Computation of Nonlinear Structures

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Publisher : John Wiley & Sons
ISBN 13 : 1118996860
Total Pages : 996 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Computation of Nonlinear Structures by : Debabrata Ray

Download or read book Computation of Nonlinear Structures written by Debabrata Ray and published by John Wiley & Sons. This book was released on 2015-10-13 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comprehensively introduces linear and nonlinear structural analysis through mesh generation, solid mechanics and a new numerical methodology called c-type finite element method Takes a self-contained approach of including all the essential background materials such as differential geometry, mesh generation, tensor analysis with particular elaboration on rotation tensor, finite element methodology and numerical analysis for a thorough understanding of the topics Presents for the first time in closed form the geometric stiffness, the mass, the gyroscopic damping and the centrifugal stiffness matrices for beams, plates and shells Includes numerous examples and exercises Presents solutions for locking problems

Inside 3ds Max 4

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Author :
Publisher : New Riders
ISBN 13 : 9780735710948
Total Pages : 948 pages
Book Rating : 4.7/5 (19 download)

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Book Synopsis Inside 3ds Max 4 by : Kim Lee

Download or read book Inside 3ds Max 4 written by Kim Lee and published by New Riders. This book was released on 2002 with total page 948 pages. Available in PDF, EPUB and Kindle. Book excerpt: This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.

Cam Design and Manufacturing Handbook

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Publisher : Industrial Press Inc.
ISBN 13 : 9780831133672
Total Pages : 612 pages
Book Rating : 4.1/5 (336 download)

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Book Synopsis Cam Design and Manufacturing Handbook by : Robert L. Norton

Download or read book Cam Design and Manufacturing Handbook written by Robert L. Norton and published by Industrial Press Inc.. This book was released on 2009 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computers for engineering design, and in CNC for manufacturing, has dramatically changed the cam design and manufacturing process. Additionally, cam design and manufacturing have been affected by a significant number of fundamental research results published in recent years. This new edition offers changes which have been made throughout the book to update its information with the latest technology from the engineering literature and from the author's research and that of his students. Beginning at an introductory level and progressing to more advanced topics, this it provides all the information needed to properly design, model, analyze, specify, and manufacture cam-follower systems. It is truly a comprehensive resource that brings together up-to-date cam design technology, correct design and manufacturing procedures, and recent cam research results-all in one volume Additionally, this unique book is accompanied by a 90-day trial demonstration copy of the Professional Version of Dynacam. Written by the author and used worldwide, this program solves the equations described in the book and allows in its fully licensed version the design, dynamic modeling, analysis, and generation of follower center, cam surface, and cutter coordinate data for any cam. It also defines conjugate cams for any application. Includes a completely rewritten and updated chapter on splines, along with a discussion of shape-preserving splines as currently used for automotive valve-train cams. Features added coverage of multi-degree of freedom models and of followers with deliberate impact events within the chapter on dynamic modeling. Covers Globoidal cams in several chapters. Provides a definitive solution to the torque compensation cam design problem. Program Dynacam is much enhanced and improved and is available at a preferred price to purchasers of the book.

An Integrated Introduction to Computer Graphics and Geometric Modeling

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Publisher : CRC Press
ISBN 13 : 1439803358
Total Pages : 592 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis An Integrated Introduction to Computer Graphics and Geometric Modeling by : Ronald Goldman

Download or read book An Integrated Introduction to Computer Graphics and Geometric Modeling written by Ronald Goldman and published by CRC Press. This book was released on 2009-07-14 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Solid Modeling and Applications

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Author :
Publisher : Springer
ISBN 13 : 3319218220
Total Pages : 304 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Solid Modeling and Applications by : Dugan Um

Download or read book Solid Modeling and Applications written by Dugan Um and published by Springer. This book was released on 2015-09-29 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The lessons in this fundamental text equip students with the theory of Computer Assisted Design (CAD), Computer Assisted Engineering (CAE), the essentials of Rapid Prototyping, as well as practical skills needed to apply this understanding in real world design and manufacturing settings. The book includes three main areas: CAD, CAE, and Rapid Prototyping, each enriched with numerous examples and exercises. In the CAD section, Professor Um outlines the basic concept of geometric modeling, Hermite and Bezier Spline curves theory, and 3-dimensional surface theories as well as rendering theory. The CAE section explores mesh generation theory, matrix notion for FEM, the stiffness method, and truss Equations. And in Rapid Prototyping, the author illustrates stereo lithographic theory and introduces popular modern RP technologies. Solid Modeling and Applications: Rapid Prototyping, CAD and CAE Theory is ideal for university students in various engineering disciplines as well as design engineers involved in product design, analysis, and validation.

Product Data Interfaces in CAD/CAM Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 3642824269
Total Pages : 264 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Product Data Interfaces in CAD/CAM Applications by : J. Encarnacao

Download or read book Product Data Interfaces in CAD/CAM Applications written by J. Encarnacao and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interest in product data exchange and interfaces in the CAD/CAM area is steadi ly growing. The rapidly increasing graphics applications in engineering and sci ence has led to a great variety of heterogeneous hardware and software products. This has become a major obstacle in the progress of systems integration. To improve this situation CAD/CAM users have called for specification and imple mentation of standardized product data interfaces. These needs resulted in the definition of preliminary standards in this area. Since 1975 activities have been concentrated on developing standards for three major areas: - computer graphics, - sculptured surfaces, and - data exchange for engineering drawings. The Graphical Kernel System (GKS) has been accepted as an international standard for graphics programming in 1984, Y14.26M (IGES) was adopted as an American Standard in 1981 and the VDA Surface Interface (VDAFS) has been accepted by the German National Standardization Institute (DIN NAM 96.4). Although considerable progress has been achieved, the complexity of the subject and the dynamics of the CAD/CAM-development still calls for more generality and compatibility of the interfaces. This has resulted in an inter national discussion on further improvements of the standards. The major goal of this book is to bring together the different views and experiences in industry and university in the area of Product Data Interfaces, thereby contributing to the ongoing work in improving the state of the art.

Basics of Computer Aided Geometric Design

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Author :
Publisher : I. K. International Pvt Ltd
ISBN 13 : 8189866761
Total Pages : 179 pages
Book Rating : 4.1/5 (898 download)

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Book Synopsis Basics of Computer Aided Geometric Design by : M. Ganesh

Download or read book Basics of Computer Aided Geometric Design written by M. Ganesh and published by I. K. International Pvt Ltd. This book was released on 2011-10-06 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of the book is to provide a good foundation of Computer-Aided Geometric Design to students who are doing under-graduate courses in engineering, especially Mechanical Engineering, Computer Science, Geometric Modeling and CAD/CAM. This book is organized in two parts. Part-I deals with the basics of differential geometry of curves and surface, a good understanding of which is essential prerequisite to what follows in the Part-II. Part-II is devoted entirely to the geometric designs of curves and surfaces, which are used in the development of computer graphics and profiles and hulls of ships, aircraft wings, satellites (to name a few large scale products) as also telephones, mobile phones, fancy flower vases (to name a few small-scale products). Concepts introduced are illustrated with examples, which are completely worked out. A list of problems is also given at the end of each chapter

Windows Graphics Programming

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130869856
Total Pages : 1283 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Windows Graphics Programming by : Feng Yuan

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Learn Clip Studio Paint

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1835886590
Total Pages : 441 pages
Book Rating : 4.8/5 (358 download)

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Book Synopsis Learn Clip Studio Paint by : Inko Ai Takita

Download or read book Learn Clip Studio Paint written by Inko Ai Takita and published by Packt Publishing Ltd. This book was released on 2024-07-31 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This beginner-friendly colored-guide to Clip Studio Paint equips you with all the essential tools to tell your own manga story and develop your digital drawing skills. Key Features An illustrated guide by an award-winning artist for creating manga art and comic books digitally Explore essential drawing, inking, and coloring techniques to create captivating characters and stories that pop off the page Take your first steps into animation with Clip Studio Paint to add movement to your artwork Book Description Ever dreamed of creating your own manga art or comic books? Learn Clip Studio Paint, Fourth Edition is your roadmap to becoming a digital artist! This beginner-friendly guide takes you on a step-by-step journey of digital illustration. You’ll get to grips with one of the essential features of digital illustration, layering, as you go through the process of penciling and inking your art. If you’re interested in creating a webtoon graphic novel or web comic, you’ll be happy to learn about comic-making essentials such as panels, sound effects, and speech bubbles In this edition, you’ll learn artistic techniques alongside Clip Studio Paint features, including a new focus on how to bring your artwork to life with proportions and perspective. You’ll learn how to draw characters with various brushes and brush customizations, as well as exploring coloring methods and rulers to make your stories pop. The edition also dives into exciting new features like using 3D models to draw poses and the basics of creating animations Packed with clear instructions and illustrated examples, this book is your one-stop shop for learning Clip Studio Paint. If you dream of creating your own manga art or comics, this guide equips you with skills to achieve your goals! What you will learn Organize layers to make your artwork easy to edit Customize tools and brushes to draw compelling characters Implement inking and coloring techniques in your art Craft engaging comic panel layouts Employ layer masks and screentones for professional results Use 3D models to learn poses for your characters Explore animation basics to bring your artwork to life Leverage Clip Studio Paint's vast library of assets Export your creations for various platforms, including print and web Who this book is for If you're just starting out as a digital artist or want to switch to Clip Studio Paint from a different graphics software package, then this book is for you. While this book is designed for those with no prior knowledge of digital art, intermediate-level users looking to explore the unique features of Clip Studio Paint will also find this book useful.

Contemporary Calculus III

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Publisher : Lulu.com
ISBN 13 : 1105516350
Total Pages : 410 pages
Book Rating : 4.1/5 (55 download)

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Book Synopsis Contemporary Calculus III by : Dale Hoffman

Download or read book Contemporary Calculus III written by Dale Hoffman and published by Lulu.com. This book was released on 2012-01-23 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a textbook for 3rd quarter calculus covering the three main topics of (1) calculus with polar coordinates and parametric equations, (2) infinite series, and (3) vectors in 3D. It has explanations, examples, worked solutions, problem sets and answers. It has been reviewed by calculus instructors and class-tested by them and the author. Besides technique practice and applications of the techniques, the examples and problem sets are also designed to help students develop a visual and conceptual understanding of the main ideas. The exposition and problem sets have been highly rated by reviewers.

Control Theoretic Splines

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Publisher : Princeton University Press
ISBN 13 : 1400833876
Total Pages : 232 pages
Book Rating : 4.4/5 (8 download)

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Book Synopsis Control Theoretic Splines by : Magnus Egerstedt

Download or read book Control Theoretic Splines written by Magnus Egerstedt and published by Princeton University Press. This book was released on 2009-12-07 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Splines, both interpolatory and smoothing, have a long and rich history that has largely been application driven. This book unifies these constructions in a comprehensive and accessible way, drawing from the latest methods and applications to show how they arise naturally in the theory of linear control systems. Magnus Egerstedt and Clyde Martin are leading innovators in the use of control theoretic splines to bring together many diverse applications within a common framework. In this book, they begin with a series of problems ranging from path planning to statistics to approximation. Using the tools of optimization over vector spaces, Egerstedt and Martin demonstrate how all of these problems are part of the same general mathematical framework, and how they are all, to a certain degree, a consequence of the optimization problem of finding the shortest distance from a point to an affine subspace in a Hilbert space. They cover periodic splines, monotone splines, and splines with inequality constraints, and explain how any finite number of linear constraints can be added. This book reveals how the many natural connections between control theory, numerical analysis, and statistics can be used to generate powerful mathematical and analytical tools. This book is an excellent resource for students and professionals in control theory, robotics, engineering, computer graphics, econometrics, and any area that requires the construction of curves based on sets of raw data.

Curves and Surfaces

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Publisher : CRC Press
ISBN 13 : 1439863598
Total Pages : 490 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Curves and Surfaces by : Pierre-Jean Laurent

Download or read book Curves and Surfaces written by Pierre-Jean Laurent and published by CRC Press. This book was released on 1994-07-15 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume documents the results and presentations, related to aspects of geometric design, of the Second International Conference on Curves and Surfaces, held in Chamonix in 1993. The papers represent directions for future research and development in many areas of application. From the table of contents: - Object Oriented Spline Software - An Int

D3.js Quick Start Guide

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Publisher : Packt Publishing Ltd
ISBN 13 : 1789347742
Total Pages : 173 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis D3.js Quick Start Guide by : Matthew Huntington

Download or read book D3.js Quick Start Guide written by Matthew Huntington and published by Packt Publishing Ltd. This book was released on 2018-09-27 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you build interactive graphs that are viewable in any web browser using JavaScript, D3.js, and SVG. You will learn how to make a scatter plot, a bar graph, a pie chart, a force directed graph, and a map. Key FeaturesTakes you through the most common graphs you'll needAdd interactivity to your visualizationsEasy to follow buildsBook Description D3.js is a JavaScript library that allows you to create graphs and data visualizations in the browser with HTML, SVG, and CSS. This book will take you from the basics of D3.js, so that you can create your own interactive visualizations, to creating the most common graphs that you will encounter as a developer, scientist, statistician, or data scientist. The book begins with an overview of SVG, the basis for creating two-dimensional graphics in the browser. Once the reader has a firm understanding of SVG, we will tackle the basics of how to use D3.js to connect data to our SVG elements. We will start with a scatter plot that maps run data to circles on a graph, and expand our scatter plot to make it interactive. You will see how you can easily allow the users of your graph to create, edit, and delete run data by simply dragging and clicking the graph. Next, we will explore creating a bar graph, using external data from a mock API. After that, we will explore animations and motion with a bar graph, and use various physics-based forces to create a force-directed graph. Finally, we will look at how to use GeoJSON data to create a map. What you will learnBuild a scatter plotBuild a bar graphBuild a pie chartBuild a force-directed graphBuild a mapBuild interactivity into your graphsWho this book is for This book is for web developers, interactive news developers, data scientists, and anyone interested in representing data through interactive visualizations on the Web with D3. Some basic knowledge of JavaScript is expected, but no prior experience with data visualization or D3 is required to follow this book.

Applying Math with Python

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 180461680X
Total Pages : 376 pages
Book Rating : 4.8/5 (46 download)

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Book Synopsis Applying Math with Python by : Sam Morley

Download or read book Applying Math with Python written by Sam Morley and published by Packt Publishing Ltd. This book was released on 2022-12-09 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover easy-to-follow solutions and techniques to help you to implement applied mathematical concepts such as probability, calculus, and equations using Python's numeric and scientific libraries Key Features Compute complex mathematical problems using programming logic with the help of step-by-step recipes Learn how to use Python libraries for computation, mathematical modeling, and statistics Discover simple yet effective techniques for solving mathematical equations and apply them in real-world statistics Book Description The updated edition of Applying Math with Python will help you solve complex problems in a wide variety of mathematical fields in simple and efficient ways. Old recipes have been revised for new libraries and several recipes have been added to demonstrate new tools such as JAX. You'll start by refreshing your knowledge of several core mathematical fields and learn about packages covered in Python's scientific stack, including NumPy, SciPy, and Matplotlib. As you progress, you'll gradually get to grips with more advanced topics of calculus, probability, and networks (graph theory). Once you've developed a solid base in these topics, you'll have the confidence to set out on math adventures with Python as you explore Python's applications in data science and statistics, forecasting, geometry, and optimization. The final chapters will take you through a collection of miscellaneous problems, including working with specific data formats and accelerating code. By the end of this book, you'll have an arsenal of practical coding solutions that can be used and modified to solve a wide range of practical problems in computational mathematics and data science. What you will learn Become familiar with basic Python packages, tools, and libraries for solving mathematical problems Explore real-world applications of mathematics to reduce a problem in optimization Understand the core concepts of applied mathematics and their application in computer science Find out how to choose the most suitable package, tool, or technique to solve a problem Implement basic mathematical plotting, change plot styles, and add labels to plots using Matplotlib Get to grips with probability theory with the Bayesian inference and Markov Chain Monte Carlo (MCMC) methods Who this book is for Whether you are a professional programmer or a student looking to solve mathematical problems computationally using Python, this is the book for you. Advanced mathematics proficiency is not a prerequisite, but basic knowledge of mathematics will help you to get the most out of this Python math book. Familiarity with the concepts of data structures in Python is assumed.

Algebraic Geometry and Geometric Modeling

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540332758
Total Pages : 252 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Algebraic Geometry and Geometric Modeling by : Mohamed Elkadi

Download or read book Algebraic Geometry and Geometric Modeling written by Mohamed Elkadi and published by Springer Science & Business Media. This book was released on 2006-11-02 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book spans the distance between algebraic descriptions of geometric objects and the rendering of digital geometric shapes based on algebraic models. These contrasting points of view inspire a thorough analysis of the key challenges and how they are met. The articles focus on important classes of problems: implicitization, classification, and intersection. Combining illustrative graphics, computations and review articles this book helps the reader gain a firm practical grasp of these subjects.

Getting Started in 3D with Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1136147101
Total Pages : 436 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Getting Started in 3D with Maya by : Adam Watkins

Download or read book Getting Started in 3D with Maya written by Adam Watkins and published by CRC Press. This book was released on 2012-11-12 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.

Creating Motion Graphics with After Effects

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Author :
Publisher : CRC Press
ISBN 13 : 1136059741
Total Pages : 769 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Creating Motion Graphics with After Effects by : Chris Meyer

Download or read book Creating Motion Graphics with After Effects written by Chris Meyer and published by CRC Press. This book was released on 2013-02-11 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: After Effects CS5.5 Update: /tv.adobe.com/show/after-effects-cs55-new-creative-techniques/ Chris and Trish Meyer have created a series of videos demonstrating how to use their favorite new and enhanced features in After Effects CS5.5. Virtually all of these videos use exercise files from Creating Motion Graphics with After Effects (5th Edition for CS5) as their starting point, extending the usefulness of this book for its owners. These videos may be viewed for free on AdobeTV. * 5th Edition of best-selling After Effects book by renowned authors Trish and Chris Meyer covers the important updates in After Effects CS4 and CS5 * Covers both essential and advanced techniques, from basic layer manipulation and animation through keying, motion tracking, and color management * The downloadable resources are packed with project files for version CS5, source materials, and nearly 200 pages of bonus chapters Trish and Chris Meyer share over 17 years of hard-earned, real-world film and video production experience inside this critically acclaimed text. More than a step-by-step review of the features in AE, readers will learn how the program thinks so that they can realize their own visions more quickly and efficiently. This full-color book is packed with tips, gotchas, and sage advice that will help users thrive no matter what projects they might encounter. Creating Motion Graphics 5th Edition has been thoroughly revised to reflect the new features introduced in both After Effects CS4 and CS5. New chapters cover the revolutionary new Roto Brush feature, as well as mocha and mocha shape. The 3D section has been expanded to include working with 3D effects such as Digieffects FreeForm plus workflows including Adobe Repoussé, Vanishing Point Exchange, and 3D model import using Adobe Photoshop Extended. The print version is also accompanied by downloadable resources that contain project files and source materials for all the techniques demonstrated in the book, as well as nearly 200 pages of bonus chapters on subjects such as expressions, scripting, and effects. Subjects include: Animation Techniques; Layer Management; Modes, Masks, and Mattes; Mastering 3D Space; Text Animation; Effects & Presets; Painting and Rotoscoping; Parenting, Nesting, and Collapsing; Color Management and Video Essentials; Motion Tracking and Keying; Working with Audio; Integrating with 3D Applications; Puppet Tools; Expressions; Exporting and Rendering; and much more.