XBOX 360 Achievements

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Author :
Publisher : BradyGames
ISBN 13 : 9780744010008
Total Pages : 324 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis XBOX 360 Achievements by : BradyGames

Download or read book XBOX 360 Achievements written by BradyGames and published by BradyGames. This book was released on 2007 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Xbox 360 Achievements guide that covers strategy to increase a player's Gamerscore and lists the achievements for the top 20 Xbox 360 games and how to unlock them!

Xbox360 Achievement Guide

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Author :
Publisher : Prima Games
ISBN 13 : 9780761561583
Total Pages : 436 pages
Book Rating : 4.5/5 (615 download)

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Book Synopsis Xbox360 Achievement Guide by : Prima Games Staff

Download or read book Xbox360 Achievement Guide written by Prima Games Staff and published by Prima Games. This book was released on 2008-12-09 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies for Unlocking Achievements from 100 top games including: Halo 3 (All 1250) Call of Duty 4: Modern Warfare Bioshock Army of Two DiRT Bully: Scholarship Edition Fable 2 Too Human Marvel Ultimate Alliance Blue Dragon Alone in the Dark And Many More Fast Points Earn five thousand gamer points in 24 hours of gameplay, 1000 points in 5 minutes, and 25 easy achievements. Points Galore TMNT (4 hours 1,000 points) Avatar (10 minutes 1,000 points) CSI (5 hours 1,000 points) Jumper (6 hours 1,000 points)

Xbox 360 For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118084837
Total Pages : 362 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Xbox 360 For Dummies by : Brian Johnson

Download or read book Xbox 360 For Dummies written by Brian Johnson and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft's Xbox now accounts for 37 percent of the game console market, and the new Xbox 360 is due out for the 2005 holiday season, months before Sony's PlayStation 3. When gamers take the new Xbox home, however, they'll soon discover that it's more than a just a game machine-it's a full-fledged home media hub with more power than most PCs. This friendly guide shows how to maximize both gaming and non-gaming features of this amazing machine. Topics covered include hooking up Xbox 360, taking advantage of HDTV and Dolby capabilities, using built-in digital video recording and wireless functions, storing media files, playing music, and displaying photos Shows how to have even more fun by taking an Xbox online for massively multiplayer gaming, instant messaging, and more Discusses the social potential of the Xbox, which people can use to make new friends, join groups and teams, and even throw fantastic parties Includes tips for securing the Xbox from online threats

Video Game Achievements and Unlockables

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Author :
Publisher : Prima Lifestyles
ISBN 13 : 9780761557036
Total Pages : 308 pages
Book Rating : 4.5/5 (57 download)

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Book Synopsis Video Game Achievements and Unlockables by : Barbara Smith

Download or read book Video Game Achievements and Unlockables written by Barbara Smith and published by Prima Lifestyles. This book was released on 2007 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Achievements for over 200 Xbox 360 games. - Easy and Hard icons let you know which points to go after first! - Bonus: unlockables for hundreds of games on every major console!

Windows Phone 7 Secrets

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118006615
Total Pages : 635 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Windows Phone 7 Secrets by : Paul Thurrott

Download or read book Windows Phone 7 Secrets written by Paul Thurrott and published by John Wiley & Sons. This book was released on 2010-10-26 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written with unequalled internal access to the Window's Phone Team, thisbookwill reveal to you the inner workings of Windows Phone and how to make it work the way you want it to. Personalized notations, interior elements, and author highlights emphasize key content throughout the book, making it easier for you to navigate the book. The book begins by showing you to select and setup the right Windows Phone, then moves on to discuss integrated experiences, applications and hubs, games, and much more.

My Xbox One

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Author :
Publisher : Que Publishing
ISBN 13 : 0133539938
Total Pages : 320 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis My Xbox One by : Bill Loguidice

Download or read book My Xbox One written by Bill Loguidice and published by Que Publishing. This book was released on 2014-05-26 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: My Xbox One Step-by-step instructions with callouts to colorful Xbox One images that show you exactly what to do Help when you run into problems with Xbox One, Kinect™, Xbox Live®, or SmartGlass Tips and Notes to help you get the most from your Xbox One system Full-color, step-by-step tasks show how to have maximum fun with your new Xbox One! Learn how to • Set up Xbox One, Kinect, and Xbox Live quickly–and start having fun now! • Personalize settings, gamertags, avatars, gamerpics… your whole Xbox One experience • Start your party, add chat, use built-in Skype, even make group video calls • Capture video of your best gameplay moments with Game DVR • Watch great video from practically anywhere: cable or satellite, DVD, Blu-ray, Netflix, Hulu Plus, Amazon Prime, and more • Play or stream all the music you love • Web surf with Xbox One’s supercharged version of Internet Explorer • Use SmartGlass to transform your iPhone, iPad, Android, or Windows 8 device into a second Xbox screen or remote control CATEGORY: Consumer Electronics COVERS: Xbox One USER LEVEL: Beginning-Intermediate

Xbox One

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Author :
Publisher : Wayne Dixon
ISBN 13 :
Total Pages : 63 pages
Book Rating : 4./5 ( download)

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Book Synopsis Xbox One by : Wayne Dixon

Download or read book Xbox One written by Wayne Dixon and published by Wayne Dixon. This book was released on with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're busy and you don't have the time to go and read every single article from the myriad of websites that have information about the Xbox One, then you should buy this guide to help walk you through all of the features, controversy, and issues revolving around the Xbox One. This book will take you back through the history of the Xbox, from the humble beginnings of the original Xbox, through the Xbox 360 and all of its various permutations, where you will end up at the Xbox One. While this guide does offer some analysis, it is primarily a factual and informational guide to the Xbox line. This in-depth look at Microsoft's latest gaming console, the Xbox One includes aspects like games, hardware specifications, how software is handled, Kinect and its functionality and even includes all of the new features. This book is being updated on a regular basis to include new information as it is unveiled. Purchase this book now and you will receive all of the updates for free. This version contains updates from Microsoft's E3 Presentation including price, availability date and more updates regarding used game policies. Version 1.5 (10/30/2013) has additional information about 3rd Party Headsets, Orientation issues with the Xbox One, Social sharing on Facebook and YouTube, some details about the processor in the Xbox One, additional information about Friends on Xbox Live, Friends on Xbox Live with Xbox One, Additional capabilities for the Kinect, racing wheels for the Xbox One, and a video demonstrating the Xbox One Dashboard.

Debugging Game History

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Author :
Publisher : MIT Press
ISBN 13 : 0262551101
Total Pages : 465 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Debugging Game History by : Henry Lowood

Download or read book Debugging Game History written by Henry Lowood and published by MIT Press. This book was released on 2024-02-06 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf

It Came From Ohio!: My Life As a Writer

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Author :
Publisher : Scholastic Inc.
ISBN 13 : 0545820677
Total Pages : 170 pages
Book Rating : 4.5/5 (458 download)

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Book Synopsis It Came From Ohio!: My Life As a Writer by : R. L. Stine

Download or read book It Came From Ohio!: My Life As a Writer written by R. L. Stine and published by Scholastic Inc.. This book was released on 2015-04-28 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revised and updated, the autobiography of the Master of Fright, RL Stine! The autobiography of RL Stine, creator of the Goosebumps series, now a motion picture in theaters October 16, 2015!Has he had a horrifying life?-Was RL Stine a SCARY kid?-Did he have a WEIRD family?-Did his friends at school think he was STRANGE?- Why does he like to TERRIFY his readers?-Where does he get the frightening ideas for his stories?All of your questions about best-selling your favorite author are answering in this STINE-TINGLING life story! For the first time ever, RL Stine reveals what he was like when he was YOUR age--and what his scary life is like TODAY!Plus: Private snapshots and photos from his family album!

Achievement Relocked

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Author :
Publisher : MIT Press
ISBN 13 : 026204353X
Total Pages : 149 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Achievement Relocked by : Geoffrey Engelstein

Download or read book Achievement Relocked written by Geoffrey Engelstein and published by MIT Press. This book was released on 2020-02-18 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.

You've Been Played

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Author :
Publisher : Basic Books
ISBN 13 : 1541600193
Total Pages : 297 pages
Book Rating : 4.5/5 (416 download)

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Book Synopsis You've Been Played by : Adrian Hon

Download or read book You've Been Played written by Adrian Hon and published by Basic Books. This book was released on 2022-09-20 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

Foundation of Digital Badges and Micro-Credentials

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Author :
Publisher : Springer
ISBN 13 : 3319154257
Total Pages : 540 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Foundation of Digital Badges and Micro-Credentials by : Dirk Ifenthaler

Download or read book Foundation of Digital Badges and Micro-Credentials written by Dirk Ifenthaler and published by Springer. This book was released on 2016-06-29 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume provides insight into how digital badges may enhance formal, non-formal and informal education by focusing on technical design issues including organizational requirements, learning and instructional design, as well as deployment. It features current research exploring the theoretical foundation and empirical evidence of the utilization of digital badges as well as case studies that describe current practices and experiences in the use of digital badges for motivation, learning, and instruction in K-12, higher education, workplace learning, and further education settings.

Trends and Applications of Serious Gaming and Social Media

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Author :
Publisher : Springer
ISBN 13 : 981456026X
Total Pages : 186 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Trends and Applications of Serious Gaming and Social Media by : Youngkyun Baek

Download or read book Trends and Applications of Serious Gaming and Social Media written by Youngkyun Baek and published by Springer. This book was released on 2014-07-08 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Beginning iOS Social Games

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Author :
Publisher : Apress
ISBN 13 : 1430249064
Total Pages : 301 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iOS Social Games by : Kyle Richter

Download or read book Beginning iOS Social Games written by Kyle Richter and published by Apress. This book was released on 2014-01-21 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.

Windows 8 Secrets

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118237692
Total Pages : 553 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Windows 8 Secrets by : Paul Thurrott

Download or read book Windows 8 Secrets written by Paul Thurrott and published by John Wiley & Sons. This book was released on 2012-08-28 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips, tricks, treats, and secrets revealed on Windows 8 Microsoft is introducing a major new release of its Windows operating system, Windows 8, and what better way for you to learn all the ins and outs than from two internationally recognized Windows experts and Microsoft insiders, authors Paul Thurrott and Rafael Rivera? They cut through the hype to get at useful information you'll not find anywhere else, including what role this new OS plays in a mobile and tablet world. Regardless of your level of knowledge, you'll discover little-known facts about how things work, what's new and different, and how you can modify Windows 8 to meet what you need. Windows 8 Secrets is your insider's guide to: Choosing Windows 8 Versions, PCs and Devices, and Hardware Installing and Upgrading to Windows The New User Experience The Windows Desktop Personalizing Windows Windows Store: Finding, Acquiring, and Managing Your Apps Browsing the Web with Internet Explore Windows 8's Productivity Apps Windows 8's Photo and Entertainment Apps Xbox Games with Windows 8 Windows 8 Storage, Backup, and Recovery Accounts and Security Networking and Connectivity Windows 8 for Your Business Windows Key Keyboard Shortcuts Windows 8 Secrets is the ultimate insider's guide to Microsoft's most exciting Windows version in years.

Designing Effective Digital Badges

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Author :
Publisher : Routledge
ISBN 13 : 1351394363
Total Pages : 210 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Designing Effective Digital Badges by : Joey R. Fanfarelli

Download or read book Designing Effective Digital Badges written by Joey R. Fanfarelli and published by Routledge. This book was released on 2019-03-27 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Effective Digital Badges is a hands-on guide to the principles, implementation, and assessment of digital badging systems. Informed by the fundamental concepts and research-based characteristics of effective badge design, this book uses real-world examples to convey the advantages and challenges of badging and showcase its application across a variety of contexts. Professionals in education, game development, mobile app development, and beyond will find strategies for practices such as credentialing, goal-setting, and motivation of their students.

Beginning iOS Game Center and Game Kit

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Author :
Publisher : Apress
ISBN 13 : 1430235284
Total Pages : 234 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iOS Game Center and Game Kit by : Kyle Richter

Download or read book Beginning iOS Game Center and Game Kit written by Kyle Richter and published by Apress. This book was released on 2011-12-14 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.