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Writing Adventure Games On The Amstrad
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Book Synopsis Writing Adventure Games On The Amstrad by : Mike Lewis
Download or read book Writing Adventure Games On The Amstrad written by Mike Lewis and published by . This book was released on 1985 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Amstrad Games Book by : Kevin Bergin
Download or read book Amstrad Games Book written by Kevin Bergin and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Download or read book Look Door, Get Key written by J Hereford and published by Independently Published. This book was released on 2023-08-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you intrigued by the intricate puzzles, compelling narratives, and fascinating worlds of adventure games? Have you ever dreamed of crafting your own digital narrative labyrinth? Dive into the world of interactive storytelling with "Look Door, Get Key: A Guide to Writing Adventure Games" and unlock the door to your game development journey! In this comprehensive guide, you'll traverse the rich history of adventure games, from the first text-based explorations to the era of graphical point-and-click adventures. You'll learn the foundational elements of game design, such as creating immersive worlds, developing memorable characters, and designing captivating puzzles. Discover the art of branching narratives and player-driven choices that provide a unique experience each time one plays. Explore the fascinating realms of meta-narratives, recursive storytelling, and the artful balance of unpredictability and player agency. Dive into case studies of classic games and learn from the successes and failures of the industry. "Look Door, Get Key" goes beyond just mechanics, venturing into the deeper context of adventure game creation. Explore the psychological and ethical implications of interactive narratives, and ponder the future of the genre in the light of emerging technology. Whether you're a budding game designer, a seasoned developer looking to branch into adventure games, or just a fan of interactive fiction wanting a deeper understanding of this art form, "Look Door, Get Key" is your treasure trove of insights, practical advice, and inspiration. Embrace the intersection of technology and storytelling, and who knows-you might just write the next groundbreaking adventure game!
Book Synopsis Programming Your Own Adventure Games in Pascal by : Richard C. Vile
Download or read book Programming Your Own Adventure Games in Pascal written by Richard C. Vile and published by . This book was released on 1984 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis How to Write Adventure Games by : Peter Killworth
Download or read book How to Write Adventure Games written by Peter Killworth and published by . This book was released on 1984 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Amstrad Games Book by : Kevin Bergin
Download or read book Amstrad Games Book written by Kevin Bergin and published by Retro Reproductions. This book was released on 2022-03-03 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Book Synopsis Fundamentals of Adventure Game Design by : Ernest Adams
Download or read book Fundamentals of Adventure Game Design written by Ernest Adams and published by Peachpit Press. This book was released on 2014-02-11 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Book Synopsis How to Create Adventure Games by : Christopher Lampton
Download or read book How to Create Adventure Games written by Christopher Lampton and published by Franklin Watts. This book was released on 1986 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions for writing a computer program for an adventure game using BASIC.
Book Synopsis Writing for Video Game Genres by : Wendy Despain
Download or read book Writing for Video Game Genres written by Wendy Despain and published by CRC Press. This book was released on 2009-02-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R
Book Synopsis Whitaker's Cumulative Book List by :
Download or read book Whitaker's Cumulative Book List written by and published by . This book was released on 1985 with total page 1286 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Golden Flutes and Great Escapes by : Delton T. Horn
Download or read book Golden Flutes and Great Escapes written by Delton T. Horn and published by . This book was released on 1984 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supplies guidance on the creation of interactive adventure games in the BASIC computer program language and discusses the use of sound and graphics in computer games
Book Synopsis How to Write Adventure Modules That Don't Suck by : Jobe Bittman
Download or read book How to Write Adventure Modules That Don't Suck written by Jobe Bittman and published by . This book was released on 2024-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Book Synopsis Creating Adventure Games on Your Computer by : Tim Hartnell
Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Kung Fu Space Barbarian's Guide to Writing Text Adventures by : Kung Fu Space Barbarian
Download or read book Kung Fu Space Barbarian's Guide to Writing Text Adventures written by Kung Fu Space Barbarian and published by . This book was released on 2018-02-14 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're interested in writing your own text adventure games or want to know how to plot out your choose your own adventure books, then look no further!Kung Fu Space Barbarian is the creator of Crypt Shyfter, a long-running interactive fiction series on Newgrounds. In this book, you'll learn how to structure your adventures, develop interesting choices, and make your players feel like heroes!When you write text adventures, you get to act as both storyteller and game master for potentially hundreds or thousands of players around the world. Just take a look at Crypt Shyfter- the series currently has over 150,000 plays in its first year!If you've ever had an interest in writing text adventures or dabbling in interactive fiction, this book is for you.
Book Synopsis The Little Book of Adventure Game Programming by : Huw Collingbourne
Download or read book The Little Book of Adventure Game Programming written by Huw Collingbourne and published by bitwise books. This book was released on 2019 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Just the stuff you really need...The fastest easiest way to learn to program object oriented text adventures. This book will teach you the real secrets of adventure game programming. You will learn how to create Rooms and Treasures, how to let the player take and drop objects and how to save and restore games using serialization. The projects (which can be downloaded free) are written in C#. Advice is also given on translating to other languages such as Java. The Little Book of Adventure Game Programming gives you the stuff you really need to get straight to the heart of writing retro text adventures without all the fluff and padding." - back cover.
Book Synopsis Golden Flutes and Great Escapes by : Delton T. Horn
Download or read book Golden Flutes and Great Escapes written by Delton T. Horn and published by Dilithium Press. This book was released on 1984-01-01 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers tips on the creation of interactive adventure games in the BASIC computer program language and discusses the use of sound graphics in computer games
Book Synopsis Creating Adventure Games for Teens by : Jason Darby
Download or read book Creating Adventure Games for Teens written by Jason Darby and published by . This book was released on 2013 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games. Whether you're an experienced programmer or are just getting started, this book will teach you all you need to know about adventure games.