Xamarin.forms Kickstarter 2.0

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781523254620
Total Pages : 174 pages
Book Rating : 4.2/5 (546 download)

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Book Synopsis Xamarin.forms Kickstarter 2.0 by : Falko Schindler

Download or read book Xamarin.forms Kickstarter 2.0 written by Falko Schindler and published by Createspace Independent Publishing Platform. This book was released on 2016-01-04 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide to Xamarin.Forms gives an introduction for developers that might be new to the field of cross-platform mobile app development. It also serves as a handy reference for the more advanced developers. The book contains 41 self-containing apps with 264 automatically extracted code snippets. With a copy of the book you get free access to the GitHub repository containing the workspace with all compiling solutions and source code. This not only lets you play with the examples contained in the book, but gives you early access to new demos for future book editions.

Xamarin. Forms Kickstarter

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Author :
Publisher : CreateSpace
ISBN 13 : 9781511624473
Total Pages : 0 pages
Book Rating : 4.6/5 (244 download)

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Book Synopsis Xamarin. Forms Kickstarter by : Falko Schindler

Download or read book Xamarin. Forms Kickstarter written by Falko Schindler and published by CreateSpace. This book was released on 2015-04-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide to Xamarin.Forms gives an introduction for developers that might be new to the field of cross-platform mobile app development. It also serves as a handy reference for the more advanced developers. The book contains 36 self-containing apps with 237 automatically extracted code snippets. With a copy of the book you get free access to the GitHub repository containing the workspace with all compiling solutions and source code. This not only lets you play with the examples contained in the book, but gives you early access to new demos for future book editions.

Xamarin.Forms Projects

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Publisher :
ISBN 13 : 9781789537505
Total Pages : 416 pages
Book Rating : 4.5/5 (375 download)

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Book Synopsis Xamarin.Forms Projects by : Johan Karlsson

Download or read book Xamarin.Forms Projects written by Johan Karlsson and published by . This book was released on 2018-12-27 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Xamarin.Forms to develop dynamic applications Key Features Explore SQLite through Xamarin to store locations for various location-based applications Make a real-time serverless chat service by using Azure SignalR service Build Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore Book Description Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements. What you will learn Set up a machine for Xamarin development Get to know about MVVM and data bindings in Xamarin.Forms Understand how to use custom renderers to gain platform-specific access Discover Geolocation services through Xamarin Essentials Create an abstraction of ARKit and ARCore to expose as a single API for the game Learn how to train a model for image classification with Azure Cognitive Services Who this book is for This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.

Advanced Swift

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781523831715
Total Pages : 0 pages
Book Rating : 4.8/5 (317 download)

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Book Synopsis Advanced Swift by : Chris Eidhof

Download or read book Advanced Swift written by Chris Eidhof and published by Createspace Independent Publishing Platform. This book was released on 2016-03-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Swift takes you through Swift's features, from low-level programming to high-level abstractions. In this book, we'll write about advanced concepts in Swift programming. If you have read the Swift Programming Guide, and want to explore more, this book is for you. Swift is a great language for systems programming, but also lends itself for very high-level programming. We'll explore both high-level topics (for example, programming with generics and protocols), as well as low-level topics (for example, wrapping a C library and string internals).

Core Java for the Impatient

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Publisher : Pearson Education
ISBN 13 : 0321996321
Total Pages : 507 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Core Java for the Impatient by : Cay S. Horstmann

Download or read book Core Java for the Impatient written by Cay S. Horstmann and published by Pearson Education. This book was released on 2015 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the leading no-nonsense tutorial and reliable reference, this book carefully explains the most important language and library features and shows how to build real-world applications with thoroughly tested examples. Core Java Volume I -- Fundamentals walks students through the all details and takes a deep dive into the most critical features of the language and core libraries. -- Provided by publisher.

Smart and Sustainable Engineering for Next Generation Applications

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Author :
Publisher : Springer
ISBN 13 : 3030182401
Total Pages : 426 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Smart and Sustainable Engineering for Next Generation Applications by : Peter Fleming

Download or read book Smart and Sustainable Engineering for Next Generation Applications written by Peter Fleming and published by Springer. This book was released on 2019-05-08 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on advanced theories and methods in two related engineering fields: electrical and electronic engineering, and communications engineering and computing. It highlights areas of global and growing importance, such as renewable energy, power systems, mobile communications, security and the Internet of Things (IoT). The contributions cover a number of current research issues, including smart grids, photovoltaic systems, wireless power transfer, signal processing, 4G and 5G technologies, IoT applications, mobile cloud computing and many more. Based on the proceedings of the Second International Conference on Emerging Trends in Electrical, Electronic and Communications Engineering (ELECOM 2018), held in Mauritius from November 28 to 30, 2018, the book provides graduate students, researchers and professionals with a snapshot of the state-of-the-art and a source of new ideas for future research and collaborations.

Azure and Xamarin Forms

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Publisher : Apress
ISBN 13 : 9781484235607
Total Pages : 260 pages
Book Rating : 4.2/5 (356 download)

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Book Synopsis Azure and Xamarin Forms by : Russell Fustino

Download or read book Azure and Xamarin Forms written by Russell Fustino and published by Apress. This book was released on 2018-06-16 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to create cross platform apps for Android, iOS and UWP using Azure services and C# with Xamarin Forms. This book illustrates how to utilize Azure cloud storage for serving up Azure SQL DB data through Azure App Services. The book starts by setting up Xamarin and introducing Xamarin Forms and then covers the Azure Portal from a developer’s perspective and goes on to demonstrate how to build an Azure Service using Quickstart. You'll also see how to add Azure support to Xamarin Forms application. You'll review in detail how to build a Xamarin Form with Azure Client and modify an existing app to become a Xamarin Forms Client for Azure with offline synchronization. You then move on to third-party controls that speed up development. By the end of the book, you will be able to use Azure and Xamarin together and master how to use Azure Mobile Quickstarts, Azure SQL plumbing, database synchronization and Xamarin Forms. What You'll Learn Create a Xamarin Forms App and understand the Structure of a Xamarin Forms App. Navigate pages and use platform specific coding. Use images, ListView and the Azure Mobile App Quickstart to build a Service and Xamarin Forms app Modify an existing app to use Azure Client Libraries, understand offline storage with SQLite and incorporate offline synchronization Who This Book Is For Software developers new to Xamarin and/or Azure and for the developers who are familiar with both the technologies to use in mobile apps.

Augmented Reality Art

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Author :
Publisher : Springer
ISBN 13 : 3319062034
Total Pages : 322 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Augmented Reality Art by : Vladimir Geroimenko

Download or read book Augmented Reality Art written by Vladimir Geroimenko and published by Springer. This book was released on 2014-06-17 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Real-Time Web Application Development

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Publisher : Apress
ISBN 13 : 1484232704
Total Pages : 607 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Real-Time Web Application Development by : Rami Vemula

Download or read book Real-Time Web Application Development written by Rami Vemula and published by Apress. This book was released on 2017-12-01 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design, develop, and deploy a real-world web application by leveraging modern open source technologies. This book shows you how to use ASP.NET Core to build cross-platform web applications along with SignalR to enrich the application by enabling real-time communication between server and clients. You will use Docker to containerize your application, integrate with GitHub to package the application, and provide continuous deployment to Azure’s IaaS platform. Along the way, Real-Time Web Application Development covers topics including designing a Materialize CSS theme, using a test-driven development approach with xUnit.net, and securing your application with the OAuth 2.0 protocol. To further your understanding of the technology, you will learn logging and exception handling; navigation using view components; and how to work with forms and validations. The rich code samples from this book can be used to retrofit or upgrade existing ASP.NET Core applications. What You Will Learn Design and develop a real-world web application Implement security and data storage with OAuth2 and Azure Table Storage Orchestrate real-time notifications through SignalR Use GitHub and Travis CI for continuous integration of code Master Docker containerization and continuous deployment with Docker Cloud to Azure Linux virtual machines Who This Book Is For Developers and software engineers interested in learning an end-to-end approach to application development using Microsoft technologies.

The Lean Startup

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Publisher : Crown Currency
ISBN 13 : 0307887898
Total Pages : 337 pages
Book Rating : 4.3/5 (78 download)

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Book Synopsis The Lean Startup by : Eric Ries

Download or read book The Lean Startup written by Eric Ries and published by Crown Currency. This book was released on 2011-09-13 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most startups fail. But many of those failures are preventable. The Lean Startup is a new approach being adopted across the globe, changing the way companies are built and new products are launched. Eric Ries defines a startup as an organization dedicated to creating something new under conditions of extreme uncertainty. This is just as true for one person in a garage or a group of seasoned professionals in a Fortune 500 boardroom. What they have in common is a mission to penetrate that fog of uncertainty to discover a successful path to a sustainable business. The Lean Startup approach fosters companies that are both more capital efficient and that leverage human creativity more effectively. Inspired by lessons from lean manufacturing, it relies on “validated learning,” rapid scientific experimentation, as well as a number of counter-intuitive practices that shorten product development cycles, measure actual progress without resorting to vanity metrics, and learn what customers really want. It enables a company to shift directions with agility, altering plans inch by inch, minute by minute. Rather than wasting time creating elaborate business plans, The Lean Startup offers entrepreneurs—in companies of all sizes—a way to test their vision continuously, to adapt and adjust before it’s too late. Ries provides a scientific approach to creating and managing successful startups in a age when companies need to innovate more than ever.

Hardware Hacking

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Publisher : Elsevier
ISBN 13 : 0080478255
Total Pages : 575 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Hardware Hacking by : Joe Grand

Download or read book Hardware Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-01-29 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an existing idea to create something better. Have fun while voiding your warranty! Some of the hardware hacks in this book include: * Don't toss your iPod away when the battery dies! Don't pay Apple the $99 to replace it! Install a new iPod battery yourself without Apple's "help"* An Apple a day! Modify a standard Apple USB Mouse into a glowing UFO Mouse or build a FireWire terabyte hard drive and custom case* Have you played Atari today? Create an arcade-style Atari 5200 paddle controller for your favorite retro videogames or transform the Atari 2600 joystick into one that can be used by left-handed players* Modern game systems, too! Hack your PlayStation 2 to boot code from the memory card or modify your PlayStation 2 for homebrew game development* Videophiles unite! Design, build, and configure your own Windows- or Linux-based Home Theater PC* Ride the airwaves! Modify a wireless PCMCIA NIC to include an external antenna connector or load Linux onto your Access Point* Stick it to The Man! Remove the proprietary barcode encoding from your CueCat and turn it into a regular barcode reader* Hack your Palm! Upgrade the available RAM on your Palm m505 from 8MB to 16MB· Includes hacks of today's most popular gaming systems like Xbox and PS/2.· Teaches readers to unlock the full entertainment potential of their desktop PC.· Frees iMac owners to enhance the features they love and get rid of the ones they hate.

Two Scoops of Django 1.11

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Publisher :
ISBN 13 : 9780692915721
Total Pages : 519 pages
Book Rating : 4.9/5 (157 download)

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Book Synopsis Two Scoops of Django 1.11 by : Daniel Roy Greenfeld

Download or read book Two Scoops of Django 1.11 written by Daniel Roy Greenfeld and published by . This book was released on 2017-06-30 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Django is a high-level Python web framework that encourages the rapid development of maintainable applications. Two scoops of Django introduces you to various tips, tricks, patterns, code snippets, and techniques . . ."--Page 4 of cover.

Development and Deployment of Multiplayer Online Games, Vol. I

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Author :
Publisher : Ithare.com Website Gmbh
ISBN 13 : 9783903213067
Total Pages : 332 pages
Book Rating : 4.2/5 (13 download)

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Book Synopsis Development and Deployment of Multiplayer Online Games, Vol. I by : 'No Bugs' Hare

Download or read book Development and Deployment of Multiplayer Online Games, Vol. I written by 'No Bugs' Hare and published by Ithare.com Website Gmbh. This book was released on 2017-07 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity

Algorithms and Data Structures

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Publisher : Prentice Hall
ISBN 13 : 9780130219992
Total Pages : 288 pages
Book Rating : 4.2/5 (199 download)

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Book Synopsis Algorithms and Data Structures by : Niklaus Wirth

Download or read book Algorithms and Data Structures written by Niklaus Wirth and published by Prentice Hall. This book was released on 1986 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Swarm Planning

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Publisher : Springer Science & Business Media
ISBN 13 : 9400771525
Total Pages : 305 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Swarm Planning by : Rob Roggema

Download or read book Swarm Planning written by Rob Roggema and published by Springer Science & Business Media. This book was released on 2013-09-11 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows that the problem of climate adaptation, which is described in social planning terms as ‘wicked,’ is at odds with the contemporary practice of spatial planning. The author proposes a new adjusted framework which is more adaptable to unpredictable, wicked, dynamic and non-linear processes. The inspiration for this new method is the behaviour of swarms: bees, ants, birds and fish are capable of self-organization, which enables the system to become less vulnerable to sudden environmental changes. The framework proposed in Swarm Planning consists of these four elements: Two levels of complexity, the first being the whole system and the second its individual components. Each of these has different attributes for adapting to change. Five layers, consisting of networks, focal points, unplanned space, natural resources and emerging occupation patterns. Each layer has its own spatial dynamic, and each is connected to a spatial scale. Non-linear processes, which emerge in different parts of the framework and include emerging patterns, connectedness and tipping points among others. Two planning processes; the first, ‘from small to large’ works upward from the slowest changing elements to more rapidly-changing ones. The second, ‘on the list of partners’ addresses each layer from networks through emerging occupation patterns. Swarm Planning applies this framework to a series of pilot studies, and appraises its performance using criteria for an adaptive landscape. The results show that the use of the Swarm Planning Framework reduces the vulnerability of landscapes as well as the impact of climate hazards and disasters, improves response to unexpected hazards and contains adaptation strategies. “This book is a must for planners in government and the private sector as it outlines the concept, strategies and techniques for swarm planning. It is also an important guide for policymakers looking to engage communities in a dialogue about the adaptation planning process.” Professor John Martin, La Trobe University “The ultimate value of the book lies in encouraging the planning community to consider options that go far beyond those offered by business-as-usual planning methodologies developed for a set of operating conditions that are fast becoming obsolete. As such it makes an important and much needed contribution to the field.” Assistant Professor Dr. Chrisna du Plessis, University of Pretoria

The Diamond Age

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Publisher : Spectra
ISBN 13 : 0553898205
Total Pages : 514 pages
Book Rating : 4.5/5 (538 download)

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Book Synopsis The Diamond Age by : Neal Stephenson

Download or read book The Diamond Age written by Neal Stephenson and published by Spectra. This book was released on 2003-08-26 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vividly imagined, stunningly prophetic, and epic in scope, The Diamond Age is a major novel from one of the most visionary writers of our time Decades into our future, a stone’s throw from the ancient city of Shanghai, a brilliant nanotechnologist named John Percival Hackworth has just broken the rigorous moral code of his tribe, the powerful neo-Victorians. He's made an illicit copy of a state-of-the-art interactive device called A Young Ladys Illustrated Primer Commissioned by an eccentric duke for his grandchild, stolen for Hackworth's own daughter, the Primer’s purpose is to educate and raise a girl capable of thinking for herself. It performs its function superbly. Unfortunately for Hackworth, his smuggled copy has fallen into the wrong hands. Young Nell and her brother Harv are thetes—members of the poor, tribeless class. Neglected by their mother, Harv looks after Nell. When he and his gang waylay a certain neo-Victorian—John Percival Hackworth—in the seamy streets of their neighborhood, Harv brings Nell something special: the Primer. Following the discovery of his crime, Hackworth begins an odyssey of his own. Expelled from the neo-Victorian paradise, squeezed by agents of Protocol Enforcement on one side and a Mandarin underworld crime lord on the other, he searches for an elusive figure known as the Alchemist. His quest and Nell’s will ultimately lead them to another seeker whose fate is bound up with the Primer—a woman who holds the key to a vast, subversive information network that is destined to decode and reprogram the future of humanity.

Development and Deployment of Multiplayer Online Games, Vol. II

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Author :
Publisher : Nerds for Nerds Publishing Gmbh
ISBN 13 : 9783903213166
Total Pages : 438 pages
Book Rating : 4.2/5 (131 download)

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Book Synopsis Development and Deployment of Multiplayer Online Games, Vol. II by : 'No Bugs' Hare

Download or read book Development and Deployment of Multiplayer Online Games, Vol. II written by 'No Bugs' Hare and published by Nerds for Nerds Publishing Gmbh. This book was released on 2020-02-26 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. II Vol. II continues Part ARCH(itecture), and includes four Chapters. Chapter 4 discusses choices between DIY elements of your game and re-using 3rd-party ones, advocating for "responsible re-use". Chapter 5 explores (Re)Actors - which can be seen as a generalization of classical game loop, and allow to handle all the kinds of games, including, but not limited to, simulations. Special attention is paid to (Re)Actor goodies such as replay and production post-factum analysis. Chapter 6 concentrates on Client-Side Architecture - both generic and (Re)Actor-based. Note that serious discussion of the graphics is beyond the scope. Chapter 7 is aimed at those development teams who want to re-use popular existing engines (such as Unity 5, UE4, Lumberyard, or Urho3D) to develop an MOG. Various 3rd-party communication libraries (including Photon and SmartFoxServer) are also discussed in this context.