3D Studio MAX R3 F/x & Design

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Publisher :
ISBN 13 : 9781576104231
Total Pages : 516 pages
Book Rating : 4.1/5 (42 download)

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Book Synopsis 3D Studio MAX R3 F/x & Design by : Jon A. Bell

Download or read book 3D Studio MAX R3 F/x & Design written by Jon A. Bell and published by . This book was released on 1999 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author's movie graphics and animation credits include "Terminator 2: Judgment Day, Honey I Blew Up the Kids, " and "Exorcist III: Legion." He brings insider's knowledge to this book/CD set, showing in a step-by-step format how to create advanced special effects. The CD includes all of the MAX scene files, Material Editor settings, Material Libraries, image file lists (IFLs), and more.

Mastering 3D Studio Max R3

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Author :
Publisher : Sybex
ISBN 13 : 9780782125610
Total Pages : 794 pages
Book Rating : 4.1/5 (256 download)

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Book Synopsis Mastering 3D Studio Max R3 by : Chris Murray

Download or read book Mastering 3D Studio Max R3 written by Chris Murray and published by Sybex. This book was released on 2000 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a team of highly qualified Kinetix-certified training specialists, this book is filled with proven, practical examples and exercises that teach novices and experienced users how to make MAX perform amazing animations and special effects, as used in the entertainment industry. Includes CD.

3D Studio Max 3

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Publisher :
ISBN 13 :
Total Pages : 408 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis 3D Studio Max 3 by : Michele Matossian

Download or read book 3D Studio Max 3 written by Michele Matossian and published by . This book was released on 1999 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Studio Max is the primary tool of professional 3D graphic artists and animators working in Windows 95 and Windows NT. Matossian, an award-winning artist, writer, and teacher of 3D graphics, offers concise, step-by-step instructions for the basics of modeling, animating, and rendering.

3D Studio MAX R3 in Depth

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Publisher :
ISBN 13 : 9781576104323
Total Pages : 756 pages
Book Rating : 4.1/5 (43 download)

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Book Synopsis 3D Studio MAX R3 in Depth by : Rob Polevoi

Download or read book 3D Studio MAX R3 in Depth written by Rob Polevoi and published by . This book was released on 1999 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: This easy-to-understand reference guides readers through comprehensible lessons that build their special effects skills for moviemaking. Polevoi discusses how to use affordable PCs to create the kind of animations and special effects that traditionally required costly graphics workstations and super computers. The CD-ROM contains all of the significant Max and image files used for demonstration in the book, plus third-party and custom MAX plug-ins.

3D Studio MAX? R3 Bible

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Author :
Publisher : Wiley
ISBN 13 : 9780764546211
Total Pages : 1220 pages
Book Rating : 4.5/5 (462 download)

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Book Synopsis 3D Studio MAX? R3 Bible by : Kelly L. Murdock

Download or read book 3D Studio MAX? R3 Bible written by Kelly L. Murdock and published by Wiley. This book was released on 2000-02-02 with total page 1220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master valuable 3D modeling and animation skills to create spectacular visual effects with 3D Studio MAX R3 Bible. Each chapter in this authoritative guide helps you harness the power of MAX's specialized tools, effects, and utilities: * Familiarize yourself with the new features in R3, understand the interface, and discover how to configure and customize MAX. * Learn how to reference, select, transform, and modify models, cameras, lights, and any other object that can be viewed in a viewport. * Model objects by working on primitives, spline shapes, meshes, patches, NURBS, and a variety of specialized compound objects, including Lofts and Morphs. * Control light and cameras, as well as several lighting special effects and camera utilities. * Use particle systems and space warps to enhance any MAX scene. * Create animated scenes with keyframing, Track View, and Controllers. * Extend the features of MAX with plug-ins. The jam-packed CD-ROM includes exclusive Bible plug-ins, including Brick Object, Gear Object, Rainbow Effect, and more. It also offers sample 3D models and complete tutorial files to help you take full advantage of MAX 3R.

3D Studio Max 3.0 Workshop

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Publisher : Que Publishing
ISBN 13 : 9780789723437
Total Pages : 516 pages
Book Rating : 4.7/5 (234 download)

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Book Synopsis 3D Studio Max 3.0 Workshop by : Duane Loose

Download or read book 3D Studio Max 3.0 Workshop written by Duane Loose and published by Que Publishing. This book was released on 2000 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book's subtitle is "beginning with the end in mind", and it offers the beginning 3D Studio Max user basic design principles, as well as techniques for getting ideas out of the brain onto the computer screen. Chapters include information on: Backgrounds, Set design and modeling, Props and secondary scene elements, Camera set-up and movement, Lighting, Creating 3D depth, Texturing & reflection, Specific material development, Dirt, wear and tear, Smoke, water and other special effects, Character design & animation, Video post-production, Making a demo reel, and Getting a job as a CGI artist/animator. The CD includes source files for the exercises, plug-ins and a gallery of high-end 3D Studio work.

Sams Teach Yourself 3D Studio Max 3 in 24 Hours

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672318641
Total Pages : 676 pages
Book Rating : 4.3/5 (186 download)

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Book Synopsis Sams Teach Yourself 3D Studio Max 3 in 24 Hours by : David J. Kalwick

Download or read book Sams Teach Yourself 3D Studio Max 3 in 24 Hours written by David J. Kalwick and published by Sams Publishing. This book was released on 2000 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Studio MAX is a professional-level 3D modeling and animation program. This book is covers the details of each feature in one hour so that at the end of 24 hours of study, the reader should have completed an animated short using upwards of 30 features within the program. The CD includes all the graphics, exercise, tutorials, models, and MAX scripts.

Mastering 3ds Max 4

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Author :
Publisher : Sybex
ISBN 13 :
Total Pages : 1012 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Mastering 3ds Max 4 by : Cat Woods

Download or read book Mastering 3ds Max 4 written by Cat Woods and published by Sybex. This book was released on 2001-07-25 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the Most of Today’s Leading Animation Package With release 4, max further establishes itself as today’s dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you’ll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that’s new to this release. Coverage includes: Understanding basic 3D concepts Modeling in polygons, patches, and NURBS Creating detailed models Optimizing models for low-poly environments Applying textures for real-time and pre-rendered output Animating using parametric animation, forward kinematics, inverse kinematics, and character studio Fine-tuning animation by editing keys and transitions Creating drama with lighting Applying post-process effects Cutting and cross-fading between shots Compositing in Video Post and combustion Exporting to Web 3D with Pulse Getting started with MAXScript Using scripting for scene manipulation Using scripting for animation Customizing the user interface Defining autostart scripts Creating your own plug-ins using MAXScript

3D Math Primer for Graphics and Game Development, 2nd Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

The Book of R

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Publisher : No Starch Press
ISBN 13 : 1593277792
Total Pages : 833 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The Book of R by : Tilman M. Davies

Download or read book The Book of R written by Tilman M. Davies and published by No Starch Press. This book was released on 2016-07-16 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Book of R is a comprehensive, beginner-friendly guide to R, the world’s most popular programming language for statistical analysis. Even if you have no programming experience and little more than a grounding in the basics of mathematics, you’ll find everything you need to begin using R effectively for statistical analysis. You’ll start with the basics, like how to handle data and write simple programs, before moving on to more advanced topics, like producing statistical summaries of your data and performing statistical tests and modeling. You’ll even learn how to create impressive data visualizations with R’s basic graphics tools and contributed packages, like ggplot2 and ggvis, as well as interactive 3D visualizations using the rgl package. Dozens of hands-on exercises (with downloadable solutions) take you from theory to practice, as you learn: –The fundamentals of programming in R, including how to write data frames, create functions, and use variables, statements, and loops –Statistical concepts like exploratory data analysis, probabilities, hypothesis tests, and regression modeling, and how to execute them in R –How to access R’s thousands of functions, libraries, and data sets –How to draw valid and useful conclusions from your data –How to create publication-quality graphics of your results Combining detailed explanations with real-world examples and exercises, this book will provide you with a solid understanding of both statistics and the depth of R’s functionality. Make The Book of R your doorway into the growing world of data analysis.

Introduction to 3D Game Programming with DirectX 12

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 900 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Inside 3D Studio Max

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Publisher : New Riders Publishing
ISBN 13 : 9781562054274
Total Pages : 1234 pages
Book Rating : 4.0/5 (542 download)

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Book Synopsis Inside 3D Studio Max by : Steven D. Elliott

Download or read book Inside 3D Studio Max written by Steven D. Elliott and published by New Riders Publishing. This book was released on 1996 with total page 1234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside 3D Studio has consistently been the bestselling 3D Studio book on the market since it was first published in March 1994. Readers will learn about 3D Studio MAX from the #1 authority, Phillip Miller, product director for 3D Studio MAX at Autodesk. The book is a complete tutorial and production guide to creating professional-quality 3D animations with MAX. The CD-ROM includes meshes, texture maps, graphics file format conversion utilities and more.

3D Creature Workshop

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Publisher : Delmar Thomson Learning
ISBN 13 : 9781886801783
Total Pages : 404 pages
Book Rating : 4.8/5 (17 download)

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Book Synopsis 3D Creature Workshop by : Bill Fleming

Download or read book 3D Creature Workshop written by Bill Fleming and published by Delmar Thomson Learning. This book was released on 1998 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers general overview of 3D creature design as well as specific tutorials for LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5.

3D Studio Max 3 Professional Animation

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Publisher : New Riders Publishing
ISBN 13 : 9780735709454
Total Pages : 692 pages
Book Rating : 4.7/5 (94 download)

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Book Synopsis 3D Studio Max 3 Professional Animation by : Angie Jones

Download or read book 3D Studio Max 3 Professional Animation written by Angie Jones and published by New Riders Publishing. This book was released on 2000 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal--real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.

3D Lighting

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Publisher :
ISBN 13 : 9781584500384
Total Pages : 492 pages
Book Rating : 4.5/5 (3 download)

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Book Synopsis 3D Lighting by : Arnold Gallardo

Download or read book 3D Lighting written by Arnold Gallardo and published by . This book was released on 2000-01 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines 3D lighting techniques in relation to computer graphics, photography and cinematography.

Ambisonics

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Publisher : Springer
ISBN 13 : 3030172074
Total Pages : 210 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Ambisonics by : Franz Zotter

Download or read book Ambisonics written by Franz Zotter and published by Springer. This book was released on 2019-04-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

Introduction to 3D Game Programming with DirectX 11

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 600 pages
Book Rating : 4.9/5 (375 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].