Visual Special Effects Toolkit in C++

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Author :
Publisher : Wiley
ISBN 13 : 9780471132202
Total Pages : 0 pages
Book Rating : 4.1/5 (322 download)

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Book Synopsis Visual Special Effects Toolkit in C++ by : Tim Wittenburg

Download or read book Visual Special Effects Toolkit in C++ written by Tim Wittenburg and published by Wiley. This book was released on 1997-04-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical approach to creating sophisticated graphics and computer generated special effects This book shows how to create and develop highly involved graphics and special effects via computer. It covers the fundamental computer processes that are used in the creation of animation and special effects, addressing such topics as image compositing, texture mapping, aliasing, ant-aliasing, 3D graphics, and more. CD-ROM includes C++ code for all of the functions/tools described in the book as well as the Image Compositor's Toolkit.

Multimedia Signals and Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 9781402072703
Total Pages : 394 pages
Book Rating : 4.0/5 (727 download)

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Book Synopsis Multimedia Signals and Systems by : Mrinal Kr. Mandal

Download or read book Multimedia Signals and Systems written by Mrinal Kr. Mandal and published by Springer Science & Business Media. This book was released on 2002-12-31 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Signals and Systems is primarily a technical introductory level multimedia textbook, including problems, examples, and MATLAB® codes. It will be a stepping-stone for readers who want to research in audio processing, image and video processing, and data compression. This book will also be useful to readers who are carrying out research and development in systems areas such as television engineering and storage media. Anyone who seeks to learn the core multimedia signal processing techniques and systems will need Multimedia Signals and Systems. There are many chapters that are generic in nature and provide key concepts of multimedia systems to technical as well as non-technical persons. There are also several chapters that provide a mathematical/ analytical framework for basic multimedia signal processing. The readers are expected to have some prior knowledge about discrete signals and systems, such as Fourier transform and digital filters. However, a brief review of these theories is provided. Additional material for this book, including several MATLAB® codes along with a few test data samples; e.g., audio, image and video may be downloaded from http://extras.springer.com.

The Visual Effects Arsenal

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Author :
Publisher : CRC Press
ISBN 13 : 113613798X
Total Pages : 336 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Visual Effects Arsenal by : Bill Byrne

Download or read book The Visual Effects Arsenal written by Bill Byrne and published by CRC Press. This book was released on 2012-11-12 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your VFX arsenal with quick-access, step-by-step instruction on how to create today's hottest digital VFX shots. This essential toolkit provides techniques for creating effects seen in movies such as 300, Spiderman 3, Predator and others, with lessons on how-to: * splatter blood or digitally lop someone's arm off * create a scene with actors running from an explosion * create the "twin effect" (same actor, same location, 2 performances) * produce space-ship dog fights Organized in a ?cookbook? style, this allows you to reference a certain effect in the index and immediately access concise instructions to create that effect. Techniques are demonstrated in each of the most popular software tools- After Effects, Final Cut Studio, Shake, Photoshop, and Combustion are all covered. Brilliant, 4-color presentation provides inspiration and stimulating visual guidance to the lessons presented, while the companion DVD contains project media files enabling you to put concepts learned into immediate practice.

Multithreading for Visual Effects

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Author :
Publisher : CRC Press
ISBN 13 : 1482243571
Total Pages : 233 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Multithreading for Visual Effects by : Martin Watt

Download or read book Multithreading for Visual Effects written by Martin Watt and published by CRC Press. This book was released on 2014-07-29 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and

VFX Fundamentals

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Publisher : Apress
ISBN 13 : 1484221311
Total Pages : 333 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis VFX Fundamentals by : Wallace Jackson

Download or read book VFX Fundamentals written by Wallace Jackson and published by Apress. This book was released on 2016-08-12 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. “br>What You'll Learn See the new media components (raster, vector, audio, video, rendering) needed for VFX Discover the concepts behind the VFX content production workflow Install and utilize Black Magic Design Fusion 8 and its Visual Programming Language Master the concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking Work with 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking Harness 3D VFX concepts such as 3D geometry, materials, lighting, animation and auxiliary channels Use advanced VFX concepts such as particle systems animation using real-world physics (forces) Who This Book Is Fordiv SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.

American Book Publishing Record

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Author :
Publisher :
ISBN 13 :
Total Pages : 1110 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis American Book Publishing Record by :

Download or read book American Book Publishing Record written by and published by . This book was released on 1997 with total page 1110 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Boot-Click-Enter – 4

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Author :
Publisher : Vikas Publishing House
ISBN 13 : 9325971046
Total Pages : 117 pages
Book Rating : 4.3/5 (259 download)

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Book Synopsis Boot-Click-Enter – 4 by : Gurpreet Bindra

Download or read book Boot-Click-Enter – 4 written by Gurpreet Bindra and published by Vikas Publishing House. This book was released on with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boot-Click-Enter, Enter the world of IT based on Windows 7 and MS Office 2010, comprises of eight computer science textbooks for classes 1–8. The CCE compliant series is based on an interactive approach to teach various concepts related to Computer Science. This series is created to help students master the use of various kinds of software and IT tools. The books have been designed to keep pace with the latest technologies and the interests of the 21st century learners. The books for classes 1–5 are introductory. They introduce students to the basic features of Windows 7 and MS Office 2010, starting with the history of computers, what are the basic parts of the computer, how to use Tux Paint, WordPad, MS Paint, how to program in LOGO and also give an introduction to the Internet. However, the books for classes 6–8 are for senior students and take a deep diva into the advanced features of Windows 7 and MS Office 2007, including how to do programming in QBasic, HTML and Visual Basic. Students learn to create animations using Flash and Photoshop, and how to communicate using the Internet. The ebook version does not contain CD.

Computer Vision for Visual Effects

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Publisher : Cambridge University Press
ISBN 13 : 0521766877
Total Pages : 409 pages
Book Rating : 4.5/5 (217 download)

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Book Synopsis Computer Vision for Visual Effects by : Richard J. Radke

Download or read book Computer Vision for Visual Effects written by Richard J. Radke and published by Cambridge University Press. This book was released on 2013 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.

Interactions

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Author :
Publisher :
ISBN 13 :
Total Pages : 886 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis Interactions by :

Download or read book Interactions written by and published by . This book was released on 1997 with total page 886 pages. Available in PDF, EPUB and Kindle. Book excerpt: A magazine for designers of interactive products.

Photo-Based 3D Graphics in C++

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Author :
Publisher :
ISBN 13 :
Total Pages : 380 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Photo-Based 3D Graphics in C++ by : Tim Wittenburg

Download or read book Photo-Based 3D Graphics in C++ written by Tim Wittenburg and published by . This book was released on 1995-07-14 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first practical book on the subject brings complex graphics and image processing theory down to earth for software developers. It arms them with many of the same techniques and algorithms now being used to create amazing special effects for movies, TV, and computer games. Disk includes C++ code for all functions and tools described in the book.

The Innovation Tools Handbook, Volume 2

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Author :
Publisher : CRC Press
ISBN 13 : 149876052X
Total Pages : 453 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis The Innovation Tools Handbook, Volume 2 by : H. James Harrington

Download or read book The Innovation Tools Handbook, Volume 2 written by H. James Harrington and published by CRC Press. This book was released on 2016-08-19 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s fast-moving, high-technology environment, the focus on quality has given way to a focus on innovation. From presidents of the United States to presidents of Fortune 500 companies, it is clear that everyone thinks innovation is extremely important. The challenge is that few people stop to define why innovation is important—to understand what’s driving the need for more innovation. We all agree that more frequent innovation is important, even necessary. There is actually a growing body of evidence that indicates that looking outside of your company (rather than purely looking internally) and to customers’ needs, using the tools in this Handbook, will lead to more innovative ideas. Responding to customers’ needs is the key to a successful business. You can use these tools to talk to customers—satisfied ones, unsatisfied ones, potential customers, people who would never buy your product or service, and also people you have never considered as a potential customer. In addition, these tools will help you ask your competitors’ customers about what makes them happy with the current businesses and offerings in the industry, why they buy or do not buy from you, your competitors, and other industries. These tools will help you understand the steps in the customer journey they need to take, what delights and frustrates them, and what their pain points are. The three volumes of The Innovation Tools Handbook cover 76 top-rated tools and methods, from the hundreds available, that every innovator must master to be successful. Covering evolutionary and/or improvement innovative tools and methodologies, Volume 2 presents 23 tools/methodologies related to innovative evolutionary products, processes, and services, or the improvement of existing ones. For each tool, the book provides a definition, identifies the user of the tool, explains what phases of the innovation process the tool is used, describes how the tool is used, supplies examples of the outputs from the tool, identifies software that can maximize its effectiveness, and includes references and suggestions for further reading. Ideation is about developing ideas on how to seize identified opportunities. What are the possible answers to your breakthrough questions? Having a deep understanding about the customer, their needs and pain points, as well as the existing solutions (i.e. business models in the industry) will naturally lead to new ideas. How seriously you do your discovery homework using the tools in these Handbooks will determine not only how fast you create ideas, but about how likely these ideas are to succeed. Tools and methodologies covered include: 5 why questions, Affinity diagrams, attribute listing, brainwriting 6–3–5, cause-and-effect diagrams, creative problem solving model, design for tools, flowcharting, force field analysis, Kano analysis, nominal group technique, plan–do–check–act, reengineering/redesign, reverse engineering, robust design, SCAMPER, simulations, six thinking hats, social networks, solution analysis diagrams, statistical analysis, tree diagram, and value analysis. The authors believe that by making effective use of the tools and methodologies presented in this book, your organization can increase the percentage of creative/innovative ideas by five to eight times its present performance level.

An Introduction to 3D Computer Vision Techniques and Algorithms

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119964474
Total Pages : 485 pages
Book Rating : 4.1/5 (199 download)

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Book Synopsis An Introduction to 3D Computer Vision Techniques and Algorithms by : Boguslaw Cyganek

Download or read book An Introduction to 3D Computer Vision Techniques and Algorithms written by Boguslaw Cyganek and published by John Wiley & Sons. This book was released on 2011-08-10 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

Frontier Computing

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Publisher : Springer Nature
ISBN 13 : 9811601151
Total Pages : 2343 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Frontier Computing by : Jia-Wei Chang

Download or read book Frontier Computing written by Jia-Wei Chang and published by Springer Nature. This book was released on 2022-01-01 with total page 2343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the proceedings of the 10th International Conference on Frontier Computing, held in Singapore, on July 10–13, 2020, and provides comprehensive coverage of the latest advances and trends in information technology, science, and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, web intelligence, and related fields that inspire the development of information technology. The respective contributions cover a wide range of topics: database and data mining, networking and communications, web and Internet of things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. Many of the papers outline promising future research directions, and the book benefits students, researchers, and professionals alike. Further, it offers a useful reference guide for newcomers to the field.

Visual Effects Cinematography

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Author :
Publisher : Taylor & Francis US
ISBN 13 : 9780240803517
Total Pages : 0 pages
Book Rating : 4.8/5 (35 download)

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Book Synopsis Visual Effects Cinematography by : Zoran Perisic

Download or read book Visual Effects Cinematography written by Zoran Perisic and published by Taylor & Francis US. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual effects are an important aspect of film creation, with new technologies and techniques being developed every day. Nevertheless, many of the effects we see on screen are not computer generated; they are done inside the camera or with projection, techniques that have been around for many years. Visual Effects Cinematography examines both traditional and modern visual effects techniques, illustrating how the new techniques have built upon the old in a way that is especially valuable to students. This book examines in detail the various types of equipment used and how they work, and then goes on to discuss the process of planning the shoot. The most important aspect of visual effects cinematography is the creative problem-solving that happens early in the production, to select the technique that will provide a particular effect and plan the shooting to accommodate the needs of specific scenes. Written by an effects director associated with such blockbuster films as Superman and 2001: A Space Odyssey, this book analyzes the most effective approach to a variety of visual effects problems, detailing the various options available to the filmmaker. Script breakdown, the use of storyboards, and shot planning are covered as part of this creative planning process. Topics covered in this book include: elements that make up the visual effects shot; methods of compositing visual effects elements; types of mattes and methods of generating them; visual effects tools and planning; types of cameras and their corresponding in-camera effects; projectors and projection Over 100 illustrations support the technical information contained within these pages. Students, cinematographers, and directors will gain valuable insight into the art and process of visual

Applications of 3-D and 4-D Visualization Technology in Transportation

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Author :
Publisher : Transportation Research Board
ISBN 13 : 9780309058742
Total Pages : 84 pages
Book Rating : 4.0/5 (587 download)

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Book Synopsis Applications of 3-D and 4-D Visualization Technology in Transportation by : Harlow C. Landphair

Download or read book Applications of 3-D and 4-D Visualization Technology in Transportation written by Harlow C. Landphair and published by Transportation Research Board. This book was released on 1996 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: This synthesis describes the application of computer graphics technology to transportation practice. It will be of interest to transportation planners, facilities design and construction personnel, traffic engineers, and other officials concerned with administration, public information, legal aspects, right-of-way, maintenance, operations, and safety of transportation facilities. This report of the Transportation Research Board describes the use of 3-D (artist's concepts and image composites) and 4-D (animation) visualization applications in transportation agencies; however, since there are presently only limited applications, it is, in fact, a primer, providing information on the required hardware and software, as well as on costs, production time, and issues of complexity. More detailed information is provided on how data bases are assembled, various types of imagery, how the visualization image is generated, rendering and animation programs, printers and other output and postproduction activities. An extensive glossary is also included.

Reframing Visual Social Science

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Publisher : Cambridge University Press
ISBN 13 : 1107008077
Total Pages : 351 pages
Book Rating : 4.1/5 (7 download)

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Book Synopsis Reframing Visual Social Science by : Luc Pauwels

Download or read book Reframing Visual Social Science written by Luc Pauwels and published by Cambridge University Press. This book was released on 2015-08-27 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Insights into culture and society can be acquired by observing, analyzing and theorizing visible behavior of people and material products of culture. This book provides scholars, students, artists and professionals with a systematic and analytical presentation and discussion of methods and techniques to visually study and communicate culture and society.

Real Time Visual Effects for the Technical Artist

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Author :
Publisher : CRC Press
ISBN 13 : 1000551539
Total Pages : 410 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Real Time Visual Effects for the Technical Artist by : Chris Roda

Download or read book Real Time Visual Effects for the Technical Artist written by Chris Roda and published by CRC Press. This book was released on 2022-03-14 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.