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2018 Ieee Conference On Computational Intelligence And Games Cig
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Book Synopsis 2018 IEEE Conference on Computational Intelligence and Games (CIG) by : IEEE Staff
Download or read book 2018 IEEE Conference on Computational Intelligence and Games (CIG) written by IEEE Staff and published by . This book was released on 2018-08-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games The domain of the conference includes all sorts of CI AI applied to all sorts of games, including board games, video games and mathematical games
Book Synopsis 2018 IEEE Conference on Computational Intelligence and Games (CIG). by : Cameron Browne
Download or read book 2018 IEEE Conference on Computational Intelligence and Games (CIG). written by Cameron Browne and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis CIG 2018 : Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games (CIG'18) by :
Download or read book CIG 2018 : Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games (CIG'18) written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Games by : Tristan Cazenave
Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2019-06-28 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search.
Author :Institute of Electrical and Electronics Engineers (New York, NY) Publisher : ISBN 13 :9781457700101 Total Pages :357 pages Book Rating :4.7/5 (1 download)
Book Synopsis 2011 IEEE Conference on Computational Intelligence and Games by : Institute of Electrical and Electronics Engineers (New York, NY)
Download or read book 2011 IEEE Conference on Computational Intelligence and Games written by Institute of Electrical and Electronics Engineers (New York, NY) and published by . This book was released on 2011-08 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015) by :
Download or read book 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015) written by and published by . This book was released on 2015 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computational Intelligence and Games (CIG), 2012 IEEE Conference on by :
Download or read book Computational Intelligence and Games (CIG), 2012 IEEE Conference on written by and published by . This book was released on 2012 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 2012 IEEE Conference on Computational Intelligence and Games by :
Download or read book 2012 IEEE Conference on Computational Intelligence and Games written by and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Book Synopsis 2008 IEEE Symposium on Computational Intelligence and Games by : IEEE Staff
Download or read book 2008 IEEE Symposium on Computational Intelligence and Games written by IEEE Staff and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Paulo Cortez
Download or read book Intelligent Technologies for Interactive Entertainment written by Paulo Cortez and published by Springer. This book was released on 2019-03-30 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
Book Synopsis Computational Intelligence in Games by : Norio Baba
Download or read book Computational Intelligence in Games written by Norio Baba and published by Physica. This book was released on 2014-03-12 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.
Book Synopsis Computers and Games by : Cameron Browne
Download or read book Computers and Games written by Cameron Browne and published by Springer Nature. This book was released on 2023-05-23 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Book Synopsis Game Data Science by : Magy Seif El-Nasr
Download or read book Game Data Science written by Magy Seif El-Nasr and published by Oxford University Press. This book was released on 2021-09-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.
Book Synopsis Explainable Artificial Intelligence for Autonomous Vehicles by : Kamal Malik
Download or read book Explainable Artificial Intelligence for Autonomous Vehicles written by Kamal Malik and published by CRC Press. This book was released on 2024-08-14 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explainable AI for Autonomous Vehicles: Concepts, Challenges, and Applications is a comprehensive guide to developing and applying explainable artificial intelligence (XAI) in the context of autonomous vehicles. It begins with an introduction to XAI and its importance in developing autonomous vehicles. It also provides an overview of the challenges and limitations of traditional black-box AI models and how XAI can help address these challenges by providing transparency and interpretability in the decision-making process of autonomous vehicles. The book then covers the state-of-the-art techniques and methods for XAI in autonomous vehicles, including model-agnostic approaches, post-hoc explanations, and local and global interpretability techniques. It also discusses the challenges and applications of XAI in autonomous vehicles, such as enhancing safety and reliability, improving user trust and acceptance, and enhancing overall system performance. Ethical and social considerations are also addressed in the book, such as the impact of XAI on user privacy and autonomy and the potential for bias and discrimination in XAI-based systems. Furthermore, the book provides insights into future directions and emerging trends in XAI for autonomous vehicles, such as integrating XAI with other advanced technologies like machine learning and blockchain and the potential for XAI to enable new applications and services in the autonomous vehicle industry. Overall, the book aims to provide a comprehensive understanding of XAI and its applications in autonomous vehicles to help readers develop effective XAI solutions that can enhance autonomous vehicle systems' safety, reliability, and performance while improving user trust and acceptance. This book: Discusses authentication mechanisms for camera access, encryption protocols for data protection, and access control measures for camera systems. Showcases challenges such as integration with existing systems, privacy, and security concerns while implementing explainable artificial intelligence in autonomous vehicles. Covers explainable artificial intelligence for resource management, optimization, adaptive control, and decision-making. Explains important topics such as vehicle-to-vehicle (V2V) communication, vehicle-to-infrastructure (V2I) communication, remote monitoring, and control. Emphasizes enhancing safety, reliability, overall system performance, and improving user trust in autonomous vehicles. The book is intended to provide researchers, engineers, and practitioners with a comprehensive understanding of XAI's key concepts, challenges, and applications in the context of autonomous vehicles. It is primarily written for senior undergraduate, graduate students, and academic researchers in the fields of electrical engineering, electronics and communication engineering, computer science and engineering, information technology, and automotive engineering.
Book Synopsis Advanced Communication and Intelligent Systems by : Rabindra Nath Shaw
Download or read book Advanced Communication and Intelligent Systems written by Rabindra Nath Shaw and published by Springer Nature. This book was released on 2023-02-14 with total page 810 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented at the First International Conference on Advanced Communication and Intelligent Systems, ICACIS 2022, held as a virtual event in October 2022. The 69 papers were thoroughly reviewed and selected from the 258 subissions. The book focuses on current development in the fields of communication and intelligent systems.
Download or read book Advanced Computing written by Deepak Garg and published by Springer Nature. This book was released on 2022-02-07 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes reviewed and selected papers from the 11th International Advanced Computing Conference, IACC 2021, held in December 2021. The 47 full papers and 4 short papers presented in the volume were thorougly reviewed and selected from 246 submissions. The papers are organized in the following topical sections: application of artificial intelligence and machine learning in healthcare; application of AI for emotion and behaviour prediction; problem solving using reinforcement learning and analysis of data; advance uses of RNN and regression techniques; special intervention of AI.