A LUDIC SOCIETY

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Publisher : Edition Donau-Universität Krems
ISBN 13 : 3903150738
Total Pages : 443 pages
Book Rating : 4.9/5 (31 download)

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Book Synopsis A LUDIC SOCIETY by : Natalie Denk

Download or read book A LUDIC SOCIETY written by Natalie Denk and published by Edition Donau-Universität Krems. This book was released on 2021-09-09 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary game scholarship offers a broad palette of theories and methods inherited from such fields as sociology and communication studies, experimental sciences, literary analysis, educational sciences and cultural critique. At large, this inherently interdisciplinary research aims for a holistic perspective on the 'LUDIC SOCIETY'. With that in mind, this book is organized into four sections that present related and often intertwined ideas and observations about the ways we manifest ourselves in games and play, how games represent us in the present and in the past, how games and play change us, and what it all may mean for contemporary society. This book invites readers to engage with the key challenges of a ludic society, explore new perspectives and initiate fruitful discussions. It is aimed at both passionate game scholars and all those who want to get a first taste of the multifaceted research field of game studies.

Ludics for a Ludic Society

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (16 download)

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Book Synopsis Ludics for a Ludic Society by : Margarete Jahrmann

Download or read book Ludics for a Ludic Society written by Margarete Jahrmann and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The ludic society - zur Relevanz des Computerspiels

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Publisher :
ISBN 13 :
Total Pages : 96 pages
Book Rating : 4.:/5 (552 download)

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Book Synopsis The ludic society - zur Relevanz des Computerspiels by : Ulrike Gehring

Download or read book The ludic society - zur Relevanz des Computerspiels written by Ulrike Gehring and published by . This book was released on 2009 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Constant's New Babylon

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Publisher : 010 Publishers
ISBN 13 : 9064503435
Total Pages : 264 pages
Book Rating : 4.0/5 (645 download)

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Book Synopsis Constant's New Babylon by : Mark Wigley

Download or read book Constant's New Babylon written by Mark Wigley and published by 010 Publishers. This book was released on 1998 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Not at Your Service

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Publisher : Birkhäuser
ISBN 13 : 3035622752
Total Pages : 528 pages
Book Rating : 4.0/5 (356 download)

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Book Synopsis Not at Your Service by : Björn Franke

Download or read book Not at Your Service written by Björn Franke and published by Birkhäuser. This book was released on 2020-12-16 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, "quick and dirty" design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise.

The Ludic City

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Publisher : Routledge
ISBN 13 : 1134143958
Total Pages : 390 pages
Book Rating : 4.1/5 (341 download)

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Book Synopsis The Ludic City by : Quentin Stevens

Download or read book The Ludic City written by Quentin Stevens and published by Routledge. This book was released on 2007-04-11 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life. Detailed and extensive international urban case studies show how urban open spaces are used for play, which is defined and discussed using Caillois' four-part definition – competition, chance, simulation and vertigo. Stevens explores and analyzes these case studies according to locations where play has been observed: paths, intersections, thresholds, boundaries and props. Applicable to a wide-range of countries and city forms, The Ludic City is a fascinating and stimulating read for all who are involved or interested in the design of urban spaces.

The Consumer Society

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Publisher : SAGE
ISBN 13 : 1473994535
Total Pages : 258 pages
Book Rating : 4.4/5 (739 download)

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Book Synopsis The Consumer Society by : Jean Baudrillard

Download or read book The Consumer Society written by Jean Baudrillard and published by SAGE. This book was released on 2016-12-13 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jean Baudrillard′s classic text was one of the first to focus on the process and meaning of consumption in contemporary culture. Originally published in 1970, the book makes a vital contribution to current debates on consumption. The book includes Baudrillard′s most organized discussion of mass media culture, the meaning of leisure, and anomie in affluent society. A chapter on the body demonstrates Baudrillard′s extraordinary prescience for flagging vital subjects in contemporary culture long before others. This English translation begins with a new introductory essay.

The Gameful World

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Publisher : MIT Press
ISBN 13 : 026202800X
Total Pages : 687 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Gameful World by : Steffen P. Walz

Download or read book The Gameful World written by Steffen P. Walz and published by MIT Press. This book was released on 2015-01-16 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Gamification of Life and the Gaming Society

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Author :
Publisher : Springer Nature
ISBN 13 : 3031459075
Total Pages : 128 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Gamification of Life and the Gaming Society by : Fabian Arlt

Download or read book Gamification of Life and the Gaming Society written by Fabian Arlt and published by Springer Nature. This book was released on 2023-11-22 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). It shows how gaming has become a focal point of the entertainment industry, marked by boundless professionalization and monetization, especially in the realm of sports, and how games become global platforms for social networks, where players from all over the world meet in digital sandboxes. The combination of the virtual and the ludic creates hyperreal spaces in which people try out new forms of interaction, cooperation, and even brainstorming. The authors ask if this behavior has become the new way of life and the new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today's gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unexpected. This book is of interest to students and researchers of social science and communication studies, especially those working on the interface of AI and society.

Toward a Ludic Architecture

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Author :
Publisher : Lulu.com
ISBN 13 : 0557285631
Total Pages : 384 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Toward a Ludic Architecture by : Steffen P. Walz

Download or read book Toward a Ludic Architecture written by Steffen P. Walz and published by Lulu.com. This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Teaching Artistic Research

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110665212
Total Pages : 224 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Teaching Artistic Research by : Ruth Mateus-Berr

Download or read book Teaching Artistic Research written by Ruth Mateus-Berr and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-05-05 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: With artistic research becoming an established paradigm in art education, several questions arise. How do we train young artists and designers to actively engage in the production of knowledge and aesthetic experiences in an expanded field? How do we best prepare students for their own artistic research? What comprises a curriculum that accommodates a changed learning, making, and research landscape? And what is the difference between teaching art and teaching artistic research? What are the specific skills and competences a teacher should have? Inspired by a symposium at the University of Applied Arts Vienna in 2018, this book presents a diversity of well-reasoned answers to these questions.

Video Games as Culture

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Publisher : Routledge
ISBN 13 : 1317223926
Total Pages : 198 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Video Games as Culture by : Daniel Muriel

Download or read book Video Games as Culture written by Daniel Muriel and published by Routledge. This book was released on 2018-03-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

Re-schooling Society

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Publisher : Routledge
ISBN 13 : 1317827120
Total Pages : 190 pages
Book Rating : 4.3/5 (178 download)

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Book Synopsis Re-schooling Society by : David Hartley

Download or read book Re-schooling Society written by David Hartley and published by Routledge. This book was released on 2014-01-21 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text describes and explains the sense of uncertainty faced by educators as the millenium approaches. It highlights the many transitions taking place in all aspects of public life and education during the postmodern phase of late capitalism by using examples from the study of childhood, curriculum, pedagogy, assessment and organization of education. It also considers attempts made so far by policy makers in the western industrialized nations to come to terms with rapid cultural and social changes whilst, at the same time, trying to maintain competitive economies to meet the growing challenge of the emergent Pacific Rim nations.

The Disneyization of Society

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Publisher : SAGE
ISBN 13 : 1446223930
Total Pages : 209 pages
Book Rating : 4.4/5 (462 download)

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Book Synopsis The Disneyization of Society by : Alan Bryman

Download or read book The Disneyization of Society written by Alan Bryman and published by SAGE. This book was released on 2004-05-18 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: `Alan Bryman has expanded on his internationally well-known work on Disney theme parks and Disneyization to create a fascinating and highly readable book. It should prove of interest to beginning students in a number of different courses and fields, as well as to scholars interested in culture and consumption. There is no question that the model created by Disney, and emulated in whole or in part by many organizations and in many settings, will continue to influence social structure and culture well into the future. This is an important book about a significant social process. And, it manages to be a fun read, as well!′ - George Ritzer, author of McDonaldization and Professor of Sociology, University of Maryland `Bryman′s analysis of contemporay consumption is full of detail and provides a host of examples ranging from restaurants and hotels, to theme parks, zoos and sports stadia. Without doubt students will find it an accessible text, one that should allow them to think about consumption, familiar consumer products, settings and activities, sociologically′ - Barry Smart, Professor of Sociology, University of Portsmouth `Bryman′s dissection of Disneyization is a timely and significant contribution to the growing literature on Disney. In fact, his excellent analysis of the extension of Disneyization throughout society explains why we should care about the Disney phenomenon at all. This is not only an important book for Disney scholars, but for any one interested in the future of modern society′ - Janet Wasko Professor of Communication Studies, University of Oregon This is an agenda-setting new work in the sociology of culture and modern society. It argues that the contemporary world is increasingly converging towards the characteristics of the Disney theme parks. This process of convergence is revealed in: the growing influence of themed environments in settings like restaurants, shops, hotels, tourism and zoos; the growing trend towards social environments that are driven by combinations of forms of consumption: shopping, eating out, gambling, visiting the cinema, watching sports; the growth in cachet awarded to brands based on licensed merchandise; and the increased prominence of work that is a performance in which the employees have to display certain emotions and generally convey impressions as though working in a theatrical event. This insightful book demonstrates the importance of control and surveillance in consumer culture. Of interest to a wide variety of students studying in business, sociology, cultural studies, media studies and leisure studies courses this will also be of interest to anybody interested in understanding the intricacies of modern society.

The City of Tomorrow

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Publisher : Yale University Press
ISBN 13 : 0300204809
Total Pages : 187 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis The City of Tomorrow by : Carlo Ratti

Download or read book The City of Tomorrow written by Carlo Ratti and published by Yale University Press. This book was released on 2016-01-01 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cover -- Half Title -- Title -- Copyright -- Contents -- PART I: THE CITY OF TOMORROW (AND TODAY) -- 1 Futurecraft -- 2 Bits and Atoms -- 3 Wiki City -- PART II: METROPOLITAN INFORMATION FLOWS -- 4 Big (Urban) Data -- 5 Cyborg Society -- 6 Living Architecture -- PART III: SENSEABLE CITY -- 7 Mobility -- 8 Energy -- 9 Knowledge -- PART IV: LOOKING FORWARD -- 10 Hack the City -- 11 Epilogue -- Notes -- Acknowledgments -- Credits -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y -- Z

Digital Delirium

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Publisher : Palgrave Macmillan
ISBN 13 : 9780312172374
Total Pages : 340 pages
Book Rating : 4.1/5 (723 download)

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Book Synopsis Digital Delirium by : Arthur Kroker

Download or read book Digital Delirium written by Arthur Kroker and published by Palgrave Macmillan. This book was released on 1997-05-15 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Delirium is a manifest against the right-wing politics of cyberlibertarianism and for rewiring the question of ethics to digital reality. Bringing together the most creative minds of the digital generation, it explores what is lost and what is gained by being digital.

Popular Culture in Modern France

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Author :
Publisher : Routledge
ISBN 13 : 1134981996
Total Pages : 206 pages
Book Rating : 4.1/5 (349 download)

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Book Synopsis Popular Culture in Modern France by : Brian Rigby

Download or read book Popular Culture in Modern France written by Brian Rigby and published by Routledge. This book was released on 2003-09-02 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: `Culture' is one of the most frequently used terms in the French vocabulary. It sells not only books, newspapers and magazines but also consumer products and political parties. But what are the meanings of `culture populaire'? What have the French understood by it, and what is its history? Brian Rigby's lively and cogent study traces changing notions of popular culture in France, from 1936 - the year of the Popular Front - to the present day. Asking why `culture' has become such a fiercely contested term, Rigby considers the work of the major French theorists, including Barthes, Bourdieu and Baudrillard.