Writing Adventure Games On The Amstrad

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Publisher :
ISBN 13 : 9780861611966
Total Pages : pages
Book Rating : 4.6/5 (119 download)

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Book Synopsis Writing Adventure Games On The Amstrad by : Mike Lewis

Download or read book Writing Adventure Games On The Amstrad written by Mike Lewis and published by . This book was released on 1985 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amstrad Games Book

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Author :
Publisher : Andrews UK Limited
ISBN 13 : 1789825385
Total Pages : 200 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Amstrad Games Book by : Kevin Bergin

Download or read book Amstrad Games Book written by Kevin Bergin and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Look Door, Get Key

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (985 download)

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Book Synopsis Look Door, Get Key by : J Hereford

Download or read book Look Door, Get Key written by J Hereford and published by Independently Published. This book was released on 2023-08-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you intrigued by the intricate puzzles, compelling narratives, and fascinating worlds of adventure games? Have you ever dreamed of crafting your own digital narrative labyrinth? Dive into the world of interactive storytelling with "Look Door, Get Key: A Guide to Writing Adventure Games" and unlock the door to your game development journey! In this comprehensive guide, you'll traverse the rich history of adventure games, from the first text-based explorations to the era of graphical point-and-click adventures. You'll learn the foundational elements of game design, such as creating immersive worlds, developing memorable characters, and designing captivating puzzles. Discover the art of branching narratives and player-driven choices that provide a unique experience each time one plays. Explore the fascinating realms of meta-narratives, recursive storytelling, and the artful balance of unpredictability and player agency. Dive into case studies of classic games and learn from the successes and failures of the industry. "Look Door, Get Key" goes beyond just mechanics, venturing into the deeper context of adventure game creation. Explore the psychological and ethical implications of interactive narratives, and ponder the future of the genre in the light of emerging technology. Whether you're a budding game designer, a seasoned developer looking to branch into adventure games, or just a fan of interactive fiction wanting a deeper understanding of this art form, "Look Door, Get Key" is your treasure trove of insights, practical advice, and inspiration. Embrace the intersection of technology and storytelling, and who knows-you might just write the next groundbreaking adventure game!

Programming Your Own Adventure Games in Pascal

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Author :
Publisher :
ISBN 13 :
Total Pages : 328 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Programming Your Own Adventure Games in Pascal by : Richard C. Vile

Download or read book Programming Your Own Adventure Games in Pascal written by Richard C. Vile and published by . This book was released on 1984 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Write Adventure Games

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Author :
Publisher :
ISBN 13 : 9780140078145
Total Pages : 214 pages
Book Rating : 4.0/5 (781 download)

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Book Synopsis How to Write Adventure Games by : Peter Killworth

Download or read book How to Write Adventure Games written by Peter Killworth and published by . This book was released on 1984 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amstrad Games Book

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Author :
Publisher : Retro Reproductions
ISBN 13 : 9781789829426
Total Pages : 220 pages
Book Rating : 4.8/5 (294 download)

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Book Synopsis Amstrad Games Book by : Kevin Bergin

Download or read book Amstrad Games Book written by Kevin Bergin and published by Retro Reproductions. This book was released on 2022-03-03 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Fundamentals of Adventure Game Design

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Author :
Publisher : Peachpit Press
ISBN 13 : 0133812324
Total Pages : 76 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Fundamentals of Adventure Game Design by : Ernest Adams

Download or read book Fundamentals of Adventure Game Design written by Ernest Adams and published by Peachpit Press. This book was released on 2014-02-11 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

How to Create Adventure Games

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Author :
Publisher : Franklin Watts
ISBN 13 : 9780531101193
Total Pages : 102 pages
Book Rating : 4.1/5 (11 download)

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Book Synopsis How to Create Adventure Games by : Christopher Lampton

Download or read book How to Create Adventure Games written by Christopher Lampton and published by Franklin Watts. This book was released on 1986 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions for writing a computer program for an adventure game using BASIC.

Writing for Video Game Genres

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Publisher : CRC Press
ISBN 13 : 1439875391
Total Pages : 305 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Writing for Video Game Genres by : Wendy Despain

Download or read book Writing for Video Game Genres written by Wendy Despain and published by CRC Press. This book was released on 2009-02-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

Whitaker's Cumulative Book List

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Publisher :
ISBN 13 :
Total Pages : 1286 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Whitaker's Cumulative Book List by :

Download or read book Whitaker's Cumulative Book List written by and published by . This book was released on 1985 with total page 1286 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Golden Flutes and Great Escapes

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Publisher :
ISBN 13 : 9780880560894
Total Pages : 217 pages
Book Rating : 4.5/5 (68 download)

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Book Synopsis Golden Flutes and Great Escapes by : Delton T. Horn

Download or read book Golden Flutes and Great Escapes written by Delton T. Horn and published by . This book was released on 1984 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supplies guidance on the creation of interactive adventure games in the BASIC computer program language and discusses the use of sound and graphics in computer games

How to Write Adventure Modules That Don't Suck

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Publisher :
ISBN 13 : 9781946231086
Total Pages : 0 pages
Book Rating : 4.2/5 (31 download)

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Book Synopsis How to Write Adventure Modules That Don't Suck by : Jobe Bittman

Download or read book How to Write Adventure Modules That Don't Suck written by Jobe Bittman and published by . This book was released on 2024-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Creating Adventure Games on Your Computer

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Author :
Publisher :
ISBN 13 :
Total Pages : 196 pages
Book Rating : 4.:/5 (128 download)

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Book Synopsis Creating Adventure Games on Your Computer by : Tim Hartnell

Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Kung Fu Space Barbarian's Guide to Writing Text Adventures

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Author :
Publisher :
ISBN 13 : 9781980286608
Total Pages : 36 pages
Book Rating : 4.2/5 (866 download)

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Book Synopsis Kung Fu Space Barbarian's Guide to Writing Text Adventures by : Kung Fu Space Barbarian

Download or read book Kung Fu Space Barbarian's Guide to Writing Text Adventures written by Kung Fu Space Barbarian and published by . This book was released on 2018-02-14 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're interested in writing your own text adventure games or want to know how to plot out your choose your own adventure books, then look no further!Kung Fu Space Barbarian is the creator of Crypt Shyfter, a long-running interactive fiction series on Newgrounds. In this book, you'll learn how to structure your adventures, develop interesting choices, and make your players feel like heroes!When you write text adventures, you get to act as both storyteller and game master for potentially hundreds or thousands of players around the world. Just take a look at Crypt Shyfter- the series currently has over 150,000 plays in its first year!If you've ever had an interest in writing text adventures or dabbling in interactive fiction, this book is for you.

The Little Book of Adventure Game Programming

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Author :
Publisher : bitwise books
ISBN 13 : 9781913132088
Total Pages : 123 pages
Book Rating : 4.1/5 (32 download)

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Book Synopsis The Little Book of Adventure Game Programming by : Huw Collingbourne

Download or read book The Little Book of Adventure Game Programming written by Huw Collingbourne and published by bitwise books. This book was released on 2019 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Just the stuff you really need...The fastest easiest way to learn to program object oriented text adventures. This book will teach you the real secrets of adventure game programming. You will learn how to create Rooms and Treasures, how to let the player take and drop objects and how to save and restore games using serialization. The projects (which can be downloaded free) are written in C#. Advice is also given on translating to other languages such as Java. The Little Book of Adventure Game Programming gives you the stuff you really need to get straight to the heart of writing retro text adventures without all the fluff and padding." - back cover.

Golden Flutes and Great Escapes

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Author :
Publisher : Dilithium Press
ISBN 13 : 9780880560504
Total Pages : 280 pages
Book Rating : 4.5/5 (65 download)

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Book Synopsis Golden Flutes and Great Escapes by : Delton T. Horn

Download or read book Golden Flutes and Great Escapes written by Delton T. Horn and published by Dilithium Press. This book was released on 1984-01-01 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers tips on the creation of interactive adventure games in the BASIC computer program language and discusses the use of sound graphics in computer games

Creating Adventure Games for Teens

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Publisher :
ISBN 13 : 9781305380745
Total Pages : 349 pages
Book Rating : 4.3/5 (87 download)

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Book Synopsis Creating Adventure Games for Teens by : Jason Darby

Download or read book Creating Adventure Games for Teens written by Jason Darby and published by . This book was released on 2013 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games. Whether you're an experienced programmer or are just getting started, this book will teach you all you need to know about adventure games.