Virtual Reality in Archaeology

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Author :
Publisher : British Archaeological Reports Oxford Limited
ISBN 13 :
Total Pages : 276 pages
Book Rating : 4.X/5 (6 download)

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Book Synopsis Virtual Reality in Archaeology by : Juan A. Barceló

Download or read book Virtual Reality in Archaeology written by Juan A. Barceló and published by British Archaeological Reports Oxford Limited. This book was released on 2000 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Applications and Quantitative Methods in Archaeology (CAA)

Virtual Heritage

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Publisher : Ubiquity Press
ISBN 13 : 1914481011
Total Pages : 153 pages
Book Rating : 4.9/5 (144 download)

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Book Synopsis Virtual Heritage by : Erik Malcolm Champion

Download or read book Virtual Heritage written by Erik Malcolm Champion and published by Ubiquity Press. This book was released on 2021-07-22 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Virtual Archaeology

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Publisher :
ISBN 13 :
Total Pages : 294 pages
Book Rating : 4.:/5 (86 download)

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Book Synopsis Virtual Archaeology by :

Download or read book Virtual Archaeology written by and published by . This book was released on 1997 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Communicating the Past in the Digital Age

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Publisher : Ubiquity Press
ISBN 13 : 1911529862
Total Pages : 223 pages
Book Rating : 4.9/5 (115 download)

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Book Synopsis Communicating the Past in the Digital Age by : Sebastian Hageneuer

Download or read book Communicating the Past in the Digital Age written by Sebastian Hageneuer and published by Ubiquity Press. This book was released on 2020-02-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

Virtual Archaeology

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Publisher :
ISBN 13 :
Total Pages : 294 pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Virtual Archaeology by :

Download or read book Virtual Archaeology written by and published by . This book was released on 1996 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sites include: Giza, Saqqara, Thebes, Ebla, Uruk, Ur, Babylon, Susa, Isernia, Malta, Minoan Crete, Mycenaean cities, Bologna, Verucchio, Entella, Athens, Delphi, Olympia, Macedonia, Rome, Pompeii, the Indus Valley, South-Central Asia, Scythia, China, Mongolia, Japan, Teotihuacan, Tikal, Palenque, Copán, Tenochtitlan, the Andes, and others.

The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games

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Author :
Publisher : Archaeopress Publishing Ltd
ISBN 13 : 1803272678
Total Pages : 124 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games by : Stefano Bertoldi

Download or read book The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games written by Stefano Bertoldi and published by Archaeopress Publishing Ltd. This book was released on 2022-06-02 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.

Virtual Archaeology

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Author :
Publisher : British Archaeological Reports Oxford Limited
ISBN 13 :
Total Pages : 260 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Virtual Archaeology by : Franco Niccolucci

Download or read book Virtual Archaeology written by Franco Niccolucci and published by British Archaeological Reports Oxford Limited. This book was released on 2002 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The VAST conference brought together a large number of scholars working with or researching virtual reality in archaeology, a subject which also includes 3D modelling, computer visualisation and GIS for example. This volume publishes the papers given at the 2000 conference and covers a broad range of scientific and virtual cultural research, with case studies from the ancient Near East, Cumae near Naples, a prehistoric cave in Lecce (Italy), historic Bologna, and Pompeii among others. The papers are all in English and can also be found on the accompanying CD-Rom.

Cyber-archaeology

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Publisher : British Archaeological Reports Limited
ISBN 13 : 9781407307213
Total Pages : 153 pages
Book Rating : 4.3/5 (72 download)

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Book Synopsis Cyber-archaeology by : Maurizio Forte

Download or read book Cyber-archaeology written by Maurizio Forte and published by British Archaeological Reports Limited. This book was released on 2010 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects articles from two different workshops organized in 2009 and 2010, one which aimed to analyse the epistemology of cyber-archaeology in relation to state of the art methods, theory, applications and overviews; the other focusing on collaborative environments, collaborative research, virtual models and simulation studies.

Handbook of Research on Teaching with Virtual Environments and AI

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Publisher :
ISBN 13 : 9781799876380
Total Pages : pages
Book Rating : 4.8/5 (763 download)

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Book Synopsis Handbook of Research on Teaching with Virtual Environments and AI by : Gianni Panconesi

Download or read book Handbook of Research on Teaching with Virtual Environments and AI written by Gianni Panconesi and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--

Mixed Reality and Gamification for Cultural Heritage

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Publisher : Springer
ISBN 13 : 3319496077
Total Pages : 594 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Mixed Reality and Gamification for Cultural Heritage by : Marinos Ioannides

Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Archaeogaming

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Publisher : Berghahn Books
ISBN 13 : 1785338749
Total Pages : 236 pages
Book Rating : 4.7/5 (853 download)

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Book Synopsis Archaeogaming by : Andrew Reinhard

Download or read book Archaeogaming written by Andrew Reinhard and published by Berghahn Books. This book was released on 2018-06-18 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.

Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1522529284
Total Pages : 535 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications by : Rodrigues, João M. F.

Download or read book Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications written by Rodrigues, João M. F. and published by IGI Global. This book was released on 2017-11-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tourism is one of the most rapidly evolving industries of the 21st century. The integration of technological advancements plays a crucial role in the ability for many countries, all over the world, to attract visitors and maintain a distinct edge in a highly competitive market. The Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications is a pivotal reference source for the latest research findings on the utilization of information and communication technologies in tourism. Featuring extensive coverage on relevant areas such as smart tourism, user interfaces, and social media, this publication is an ideal resource for policy makers, academicians, researchers, advanced-level students, and technology developers seeking current research on new trends in ICT systems and application and tourism.

Developing Effective Communication Skills in Archaeology

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Publisher : Information Science Reference
ISBN 13 : 9781799810605
Total Pages : 347 pages
Book Rating : 4.8/5 (16 download)

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Book Synopsis Developing Effective Communication Skills in Archaeology by : Enrico Proietti

Download or read book Developing Effective Communication Skills in Archaeology written by Enrico Proietti and published by Information Science Reference. This book was released on 2019-11 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines archaeology as a method for present researchers to interact and communicate with the past, and as a method for identifying the overall trends in the needs of humanity as a whole"--

Progress in Cultural Heritage Preservation

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Publisher : Springer Science & Business Media
ISBN 13 : 3642342345
Total Pages : 920 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Progress in Cultural Heritage Preservation by : Marinos Ioannides

Download or read book Progress in Cultural Heritage Preservation written by Marinos Ioannides and published by Springer Science & Business Media. This book was released on 2012-10-22 with total page 920 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Progress in Cultural Heritage Preservation, EuroMed 2012, held in Lemesos, Cyprus, in October/November 2012. The 95 revised full papers were carefully reviewed and selected from 392 submissions. The papers are organized in topical sections on digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, 2D and 3D GIS in cultural heritage, virtual reality in archaeology and historical research, standards, metadata, ontologies and semantic processing in cultural heritage, data management, archiving and presentation of cultural heritage content, ICT assistance in monitoring and restoration, innovative topics related to the current and future implementation, use, development and exploitation of the EU CH identity card, innovative technologies to asses, monitor and adapt to climate change, digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, on-site and remotely sensed data collection, reproduction techniques and rapid prototyping in cultural heritage, 2D and 3D GIS in cultural heritage, innovative graphics applications and techniques, libraries and archives in cultural heritage, tools for education, documentation and training in CH, standards, metadata, ontologies and semantic processing in cultural heritage, damage assessment, diagnoses and monitoring for the preventive conservation and maintenance of CH, information management systems in CH, European research networks in the field of CH, non-destructive diagnosis technologies for the safe conversation and traceability of cultural assets.

United States Reports

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.3/5 (129 download)

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Book Synopsis United States Reports by : United States. Supreme Court

Download or read book United States Reports written by United States. Supreme Court and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computational Intelligence in Archaeology

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Publisher : IGI Global
ISBN 13 : 1599044919
Total Pages : 436 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Computational Intelligence in Archaeology by : Barcelo, Juan A.

Download or read book Computational Intelligence in Archaeology written by Barcelo, Juan A. and published by IGI Global. This book was released on 2008-07-31 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides analytical theories offered by innovative artificial intelligence computing methods in the archaeological domain.

Dead Men's Eyes

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Publisher : British Archaeological Reports Limited
ISBN 13 : 9781407312910
Total Pages : 181 pages
Book Rating : 4.3/5 (129 download)

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Book Synopsis Dead Men's Eyes by : Stuart Eve

Download or read book Dead Men's Eyes written by Stuart Eve and published by British Archaeological Reports Limited. This book was released on 2014 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an exciting foray into the use of emerging Mixed Reality techniques for examining and analysing archaeological landscapes. Mixed Reality provides an opportunity to merge the real world with virtual elements of relevance to the past, including 3D models, soundscapes, smellscapes and other immersive data. By using Mixed Reality, the results of sophisticated desk-based GIS analyses can be experienced directly within the field and combined with body-centered phenomenological analysis to create an embodied GIS. The book explores the potential of this methodology by applying it in the Bronze Age landscape of Leskernick Hill, Bodmin Moor, UK. Since Leskernick Hill has (famously) already been the subject of intensive phenomenological investigation, it is possible to compare the insights gained from 'traditional' landscape phenomenology with those obtained from the use of Mixed Reality, and effectively combine quantitative GIS analysis and phenomenological fieldwork into one embodied experience. This mixing of approaches leads to the production of a new innovative method which not only provides new interpretations of the settlement on Leskernick Hill but also suggests avenues for the future of archaeological landscape research more generally. The book will be of interest to anyone studying or working in the fields of landscape archaeology, digital techniques in archaeology, archaeological theory or GIS.