A Math Journey Through Computer Games

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Publisher : Go Figure!
ISBN 13 : 9780778723110
Total Pages : 0 pages
Book Rating : 4.7/5 (231 download)

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Book Synopsis A Math Journey Through Computer Games by : Hilary Koll

Download or read book A Math Journey Through Computer Games written by Hilary Koll and published by Go Figure!. This book was released on 2016-02-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun pictograms and infographics about computer games make learning about math topics such as ratios, speed, distance, time, volume, percentages, and equations easy and fun. In this book, readers are presented with several computer game scenarios and must use their mathematical skills to solve equations to up their scores. Math puzzles and exercises help children build confidence in their math skills.

A Maths Journey Through Computer Games

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (139 download)

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Book Synopsis A Maths Journey Through Computer Games by : Hilary Koll

Download or read book A Maths Journey Through Computer Games written by Hilary Koll and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Maths Journey Through Computer Games

Download A Maths Journey Through Computer Games PDF Online Free

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Publisher :
ISBN 13 : 9781526308221
Total Pages : pages
Book Rating : 4.3/5 (82 download)

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Book Synopsis A Maths Journey Through Computer Games by : Hilary Koll

Download or read book A Maths Journey Through Computer Games written by Hilary Koll and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Maths Journey Through Computer Games

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Author :
Publisher : Hodder Children's Books
ISBN 13 : 9780750297868
Total Pages : 32 pages
Book Rating : 4.2/5 (978 download)

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Book Synopsis A Maths Journey Through Computer Games by : Hilary Koll

Download or read book A Maths Journey Through Computer Games written by Hilary Koll and published by Hodder Children's Books. This book was released on 2016-04-12 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go on a real-life maths journey to practise the core topics of numbers, geometry, statistics, ratio & proportion, algebra and measurement. Through data visualisation methods, including colourful diagrams, pictograms, illustrations, photographs and infographics, Go Figure! brings maths into the real world in an innovative, exciting and engaging visual way. It makes even the trickiest problem easier to understand and builds valuable confidence in maths! Find out how the maths you learn at school can help you go on an adventure through the world of computer gaming! Maths challenges encourage you to use real data and fascinating facts to solve mathematical problems that will help you on your way!

Power-Up

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Publisher : Princeton University Press
ISBN 13 : 0691196389
Total Pages : 290 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Power-Up by : Matthew Lane

Download or read book Power-Up written by Matthew Lane and published by Princeton University Press. This book was released on 2019-11-19 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.

The Joy of SET

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Publisher : Princeton University Press
ISBN 13 : 0691192324
Total Pages : 320 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis The Joy of SET by : Liz McMahon

Download or read book The Joy of SET written by Liz McMahon and published by Princeton University Press. This book was released on 2019-07-09 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Have you ever played the addictive card game SET? Have you ever wondered about the connections between games and mathematics? . . . The Joy of SET takes readers on a fascinating journey into this seemingly simple card game and reveals its surprisingly deep and diverse mathematical dimensions. Absolutely no mathematical background is necessary to enjoy this book - all you need is a sense of curiosity and adventure. Originally invented in 1974 by Marsha Falco and officially released in 1991, SET has gained a widespread, loyal following. SET's eighty-one cards consist of one, two, or three symbols of different shapes (diamond, oval, squiggle), shadings (solid, striped, open), and colors (green, purple, red). In order to win, players must identify 'sets' of three cards for which each characteristic is the same - or different - on all the cards. SET's strategic and unique design opens connections to a plethora of mathematical disciplines, including geometry, modular arithmetic, combinatorics, probability, linear algebra, and computer simulations. The Joy of SET looks at these areas as well as avenues for further mathematical exploration. As the authors show, the relationship between SET and mathematics runs in both directions - playing this game has generated new mathematics, and the math has led to new questions about the game itself."--Provided by publisher.

Journey Through Genius

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Publisher : Penguin Books
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Journey Through Genius by : William Dunham

Download or read book Journey Through Genius written by William Dunham and published by Penguin Books. This book was released on 1991-08 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like masterpieces of art, music, and literature, great mathematical theorems are creative milestones, works of genius destined to last forever. Now William Dunham gives them the attention they deserve. Dunham places each theorem within its historical context and explores the very human and often turbulent life of the creator — from Archimedes, the absentminded theoretician whose absorption in his work often precluded eating or bathing, to Gerolamo Cardano, the sixteenth-century mathematician whose accomplishments flourished despite a bizarre array of misadventures, to the paranoid genius of modern times, Georg Cantor. He also provides step-by-step proofs for the theorems, each easily accessible to readers with no more than a knowledge of high school mathematics. A rare combination of the historical, biographical, and mathematical, Journey Through Genius is a fascinating introduction to a neglected field of human creativity. “It is mathematics presented as a series of works of art; a fascinating lingering over individual examples of ingenuity and insight. It is mathematics by lightning flash.” —Isaac Asimov

3D Math Primer for Graphics and Game Development, 2nd Edition

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Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

In Code

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Publisher : Algonquin Books
ISBN 13 : 9781565123779
Total Pages : 364 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis In Code by : Sarah Flannery

Download or read book In Code written by Sarah Flannery and published by Algonquin Books. This book was released on 2002-01-01 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally published in England and cowritten with her father, "In Code" is "a wonderfully moving story about the thrill of the mathematical chase" ("Nature") and "a paean to intellectual adventure" ("Times Educational Supplement"). A memoir in mathematics, it is all about how a girl next door became an award-winning mathematician. photo insert.

A Math Journey Through Space

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Author :
Publisher : Go Figure!
ISBN 13 : 9780778707301
Total Pages : 0 pages
Book Rating : 4.7/5 (73 download)

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Book Synopsis A Math Journey Through Space by : Anne Rooney

Download or read book A Math Journey Through Space written by Anne Rooney and published by Go Figure!. This book was released on 2014-09-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun pictograms and infographics about space make learning about math topics such as angles, decimals, and probability easy and fun. In this book, readers are in control of a space mission through the Solar System and use their mathematical skills to navigate past comets, dodge asteroids, and land on the surface of Mars! Math puzzles and exercises help children build confidence in their math skills.

Games and Mathematics

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Publisher : Cambridge University Press
ISBN 13 : 1107024609
Total Pages : 257 pages
Book Rating : 4.1/5 (7 download)

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Book Synopsis Games and Mathematics by : David G. Wells

Download or read book Games and Mathematics written by David G. Wells and published by Cambridge University Press. This book was released on 2012-10-18 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique book providing a tour through the fascinating connections between mathematics and games.

Math through the Ages: A Gentle History for Teachers and Others Expanded Second Edition

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Publisher : American Mathematical Soc.
ISBN 13 : 147046456X
Total Pages : 331 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Math through the Ages: A Gentle History for Teachers and Others Expanded Second Edition by : William P. Berlinghoff

Download or read book Math through the Ages: A Gentle History for Teachers and Others Expanded Second Edition written by William P. Berlinghoff and published by American Mathematical Soc.. This book was released on 2021-04-29 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Where did math come from? Who thought up all those algebra symbols, and why? What is the story behind π π? … negative numbers? … the metric system? … quadratic equations? … sine and cosine? … logs? The 30 independent historical sketches in Math through the Ages answer these questions and many others in an informal, easygoing style that is accessible to teachers, students, and anyone who is curious about the history of mathematical ideas. Each sketch includes Questions and Projects to help you learn more about its topic and to see how the main ideas fit into the bigger picture of history. The 30 short stories are preceded by a 58-page bird's-eye overview of the entire panorama of mathematical history, a whirlwind tour of the most important people, events, and trends that shaped the mathematics we know today. “What to Read Next” and reading suggestions after each sketch provide starting points for readers who want to learn more. This book is ideal for a broad spectrum of audiences, including students in history of mathematics courses at the late high school or early college level, pre-service and in-service teachers, and anyone who just wants to know a little more about the origins of mathematics.

1089 and All that

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Publisher : Oxford University Press, USA
ISBN 13 : 9780198516231
Total Pages : 200 pages
Book Rating : 4.5/5 (162 download)

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Book Synopsis 1089 and All that by : D. J. Acheson

Download or read book 1089 and All that written by D. J. Acheson and published by Oxford University Press, USA. This book was released on 2002 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This excellent book, written by the established author David Acheson, makes mathematics accessible to everyone. Providing an entertaining and witty overview of the subject, the text includes several fascinating puzzles, and is accompanied by numerous illustrations and sketches by world famouscartoonists. This unusual book is one of the most readable explanations of mathematics available.

The Dyscalculia Resource Book

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Publisher : SAGE
ISBN 13 : 1526415070
Total Pages : 273 pages
Book Rating : 4.5/5 (264 download)

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Book Synopsis The Dyscalculia Resource Book by : Ronit Bird

Download or read book The Dyscalculia Resource Book written by Ronit Bird and published by SAGE. This book was released on 2017-05-15 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a teacher for teachers, the second edition of Ronit Bird’s The Dyscalculia Resource Book now comes with 120 games and puzzles and a brand new section on ‘mixed operations puzzles’ which require learners to switch mentally between addition, subtraction, multiplication and division. The new edition will also provide access to an accompanying website featuring demo videos of different games and puzzles and the option to easily download and print all the games and puzzles in the book! Ideal for working with students 7 to 14 years old, this is the perfect companion to The Dyscalculia Toolkit, essential additions to every teachers’ resource collection.

Journey into Mathematics

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Publisher : Courier Corporation
ISBN 13 : 0486151689
Total Pages : 386 pages
Book Rating : 4.4/5 (861 download)

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Book Synopsis Journey into Mathematics by : Joseph J. Rotman

Download or read book Journey into Mathematics written by Joseph J. Rotman and published by Courier Corporation. This book was released on 2013-01-18 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students learn how to read and write proofs by actually reading and writing them, asserts author Joseph J. Rotman, adding that merely reading about mathematics is no substitute for doing mathematics. In addition to teaching how to interpret and construct proofs, Professor Rotman's introductory text imparts other valuable mathematical tools and illustrates the intrinsic beauty and interest of mathematics. Journey into Mathematics offers a coherent story, with intriguing historical and etymological asides. The three-part treatment begins with the mechanics of writing proofs, including some very elementary mathematics--induction, binomial coefficients, and polygonal areas--that allow students to focus on the proofs without the distraction of absorbing unfamiliar ideas at the same time. Once they have acquired some geometric experience with the simpler classical notion of limit, they proceed to considerations of the area and circumference of circles. The text concludes with examinations of complex numbers and their application, via De Moivre's theorem, to real numbers.

Game Playing with BASIC

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Author :
Publisher : Hayden Books
ISBN 13 :
Total Pages : 188 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Playing with BASIC by : Donald D. Spencer

Download or read book Game Playing with BASIC written by Donald D. Spencer and published by Hayden Books. This book was released on 1977 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to introduce computerized game playing and the BASIC programming language. BASIC is easy to learn, easy to use, and ideal for use as a game playing language. Until the invention of the computer, game playing was limited to humans. Today, students, teachers, programmers, analysts, and game playing novices are programming computers to play games. The educational value of both playing and writing computer games is substantial. They make ideal supplemental learning experiences to practice problem solving, probability, computer programming, statistics, logic, and decision making.

Digital Games and Mathematics Learning

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Publisher : Springer
ISBN 13 : 9401795177
Total Pages : 309 pages
Book Rating : 4.4/5 (17 download)

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Book Synopsis Digital Games and Mathematics Learning by : Tom Lowrie

Download or read book Digital Games and Mathematics Learning written by Tom Lowrie and published by Springer. This book was released on 2015-10-05 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer’s online platform—allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.