and analyzing real biological research. Topics covered include: simple hypothesis testing, graphing exploratory data analysis and graphical summaries regression (linear, multi and non-linear) simple and complex ANOVA and ANCOVA designs (including nested, factorial, blocking, spit-plot and repeated measures) frequency analysis and generalized linear models. Linear mixed effects modeling is also incorporated extensively throughout as an alternative to traditional modeling techniques. The book is accompanied by a companion website www.wiley.com/go/logan/r with an extensive set of resources comprising all R scripts and data sets used in the book, additional worked examples, the biology package, and other instructional materials and links.
Book Synopsis Design-Based School Improvement by : Rick Mintrop
Download or read book Design-Based School Improvement written by Rick Mintrop and published by Harvard Education Press. This book was released on 2020-08-12 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the heart of the effort to enact and scale up successful school reforms is the need for more robust links between research and practice. One promising approach is design development, a methodology widely used in other fields and only recently adapted to education, which offers a disciplined process for identifying practical problems, assessing evidence of outcomes, accounting for variability in implementation and results, and establishing a foundation for broader understanding of the problem and proposed solutions. This exciting new book provides a practical guide for education leaders who are seeking to address issues of equity in their schools and want to pursue this approach. The book provides a step-by-step description of the process, augmented by case studies of four education leaders: Christine, a middle school principal who is concerned with the volume of disciplinary referrals in her school; Michelle, an elementary school principal who wants to address achievement gaps; Eric, an assistant superintendent who wants to improve the quality of principals’ instructional feedback to teachers; and Nora, a high school principal who is concerned about the use of racial and homophobic slurs in the hallways. The book follows each of these leaders as they formulate and refine interventions to address these problems. Design-Based School Improvement also includes a series of “excursions into theory” that discuss the research basis for design-based improvement. The author—a leading thinker about policy implementation and school reform—shows a profound appreciation for the complexity of work in schools and the deep and sustained thinking entailed in undertaking productive change. By bringing theory to life and putting it in the hands of skilled practitioners, this book promises to become an invaluable resource for education leaders seeking to solve problems of equity and social justice in schools.
Book Synopsis The User Experience Team of One by : Leah Buley
Download or read book The User Experience Team of One written by Leah Buley and published by Rosenfeld Media. This book was released on 2013-07-09 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
Book Synopsis The ELearning Designer's Handbook by : Tim Slade
Download or read book The ELearning Designer's Handbook written by Tim Slade and published by . This book was released on 2020-09-02 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN HOW TO DESIGN ELEARNING THAT DELIVERS RESULTS (AND DOESN'T SUCK)! When you're tasked with creating your very first eLearning course, it can be hard (and downright scary) trying to figure out where to begin. You likely have a million questions running through your head. How do you plan your project and set it up for success? How do you collect learning content from your subject matter experts? Why do you need an eLearning storyboard, and how do you write one? How do you develop a prototype of your eLearning course? And, what the heck is a prototype anyway? When and where should you include interactivity? When should you let your SMEs review your course? And what's a "SME" again? And what do you do when they don't give you feedback? Trying to get answers to all of these questions can quickly leave you saying to yourself, "I don't think I'm cut out for this eLearning thing!" But, here's some good news: you're not alone! The truth is, most eLearning designers entered fell, stumbled, and dropped into the world of eLearning entirely by accident. This is where the second edition of The eLearning Designer's Handbook can help! In this book, Tim Slade will show you that the eLearning development process doesn't have to be as complicated as it might seem. If you're new to eLearning, Tim will walk you through the complete eLearning design and development process, providing you practical tips and advice, based on his own experience working as an eLearning designer for over a decade. With the second edition of The eLearning Designer's Handbook, you'll discover how to... Plan your eLearning project by conducting a kickoff meeting with your stakeholders. Conduct a needs analysis and recommend a training solution. Draft an eLearning project plan and development timeline. Define the learning objectives and create a blended training solution. Collect and organize your learning content into a design document. Create a course outline and draft a storyboard of your eLearning course. Create a prototype and develop your course with an eLearning authoring tool. Incorporate interactivity into your eLearning course. Reduce cognitive load and increase learning retention. Deliver and measure the effectiveness of your eLearning course. Conduct a retrospective at the end of your project. So, what's new in the second edition? With the second edition of The eLearning Designer's Handbook, Tim Slade went back to the drawing board to rewrite and redesign every single page of the book. Not only does the second edition include a boatload of new content on instructional design best practices, but it also includes even more practical content geared towards new eLearning designers. With the second edition of The eLearning Designer's Handbook, you'll get... 3X more content Full-color print Real-world examples More tools and templates
Book Synopsis A Practical Guide to Airplane Performance and Design by : Donald R. Crawford
Download or read book A Practical Guide to Airplane Performance and Design written by Donald R. Crawford and published by . This book was released on 1981 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: