Virtual Light

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Author :
Publisher : Spectra
ISBN 13 : 0307831183
Total Pages : 351 pages
Book Rating : 4.3/5 (78 download)

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Book Synopsis Virtual Light by : William Gibson

Download or read book Virtual Light written by William Gibson and published by Spectra. This book was released on 2012-11-21 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES bestseller • 2005: Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. The millennium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pickpocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich—or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash. . . . Praise for Virtual Light “Both exhilarating and terrifying . . . Although considered the master of 'cyberpunk' science fiction, William Gibson is also one fine suspense writer.”—People “A stunner . . . A terrifically stylish burst of kick-butt imagination.”—Entertainment Weekly “Convincing . . . frightening . . . Virtual Light is written with a sense of craft, a sense of humor and a sense of the ultimate seriousness of the problems it explores.”—Chicago Tribune “In the emerging pop culture of the information age, Gibson is the brightest star.”—The San Diego Union-Tribune

Virtual, Augmented Reality and Serious Games for Healthcare 1

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Author :
Publisher : Springer Science & Business
ISBN 13 : 3642548164
Total Pages : 570 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Virtual, Augmented Reality and Serious Games for Healthcare 1 by : Minhua Ma

Download or read book Virtual, Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Virtual Reality Systems

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Author :
Publisher : Academic Press
ISBN 13 : 1483296571
Total Pages : 366 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Virtual Reality Systems by : R. A. Earnshaw

Download or read book Virtual Reality Systems written by R. A. Earnshaw and published by Academic Press. This book was released on 2014-06-28 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed.* SPECIAL FEATURES* This volume brings together some of the leading practitioners and exponents in the field of VR, and explores some of the main issues in the area and its associated hardware and software technology.* The main components of the current generation of cirtual reality systems are outlined, and major developments of Vr systems are discussed, focussing of key areas such as hardware, software, techniques, application interfaces and ethical issues.* The book contains a comprehensive bibliography enabling the reader to follow up particular areas of specialism. It contains 16 pages of colour plates.

Videogames

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Author :
Publisher : Routledge
ISBN 13 : 1134460422
Total Pages : 216 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Videogames by : James Newman

Download or read book Videogames written by James Newman and published by Routledge. This book was released on 2004-07-31 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames

E-Serials Collection Management

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Publisher : CRC Press
ISBN 13 : 1040280943
Total Pages : 259 pages
Book Rating : 4.0/5 (42 download)

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Book Synopsis E-Serials Collection Management by : Jim Cole

Download or read book E-Serials Collection Management written by Jim Cole and published by CRC Press. This book was released on 2024-11-01 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how information professionals are addressing the electronic resource issues being faced in their own libraries and around the world! This informative volume gives you an up-close look at the increasingly important role that electronic serials play in the overall library collection, today and in the future. It addresses many of the themes, problems, and questions raised by this fast-evolving medium, including e-journal publishing issues, troubleshooting, and accreditation issues, as well as e-reserves, e-books, and more. In E-Serials Collection Management: Transitions, Trends, and Technicalities, library professionals from the United States, Canada, United Kingdom, and Australia discuss these issues, the problems they have faced, and the solutions they have developed for them. From the editor: It is my belief that e-serials will continue to emerge as the key players in the library world, as the physical library gradually and inexorably gives way to the virtual library. As e-journals insinuate themselves throughout the infrastructures of libraries and expand their reach globally, the issues addressed in this book are becoming of concern to all librarians, not just the electronic resources and information technology specialists. Librarians all over the world are struggling with how to manage electronic serials and the issues associated with them. In this book, readers will see how library professionals just like themselves deal with electronic journals, their transitions, trends, and technicalities. With helpful graphs, figures, and charts making the information in the book easily accessible and understandable, E-Serials Collection Management: Transitions, Trends, and Technicalities will increase your understanding of: the interrelationship between pricing, licensing, technological aspects, and proximity to publishers and librariesfrom the point of view of a leading global subscription agent the benefits and pitfalls of using vendors/publishers, third-party providers, and subscription agents for electronic journal services how information professionals are currently developing and cataloging online materialswith a survey of 70 libraries! the IP ranges vs. passwords conundrum the advantages of joining a consortium to make journals available to users at a lower cost to your library how to determine the amount of usage your electronic products are getting claiming and troubleshooting e-journalswith a fascinating case study from UCLA's biomedical library how to efficiently handle electronic articles destined for a reserve collection how to select an e-book model that will satisfy your users and your staff open-access systems and softwareand what they mean to your institution regional accreditation for e-serials using a database-driven approach to manage e-resources and more!

Far Beyond Video Games

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Author :
Publisher : Luiz Miguel Gianeli (Muito Além dos Videogames)
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4./5 ( download)

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Book Synopsis Far Beyond Video Games by : Luiz Miguel Gianeli

Download or read book Far Beyond Video Games written by Luiz Miguel Gianeli and published by Luiz Miguel Gianeli (Muito Além dos Videogames). This book was released on 2023-06-26 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a trip back in time in 30 nostalgic chronicles that involve video games, video stores, friends, family, messes, confusions, discoveries, adventures, challenges, learning and all the nostalgia that surround the lives of those who grew in the 80s, 90s and 2000s, added to a personal message of life, courage and hope for video game players, as well as an article in which the — often delicate — relationship between games, art and the Christian faith is analyzed . Smile, have fun, identify yourself, go back to your own childhood and adolescence!

Simulated And Virtual Realities

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Author :
Publisher : CRC Press
ISBN 13 : 1000944158
Total Pages : 250 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Simulated And Virtual Realities by : K. Carr

Download or read book Simulated And Virtual Realities written by K. Carr and published by CRC Press. This book was released on 2023-05-09 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.

AUUGN

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Author :
Publisher :
ISBN 13 :
Total Pages : 222 pages
Book Rating : 4./5 ( download)

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Book Synopsis AUUGN by :

Download or read book AUUGN written by and published by . This book was released on 1999-09-08 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Trends in Artificial Intelligence and Computer Engineering

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Author :
Publisher : Springer Nature
ISBN 13 : 3030961478
Total Pages : 320 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Trends in Artificial Intelligence and Computer Engineering by : Miguel Botto-Tobar

Download or read book Trends in Artificial Intelligence and Computer Engineering written by Miguel Botto-Tobar and published by Springer Nature. This book was released on 2022-02-09 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 3rd International Conference on Advances in Emerging Trends and Technologies (ICAETT 2021), held in Riobamba, Ecuador, on November 10–12, 2021, proudly organized by Facultad de Informática y Electrónica (FIE) at Escuela Superior Politécnica de Chimborazo and supported by GDEON. ICAETT 2021 brings together top researchers and practitioners working in different domains of computer science to share their expertise and to discuss future developments and potential collaborations. Presenting high-quality, peer-reviewed papers, the book discusses the following topic e-Business e-Learning Intelligent systems Machine vision Security Technology trends

The Ultimate History of Video Games, Volume 1

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Author :
Publisher : Crown
ISBN 13 : 0307560872
Total Pages : 625 pages
Book Rating : 4.3/5 (75 download)

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Book Synopsis The Ultimate History of Video Games, Volume 1 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 1 written by Steven L. Kent and published by Crown. This book was released on 2010-06-16 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Classic Home Video Games, 1989-1990

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Author :
Publisher : McFarland
ISBN 13 : 0786492317
Total Pages : 345 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Classic Home Video Games, 1989-1990 by : Brett Weiss

Download or read book Classic Home Video Games, 1989-1990 written by Brett Weiss and published by McFarland. This book was released on 2018-07-09 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Video Game Bible, 1985-2002

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Author :
Publisher : Trafford Publishing
ISBN 13 : 1553697316
Total Pages : 774 pages
Book Rating : 4.5/5 (536 download)

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Book Synopsis Video Game Bible, 1985-2002 by : Andy Slaven

Download or read book Video Game Bible, 1985-2002 written by Andy Slaven and published by Trafford Publishing. This book was released on 2002 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

United States Reports

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Author :
Publisher :
ISBN 13 :
Total Pages : 1140 pages
Book Rating : 4.3/5 (129 download)

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Book Synopsis United States Reports by : United States. Supreme Court

Download or read book United States Reports written by United States. Supreme Court and published by . This book was released on 1999 with total page 1140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Service Games: The Rise and Fall of SEGA

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Author :
Publisher :
ISBN 13 : 1311080821
Total Pages : 480 pages
Book Rating : 4.3/5 (11 download)

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Book Synopsis Service Games: The Rise and Fall of SEGA by : Sam Pettus

Download or read book Service Games: The Rise and Fall of SEGA written by Sam Pettus and published by . This book was released on 2013-12-20 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.

Network World

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Author :
Publisher :
ISBN 13 :
Total Pages : 56 pages
Book Rating : 4./5 ( download)

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Book Synopsis Network World by :

Download or read book Network World written by and published by . This book was released on 2003-01-06 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 20 years, Network World has been the premier provider of information, intelligence and insight for network and IT executives responsible for the digital nervous systems of large organizations. Readers are responsible for designing, implementing and managing the voice, data and video systems their companies use to support everything from business critical applications to employee collaboration and electronic commerce.

Innovative Mobile and Internet Services in Ubiquitous Computing

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Author :
Publisher : Springer
ISBN 13 : 3319935542
Total Pages : 987 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Innovative Mobile and Internet Services in Ubiquitous Computing by : Leonard Barolli

Download or read book Innovative Mobile and Internet Services in Ubiquitous Computing written by Leonard Barolli and published by Springer. This book was released on 2018-06-07 with total page 987 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the latest research findings, methods and development techniques related to Ubiquitous and Pervasive Computing (UPC) as well as challenges and solutions from both theoretical and practical perspectives with an emphasis on innovative, mobile and internet services. With the proliferation of wireless technologies and electronic devices, there is a rapidly growing interest in Ubiquitous and Pervasive Computing (UPC). UPC makes it possible to create a human-oriented computing environment where computer chips are embedded in everyday objects and interact with physical world. It also allows users to be online even while moving around, providing them with almost permanent access to their preferred services. Along with a great potential to revolutionize our lives, UPC also poses new research challenges.

GameAxis Unwired

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Author :
Publisher :
ISBN 13 :
Total Pages : 96 pages
Book Rating : 4./5 ( download)

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Book Synopsis GameAxis Unwired by :

Download or read book GameAxis Unwired written by and published by . This book was released on 2007-02 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.