Virtual Kombat (Pocket Money Puffin)

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Author :
Publisher : Penguin UK
ISBN 13 : 0141953330
Total Pages : 77 pages
Book Rating : 4.1/5 (419 download)

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Book Synopsis Virtual Kombat (Pocket Money Puffin) by : Chris Bradford

Download or read book Virtual Kombat (Pocket Money Puffin) written by Chris Bradford and published by Penguin UK. This book was released on 2010-05-06 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt: Young Samurai meets The Matrix Scott is selected as a games tester by Vince Power, creator of Virtual Kombat, the most realistic martial-arts video game ever invented. But when friend and rival Kate fails to return from the Virtual Arena, Scott begins to wonder if it's more than just a game... A thrilling adventure from Chris Bradford, creator of the bestselling Young Samurai series.

Gamer

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Author :
Publisher :
ISBN 13 : 9781454954750
Total Pages : 0 pages
Book Rating : 4.9/5 (547 download)

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Book Synopsis Gamer by : Chris Bradford

Download or read book Gamer written by Chris Bradford and published by . This book was released on 2024-04-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Street kid Scott jumps at the chance to be a Virtual Kombat gamer. If he can battle his way up the ranks, the ultimate prize will be his. But then his friend Kate goes missing in the battle arena, and Scott's dream turns into a nightmare . . . Union Square & Co.'s EVERYONE CAN BE A READER books are expertly written, thoughtfully designed with dyslexia-friendly fonts and paper tones, and carefully formatted to meet readers where they are with engaging stories that encourage reading success across a wide range of age and interest levels.

Virtual Kombat (1) – Gamer

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Author :
Publisher : HarperCollins UK
ISBN 13 : 1781129908
Total Pages : 92 pages
Book Rating : 4.7/5 (811 download)

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Book Synopsis Virtual Kombat (1) – Gamer by : Chris Bradford

Download or read book Virtual Kombat (1) – Gamer written by Chris Bradford and published by HarperCollins UK. This book was released on 2020-09-01 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sleek new edition of the first book in Bodyguard author Chris Bradford’s action-packed dystopian trilogy.

Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming

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Author :
Publisher : Lulu.com
ISBN 13 : 1365830268
Total Pages : 320 pages
Book Rating : 4.3/5 (658 download)

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Book Synopsis Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming by : Yasmin B. Kafai

Download or read book Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming written by Yasmin B. Kafai and published by Lulu.com. This book was released on 2017-03-21 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.

Beyond Barbie and Mortal Kombat

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Author :
Publisher : MIT Press
ISBN 13 : 0262516063
Total Pages : 398 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Beyond Barbie and Mortal Kombat by : Yasmin B. Kafai

Download or read book Beyond Barbie and Mortal Kombat written by Yasmin B. Kafai and published by MIT Press. This book was released on 2011-02-25 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad “booth babes” whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow “modding” (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. Contributors Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine

Gamer

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Author :
Publisher :
ISBN 13 : 9781781128978
Total Pages : 0 pages
Book Rating : 4.1/5 (289 download)

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Book Synopsis Gamer by : Chris Bradford

Download or read book Gamer written by Chris Bradford and published by . This book was released on 2019-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sleek new edition of the first book in Bodyguard author Chris Bradford's action-packed dystopian trilogy.

Virtual Kombat (3) – Cyborg

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Author :
Publisher : HarperCollins UK
ISBN 13 : 1781129924
Total Pages : 94 pages
Book Rating : 4.7/5 (811 download)

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Book Synopsis Virtual Kombat (3) – Cyborg by : Chris Bradford

Download or read book Virtual Kombat (3) – Cyborg written by Chris Bradford and published by HarperCollins UK. This book was released on 2020-09-01 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: As game becomes reality, can Scott save his world in time? An edge-of-your-seat dystopian thriller from Bodyguard bestseller Chris Bradford.

Mortal Kombat 1 Guide

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (835 download)

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Book Synopsis Mortal Kombat 1 Guide by : Telvis C Jacob

Download or read book Mortal Kombat 1 Guide written by Telvis C Jacob and published by Independently Published. This book was released on 2024-03-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mortal Kombat 1 was a pioneering fighting game when Midway Games released it in 1992. It revolutionized fighting games with its violent deaths, digital characters, and complex controls. This detailed tutorial covers Mortal Kombat 1 and defeating Outworld's powerful forces. It covers basic controls and the button combinations needed to perform punches, kicks, and character-specific special moves. The guide then carefully analyzes the seven playable fighters-Liu Kang, Johnny Cage, Sub-Zero, Sonya Blade, Kano, Raiden, and Scorpion-assessing their strengths, weaknesses, and strategies against diverse opponents. Fatalities-macabre finishing moves that let players kill opponents-are covered in a chapter. It lists the stages with stage deaths and the precise button sequences needed to trigger each fighter's lethal punches. The single-player tournament and Test Your Might bonus games are explained in later segments. Additionally, tactics for accomplishing lengthy combinations and juggling opponents during a fight are presented. This manual provides the skills and knowledge needed to defeat Shang Tsung and Goro in Mortal Kombat 1's high-difficulty modes or fight pals in heated matches. Buy your guide and start your mastery journey!

The Ultimate History of Video Games, Volume 1

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Author :
Publisher : Crown
ISBN 13 : 0307560872
Total Pages : 625 pages
Book Rating : 4.3/5 (75 download)

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Book Synopsis The Ultimate History of Video Games, Volume 1 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 1 written by Steven L. Kent and published by Crown. This book was released on 2010-06-16 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Game On!

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Author :
Publisher : Macmillan
ISBN 13 : 1250080959
Total Pages : 369 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Game On! by : Dustin Hansen

Download or read book Game On! written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--

Virus (Virtual Kombat #2)

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Author :
Publisher : Barrington Stoke
ISBN 13 : 9781781127070
Total Pages : 0 pages
Book Rating : 4.1/5 (27 download)

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Book Synopsis Virus (Virtual Kombat #2) by : Chris Bradford

Download or read book Virus (Virtual Kombat #2) written by Chris Bradford and published by Barrington Stoke. This book was released on 2018-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thrilling, high-octane sci-fi adventure from Bodyguard bestseller, Chris Bradford.

Women and Video Game Modding

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Author :
Publisher : McFarland
ISBN 13 : 1476667438
Total Pages : 217 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Women and Video Game Modding by : Bridget Whelan

Download or read book Women and Video Game Modding written by Bridget Whelan and published by McFarland. This book was released on 2020-01-24 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Reality Is Broken

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Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 416 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Edexcel Psychology for A Level

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Publisher : Hodder Education
ISBN 13 : 1471834948
Total Pages : 352 pages
Book Rating : 4.4/5 (718 download)

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Book Synopsis Edexcel Psychology for A Level by : Christine Brain

Download or read book Edexcel Psychology for A Level written by Christine Brain and published by Hodder Education. This book was released on 2015-09-11 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Endorsed for Edexcel Develop your students' knowledge of the foundations of modern psychological understanding with this detailed textbook for Edexcel AS and A level Psychology, with targeted activities and clear explanations to build practical, mathematical and problem-solving skills Written by experienced author and examiner Christine Brain, this AS and year one A level textbook is fully mapped to the new Edexcel specification. - Helps students build their confidence in practical, mathematical and problem-solving skills through well-presented explanations and activities - Develops understanding and helps each student reach their potential with the essential information covered in a clear, logical format, supported by illustrations, questions and extension tasks - Supports you and your students through the new specification, with accessible coverage of all the key areas of Psychology for AS and year one of A level - Encourages your students to develop their interest in Psychology and its applications, with extension tasks and relevant content

Library of Congress Subject Headings

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Publisher :
ISBN 13 :
Total Pages : 1542 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis Library of Congress Subject Headings by : Library of Congress

Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 2011 with total page 1542 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Routledge International Handbook of Children, Adolescents and Media

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Author :
Publisher : Routledge
ISBN 13 : 1134060629
Total Pages : 488 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis The Routledge International Handbook of Children, Adolescents and Media by : Dafna Lemish

Download or read book The Routledge International Handbook of Children, Adolescents and Media written by Dafna Lemish and published by Routledge. This book was released on 2013-07-18 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: The roles that media play in the lives of children and adolescents, as well as their potential implications for their cognitive, emotional, social and behavioral development, have attracted growing research attention in a variety of disciplines. The Routledge International Handbook of Children, Adolescents and Media analyses a broad range of complementary areas of study, including children as media consumers, children as active participants in media making, and representations of children in the media. The handbook presents a collection that spans a variety of disciplines including developmental psychology, media studies, public health, education, feminist studies and the sociology of childhood. Essays provide a unique intellectual mapping of current knowledge, exploring the relationship of children and media in local, national, and global contexts. Divided into five parts, each with an introduction explaining the themes and topics covered, the handbook features 57 new contributions from 71 leading academics from 38 countries. Chapters consider vital questions by analyzing texts, audience, and institutions, including: the role of policy and parenting in regulating media for children the relationships between children’s’ on-line and off-line social networks children’s strategies of resistance to persuasive messages in advertising media and the construction of gender and ethnic identities The Handbook’s interdisciplinary approach and comprehensive, international scope make it an authoritative, state of the art guide to the nascent field of Children’s Media Studies. It will be indispensable for media scholars and professionals, policy makers, educators, and parents.

Creating Q*bert and Other Classic Video Arcade Games

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Author :
Publisher : Santa Monica Press
ISBN 13 : 1595807853
Total Pages : 236 pages
Book Rating : 4.5/5 (958 download)

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Book Synopsis Creating Q*bert and Other Classic Video Arcade Games by : Warren Davis

Download or read book Creating Q*bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.