3D Animation for the Raw Beginner Using Autodesk Maya 2e

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Author :
Publisher : CRC Press
ISBN 13 : 1351172662
Total Pages : 578 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis 3D Animation for the Raw Beginner Using Autodesk Maya 2e by : Roger King

Download or read book 3D Animation for the Raw Beginner Using Autodesk Maya 2e written by Roger King and published by CRC Press. This book was released on 2019-02-07 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

3D Animation for the Raw Beginner Using Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1439852642
Total Pages : 490 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis 3D Animation for the Raw Beginner Using Maya by : Roger King

Download or read book 3D Animation for the Raw Beginner Using Maya written by Roger King and published by CRC Press. This book was released on 2014-08-15 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book: Describes the process for creating animated projects in a nonmathematical fashion Explains why—and not just how—to apply Maya techniques in the real world Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates 3D Animation for the Raw Beginner Using Maya is an ideal academic textbook as well as a superlative do-it-yourself training manual. When employed as a text, it frees the instructor from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. When used for individual study, aspiring animators revel in the book’s easy-to-follow, hands-on learning style. Make 3D Animation for the Raw Beginner Using Maya your book of choice for understanding the essential theory and practice of 3D animation.

3D Animation for the Raw Beginner Using Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1482249243
Total Pages : 472 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis 3D Animation for the Raw Beginner Using Maya by : Roger King

Download or read book 3D Animation for the Raw Beginner Using Maya written by Roger King and published by CRC Press. This book was released on 2014-08-15 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk Maya techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book:Describes the process for creat

Augmented Reality

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Author :
Publisher : CRC Press
ISBN 13 : 1040037224
Total Pages : 223 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Augmented Reality by : Osslan Osiris Vergara Villegas

Download or read book Augmented Reality written by Osslan Osiris Vergara Villegas and published by CRC Press. This book was released on 2024-06-03 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests. Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.

Maya Visual Effects The Innovator's Guide

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118654889
Total Pages : 4 pages
Book Rating : 4.1/5 (186 download)

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Book Synopsis Maya Visual Effects The Innovator's Guide by : Eric Keller

Download or read book Maya Visual Effects The Innovator's Guide written by Eric Keller and published by John Wiley & Sons. This book was released on 2013-04-12 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create innovative CG solutions with Maya and this creative guide Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline. Shows intermediate to advanced Maya users new solutions, workarounds, and shortcuts for creating Maya visual effects on deadline Gives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsets Offers workable ideas that can be applied, no matter which version of Maya software is being used Presents projects in an engaging style, with pages of full-color imagery to illustrate concepts Create amazing effects with the creative insights and fresh advice in this new edition of Maya Visual Effects: The Innovator's Guide.

3D Animation Essentials

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118239059
Total Pages : 357 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis 3D Animation Essentials by : Andy Beane

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Mastering Autodesk Maya 2016

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119059852
Total Pages : 864 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Mastering Autodesk Maya 2016 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2016 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2015-08-03 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam

Introducing Autodesk Maya 2016

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119059631
Total Pages : 631 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Introducing Autodesk Maya 2016 by : Dariush Derakhshani

Download or read book Introducing Autodesk Maya 2016 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2015-07-27 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start modeling right away with this hands-on guide to learning Autodesk Maya 2016 Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to absorb the basics and start designing and animating your own digital models and scenes. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You'll delve into CG and 3D core concepts and production workflows, then get right to work designing an animation of the solar system as you learn the interface and basic tools. As your modeling skills grow, you'll build a steam locomotive, a starfish, a table lamp, and much more as you learn to rig your model for animation, create fabric motion with nCloth, and add the lighting and effects that bring your scenes to life. The companion website features downloadable project files that help you see how the pros do it, and the book includes real-world examples from talented users who were beginners just like you. Master the Maya 2016 interface, menus, and plug-ins Begin building simple animations right away Explore modeling, rendering, animation, and cloth motion Add lighting, rendering, dynamics, simulations, and effects If you want to work like the pros, Introducing Autodesk Maya 2016 is the perfect primer for getting started.

Introducing Autodesk Maya 2014

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118732448
Total Pages : 1265 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Introducing Autodesk Maya 2014 by : Dariush Derakhshani

Download or read book Introducing Autodesk Maya 2014 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2013-05-02 with total page 1265 pages. Available in PDF, EPUB and Kindle. Book excerpt: What you need to get up and running on Autodesk Maya 2014 Autodesk Maya is the industry-leading 3D animation and effects software, and this detailed Autodesk Official Press book is the ideal way to get you started using Maya like a studio veteran. Professional visual effects artist and Maya expert Dariush Derakhshani clearly explains the basics of modeling, texturing, animating and visual effects for new users, while leading you through fun and challenging lessons that give you plenty of hands-on practice. The book includes a color insert featuring dazzling examples from talented beginners, so you can see what's possible. Gets beginners and those migrating from other 3D applications up and running on Autodesk Maya 2014 Helps users master the Maya interface and the basics of modeling, texturing, animating, and visual effects Provides practical and fun, step-by-step tutorials that illustrate realistic, professional challenges Includes a full-color insert of amazing examples from talented beginners Written by an Autodesk Authorized Author and is an Autodesk Official Press book Whether you're new to 3D or migrating from another 3D application, Introducing Autodesk Maya will kickstart your creativity and get you up and running on Maya.

Digital Visual Effects and Compositing

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Author :
Publisher : Pearson Education
ISBN 13 : 0321984382
Total Pages : 553 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Digital Visual Effects and Compositing by : Jon Gress

Download or read book Digital Visual Effects and Compositing written by Jon Gress and published by Pearson Education. This book was released on 2015 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Everything you need to know to become a professional VFX whizz in one thorough and comprehensive guide.

Animation for Beginners

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Publisher :
ISBN 13 : 9781737879305
Total Pages : 212 pages
Book Rating : 4.8/5 (793 download)

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Book Synopsis Animation for Beginners by : Morr Meroz

Download or read book Animation for Beginners written by Morr Meroz and published by . This book was released on 2021-10-05 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to "make it" as animators.

Getting Started in 3D with Maya

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240820428
Total Pages : 437 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Getting Started in 3D with Maya by : Adam Watkins

Download or read book Getting Started in 3D with Maya written by Adam Watkins and published by Taylor & Francis. This book was released on 2012 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.

Introduction to 3D Game Programming with DirectX 11

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 1029 pages
Book Rating : 4.9/5 (375 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 1029 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Openscenegraph 3.0

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849512833
Total Pages : 664 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Openscenegraph 3.0 by : Rui Wang

Download or read book Openscenegraph 3.0 written by Rui Wang and published by Packt Publishing Ltd. This book was released on 2010-12-14 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071741682
Total Pages : 369 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists by : Dustyn Roberts

Download or read book Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists written by Dustyn Roberts and published by McGraw Hill Professional. This book was released on 2010-12-06 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

3D Animation for the Raw Beginner Using Maya

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Author :
Publisher :
ISBN 13 : 9780429186295
Total Pages : 425 pages
Book Rating : 4.1/5 (862 download)

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Book Synopsis 3D Animation for the Raw Beginner Using Maya by : Roger King

Download or read book 3D Animation for the Raw Beginner Using Maya written by Roger King and published by . This book was released on 2015 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques."--