Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
3d Studio Visuals
Download 3d Studio Visuals full books in PDF, epub, and Kindle. Read online 3d Studio Visuals ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis 3D Studio Visuals by : Stephen J. Ethier
Download or read book 3D Studio Visuals written by Stephen J. Ethier and published by Prentice Hall. This book was released on 2000-11 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: For introductory-level courses in 3D Design and Concepts, Animation, Computer Graphics, Technical Illustration, Mechanical Design and Drafting, and Architectural Design and Drafting, in departments of Engineering, Architectural, Drafting, and Computer Graphic Arts. Ideal both for students who know just the basics about computers and CAD and for those who are experts in CAD but wish to add a new dimension, 3D Studio VIZ Fundamentals blends theory and practical applications in a hands-on, lab- and exercise-intensive tutorial. It provides a basic introduction to computer animation, an overview of 3D Studio VIZ, preparation for 3D modeling, 3D modeling, presentation, and practical applications that reflect today's animated world, e.g., in films, advertisements, and gaming environments. This book will be of special interest to those who use AutoCAD. Many of the features in VIZ have been modeled after AutoCAD's interface, allowing for faster learning and application. An appendix explains the features and procedure to bring AutoCAD files into 3D Studio VIZ.
Book Synopsis 3ds Max Design Architectural Visualization by : Brian L. Smith
Download or read book 3ds Max Design Architectural Visualization written by Brian L. Smith and published by Taylor & Francis. This book was released on 2012-09-10 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.
Book Synopsis Foundation 3ds Max 8 Architectural Visualization by : Brian L. Smith
Download or read book Foundation 3ds Max 8 Architectural Visualization written by Brian L. Smith and published by John Wiley & Sons. This book was released on 2007 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment sometimes the hard way.
Book Synopsis 3D Graphics with XNA Game Studio 4. 0 by : Sean James
Download or read book 3D Graphics with XNA Game Studio 4. 0 written by Sean James and published by Packt Pub Limited. This book was released on 2010 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.
Book Synopsis 3ds Max Design Architectural Visualization by : Brian L. Smith
Download or read book 3ds Max Design Architectural Visualization written by Brian L. Smith and published by CRC Press. This book was released on 2012-09-10 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.
Book Synopsis Architectural Rendering with 3ds Max and V-Ray by : Markus Kuhlo
Download or read book Architectural Rendering with 3ds Max and V-Ray written by Markus Kuhlo and published by CRC Press. This book was released on 2013-03-20 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The downloadable resources include all the project files that you need to recreate each of the projects presented within the book. Please note that this book does not support the current versions of 3ds Max and V-Ray. Topics include:
Book Synopsis Modeling a Character in 3DS Max by : Paul Steed
Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Book Synopsis Deconstructing the Elements with 3ds Max by : Pete Draper
Download or read book Deconstructing the Elements with 3ds Max written by Pete Draper and published by Taylor & Francis. This book was released on 2012-12-06 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to re-create natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!
Book Synopsis 3D Photorealistic Rendering by : Jamie Cardoso
Download or read book 3D Photorealistic Rendering written by Jamie Cardoso and published by CRC Press. This book was released on 2017-05-08 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more! Key Features This book deals with real world scenes and delivers up to date design direction. This book has professional supporting files ready for the reader to open and explore. This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title. Includes some coverage of VRay. Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.
Book Synopsis V-Ray 5 for 3ds Max 2020 by : Jamie Cardoso
Download or read book V-Ray 5 for 3ds Max 2020 written by Jamie Cardoso and published by CRC Press. This book was released on 2021-06-04 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.
Book Synopsis Inside 3D Studio by : Steven D. Elliott
Download or read book Inside 3D Studio written by Steven D. Elliott and published by New Riders. This book was released on 1994 with total page 1162 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference provides clear installation tips and excellent lessons to the two most popular 3D modeling and animation tools. Jeff Hester offers style and composition tips that will allow the reader to create aesthetically appealing presentations with a minimum of effort. Covers Release 3.
Book Synopsis Maya 5 Fundamentals by : Garry Lewis
Download or read book Maya 5 Fundamentals written by Garry Lewis and published by New Riders. This book was released on 2004 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the powerful 3D modeling program Maya 5, users are limited only by their own imagination. In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film "Starship Troopers") takes readers from a review of 3D fundamentals to full-blown Maya 5 content creation. A companion CD includes video-captured movies that walk readers through every tutorial in the book.
Book Synopsis Guide to Graphics Software Tools by : Jim X. Chen
Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
Download or read book V-Ray My Way written by Lee Wylde and published by CRC Press. This book was released on 2014-09-04 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication. V-Ray My Way is an accumulation of 13 years of experimental experience and will have you creating content within minutes, help grow your company, help develop your portfolio, and help you make that career leap. Additional resources and exercises are available at the book’s companion website, http://routledgetextbooks.com/textbooks/_author/wylde-9780415709637/ .
Download or read book PC Graphics & Video written by and published by . This book was released on 1998 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Mastering Autodesk 3ds Max Design 2010 by : Mark Gerhard
Download or read book Mastering Autodesk 3ds Max Design 2010 written by Mark Gerhard and published by Sybex. This book was released on 2009-09-08 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.
Book Synopsis Real-time 3D Rendering with DirectX and HLSL by : Paul Varcholik
Download or read book Real-time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Pearson Education. This book was released on 2014 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you ll discover shader authoring with HLSL. You ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you ll create a flexible effect and material system to integrate your shaders. Finally, you ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don t need any experience with 3D graphics or the associated math: Everything s taught hands-on, and all graphics-specific code is fully explained. Coverage includes The Direct3D API and graphics pipeline A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library Free and low-cost tools for authoring, debugging, and profiling shaders Extensive treatment of HLSL shader authoring Development of a C++ rendering engine Cameras, 3D models, materials, and lighting Post-processing effects Device input, component-based architecture, and software services Shadow mapping, depth maps, and projective texture mapping Skeletal animation Geometry and tessellation shaders Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture "