Zi, Video Game Developer

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Publisher :
ISBN 13 : 9781639460052
Total Pages : pages
Book Rating : 4.4/5 (6 download)

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Book Synopsis Zi, Video Game Developer by : Aubre Andrus

Download or read book Zi, Video Game Developer written by Aubre Andrus and published by . This book was released on 2021-10-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet Zi, a creator and artist who doesn't work with paint, clay, or pencils? she works with code! As a video game developer, Zi uses technology to transform ideas into games that entertain people around the world. In this book, you'll: - discover how video game developers like Zi use art and science to express themselves-and how you can, too. - find out how Zi turns an idea into a game then follow a step-by-step process to create your very own video game concept. - learn why video games are still a new art form and how gaming is changing the world.The Look Up Series is a nonfiction biography series inviting 8 to 12-year-old girls into the world of Science, Technology, Engineering, Art, and Math while celebrating diverse female role models in S.T.E.A.M. careers today.

Postmortems from Game Developer

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Publisher : Taylor & Francis
ISBN 13 : 1136064613
Total Pages : 354 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Postmortems from Game Developer by : Austin Grossman

Download or read book Postmortems from Game Developer written by Austin Grossman and published by Taylor & Francis. This book was released on 2013-04-02 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Video Game Developer

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Publisher :
ISBN 13 : 9781508155560
Total Pages : 32 pages
Book Rating : 4.1/5 (555 download)

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Book Synopsis Video Game Developer by : Jonathan Bard

Download or read book Video Game Developer written by Jonathan Bard and published by . This book was released on 2017-08 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have been growing in popularity as computer systems become more advanced. Better design and smoother operation provides users with an enhanced gaming experience. This book explores the world of video game developers the people behind our favorite high-tech video games. Readers will learn what game designers do and what skills are needed to work in this fast-paced industry. STEM concepts addressed in the Next Generation Science Standards are covered in rich detail. Full-color photographs make this an engaging read. Students will love learning about this exciting career path.

The Ultimate Game Developer's Sourcebook

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Publisher : Coriolis Group
ISBN 13 : 9781883577599
Total Pages : 832 pages
Book Rating : 4.5/5 (775 download)

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Book Synopsis The Ultimate Game Developer's Sourcebook by : Ben Sawyer

Download or read book The Ultimate Game Developer's Sourcebook written by Ben Sawyer and published by Coriolis Group. This book was released on 1995-11 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Coriolis Group has brought together the most talented and business-savvy minds in the computer entertainment industry for the most comprehensive guide ever published for game developers. The guide contains detailed information about music creation, manuals and packaging, marketing and selling your own games, and much more. CD contains source code, product demos, shareware tools, and NetSeeker.

The Advanced Game Developer's Toolkit

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Publisher : Apress
ISBN 13 : 1484210972
Total Pages : 193 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis The Advanced Game Developer's Toolkit by : Rex van der Spuy

Download or read book The Advanced Game Developer's Toolkit written by Rex van der Spuy and published by Apress. This book was released on 2017-07-04 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. What You'll Learn Work with advanced tile-based design techniques for puzzle, platform and maze games Use Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.

Developer's Dilemma

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Publisher : MIT Press
ISBN 13 : 0262028190
Total Pages : 351 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Developer's Dilemma by : Casey O'Donnell

Download or read book Developer's Dilemma written by Casey O'Donnell and published by MIT Press. This book was released on 2014-11-21 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of work—including the organization of work and the market forces that surround it—through the lens of the collaborative practice of game development. Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O’Donnell shows that the ability to play with the underlying systems—technical, conceptual, and social—is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process. Drawing on extensive fieldwork in game studios in the United States and India, O’Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a “rant” about lessons learned and tools mastered. O’Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, “socially mandatory” overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged “actor-intra-internetwork”; and describes patent and copyright enforcement by industry and the state.

Game Developer's Market Guide

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Publisher : Course Technology
ISBN 13 : 9781592001040
Total Pages : 0 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Game Developer's Market Guide by : Bob Bates

Download or read book Game Developer's Market Guide written by Bob Bates and published by Course Technology. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In "Game Developer's Market Guide" readers get complete, up-to-date profiles of hundreds of large and small publishers, distributors, game recruiters, schools, and conferences.

Java Game Development with LibGDX

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Publisher : Apress
ISBN 13 : 1484233247
Total Pages : 439 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Java Game Development with LibGDX by : Lee Stemkoski

Download or read book Java Game Development with LibGDX written by Lee Stemkoski and published by Apress. This book was released on 2018-01-17 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Career as a Video Game Developer, Designer

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Publisher :
ISBN 13 : 9781585113767
Total Pages : 19 pages
Book Rating : 4.1/5 (137 download)

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Book Synopsis Career as a Video Game Developer, Designer by : Institute for Career Research

Download or read book Career as a Video Game Developer, Designer written by Institute for Career Research and published by . This book was released on 2001 with total page 19 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Level Design

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350015741
Total Pages : 187 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Video Game Level Design by : Michael Salmond

Download or read book Video Game Level Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2021-04-15 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

How to become a game developer. All about the profession of game designer

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Author :
Publisher : Litres
ISBN 13 : 5040982003
Total Pages : 50 pages
Book Rating : 4.0/5 (49 download)

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Book Synopsis How to become a game developer. All about the profession of game designer by : Alexander Mirov

Download or read book How to become a game developer. All about the profession of game designer written by Alexander Mirov and published by Litres. This book was released on 2022-05-15 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the general mass of digital content, the «Games» segment brings the maximum revenue and has long been ahead of others: video, music and e-books. And if in 2015, predicted the approximation of the revenue figures from video games to revenues from the sports industry, then in 2018 all analysts unanimously concluded: beyond this segment – the future.

Rise of the Videogame Zinesters

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Publisher : Seven Stories Press
ISBN 13 : 1609803736
Total Pages : 209 pages
Book Rating : 4.6/5 (98 download)

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Book Synopsis Rise of the Videogame Zinesters by : Anna Anthropy

Download or read book Rise of the Videogame Zinesters written by Anna Anthropy and published by Seven Stories Press. This book was released on 2012-03-20 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra

Shigeru Miyamoto

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Publisher : Greenhaven Publishing LLC
ISBN 13 : 0737754869
Total Pages : 50 pages
Book Rating : 4.7/5 (377 download)

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Book Synopsis Shigeru Miyamoto by : Jan Burns

Download or read book Shigeru Miyamoto written by Jan Burns and published by Greenhaven Publishing LLC. This book was released on 2006-05-05 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a child, Shigeru Miyamoto was a natural explorer. One of the caves he found in his youth would later inspire one of his creations, The Legend of Zelda. Unless living in a cave yourself, you've probably heard of a few of his other inventions, such as Donkey Kong, Mario, Star Fox, F-Zero, and Pikmin. He is considered to be the most successful video game designer in the world. Treat your readers to an up-close look at this video game genius.

Game Development and Production

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Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229518
Total Pages : 436 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Game Development and Production by : Erik Bethke

Download or read book Game Development and Production written by Erik Bethke and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Gamedev Stories Volume 2

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Publisher : CRC Press
ISBN 13 : 9781032062655
Total Pages : 176 pages
Book Rating : 4.0/5 (626 download)

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Book Synopsis Gamedev Stories Volume 2 by : DAVID L. CRADDOCK

Download or read book Gamedev Stories Volume 2 written by DAVID L. CRADDOCK and published by CRC Press. This book was released on 2021-08-26 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry. Collected from the author's archives, GameDev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insight and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

Practical Game Design

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787122166
Total Pages : 464 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Practical Game Design by : Adam Kramarzewski

Download or read book Practical Game Design written by Adam Kramarzewski and published by Packt Publishing Ltd. This book was released on 2018-04-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

The Web Game Developer's Cookbook

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321898388
Total Pages : 0 pages
Book Rating : 4.8/5 (983 download)

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Book Synopsis The Web Game Developer's Cookbook by : Evan Burchard

Download or read book The Web Game Developer's Cookbook written by Evan Burchard and published by Addison-Wesley Professional. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Coverage includes: Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more; Accelerating development with external libraries and proven patterns; Managing browser differences between IE, Firefox, and Chrome; Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery; Creating INTERACTIVE FICTION 'gamebooks' that leverage new CSS3 features and impress.js; Building PARTY games around the lightweight atom.js engine; Developing PUZZLE games with the easel.js graphics rendering engine; Writing PLATFORMERS with melon.js and its integrated tilemap editor; Coding intense 2-player FIGHTING games for web browsers with game.js; Building a SPACE SHOOTER with the jQuery-based gameQuery game engine; Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game; Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js; Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js; Engaging players with content that encourages exploration"--Publisher's website.