Video Games and Comedy

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Author :
Publisher : Springer Nature
ISBN 13 : 3030883388
Total Pages : 371 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Video Games and Comedy by : Krista Bonello Rutter Giappone

Download or read book Video Games and Comedy written by Krista Bonello Rutter Giappone and published by Springer Nature. This book was released on 2022-03-26 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Minecraft Joke Book

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Publisher :
ISBN 13 : 9781405295253
Total Pages : 0 pages
Book Rating : 4.2/5 (952 download)

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Book Synopsis Minecraft Joke Book by : Mojang AB

Download or read book Minecraft Joke Book written by Mojang AB and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you hear about the creeper's birthday party? It really went off with a BANG! Why does Alex love redstone lamps? Because they light up her life. Where do tired miners sleep? On bedrock. The official Minecraft Joke Book is packed full of hilarious jokes that will have you laughing your blocks off! There's something for every Minecrafter, whatever their age. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Guide to Exploration: 9781405285971 Minecraft Guide to Creative: 9781405285988 Minecraft Guide to Redstone: 9781405286008 Minecraft Guide to the Nether and the End: 9781405285995 Minecraft Guide to Enchantments and Potions: 9781405288958 Minecraft Guide to PVP Minigames: 9781405288965 Minecraft Guide to Farming: 9781405290104 Minecraft Blockopedia: 9781405273534 Minecraft: Exploded Builds: Medieval Fortress: 9781405284172 Minecraft The Survivors' Book of Secrets: 9781405283335 Minecraft Survival Tin: 9781405288200 Minecraft Mobestiary: 9781405286022 Minecraft: The Ultimate Construction Collection: 9781405291927 Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.

Guinness World Records 2018 Gamer's Edition

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Author :
Publisher : Guinness World Records
ISBN 13 : 1912286211
Total Pages : 219 pages
Book Rating : 4.9/5 (122 download)

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Book Synopsis Guinness World Records 2018 Gamer's Edition by : Guinness World Records

Download or read book Guinness World Records 2018 Gamer's Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2017-09-18 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the global authority in record-breaking comes the 11th edition of the world’s best-selling videogames annual. Packed with the latest records, coolest stars and the biggest games, the Guinness World Records Gamer’s Edition is the go-to bible for every gaming fan. Just ask the five million readers who’ve made it an international sensation! Inside you’ll find amazing stats, thrilling facts, inspirational tales, lightning-quick speed-runs and dazzling photos. Read about the records behind your favorite games including Mario, Overwatch, FIFA, WWE and Rocket League, plus recap on a year of crazy Pokémon GO stories. Go behind the scenes of the world’s longest-running eSports organizer. Spook yourself silly with real-life videogame mysteries. Check out the fastest videogame completions. And gaze in envy at the world’s largest Zelda and Tomb Raider collections! You’ll also meet gaming heroes such as the world’s oldest games YouTuber at 81, a man with a real-life cyborg arm that was inspired by Deus Ex, and the kingpin of eSports fighting games. But the videogame stars don’t get much bigger than DanTDM, whose Minecraft channel has been watched nearly 10 billion times! So we’re thrilled he’s written a special intro just for the Guinness World Records Gamer’s Edition. Speaking of heroes...grab your cape and turn to this year’s special chapter featuring superhero games. It hard to believe it’s been nearly 40 years since Superman first exploded onto our consoles! So, we’re celebrating with your favorite costumed crime-battlers. From Spider-Man’s web-crawling to Batman’s gadgetry, they’re just as powerful in pixels as they are in the movies. So, whether you want to know who scored the fastest goal in FIFA or achieved the fastest speed-run of Final Fantasy XV, or just want to see the world’s biggest Game Boy, this is the book for you!

Video Games as Art

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 311073110X
Total Pages : 125 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Video Games as Art by : Frank G. Bosman

Download or read book Video Games as Art written by Frank G. Bosman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-11-07 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Millennials Talking Media

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Author :
Publisher : Oxford University Press
ISBN 13 : 0190931116
Total Pages : 201 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis Millennials Talking Media by : Sylvia Sierra

Download or read book Millennials Talking Media written by Sylvia Sierra and published by Oxford University Press. This book was released on 2021 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Inconceivable!"; "Long hair don't care"; "You shall not pass!"; "I'll be back." The way we read these lines - whether or not you picture Gandalf standing at the edge of a cliff and hear the deep monotone of the Terminator - makes it clear that media consumption affects our everyday lives,language, and how we identify as part of a group.Millennials Talking Media examines how U.S. millennial friends embed both old media (books, songs, movies, and TV shows) and new media (YouTube videos, videogames, and internet memes) in their everyday talk for particular interactional purposes. Sylvia Sierra presents multiple case studies featuringthe recorded talk of millennial friends to demonstrate how and why these speakers make media references and use them to handle awkward moments and other interactional dilemmas. Sierra's analysis shows how such references contribute to epistemic management and frame shifts in conversation, whichultimately work together to construct a shared sense of millennial identity. Additionally, this book explores the stereotypes embedded in the media that these friends cite and examines their effects in everyday social life.This book shows how the boundaries between screens, online and offline life, language, and identity are porous for millennials. Building on everyday conversation among family and friends and contemporary work in media studies, Sierra weaves together the most current linguistic theories regardingknowledge, framing, and identity to create a book that will be of interest to scholars and students of sociolinguistics, communication, rhetoric, conversation analysis, and media studies - and to boomers, millennials, and Gen Z alike.

Understanding Video Games

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Publisher : Taylor & Francis
ISBN 13 : 104000248X
Total Pages : 445 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Taylor & Francis. This book was released on 2024-05-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Narrative Pleasures in Young Adult Novels, Films and Video Games

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Author :
Publisher : Springer
ISBN 13 : 023031662X
Total Pages : 272 pages
Book Rating : 4.2/5 (33 download)

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Book Synopsis Narrative Pleasures in Young Adult Novels, Films and Video Games by : M. Mackey

Download or read book Narrative Pleasures in Young Adult Novels, Films and Video Games written by M. Mackey and published by Springer. This book was released on 2011-07-08 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stories are told today through many formats and young interpreters bring multimedia experience to bear on every narrative format they encounter. In this book, twelve young people read a novel, watch a film and play a video game from beginning to end. Their responses inform a new framework of contemporary themes of narrative comprehension.

Tiger Woods

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313380511
Total Pages : 241 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Tiger Woods by : Lawrence J. Londino

Download or read book Tiger Woods written by Lawrence J. Londino and published by Bloomsbury Publishing USA. This book was released on 2010-05-20 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive biography of Tiger Woods looks at where he came from, his sports accomplishments and philanthropic efforts, and the effect he has had on sports history, marketing, and broadcasting. Tiger Woods: A Biography, Second Edition updates the 2005 edition to examine the life and career of this phenomenal athlete through the 2009 PGA Championship. The book provides information about Woods's parents and his upbringing, early life, and outstanding accomplishments as a professional golfer. It also covers Tiger's philanthropic activities including the Tiger Woods Foundation, a global organization that provides innovative educational opportunities to youth, the Tiger Woods Learning Center, and the Earl Woods Scholarship Program established to honor the spirit and vision of Tiger's father. Recognizing that the opportunities Woods has had were hard won by early African American golfers—who were denied the right to play on the PGA Tour until 1961—the book also includes a chapter on these pioneers. The volume is rounded out with a brief history of broadcasting and sports, as well as a look at the relationship between athletes and sponsors.

Inspiring Student Empowerment

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Publisher : Free Spirit Publishing
ISBN 13 : 1631984802
Total Pages : 209 pages
Book Rating : 4.6/5 (319 download)

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Book Synopsis Inspiring Student Empowerment by : Patti Drapeau

Download or read book Inspiring Student Empowerment written by Patti Drapeau and published by Free Spirit Publishing. This book was released on 2021-06-14 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical, comprehensive guide to help educators go beyond student engagement and differentiation to achieve student empowerment. Student engagement continues to be an important goal for teachers, but it shouldn’t end there. There is no one-size-fits-all approach to teaching anymore. School districts that have begun to shift their focus from student engagement to student empowerment, and from differentiation to personalized learning, have seen a rise in test scores, motivation, attention, and self-confidence. When students have voice and choice, they gain control over their learning and their actions and feel empowered to work harder and achieve more. Through sample lessons, strategies, and applications, educators will learn how to shift from engagement to student empowerment, from differentiation to personalized learning, and practical ways to make these strategies work in the classroom. Move from engagement to student empowerment with: A comprehensive guide to engaged learning A comprehensive guide to empowerment Research-based best practices to promote empowerment Move from differentiation to personalized learning with: A comprehensive guide to refining differentiation practices A comprehensive guide to personalized learning Practical ways to use voice and choice, instructional design, and classroom climate to promote student empowerment An entire chapter dedicated to the social and emotional learning side of personalized learning Digital content includes reproducible forms and a PDF presentation for professional development.

The Dubbing Translation of Humorous Audiovisual Texts

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Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443881988
Total Pages : 240 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis The Dubbing Translation of Humorous Audiovisual Texts by : Pietro Luigi Iaia

Download or read book The Dubbing Translation of Humorous Audiovisual Texts written by Pietro Luigi Iaia and published by Cambridge Scholars Publishing. This book was released on 2015-09-04 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a theoretical and practical framework for researchers and practitioners who focus on the construction, interpretation and retextualisation of audiovisual texts. It defines translation as a communicative and interpretative process, with translators seen as cross-cultural mediators who make the denotative-semantic and connotative-pragmatic dimensions of source scripts accessible to target receivers, prompting equivalent perlocutionary effects, while still respecting the original illocutionary force. While existing research on audiovisual translation generally adopts a product-based perspective, examining the lexico-semantic and syntactic features of source and target versions, this book proposes an “Interactive Model”, in order to explore what happens in the translators’ minds, as well as the influence of the interaction between the linguistic and extralinguistic dimensions in the construction and interpretation of audiovisual texts. The application of this Model to the analysis of a corpus of humorous films, TV series and video games foregrounds the integration between the analysis of the source-text features and the knowledge of the target linguacultural backgrounds in the creation of pragmalingustic equivalent scripts. At the same time, this book also provides valuable insights into the audience’s reception of these translations, by submitting close-ended and open-ended questionnaires to subjects representing empirical receivers, thus helping to evaluate the degree of linguistic and functional equivalence of target versions.

What's My Tween Thinking?

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Author :
Publisher : Penguin
ISBN 13 : 0744099382
Total Pages : 208 pages
Book Rating : 4.7/5 (44 download)

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Book Synopsis What's My Tween Thinking? by : Tanith Carey

Download or read book What's My Tween Thinking? written by Tanith Carey and published by Penguin. This book was released on 2024-02-13 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parenting just got tougher. As your child’s brain rewires, hormones kick in, and independence beckons, a perfect storm for family conflict emerges. But help is at hand. Divided into two sections – aged 8 to 10 and aged 10 to 12 – this practical parenting book is grounded in evidence-based psychology, exploring the science at work during this period of your child’s development. Taking 75 everyday scenarios, the book tackles real-world issues head-on, from sibling clashes and sulks to more serious concerns as your child edges towards their teenage years, such as handling anger, body consciousness, online safety, and self-harm. Discover how to create a supportive environment at home and how your behavior can help your tween manage whatever life throws at them as you also explore: -Difficult topics relevant to parents today, such as pornography and self-harm. -Everyday topics include clashes over sleepovers, first phones, homework, and going out with friends. -Content by Dr Angharad Rudkin, who is a child psychology expert, and Tanith Carey, a well-known parenting journalist who writes regularly for the Guardian. Building a strong relationship based on mutual trust and respect will ensure a smooth transition into your child’s teenage years.

Classical Antiquity in Video Games

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350066648
Total Pages : 313 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Classical Antiquity in Video Games by : Christian Rollinger

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

American Swastika

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1538173093
Total Pages : 241 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis American Swastika by : Pete Simi

Download or read book American Swastika written by Pete Simi and published by Rowman & Littlefield. This book was released on 2024-02-19 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today’s white supremacist activism originated in carefully cultivated homes, parties, rituals, music festivals, and digital media and went on to reshape the U.S. political landscape. With powerful case studies, interviews, and first-person accounts, the third edition of American Swastika guides readers through these hidden enclaves of hate to link past circumstances to present conditions. It discusses new players in the world of white power and offers a vital perspective on how white supremacy persists and why we must be vigilant if we want to check its influence. American Swastika is essential reading for anyone hungry to understand the threat of white supremacist extremism to American society. New to the Third Edition Discussion of white extremists’ “surprise” return to the American political landscape counters claims that this is “new” by explaining that it emanates from networks and ideas long nurtured outside the public eye An investigation of new hate music genres and changes in the white power music festival scene expands the discussion of how music is essential to white supremacist identity Research on new digital spaces where white supremacists connect and cultivate their culture, including mainstream and fringe networking platforms, retail sites, and video gaming sites demonstrates how online mechanisms serve as entry points for radicalization Discussion of new attention from the Biden administration on domestic terror offers hope for confronting and constraining white supremacy, while also defining many challenges involved

New Directions in Digital Poetry

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0826443613
Total Pages : 341 pages
Book Rating : 4.8/5 (264 download)

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Book Synopsis New Directions in Digital Poetry by : C.T. Funkhouser

Download or read book New Directions in Digital Poetry written by C.T. Funkhouser and published by Bloomsbury Publishing USA. This book was released on 2012-01-19 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: As poets continue to use digital media technology, functionalities of computing extend aesthetic possibilities in documents focusing attention on crafting verbal content. Utility of these machines and tools enables multiple types of compounded articulation (combinations of verbal, visual, animated, and interactive elements). Building larger public awareness of the mechanics of digital poetry, New Directions in Digital Poetry aspires to influence the formation of writing with media in literary society of the future, specifically as a record of a particular technological era. Emerging from these studies is that digital poetry as a WWW-based, networked form happens 'in stages', 'on stages'. Few works require singular responses from viewers - both composition of works and viewing them are processes involving multiple steps and visual scenarios. For anyone interested in the interplay of poetry and technology, this book provides an informed look at digital poetry in its contemporary state. In the process of performing "close readings," Funkhouser makes suggestions and provides methods for viewing works, for audiences perhaps unfamiliar with mechanical and semiotic conventions being used.

Utopic Dreams and Apocalyptic Fantasies

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Publisher : Lexington Books
ISBN 13 : 0739147021
Total Pages : 288 pages
Book Rating : 4.7/5 (391 download)

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Book Synopsis Utopic Dreams and Apocalyptic Fantasies by : Talmadge J. Wright

Download or read book Utopic Dreams and Apocalyptic Fantasies written by Talmadge J. Wright and published by Lexington Books. This book was released on 2010-09-25 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is 'fun' has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, communications and other assorted humanistic and social science disciplines. In Utopic Dreams and Apocalyptic Fantasies, Talmadge Wright, David Embrick and Andras Lukacs invites us to move further and consider questions on appropriate methods of researching games, understanding the carnival quality of modern life, the role of marketing in altering game narratives, and the role of fantasy and desire in modern video game play. Embracing an approach that combines a cultural and/or critical studies approach with a sociological understanding of this new media moves the debate beyond simple media effects, moral panics, and industry boosterism to one of asking critical questions, what does modern video game play 'mean,' what questions should we be asking, and what can sociological research contribute to answering these questions. This collection includes works which use textual analysis, audience based research, symbolic interactionism, as well as political economic and psychoanalytic perspectives to illuminate areas of inquiry that preserves the pleasure of modern play while asking tough questions about what such pleasure means in a world divided by political, economic, cultural and social inequalities.

The Past is a Foreign Country - Revisited

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Author :
Publisher : Cambridge University Press
ISBN 13 : 0521851424
Total Pages : 679 pages
Book Rating : 4.5/5 (218 download)

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Book Synopsis The Past is a Foreign Country - Revisited by : David Lowenthal

Download or read book The Past is a Foreign Country - Revisited written by David Lowenthal and published by Cambridge University Press. This book was released on 2015-10 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely updated new edition of David Lowenthal's classic account of how we reshape the past to serve present needs.