Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
A Guide To Wargaming
Download A Guide To Wargaming full books in PDF, epub, and Kindle. Read online A Guide To Wargaming ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis The Art of Wargaming by : Peter P. Perla
Download or read book The Art of Wargaming written by Peter P. Perla and published by US Naval Institute Press. This book was released on 1990 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author discusses fundamental principles and techniques governing the design and use of war games.
Book Synopsis Beginners' Guide to Wargaming by : Bruce Quarrie
Download or read book Beginners' Guide to Wargaming written by Bruce Quarrie and published by . This book was released on 1987 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Solo-wargaming by : Donald F. Featherstone
Download or read book Solo-wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Craft of Wargaming by : Jeffrey Appleget
Download or read book The Craft of Wargaming written by Jeffrey Appleget and published by Naval Institute Press. This book was released on 2020-09-01 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.
Book Synopsis Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom by : Mark L. Herman
Download or read book Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom written by Mark L. Herman and published by McGraw Hill Professional. This book was released on 2008-12-01 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.
Book Synopsis The Wargaming Compendium by : Henry Hyde
Download or read book The Wargaming Compendium written by Henry Hyde and published by Casemate Publishers. This book was released on 2013-08-19 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
Book Synopsis The Best of Board Wargaming by : Nicholas Palmer
Download or read book The Best of Board Wargaming written by Nicholas Palmer and published by . This book was released on 1980-01-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis On Wargaming by : Matthew B. Caffrey
Download or read book On Wargaming written by Matthew B. Caffrey and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.
Book Synopsis Tabletop Wargames: A Designers’ and Writers’ Handbook by : Rick Priestley
Download or read book Tabletop Wargames: A Designers’ and Writers’ Handbook written by Rick Priestley and published by Pen and Sword Military. This book was released on 2016-11-30 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements
Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Book Synopsis Wargaming on a Budget by : Iain Dickie
Download or read book Wargaming on a Budget written by Iain Dickie and published by Casemate Publishers. This book was released on 2010-07-19 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wargaming can be a very expensive hobby, but it needn't be. Iain Dickie, one of the best-known names in the hobby shares dozens of hints and tips on how to cut the cost of your gaming and get 'more bang for your buck'. He offers sound practical advice on buying and building your armies (should you opt for metal, plastic, or even card, and in which scale?), gaming tables, terrain, buildings and even storage solutions. As well as purely financial constraints, Iain Dickie also recognizes the fact that available space is another major restriction for many gamers and tackles this issue too. Now you've got no excuse not to get wargaming!
Book Synopsis Painting Wargaming Figures by : Javier Gomez Valero
Download or read book Painting Wargaming Figures written by Javier Gomez Valero and published by Pen and Sword. This book was released on 2015-03-30 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: The artist known as “El Mercenario” “shares the secrets of his success in this useful guide to painting miniature figures”—includes photos (Stuart Asquith, author and editor of Practical Wargamer). In this accessible “how-to” guide, Javier Gomez, a highly talented figure painter of long experience and excellent reputation, takes the reader step-by-step through the whole process, from choice of materials (unlike other available guides it is not linked to any specific figure manufacturer) and preparation of the miniatures to basing and even advice on photographing the finished item. Techniques such as dry-brushing, ink-washing, shading and highlighting are all explained clearly with the help of step-by-step photographs and color charts. Specific case studies tackle a variety of useful subjects across all periods, such as mixing realistic flesh tones for different races; painting horses; guns and limbers; Medieval heraldry; Napoleonic uniforms; WW2 and modern camouflage patterns. Javier also clearly explains how these techniques and processes can be applied to all the major wargaming scales, from 40mm down to 6mm. Whatever historical period (or Sci-fi/Fantasy) and whatever scale the reader is interested in, this book is an invaluable source of practical advice and inspiration. “Very soon after we started up Perry Miniatures we managed to acquire Javier’s outstanding painting services for our figure collections. He is a true genius with a brush, with a great sense of color that turns figures into masterpieces. His military and uniform knowledge adds a great deal to his ability to produce little painted gems.”—Michael and Alan Perry, Perry Miniatures “I have used some of the suggestions here as well as the highlights for some of my own figures and they have produced improved results.”—Mataka.org
Book Synopsis Creating A Napoleonic Wargames Army 1809-1815 by : Peter Morbey
Download or read book Creating A Napoleonic Wargames Army 1809-1815 written by Peter Morbey and published by The Crowood Press. This book was released on 2019-10-21 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the creation of a wargames' army and provides essential guidance for someone starting out in wargaming through to the more experienced gamer. With over 290 colour photographs, it describes how the armies of the main nations - France, Britain, Russia, Prussia and Austria - were organized. It illustrates the uniforms and battle formations using computer-aided plans. Practical modelling techniques are demonstrated from basic to more advanced. It provides detailed painting guides with accompanying step-by-step photographs, and finally, there is a chapter on the flags carried by these five armies during the wars.
Book Synopsis Every Bullet Has Its Billet by : Barry Hilton
Download or read book Every Bullet Has Its Billet written by Barry Hilton and published by Helion Wargames. This book was released on 2021-02-19 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to collecting armies and fleets of the period 1660-1697 covering all of the major European powers and many important minor states.
Book Synopsis The Rules with No Name by : Bryan Ansell
Download or read book The Rules with No Name written by Bryan Ansell and published by . This book was released on 2009-01-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's been quite a few years now since Bryan Ansell first put pen to paper to produce the initial draft of The Rules With No Name: these rules have been playtested, developed and enjoyed many, many times since then and it is a travesty that they have not been seen on bookshelves until now. Very little editing to the original text was required, but I have added a painting and terrain guide for completeness and sincerely hope that Bryan likes the way his rules have been laid out and presented. Here's what Bryan originally wrote in his introduction to the playtest version of these rules all those years ago: These are intended primarily as a straightforward, simple set of Western gunfight rules, suitable for a quick, cheerful game, possibly involving a large number of participants. However, we wanted to include a degree of tactical skill, involvement with the rule system and an element of tension and surprise. We hope that we have succeeded in doing so without making the game at all puzzling or complicated. Consumption of alcoholic beverage and high-carbohydrate snacks and the playing of these rules are not necessarily mutually exclusive. We have tried not to introduce a lot of fussy rules to cover every eventuality, so if you are playing with large groups of strangers, you might like to use a gamesmaster; a god-like figure whose word is law. Fortunately, even the most competitive gamers don't come to a Western gunfight looking for an argument, so the way should be clear for a good time to be had by all. However, for those of you who prefer a more sophisticated game, especially if you intend to run a campaign, with the extra level of detail and involvement that familiarity permits, there is a selection of optional rules for you to mix and match according to your tastes. Set in the time of the American Old West where life was cheap and survival was the order of the day, these rules are written in a very conversational style that are a joy to read as well as play, and there are many suggestions by Bryan as to how the players can choose to extend and adapt the rules to suit their own levels of skill and/or to simply increase their sense of enjoyment. In this fast paced game all facets of life and the characters in the Old West as depicted in those many Hollywood and Italian 'Cowboy' films are covered; from the hardened gunslinger and town drunk to the law abiding owner of the General Store; all have to hone and develop their particular skills over the course of the game... or end up having that eternal slug of whisky in the saloon in the sky! So, get out those toy soldiers, strap on that six gun and get yourself a whole lot of pleasure by having a game with friends using these action-packed and fun- filled rules.
Book Synopsis Sea Battles in Miniature by : Paul Hague
Download or read book Sea Battles in Miniature written by Paul Hague and published by . This book was released on 1980-01-01 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Donald Featherstone's Tank Battles in Miniature Vol 1 a Wargaming Guide to the Western Desert Campaign 1940-1942 by : John Curry
Download or read book Donald Featherstone's Tank Battles in Miniature Vol 1 a Wargaming Guide to the Western Desert Campaign 1940-1942 written by John Curry and published by Lulu.com. This book was released on 2010-07 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's Tank Battles in Miniature provides an authoritative guide to the momentous battles between Rommel's Afrika Korps and the 8th Army, together with numerous suggestions as to how these events can be reproduced realistically on the table top as wargames. The Western Desert campaign contained many unique features which render it especially suitable for wargaming. A war of movement and material, with infantry playing a secondary role to the tanks which roamed at will over the empty wastes. Contents include: a summary of the actual campaign, technical specifications for vehicles, tanks, guns and aircraft, terrain, communications, visibility and navigation, firing tank and anti-tank guns, 'brewing-up', air operations, the Long Range Desert Group, minefields and supply The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.