Video Games You Will Never Play

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781537643793
Total Pages : 480 pages
Book Rating : 4.6/5 (437 download)

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Book Synopsis Video Games You Will Never Play by : Luca Taborelli

Download or read book Video Games You Will Never Play written by Luca Taborelli and published by Createspace Independent Publishing Platform. This book was released on 2016-08-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them. Unseen64 is an online archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. Over the course of almost 500 pages, the 45+ writers and editors of this crowdsourced book hope to educate the gaming world on the history of video games as an ephemeral art form, by showcasing more than 200 lost games that could have been forgotten. Starting from early '90s PC titles, to 8-bit games for the NES and Sega Master System, and all the way through to the 7th generation of consoles with PS3, X360 and Wii, there are many unseen games that you will discover in this book. Also included are essays about the preservation of cancelled games, how to research for these unseen titles, and 20 interviews with museums and developers who worked on lost games. In this book there's plenty of examples of what gaming history is losing every day. Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now. This is the black / white version of the book, the content is identical to the full-color version, the only difference is the cover and the interior color. Before to read this book, please keep in mind that: - The lost games featured in this book are just a small sample of all the titles we will never play. It would be impossible to list them all in just one book. - We are a collective of gamers from all around the world. - This book is fully in English, but most articles were written by Italians and people from other non-English countries. Each article was proofread by English native speakers, but there could still be typos and random engrish. - This book was made with love and sleep deprivation.

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

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Author :
Publisher : Games You Can Play in Your Hea
ISBN 13 : 9780998379418
Total Pages : 200 pages
Book Rating : 4.3/5 (794 download)

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Book Synopsis Top 10 Games You Can Play in Your Head, by Yourself: Second Edition by : Sam Gorski

Download or read book Top 10 Games You Can Play in Your Head, by Yourself: Second Edition written by Sam Gorski and published by Games You Can Play in Your Hea. This book was released on 2019-02-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

Video Games You Will Never Play

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Author :
Publisher :
ISBN 13 : 9781537389028
Total Pages : 480 pages
Book Rating : 4.3/5 (89 download)

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Book Synopsis Video Games You Will Never Play by : Luca Taborelli

Download or read book Video Games You Will Never Play written by Luca Taborelli and published by . This book was released on 2016-08-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them.Unseen64 is an online archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation.Over the course of almost 500 pages, the 45+ writers and editors of this crowdsourced book hope to educate the gaming world on the history of video games as an ephemeral art form, by showcasing more than 200 lost games that could have been forgotten. Starting from early '90s PC titles, to 8-bit games for the NES and Sega Master System, and all the way through to the 7th generation of consoles with PS3, X360 and Wii, there are many unseen games that you will discover in this book. Also included are essays about the preservation of cancelled games, how to research for these unseen titles, and 20 interviews with museums and developers who worked on lost games. In this book there's plenty of examples of what gaming history is losing every day.Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now.This is the full color version of the book, the content is identical to the black / white version, the only difference is the cover and the interior color.Before to read this book, please keep in mind that:- The lost games featured in this book are just a small sample of all the titles we will never play. It would be impossible to list them all in just one book.- We are a collective of gamers from all around the world.- This book is fully in English, but most articles were written by Italians and people from other non-English countries. Each article was proofread by English native speakers, but there could still be typos and random engrish. - This book was made with love and sleep deprivation.

Playing to Win

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Author :
Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

1001 Video Games You Must Play Before You Die

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Author :
Publisher : Hachette UK
ISBN 13 : 1844037150
Total Pages : 960 pages
Book Rating : 4.8/5 (44 download)

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Book Synopsis 1001 Video Games You Must Play Before You Die by : Tony Mott

Download or read book 1001 Video Games You Must Play Before You Die written by Tony Mott and published by Hachette UK. This book was released on 2011-12-05 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.

Significant Zero

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1501129953
Total Pages : 304 pages
Book Rating : 4.5/5 (11 download)

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Book Synopsis Significant Zero by : Walt Williams

Download or read book Significant Zero written by Walt Williams and published by Simon and Schuster. This book was released on 2017-09-19 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--

Power Play

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Publisher : Macmillan + ORM
ISBN 13 : 1250089344
Total Pages : 237 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Power Play by : Asi Burak

Download or read book Power Play written by Asi Burak and published by Macmillan + ORM. This book was released on 2017-01-31 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.

Reality Is Broken

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Author :
Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 416 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Seven Games: A Human History

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Games To Play After Dark

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Author :
Publisher : Vintage
ISBN 13 : 0307740900
Total Pages : 338 pages
Book Rating : 4.3/5 (77 download)

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Book Synopsis Games To Play After Dark by : Sarah Gardner Borden

Download or read book Games To Play After Dark written by Sarah Gardner Borden and published by Vintage. This book was released on 2011-05-03 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Kate and Colin meet at a party in Manhattan their connection is electric. They marry quickly, moving to the suburbs, and in the light of day they seem like any young couple, but the games they play after dark are far from routine.

8 Bit & 16 Bit Video Games You Will Never Play

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781976561825
Total Pages : 142 pages
Book Rating : 4.5/5 (618 download)

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Book Synopsis 8 Bit & 16 Bit Video Games You Will Never Play by : Luca Taborelli

Download or read book 8 Bit & 16 Bit Video Games You Will Never Play written by Luca Taborelli and published by Createspace Independent Publishing Platform. This book was released on 2017-09-19 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them. In September 2016 the Unseen64 collective published a book of almost 500 pages, to remember more than 200 lost games that could have been forgotten. This short book in your hands is just a small part of the original one, the first volume of a new "economic edition" to let even more people to support the Unseen64 project. This first volume is dedicated to 8 bit and 16 bit games we'll never play. Over the course of this crowdsourced volume you will learn about some of the most interesting cancelled games for the NES, Master System, PC Engine (TurboGrafx-16), Game Boy, SNES and Mega Drive (Genesis). The content of this volume is the same featured in the original, complete book, with just some more proofreading and small changes. Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now.

The Status Game

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Author :
Publisher : William Collins
ISBN 13 : 9780008354671
Total Pages : 416 pages
Book Rating : 4.3/5 (546 download)

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Book Synopsis The Status Game by : Will Storr

Download or read book The Status Game written by Will Storr and published by William Collins. This book was released on 2022-07-07 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others? What shapes how we behave, and misbehave, in groups? What makes you, you? For centuries, philosophers and scholars have described human behaviour in terms of sex, power and money. In The Status Game, bestselling author Will Storr radically turns this thinking on its head by arguing that it is our irrepressible craving for status that ultimately defines who we are. From the era of the hunter-gatherer to today, when we exist as workers in the globalised economy and citizens of online worlds, the need for status has always been wired into us. A wealth of research shows that how much of it we possess dramatically affects not only our happiness and wellbeing but also our physical health - and without sufficient status, we become more ill, and live shorter lives. It's an unconscious obsession that drives the best and worst of us: our innovation, arts and civilisation as well as our murders, wars and genocides. But why is status such an all-consuming prize? What happens if it's taken away from us? And how can our unquenchable thirst for it explain cults, moral panics, conspiracy theories, the rise of social media and the 'culture wars' of today? On a breathtaking journey through time and culture, The Status Game offers a sweeping rethink of human psychology that will change how you see others - and how you see yourself.

Mastering the Game

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Author :
Publisher : CreateSpace
ISBN 13 : 9781508762553
Total Pages : 294 pages
Book Rating : 4.7/5 (625 download)

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Book Synopsis Mastering the Game by : Jon Harrison

Download or read book Mastering the Game written by Jon Harrison and published by CreateSpace. This book was released on 2015-03-14 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can video games be used to teach personal and business success lessons?Mastering The Game: What Video Games Can Teach Us About Success In Life takes a look at how the same habits and principles that lead to success when playing video games can be applied to personal and business success. Principles are ideas that are truly timeless, and remain true independent of context, culture or time period. So what are the principles embedded in the most popular video games? Surprisingly, the list strongly resembles the most in demand traits for the workplace. * Adaptability & Managing Change* Personal Accountability* Innovation* Communication & Listening* Teambuilding & Collaboration* Knowledge Sharing* Persistence & GritMastering The Game provides analogies, examples, and lessons for connecting the dots between how gamers play and how successful professionals work. Are you ready to take your career to the next level?

5 Habits to Lead from Your Heart

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Author :
Publisher : Made For Success Publishing
ISBN 13 : 1613398492
Total Pages : 270 pages
Book Rating : 4.6/5 (133 download)

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Book Synopsis 5 Habits to Lead from Your Heart by : Johnny Covey

Download or read book 5 Habits to Lead from Your Heart written by Johnny Covey and published by Made For Success Publishing. This book was released on 2016-01-01 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 5 Habits to Lead from Your Heart, author and coach, Johnny Covey presents a powerful new way to change how we perceive experiences; how we make decisions and how we interpret events. Often we filter experiences through a lens that does not include our hearts. Harmful habits can form when we act out of fear or self-preservation (our head) instead of using our heart. But habits can be changed. Johnny illustrates how to understand better our human nature and unleash its potential; to lead from your heart, live courageously and create the life you want. So many times we are in a reactive mode, not thinking about what we are doing. Have we ever stopped and asked: What is holding me back? Why don’t I have relationships that I want? Why am I stuck in my head, worried about what others think of me? How can I free myself from ruts and routines? How might I choose to live courageously in my heart? How can I consciously create the life I am meant to live? Johnny helps us understand the genesis of our results—our mind—and our own system of checks and balances—our conscience. By combining what we currently know with Covey’s 5 Habits, we will have everything we need to elevate our thinking, take the next step—and succeed. "5 Habits to Lead from Your Heart is a rare wake-up call in our search for meaning.” ~Greg Link, Co-author of Smart Trust, Co-founder CoveyLink “Another winner in the Covey tradition.” ~Doug Conant, former CEO, Campbell Soup and Chairman, Avon Products “ If you want a book that is bone honest, practical, personal and profound, this is it.” ~Scott C. Hammond, author of Lessons of the Lost: Finding Hope and Resilience in Work/Life “This is an extraordinary book! Journey from doing to being, from planning to achieving, and from success to significance.” ~Dr Nido Qubein, President, High Point University; Chairman, Great Harvest Company

250 Indie Games You Must Play

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Author :
Publisher : CRC Press
ISBN 13 : 1466503173
Total Pages : 280 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis 250 Indie Games You Must Play by : Mike Rose

Download or read book 250 Indie Games You Must Play written by Mike Rose and published by CRC Press. This book was released on 2011-05-02 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.

Librarian's Guide to Games and Gamers

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440867321
Total Pages : 262 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge

Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

The Air Force Law Review

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Author :
Publisher :
ISBN 13 :
Total Pages : 384 pages
Book Rating : 4.3/5 (129 download)

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Book Synopsis The Air Force Law Review by :

Download or read book The Air Force Law Review written by and published by . This book was released on 1987 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: