3D Engine Design for Virtual Globes

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Publisher : CRC Press
ISBN 13 : 1568817118
Total Pages : 522 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Engine Design for Virtual Globes by : Patrick Cozzi

Download or read book 3D Engine Design for Virtual Globes written by Patrick Cozzi and published by CRC Press. This book was released on 2011-06-24 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

3D Engine Design for Virtual Globes

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Author :
Publisher : CRC Press
ISBN 13 : 1439865582
Total Pages : 520 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis 3D Engine Design for Virtual Globes by : Patrick Cozzi

Download or read book 3D Engine Design for Virtual Globes written by Patrick Cozzi and published by CRC Press. This book was released on 2011-06-24 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout

OpenGL Insights

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Publisher : CRC Press
ISBN 13 : 1439893764
Total Pages : 715 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis OpenGL Insights by : Patrick Cozzi

Download or read book OpenGL Insights written by Patrick Cozzi and published by CRC Press. This book was released on 2012-07-23 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

WebGL Insights

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Publisher : CRC Press
ISBN 13 : 1498716083
Total Pages : 416 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis WebGL Insights by : Patrick Cozzi

Download or read book WebGL Insights written by Patrick Cozzi and published by CRC Press. This book was released on 2015-08-06 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL

Virtual Reality: Concepts and Technologies

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Publisher : CRC Press
ISBN 13 : 0203802950
Total Pages : 432 pages
Book Rating : 4.2/5 (38 download)

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Book Synopsis Virtual Reality: Concepts and Technologies by : Philippe Fuchs

Download or read book Virtual Reality: Concepts and Technologies written by Philippe Fuchs and published by CRC Press. This book was released on 2011-07-27 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read

Manual of Digital Earth

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Author :
Publisher : Springer Nature
ISBN 13 : 9813299150
Total Pages : 846 pages
Book Rating : 4.8/5 (132 download)

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Book Synopsis Manual of Digital Earth by : Huadong Guo

Download or read book Manual of Digital Earth written by Huadong Guo and published by Springer Nature. This book was released on 2019-11-18 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book offers a summary of the development of Digital Earth over the past twenty years. By reviewing the initial vision of Digital Earth, the evolution of that vision, the relevant key technologies, and the role of Digital Earth in helping people respond to global challenges, this publication reveals how and why Digital Earth is becoming vital for acquiring, processing, analysing and mining the rapidly growing volume of global data sets about the Earth. The main aspects of Digital Earth covered here include: Digital Earth platforms, remote sensing and navigation satellites, processing and visualizing geospatial information, geospatial information infrastructures, big data and cloud computing, transformation and zooming, artificial intelligence, Internet of Things, and social media. Moreover, the book covers in detail the multi-layered/multi-faceted roles of Digital Earth in response to sustainable development goals, climate changes, and mitigating disasters, the applications of Digital Earth (such as digital city and digital heritage), the citizen science in support of Digital Earth, the economic value of Digital Earth, and so on. This book also reviews the regional and national development of Digital Earth around the world, and discusses the role and effect of education and ethics. Lastly, it concludes with a summary of the challenges and forecasts the future trends of Digital Earth. By sharing case studies and a broad range of general and scientific insights into the science and technology of Digital Earth, this book offers an essential introduction for an ever-growing international audience.

Unity 2020 Virtual Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1839214252
Total Pages : 586 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Unity 2020 Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity 2020 Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2020-07-30 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Programming GPS and OpenStreetMap Applications with Java

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Author :
Publisher : CRC Press
ISBN 13 : 1466507187
Total Pages : 252 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Programming GPS and OpenStreetMap Applications with Java by : Kristof Beiglböck

Download or read book Programming GPS and OpenStreetMap Applications with Java written by Kristof Beiglböck and published by CRC Press. This book was released on 2012-01-27 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered—GPS data, OpenStreetMaps, and navigation—Java code is developed that can easily be adapted to the readers’ needs and locality. Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition. This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de

The Magic of Computer Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 1439873577
Total Pages : 448 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis The Magic of Computer Graphics by : Noriko Kurachi

Download or read book The Magic of Computer Graphics written by Noriko Kurachi and published by CRC Press. This book was released on 2011-06-01 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.

GPU Pro 7

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Publisher : CRC Press
ISBN 13 : 1498742548
Total Pages : 322 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis GPU Pro 7 by : Wolfgang Engel

Download or read book GPU Pro 7 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-03-23 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc

Unity Virtual Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788477189
Total Pages : 481 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis Unity Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2018-05-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.

Real-Time Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Mapping Cyberspace

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Author :
Publisher : Routledge
ISBN 13 : 113463899X
Total Pages : 385 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Mapping Cyberspace by : Martin Dodge

Download or read book Mapping Cyberspace written by Martin Dodge and published by Routledge. This book was released on 2003-09-02 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mapping Cyberspace is a ground-breaking geographic exploration and critical reading of cyberspace, and information and communication technologies. The book: * provides an understanding of what cyberspace looks like and the social interactions that occur there * explores the impacts of cyberspace, and information and communication technologies, on cultural, political and economic relations * charts the spatial forms of virutal spaces * details empirical research and examines a wide variety of maps and spatialisations of cyberspace and the information society * has a related website at http://www.MappingCyberspace.com. This book will be a valuable addition to the growing body of literature on cyberspace and what it means for the future.

Practical Rendering and Computation with Direct3D 11

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Publisher : CRC Press
ISBN 13 : 1439869766
Total Pages : 648 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Practical Rendering and Computation with Direct3D 11 by : Jason Zink

Download or read book Practical Rendering and Computation with Direct3D 11 written by Jason Zink and published by CRC Press. This book was released on 2016-04-19 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

Unity Virtual Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785286803
Total Pages : 286 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Unity Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2015-09-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

Choosing a Map Projection

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Author :
Publisher : Springer
ISBN 13 : 3319518356
Total Pages : 360 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Choosing a Map Projection by : Miljenko Lapaine

Download or read book Choosing a Map Projection written by Miljenko Lapaine and published by Springer. This book was released on 2017-04-04 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a much-needed critical approach to the intelligent use of the wide variety of map projections that are rapidly and inexpensively available today. It also discusses the distortions that are immanent in any map projection. A well-chosen map projection is one in which extreme distortions are smaller than those in any other projection used to map the same area and in which the map properties match its purpose. Written by leading experts in the field, including W. Tobler, F.C. Kessler, S.E. Battersby, M.P. Finn, K.C. Clarke, V.S. Tikunov, H. Hargitai, B. Jenny and N. Frančula. This book is designed for use by laymen. The book editors are M. Lapaine and E.L. Usery, Chair and Vice-Chair, respectively, of the ICA Commission on Map Projections for the period 2011-2015.

Earth Observation Open Science and Innovation

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Publisher :
ISBN 13 : 9781013269370
Total Pages : 326 pages
Book Rating : 4.2/5 (693 download)

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Book Synopsis Earth Observation Open Science and Innovation by : Christoph Aubrecht

Download or read book Earth Observation Open Science and Innovation written by Christoph Aubrecht and published by . This book was released on 2020-10-08 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past decades, rapid developments in digital and sensing technologies, such as the Cloud, Web and Internet of Things, have dramatically changed the way we live and work. The digital transformation is revolutionizing our ability to monitor our planet and transforming the way we access, process and exploit Earth Observation data from satellites.This book reviews these megatrends and their implications for the Earth Observation community as well as the wider data economy. It provides insight into new paradigms of Open Science and Innovation applied to space data, which are characterized by openness, access to large volume of complex data, wide availability of new community tools, new techniques for big data analytics such as Artificial Intelligence, unprecedented level of computing power, and new types of collaboration among researchers, innovators, entrepreneurs and citizen scientists. In addition, this book aims to provide readers with some reflections on the future of Earth Observation, highlighting through a series of use cases not just the new opportunities created by the New Space revolution, but also the new challenges that must be addressed in order to make the most of the large volume of complex and diverse data delivered by the new generation of satellites. This work was published by Saint Philip Street Press pursuant to a Creative Commons license permitting commercial use. All rights not granted by the work's license are retained by the author or authors.