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Using Vrml
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Download or read book Using VRML written by Stephen Matsuba and published by . This book was released on 1996 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thorough guide to VRML (Virtual Reality Modeling Language). VRML is used to create 3-D, interactive, simulations on the World Wide Web. It will be supported by Netscape and other major Web browsers. A special "Techniques From the Pros" section highlights examples of VRML documents created by experienced users. The emphasis is on practical techniques that users can apply to their own documents.
Book Synopsis Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by : Olivier Balet
Download or read book Virtual Storytelling. Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer. This book was released on 2003-06-30 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.
Book Synopsis VRML 2.0 Sourcebook by : Andrea L. Ames
Download or read book VRML 2.0 Sourcebook written by Andrea L. Ames and published by John Wiley & Sons. This book was released on 1997 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Book Synopsis Augmented and Virtual Reality in Industry 5.0 by : Richa Goel
Download or read book Augmented and Virtual Reality in Industry 5.0 written by Richa Goel and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-06-19 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume collects a series of studies concerning the most recent developments in the industrial applications of augmented and virtual reality. Each chapter outlines the most recent advancements in the theory and applications of augmented and virtual reality to different sectors of technology, industry and society. The book thus contributes to a study of the interaction between humans and machines in Industry 5.0.
Book Synopsis Creating and Using Virtual Reality by : Kate Fernie
Download or read book Creating and Using Virtual Reality written by Kate Fernie and published by Oxbow Books Limited. This book was released on 2003 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', these conceptual models can be navigated, interacted with and updated in real-time. This Guide to Good Practice is intended for individuals and organisations who are interested in potential ways to use virtual reality within the arts and humanities. It concentrates on the most widely used form of virtual reality today, desk-top virtual reality, which may be distributed and viewed on-line via the World Wide Web. In these systems virtual reality worlds run on users' desk-top computers, are displayed on a standard monitor, and navigated using a mouse or 3-D space ball and keyboard. This Guide introduces virtual reality by considering its history, philosophy and theory, and discusses good practice in planning virtual reality projects. It presents the data management and documentation procedures required to enable models to be maintained, and enjoyed by the audiences for which they are intended. It also explores strategies for archiving and considers how to avoid the loss of virtual reality models as technology changes. A virtual library of case studies illustrates some applications of virtual reality in Archaeology, Architecture, Dance, Design, Fine Art, Heritage, History, Museum Studies and Theatre. Examples of worlds which allow users to interact with each other are also presented.
Book Synopsis An Artistic Approach to Virtual Reality by : Cyane Tornatzky
Download or read book An Artistic Approach to Virtual Reality written by Cyane Tornatzky and published by CRC Press. This book was released on 2023-10-25 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment. An Artistic Approach to Virtual Reality traces the lineage of artist/technologists who have worked with virtual reality in its infancy to the interactive virtual work of contemporary artists such as Laurie Anderson. Interlaced within a survey of artists whose works fit in the boundary of the interactive virtual medium, this book teases out what qualifies as interactive virtual artworks. The authors discuss the theories behind basic mechanics required to enter the virtual reality space and investigate theories around visual and embodied conceptual space. Key Features: · Explores theoretical and practical aspects of using virtual reality for artistic practice. · Includes examples and discussion of virtual reality artworks from award-winning artists. · Discusses topics relevant to virtual reality that are pertinent and persist throughout hardware and software changes. · Provides historical and contemporary discussion of virtual reality artistic works.
Book Synopsis Teach Yourself VRML 2 in 21 Days by : Chris Marrin
Download or read book Teach Yourself VRML 2 in 21 Days written by Chris Marrin and published by Sams.Net Software. This book was released on 1997 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to create VRML worlds using events, routings, collision detection, pushbutton response, and animated viewpoints, as well as detailed backgrounds, lighting, and textures
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :152255470X Total Pages :1882 pages Book Rating :4.5/5 (225 download)
Book Synopsis Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources
Download or read book Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.
Book Synopsis Distributed Virtual Worlds by : Stephan Diehl
Download or read book Distributed Virtual Worlds written by Stephan Diehl and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.
Book Synopsis Visualizing Information Using SVG and X3D by : Vladimir Geroimenko
Download or read book Visualizing Information Using SVG and X3D written by Vladimir Geroimenko and published by Springer Science & Business Media. This book was released on 2005-11-19 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Correcting the Great Mistake People often mistake one thing for another. That’s human nature. However, one would expect the leaders in a particular ?eld of endeavour to have superior ab- ities to discriminate among the developments within that ?eld. That is why it is so perplexing that the technology elite – supposedly savvy folk such as software developers, marketers and businessmen – have continually mistaken Web-based graphics for something it is not. The ?rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those ?rst two initials,“VR”,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
Book Synopsis Virtual Modelling and Rapid Manufacturing by : Paulo Jorge da Silva Bartolo
Download or read book Virtual Modelling and Rapid Manufacturing written by Paulo Jorge da Silva Bartolo and published by CRC Press. This book was released on 2005-09-15 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Modelling and Rapid Manufacturing presents essential research in the area of Virtual and Rapid Prototyping. It contains reviewed papers that were presented at the 2nd International Conference on Advanced Research in Virtual and Rapid Prototyping, held at the School of Technology and Management of the Polytechnic Institute of Leiria, Portugal, from September 28 to October 1, 2005. The volume covers a wide range of topical subjects, such as medical imaging, reverse engineering, virtual reality and prototyping, biomanufacturing and tissue engineering, advanced rapid prototyping technologies and micro-fabrication, biomimetics and materials, and concurrent engineering
Author :William Cartwright Publisher :Springer Science & Business Media ISBN 13 :9783540658184 Total Pages :372 pages Book Rating :4.6/5 (581 download)
Book Synopsis Multimedia Cartography by : William Cartwright
Download or read book Multimedia Cartography written by William Cartwright and published by Springer Science & Business Media. This book was released on 1999 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: The explosive development of interactive multimedia products on CD-ROM and the Internet, via the WWW, has generated immense interest in this field. The approach to producing interactive multimedia mapping products is quite unique and there has been an upsurge of interest in developing methodologies that best exploit both the technology and communication effectiveness of multimedia mapping. This book is addressed to professional cartographers interested in moving into multimedia mapping, for cartographers already involved in this field who wish to discover the approaches that other practioners in multimedia cartography have already taken and for students and academics in the mapping sciences and related geographic fields wishing to update their knowledge of cartographic design and production.
Download or read book OOIS 2001 written by Xingxu Wang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to 00lS'01 and Calgary! This is the 7th International Conference on Object-Oriented Information Systems (OOlS) that focus on Object-Oriented and Web-Based Frameworks for Information Systems. In the last few years we've seen significant new development in this field, from one-off design technologies to reusable frameworks, and from web applications to bioinformatic systems. We perceive that information processing is one of the most important activities of human beings. Object-orientation and frameworks have been the main-stream technologies for design and implementation of large-scale and complex information systems. Recent research advances and industrial innovations in information systems modeling and Internet applications have explored the new trends in shifting information system vendors from component and system developers to services providers. Users of information systems are increasingly demanding higher performance, mobility, and personalization in order to realize the dream to access and obtain necessary information anywhere and anytime. The new development requires the investigation of new architectures, frameworks, processes, and inter-connectivity of information systems at society, organization, team, and personal levels. The 00lS'01 Proceedings has put together a program of 53 papers from leading researchers and practitioners in the field of object technology and information systems.
Book Synopsis Interactive Panoramas by : Corinna Jacobs
Download or read book Interactive Panoramas written by Corinna Jacobs and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the range of techniques for the production of digital interactive panoramas and object movies Details of all the necessary steps involved in panoramic photography Professional tips and tricks from a professional photographer and web designer
Book Synopsis Multidimensional Geographic Information Science by : Jonathan Raper
Download or read book Multidimensional Geographic Information Science written by Jonathan Raper and published by CRC Press. This book was released on 2000-11-23 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: The way people normally view a GIS is 2-dimensional, a greatly limiting form. However, as developments occur within the field, researchers and practitioners are finding ways to make a GIS 3-dimensional, and in some instances even 4-dimensional. Being able to view a GIS in more than 2 dimensions greatly enhances its usability. This forward-lookin
Book Synopsis Advances in 3D Geoinformation Systems by : Peter van Oosterom
Download or read book Advances in 3D Geoinformation Systems written by Peter van Oosterom and published by Springer Science & Business Media. This book was released on 2008-11-19 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book covers the international state-of-the-art research in the field of 3D geo-information modeling. It focuses on comparing several types of 3D models. Due to the rapid developments in sensor techniques more and more 3D data becomes available. Effective algorithms for (semi) automatic object reconstruction are required. 3D analysis and 3D simulation techniques explore and extend the possibilities in spatial applications.
Book Synopsis Geo-Informatics in Resource Management and Sustainable Ecosystem by : Fuling Bian
Download or read book Geo-Informatics in Resource Management and Sustainable Ecosystem written by Fuling Bian and published by Springer. This book was released on 2013-10-30 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set (CCIS 398 and 399) constitutes the refereed proceedings of the International Symposium on Geo-Informatics in Resource Management and Sustainable Ecosystem, GRMSE 2013, held in Wuhan, China, in November 2013. The 136 papers presented, in addition to 4 keynote speeches and 5 invited sessions, were carefully reviewed and selected from 522 submissions. The papers are divided into 5 sessions: smart city in resource management and sustainable ecosystem, spatial data acquisition through RS and GIS in resource management and sustainable ecosystem, ecological and environmental data processing and management, advanced geospatial model and analysis for understanding ecological and environmental process, applications of geo-informatics in resource management and sustainable ecosystem.