Video Game Victors

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Author :
Publisher : Capstone
ISBN 13 : 1663959145
Total Pages : 73 pages
Book Rating : 4.6/5 (639 download)

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Book Synopsis Video Game Victors by : Jake Maddox

Download or read book Video Game Victors written by Jake Maddox and published by Capstone. This book was released on 2022 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a local esports team asks Valentina to join them for an upcoming tournament she realizes she needs to learn teamwork to succeed.

Video Game Victors

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Author :
Publisher : Capstone
ISBN 13 : 1666328731
Total Pages : 73 pages
Book Rating : 4.6/5 (663 download)

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Book Synopsis Video Game Victors by : Jake Maddox

Download or read book Video Game Victors written by Jake Maddox and published by Capstone. This book was released on 2022 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Victors

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (132 download)

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Book Synopsis Video Game Victors by : Jake Maddox

Download or read book Video Game Victors written by Jake Maddox and published by . This book was released on 2022 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: When Mariana and her new friend, Selena, try to play some basketball at a local court, they're challenged to a game by two older girls. If Mariana and Selena win, they get to use the court. But if the older girls win, they get Selena's special autographed jersey. Unfortunately, things go badly and the younger girls lose the bet-and the jersey. However, they soon come up with a plan. Although some of Mariana's skills are lacking, she's great at shooting hoops. Will the friends succeed in their hoops hustle to get back Selena's special jersey?

The Winners' Book of Video Games

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Author :
Publisher :
ISBN 13 : 9780446373579
Total Pages : 270 pages
Book Rating : 4.3/5 (735 download)

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Book Synopsis The Winners' Book of Video Games by : Craig Kubey

Download or read book The Winners' Book of Video Games written by Craig Kubey and published by . This book was released on 1982 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Victors Over Leukemia

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Publisher : Gatekeeper Press
ISBN 13 : 1662933096
Total Pages : 306 pages
Book Rating : 4.6/5 (629 download)

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Book Synopsis Victors Over Leukemia by : Estrellita H. Redmon, MD

Download or read book Victors Over Leukemia written by Estrellita H. Redmon, MD and published by Gatekeeper Press. This book was released on 2022-12-12 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Leukemia and Lymphoma Society statistics show every three minutes someone in the United States is diagnosed with a blood cancer such as leukemia, lymphoma, myeloma, or myelodysplasia. Unfortunately, my family was no exception when my son was diagnosed with acute lymphoblastic leukemia (ALL). Our experience inspired me to write Victors Over Leukemia to relate my son’s and family’s struggle with, and ultimate triumph over, a disease that not long ago was a certain death sentence. Whatever the situation that has piqued your interest, I am glad you chose this book. I wanted this book to present our ordeal from the perspectives of all the main characters. Whether or not you have had prior experience with a blood cancer, I want you to become part of our story and determine which perspective speaks to you. As you read Victors Over Leukemia, I hope it fortifies your hope in triumph as the main characters articulate their thoughts, fears, faith, and emotions as they travel the tough road of a leukemia diagnosis. Each person’s experience is unique, but there are some constant variables. Based on this premise, I believe the reader will identify with the book. It’s the true story of a brave young man and is filled with facts, faith, humor, and encouragement.

Naming Your Little Geek

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Author :
Publisher : Workman Publishing
ISBN 13 : 1641702788
Total Pages : 417 pages
Book Rating : 4.6/5 (417 download)

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Book Synopsis Naming Your Little Geek by : Scott Rubin

Download or read book Naming Your Little Geek written by Scott Rubin and published by Workman Publishing. This book was released on 2020-08-04 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name.

Video Games & Addiction

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Author :
Publisher : Byron Rizzo
ISBN 13 :
Total Pages : 176 pages
Book Rating : 4./5 ( download)

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Book Synopsis Video Games & Addiction by : Byron Rizzo

Download or read book Video Games & Addiction written by Byron Rizzo and published by Byron Rizzo. This book was released on with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: How many hours have you spent playing? Do you know how many times you stayed up late to finish a level? What is the sum of money you have invested in games, consoles, equipment? Most people will not be able to answer any of these questions accurately. It is likely, in fact, that those inquiries have never been raised. When this happens in the most thriving digital industry of the moment, such as the video games one is, the reasons for such ignorance should be considered. Video Games & Addiction, tells a series of logical stories about the evolution, progress, and revolution of digital playful entertainment. However, instead of just a mere historicist analysis, it puts the most important people, the players, first. Narrating, in turn, numerous real-life anecdotes. Reflecting in perspective the difference between passion and vice, taste and necessity, choice and escapism. Confessional at parts, with its good dose of thought, more than one reader will be thinking about the final conclusions or recognizing attitudes common to all video gamers. When not, feeling identified in the anecdotes. Or at least informed about the changes, for better and worse, from pixel to polygon over the past 50 years. And how addictive components have always been there through different names and mechanics, including: Continue?, the perpetuation of the game through uninterrupted attempts. Player 2, going from playing in the living room to the massive rooms of online competitiveness. Inventory, our digital and physical equipment, brands, and gaming inequalities. Replay, the gamer culture consumed on platforms, videos, streamers. Insert Coin, the industry understood as a validation and a game format from the very arcades. Game Over, when the game doesn't end and ceases to be one. Insert a coin and go through this book-made-deconstruction, which analyzes at what level we like, and how much we get entertained or trapped in that world behind screens.

Curious Video Game Machines

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Author :
Publisher : White Owl
ISBN 13 : 139907380X
Total Pages : 242 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis Curious Video Game Machines by : Lewis Packwood

Download or read book Curious Video Game Machines written by Lewis Packwood and published by White Owl. This book was released on 2023-11-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

Hot Shot

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Author :
Publisher : Simon and Schuster
ISBN 13 : 067165831X
Total Pages : 502 pages
Book Rating : 4.6/5 (716 download)

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Book Synopsis Hot Shot by : Susan Elizabeth Phillips

Download or read book Hot Shot written by Susan Elizabeth Phillips and published by Simon and Schuster. This book was released on 1991-06 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Susannah elopes on impulse with Sam, a thrillseeking rebel. Together with his best friend Yank they set up a computer company in the 1960s. Their dreams have a cruel price, as Susannah is the daughter of a bigwig in a competing company. Success will mean losing her family. Is it worth it?

The Toxic Meritocracy of Video Games

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452956200
Total Pages : 308 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Toxic Meritocracy of Video Games by : Christopher A. Paul

Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by U of Minnesota Press. This book was released on 2018-02-20 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Night Class

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Publisher : Catapult
ISBN 13 : 1619029391
Total Pages : 329 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis Night Class by : Victor Corona

Download or read book Night Class written by Victor Corona and published by Catapult. This book was released on 2017-07-11 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: The playground of the rich and the beautiful, downtown New York's nightlife spectacles and power of self-invention incubated pop icons from Andy Warhol to Lady Gaga. NYU sociologist Victor P. Corona sought a new education, where night classes held in galleries, nightclubs, bars, apartments, stoops, and all-night diners taught him about love, loss, and the living possibilities of identity. Transforming himself from dowdy professor to glitzy clubgoer, Victor immerses himself among downtown's dazzling tribes of artists and performers hungry for fame. Night Class: A Downtown Memoir investigates the glamour of New York nightlife. In interviews and outings with clubland revelers and influencers, including Party Monster and convicted killer Michael Alig, Night Class exposes downtown's perilous trappings of drugs, ambition, and power. From closeted, undocumented Mexican boy to Ivy League graduate to nightlife writer, Corona shares in Night Class the thrill and tragedy of downtown and how dramatically identities can change.

The Video Games Textbook

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Author :
Publisher : CRC Press
ISBN 13 : 1000868222
Total Pages : 751 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Video Games Textbook by : Brian J. Wardyga

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

The Video Game Theory Reader

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Author :
Publisher : Routledge
ISBN 13 : 1135205191
Total Pages : 369 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis The Video Game Theory Reader by : Mark J.P. Wolf

Download or read book The Video Game Theory Reader written by Mark J.P. Wolf and published by Routledge. This book was released on 2013-10-08 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Full Circle Magazine #88

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Author :
Publisher : Full Circle Magazine
ISBN 13 :
Total Pages : 53 pages
Book Rating : 4./5 ( download)

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Book Synopsis Full Circle Magazine #88 by : Ronnie Tucker

Download or read book Full Circle Magazine #88 written by Ronnie Tucker and published by Full Circle Magazine. This book was released on 2014-08-29 with total page 53 pages. Available in PDF, EPUB and Kindle. Book excerpt: This month: * Command & Conquer * How-To : Minimal Ubuntu Install, LibreOffice, and GRUB2. * Graphics : Blender and Inkscape. * Linux Labs: Ripping DVDs with Handdrake, and Compiling a Kernel * Arduino plus: Q&A, Security, Ubuntu Games, and soooo much more.

Videogames

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Publisher : Routledge
ISBN 13 : 0415669162
Total Pages : 193 pages
Book Rating : 4.4/5 (156 download)

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Book Synopsis Videogames by : James A. Newman

Download or read book Videogames written by James A. Newman and published by Routledge. This book was released on 2013 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: "James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--

Catalog of Copyright Entries. Third Series

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Author :
Publisher : Copyright Office, Library of Congress
ISBN 13 :
Total Pages : 1482 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Catalog of Copyright Entries. Third Series by : Library of Congress. Copyright Office

Download or read book Catalog of Copyright Entries. Third Series written by Library of Congress. Copyright Office and published by Copyright Office, Library of Congress. This book was released on 1977 with total page 1482 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Coin-Operated Americans

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452945217
Total Pages : 208 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Coin-Operated Americans by : Carly A. Kocurek

Download or read book Coin-Operated Americans written by Carly A. Kocurek and published by U of Minnesota Press. This book was released on 2015-09-30 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.