A Performative Feel for the Game

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Author :
Publisher : Springer Nature
ISBN 13 : 3030351297
Total Pages : 218 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis A Performative Feel for the Game by : Trygve B. Broch

Download or read book A Performative Feel for the Game written by Trygve B. Broch and published by Springer Nature. This book was released on 2019-12-21 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applying a cultural sociology of performance, this book interrogates how the meaning of sport intersects with gender. Trygve B. Broch points out uncertainties in the causal arguments made by key figures in the cultural studies tradition, instead advancing a meaning-centered study of sports as involving both a social and an athletic performance. Sports not only reflect or reverse social realities, but capture and keep our attention when we use and experience them as a means to reflect on social life, injustice, and hierarchy. More specifically, blending approaches from media studies with ethnography, Broch explores the women-dominated sport of handball in Norway, a country that considers gender equality a basis of democracy. As such, the analyses here show how broadly available meanings about sameness and equality are mediated and experienced through a performative feel for the game.

The Ponytail

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Publisher : Springer Nature
ISBN 13 : 3031207807
Total Pages : 235 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis The Ponytail by : Trygve B. Broch

Download or read book The Ponytail written by Trygve B. Broch and published by Springer Nature. This book was released on 2023-01-01 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book adopts a cultural sociology of materiality to explore the hallmark of the female athlete: the ponytail. Studying a wealth of news articles about ponytails in sports and society, Broch uncovers this hairstyle’s polyvocality and argues that it is a total social phenomenon. By separating his approach from the cultural studies tradition, Broch highlights how hair is imbued with codes, narratives, and myth that allow its wearers to understand, maneuver, and criticize social gender relations in deeply personal ways. Using multiple theories about hair, bodies, myths, and icons, he creates a multidimensional method to show how icons are imitated and used. As women navigate their practical lives, health issues, and gendered expectations, the ponytail materializes their dynamic maneuvering of cultural and social environments. Sporting a ponytail—itself an embodiment of movement—is filled with a performativity of social movements: a cultural kinetics that is never apolitical.

Encyclopedia of Sport Management

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Publisher : Edward Elgar Publishing
ISBN 13 : 1800883285
Total Pages : 560 pages
Book Rating : 4.8/5 (8 download)

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Book Synopsis Encyclopedia of Sport Management by : Pedersen, Paul M.

Download or read book Encyclopedia of Sport Management written by Pedersen, Paul M. and published by Edward Elgar Publishing. This book was released on 2021-12-14 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together preeminent international researchers, emerging scholars and practitioners, Paul M. Pedersen presents the comprehensive Encyclopedia of Sport Management, offering detailed entries for the critical concepts and topics in the field.

Performativity in Art, Literature, and Videogames

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Author :
Publisher : Springer
ISBN 13 : 3319544519
Total Pages : 331 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Performativity in Art, Literature, and Videogames by : Darshana Jayemanne

Download or read book Performativity in Art, Literature, and Videogames written by Darshana Jayemanne and published by Springer. This book was released on 2017-07-12 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

Screenplay

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Publisher : Wallflower Press
ISBN 13 : 9781903364239
Total Pages : 242 pages
Book Rating : 4.3/5 (642 download)

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Book Synopsis Screenplay by : Geoff King

Download or read book Screenplay written by Geoff King and published by Wallflower Press. This book was released on 2002 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hollywood film franchises are routinely translated into games and some game-titles make the move onto the big screen. This collection investigates the interface between cinema and games console or PC.

The Performance of Video Games

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Author :
Publisher : McFarland
ISBN 13 : 1476685495
Total Pages : 231 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Performance of Video Games by : Kelly I. Aliano

Download or read book The Performance of Video Games written by Kelly I. Aliano and published by McFarland. This book was released on 2022-10-27 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Handbook of Research on New Literacies

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Author :
Publisher : Routledge
ISBN 13 : 1136650865
Total Pages : 1386 pages
Book Rating : 4.1/5 (366 download)

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Book Synopsis Handbook of Research on New Literacies by : Julie Coiro

Download or read book Handbook of Research on New Literacies written by Julie Coiro and published by Routledge. This book was released on 2014-04-04 with total page 1386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Situated at the intersection of two of the most important areas in educational research today — literacy and technology — this handbook draws on the potential of each while carving out important new territory. It provides leadership for this newly emerging field, directing scholars to the major issues, theoretical perspectives, and interdisciplinary research pertaining to new literacies. Reviews of research are organized into six sections: Methodologies Knowledge and Inquiry Communication Popular Culture, Community, and Citizenship: Everyday Literacies Instructional Practices and Assessment Multiple Perspectives on New Literacies Research FEATURES Brings together a diverse international team of editors and chapter authors Provides an extensive collection of research reviews in a critical area of educational research Makes visible the multiple perspectives and theoretical frames that currently drive work in new literacies Establishes important space for the emerging field of new literacies research Includes a unique Commentary section: The final section of the Handbook reprints five central research studies. Each is reviewed by two prominent researchers from their individual, and different, theoretical position. This provides the field with a sense of how diverse lenses can be brought to bear on research as well as the benefits that accrue from doing so. It also provides models of critical review for new scholars and demonstrates how one might bring multiple perspectives to the study of an area as complex as new literacies research. The Handbook of Research on New Literacies is intended for the literacy research community, broadly conceived, including scholars and students from the traditional reading and writing research communities in education and educational psychology as well as those from information science, cognitive science, psychology, sociolinguistics, computer mediated communication, and other related areas that find literacy to be an important area of investigation.

Uncertainty in Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262527537
Total Pages : 150 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Uncertainty in Games by : Greg Costikyan

Download or read book Uncertainty in Games written by Greg Costikyan and published by MIT Press. This book was released on 2015-01-30 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: How uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games—from Super Mario Bros. and Dungeons & Dragons to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.

Ethnomusicology: A Contemporary Reader, Volume II

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Author :
Publisher : Routledge
ISBN 13 : 131543914X
Total Pages : 474 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Ethnomusicology: A Contemporary Reader, Volume II by : Jennifer C. Post

Download or read book Ethnomusicology: A Contemporary Reader, Volume II written by Jennifer C. Post and published by Routledge. This book was released on 2017-09-20 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ethnomusicology: A Contemporary Reader, Volume II provides an overview of developments in the study of ethnomusicology in the twenty-first century, offering an introduction to contemporary issues relevant to the field. Nineteen essays, written by an international array of scholars, highlight the relationship between current issues in the discipline and ethnomusicologists’ engagement with issues such as advocacy, poverty and social participation, maintaining intangible cultural heritages, and ecological concerns. It provides a forum for rethinking the discipline’s identity in terms of major themes and issues to which ethnomusicologists have turned their attention since Volume I published in 2005. The collection of essays is organized into six sections: Property and Rights Applied Practice Knowledge and Agency Community and Social Space Embodiment and Cognition Curating Sound Volume II serves as a basic introduction to the best writing in the field for students, professors, and music professionals, perfect for both introductory and upper level courses in world music. Together with the first volume, Ethnomusicology: A Contemporary Reader, Volume II provides a comprehensive survey of current research directions.

The Cambridge Companion to Video Game Music

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Author :
Publisher : Cambridge University Press
ISBN 13 : 1108473024
Total Pages : 483 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis The Cambridge Companion to Video Game Music by : Melanie Fritsch

Download or read book The Cambridge Companion to Video Game Music written by Melanie Fritsch and published by Cambridge University Press. This book was released on 2021-04-29 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Music Video Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501308491
Total Pages : 352 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Music Video Games by : Michael Austin

Download or read book Music Video Games written by Michael Austin and published by Bloomsbury Publishing USA. This book was released on 2016-07-28 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

The Arts and the Legal Academy

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Publisher : Routledge
ISBN 13 : 131704438X
Total Pages : 248 pages
Book Rating : 4.3/5 (17 download)

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Book Synopsis The Arts and the Legal Academy by : Zenon Bankowski

Download or read book The Arts and the Legal Academy written by Zenon Bankowski and published by Routledge. This book was released on 2016-04-01 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Western culture, law is dominated by textual representation. Lawyers, academics and law students live and work in a textual world where the written word is law and law is interpreted largely within written and printed discourse. Is it possible, however, to understand and learn law differently? Could modes of knowing, feeling, memory and expectation commonly present in the Arts enable a deeper understanding of law's discourse and practice? If so, how might that work for students, lawyers and academics in the classroom, and in continuing professional development? Bringing together scholars, legal practitioners internationally from the fields of legal education, legal theory, theatre, architecture, visual and movement arts, this book is evidence of how the Arts can powerfully revitalize the theory and practice of legal education. Through discussion of theory and practice in the humanities and Arts, linked to practical examples of radical interventions, the chapters reveal how the Arts can transform educational practice and our view of its place in legal practice. Available in enhanced electronic format, the book complements The Moral Imagination and the Legal Life, also published by Ashgate.

Performative Experience Design

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Author :
Publisher : Springer
ISBN 13 : 3319283952
Total Pages : 221 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Performative Experience Design by : Jocelyn Spence

Download or read book Performative Experience Design written by Jocelyn Spence and published by Springer. This book was released on 2016-02-25 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a novel framework for understanding and designing performative experiences with digital technologies. It introduces readers to performance theory and practice in the context of HCI and gives a practical and holistic approach for understanding complex interactions with digital technologies at the far end of third-wave HCI. The author presents a step-by-step explanation of the Performative Experience Design methodology, along with a detailed case study of the design process as it was applied to co-located digital photo sharing. Finally, the text offers guidelines for design and a vision of how PED can contribute to an ethical, critical, exploratory, and humane understanding of the ways that we engage meaningfully with digital technology. Researchers, students and practitioners working in this important and evolving field will find this state-of-the-art book a valuable addition to their reading.

Virtual Character Design for Games and Interactive Media

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Author :
Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 256 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Performative Linguistics

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Author :
Publisher : Routledge
ISBN 13 : 1134420382
Total Pages : 300 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Performative Linguistics by : Douglas Robinson

Download or read book Performative Linguistics written by Douglas Robinson and published by Routledge. This book was released on 2003-09-02 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, Douglas Robinson introduces a new distinction between 'constative' and 'performative' linguistics, arguing that Austin's distinction can be used to understand linguistic methodologies. Constative linguistics, Robinson suggests, includes methodologies aimed at 'freezing' language as an abstract sign system, while performative linguistics explores how language is used or 'performed' in those speech situations. Robinson then tests his hypothesis on the act of translation. Drawing on a range of language scholars and theorists, Performative Linguistics consolidates the many disparate action-approaches to language into a new paradigm for the study of language.

Directing Game Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1003854613
Total Pages : 222 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Directing Game Animation by : Mike Jungbluth

Download or read book Directing Game Animation written by Mike Jungbluth and published by CRC Press. This book was released on 2024-03-15 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a character’s performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined. Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a project’s animation needs. Animation, like every part of a game, cannot succeed—let alone function—in a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry. This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership. What is your role? Learn how to establish expectations and needs specific to the project and team. How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style. How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project. How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making.

The Foley Grail

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Author :
Publisher : Routledge
ISBN 13 : 1000461203
Total Pages : 275 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The Foley Grail by : Vanessa Theme Ament

Download or read book The Foley Grail written by Vanessa Theme Ament and published by Routledge. This book was released on 2021-11-25 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches you how to master classic and cutting edge Foley techniques in order to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. Award-winning Foley artist Vanessa Theme Ament demonstrates how Foley is designed, crafted, and edited for any project, down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of indispensable shortcuts, hot tips, and other valuable tricks of the trade. This updated third edition features the following: New chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education A multitude of sound "recipes" that include proven Foley methods you can immediately use on your own projects A diverse range of case studies from well-known films, shows, games, and animation Interviews with current sound artists from around the world By exploring the entire audio post-production process, this book provides you with an excellent understanding of where Foley fits in the business of filmmaking and is a perfect guide for both newcomers and experienced sound designers wanting to learn more about this art. Accompanying the book are online resources featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author and more.