Unreal Engine 4.X By Example

Download Unreal Engine 4.X By Example PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785889249
Total Pages : 506 pages
Book Rating : 4.7/5 (858 download)

DOWNLOAD NOW!


Book Synopsis Unreal Engine 4.X By Example by : Benjamin Carnall

Download or read book Unreal Engine 4.X By Example written by Benjamin Carnall and published by Packt Publishing Ltd. This book was released on 2016-07-29 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4 Who This Book Is For Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer! What You Will Learn Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project Vastly improve workflow and content creation with the visual scripting system blueprint Design, test, and implement interesting game worlds using Unreal Engines built-in editor Build a networked, feature-rich first person shooter that you can play with others over LAN Build design-centric game worlds that play to needs of your game ideas Paint your game worlds via the creation and modification of visual shaders called materials Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets Create feature-rich game projects with a sophisticated visual quality and feature set In Detail With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4. Style and approach The best resource that any beginner level game developer can dream of with examples on leveraging the amazing graphics engine, beautiful character animation and game world generations etc. by means of exciting real world game generation.This book would be a very unique resource for any game developer who wants to get up and running with Unreal. The unique example-driven approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.

Unreal Engine 4.x Scripting with C++ Cookbook

Download Unreal Engine 4.x Scripting with C++ Cookbook PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789803373
Total Pages : 693 pages
Book Rating : 4.7/5 (898 download)

DOWNLOAD NOW!


Book Synopsis Unreal Engine 4.x Scripting with C++ Cookbook by : John P. Doran

Download or read book Unreal Engine 4.x Scripting with C++ Cookbook written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2019-03-29 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games ...

Mastering Unreal Engine 4.X

Download Mastering Unreal Engine 4.X PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785885227
Total Pages : 384 pages
Book Rating : 4.7/5 (858 download)

DOWNLOAD NOW!


Book Synopsis Mastering Unreal Engine 4.X by : Muhammad A.Moniem

Download or read book Mastering Unreal Engine 4.X written by Muhammad A.Moniem and published by Packt Publishing Ltd. This book was released on 2016-06-30 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your game development skills to the next level with one of the best engines on the market About This Book Build an entire AAA game level throughout the book Take your C++ scripting skills to the next level and use them extensively to build the game An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn Script your player controls in C++ Build a superb and engaging level with advanced design techniques Program AI with C++ Use Cascade to add life to your games Use custom shaders and advanced shading techniques to make things pretty Implement an awesome UI in the game Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.

Building an RPG with Unreal

Download Building an RPG with Unreal PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785281283
Total Pages : 358 pages
Book Rating : 4.7/5 (852 download)

DOWNLOAD NOW!


Book Synopsis Building an RPG with Unreal by : Steve Santello

Download or read book Building an RPG with Unreal written by Steve Santello and published by Packt Publishing Ltd. This book was released on 2016-01-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Unreal Engine 4.x Scripting with C++ Cookbook

Download Unreal Engine 4.x Scripting with C++ Cookbook PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 686 pages
Book Rating : 4.:/5 (126 download)

DOWNLOAD NOW!


Book Synopsis Unreal Engine 4.x Scripting with C++ Cookbook by : John P. Doran

Download or read book Unreal Engine 4.x Scripting with C++ Cookbook written by John P. Doran and published by . This book was released on 2019 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unreal Engine 4 Scripting with C++ Cookbook

Download Unreal Engine 4 Scripting with C++ Cookbook PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785884689
Total Pages : 453 pages
Book Rating : 4.7/5 (858 download)

DOWNLOAD NOW!


Book Synopsis Unreal Engine 4 Scripting with C++ Cookbook by : William Sherif

Download or read book Unreal Engine 4 Scripting with C++ Cookbook written by William Sherif and published by Packt Publishing Ltd. This book was released on 2016-10-24 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

Numerical Algorithms

Download Numerical Algorithms PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1482251892
Total Pages : 400 pages
Book Rating : 4.4/5 (822 download)

DOWNLOAD NOW!


Book Synopsis Numerical Algorithms by : Justin Solomon

Download or read book Numerical Algorithms written by Justin Solomon and published by CRC Press. This book was released on 2015-06-24 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic desig

Programming Game AI by Example

Download Programming Game AI by Example PDF Online Free

Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9781556220784
Total Pages : 522 pages
Book Rating : 4.2/5 (27 download)

DOWNLOAD NOW!


Book Synopsis Programming Game AI by Example by : Mat Buckland

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Game Coding Complete

Download Game Coding Complete PDF Online Free

Author :
Publisher :
ISBN 13 : 9781932111910
Total Pages : 0 pages
Book Rating : 4.1/5 (119 download)

DOWNLOAD NOW!


Book Synopsis Game Coding Complete by : Mike McShaffry

Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Software Quality Assurance

Download Software Quality Assurance PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319648225
Total Pages : 181 pages
Book Rating : 4.3/5 (196 download)

DOWNLOAD NOW!


Book Synopsis Software Quality Assurance by : Neil Walkinshaw

Download or read book Software Quality Assurance written by Neil Walkinshaw and published by Springer. This book was released on 2017-07-24 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook offers undergraduate students an introduction to the main principles and some of the most popular techniques that constitute ‘software quality assurance’. The book seeks to engage students by placing an emphasis on the underlying foundations of modern quality-assurance techniques , using these to highlight why techniques work, as opposed to merely focussing on how they work. In doing so it provides readers with a comprehensive understanding of where software quality fits into the development lifecycle (spoiler: everywhere), and what the key quality assurance activities are. The book focuses on quality assurance in a way that typical, more generic software engineering reference books do not. It is structured so that it can (and should) be read from cover to cover throughout the course of a typical university module. Specifically, it is Concise: it is small enough to be readable in its entirety over the course of a typical software engineering module. Explanatory: topics are discussed not merely in terms of what they are, but also why they are the way they are – what events, technologies, and individuals or organisations helped to shape them into what they are now. Applied: topics are covered with a view to giving the reader a good idea of how they can be applied in practice, and by pointing, where possible, to evidence of their efficacy. The book starts from some of the most general notions (e.g. quality and development process), and gradually homes-in on the more specific activities, assuming knowledge of the basic notions established in prior chapters. Each chapter concludes with a “Key Points” section, summarising the main issues that have been covered in the chapter. Throughout the book there are exercises that serve to remind readers of relevant parts in the book that have been covered previously, and give them the opportunity to reflect on a particular topic and refer to related references.

Building an RPG with Unreal

Download Building an RPG with Unreal PDF Online Free

Author :
Publisher : Packt Publishing
ISBN 13 : 9781782175636
Total Pages : 358 pages
Book Rating : 4.1/5 (756 download)

DOWNLOAD NOW!


Book Synopsis Building an RPG with Unreal by : Steve Santello

Download or read book Building an RPG with Unreal written by Steve Santello and published by Packt Publishing. This book was released on 2016-01-27 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with building the foundations of an RPG using Unreal Engine 4About This Book• Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently• Create reusable code chunks and elements that can easily be integrated into other games• A cost effective, step-by-step guide to building and customizing an entire framework for your RPGWho This Book Is ForIf you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level.What You Will Learn• Program gameplay elements in C++ in Unreal• Create custom game data for entities such as players and enemies• Create a turn-based combat engine• Design menu systems and blueprint logic• Create an NPC and dialog system• Integrate equipment and items• Develop the foundations of a saving and loading systemIn DetailNow that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres.By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.Style and approachYou will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Blue Sky Kingdom

Download Blue Sky Kingdom PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1643135694
Total Pages : 304 pages
Book Rating : 4.6/5 (431 download)

DOWNLOAD NOW!


Book Synopsis Blue Sky Kingdom by : Bruce Kirkby

Download or read book Blue Sky Kingdom written by Bruce Kirkby and published by Simon and Schuster. This book was released on 2020-10-06 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A warm and unforgettable portrait of a family letting go of the known world to encounter an unfamiliar one filled with rich possibilities and new understandings. Bruce Kirkby had fallen into a pattern of looking mindlessly at his phone for hours, flipping between emails and social media, ignoring his children and wife and everything alive in his world, when a thought struck him. This wasn't living; this wasn't him. This moment of clarity started a chain reaction which ended with a grand plan: he was going to take his wife and two young sons, jump on a freighter and head for the Himalaya. In Blue Sky Kingdom, we follow Bruce and his family's remarkable three months journey, where they would end up living amongst the Lamas of Zanskar Valley, a forgotten appendage of the ancient Tibetan empire, and one of the last places on earth where Himalayan Buddhism is still practiced freely in its original setting. Richly evocative, Blue Sky Kingdom explores the themes of modern distraction and the loss of ancient wisdom coupled with Bruce coming to terms with his elder son's diagnosis on the Autism Spectrum. Despite the natural wonders all around them at times, Bruce's experience will strike a chord with any parent—from rushing to catch a train with the whole family to the wonderment and beauty that comes with experience the world anew with your children.

GPU Gems 2

Download GPU Gems 2 PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780321335593
Total Pages : 814 pages
Book Rating : 4.3/5 (355 download)

DOWNLOAD NOW!


Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Process Dynamics and Control

Download Process Dynamics and Control PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119285917
Total Pages : 512 pages
Book Rating : 4.1/5 (192 download)

DOWNLOAD NOW!


Book Synopsis Process Dynamics and Control by : Dale E. Seborg

Download or read book Process Dynamics and Control written by Dale E. Seborg and published by John Wiley & Sons. This book was released on 2016-09-13 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new 4th edition of Seborg’s Process Dynamics Control provides full topical coverage for process control courses in the chemical engineering curriculum, emphasizing how process control and its related fields of process modeling and optimization are essential to the development of high-value products. A principal objective of this new edition is to describe modern techniques for control processes, with an emphasis on complex systems necessary to the development, design, and operation of modern processing plants. Control process instructors can cover the basic material while also having the flexibility to include advanced topics.

Blueprints Visual Scripting for Unreal Engine

Download Blueprints Visual Scripting for Unreal Engine PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785285092
Total Pages : 188 pages
Book Rating : 4.7/5 (852 download)

DOWNLOAD NOW!


Book Synopsis Blueprints Visual Scripting for Unreal Engine by : Brenden Sewell

Download or read book Blueprints Visual Scripting for Unreal Engine written by Brenden Sewell and published by Packt Publishing Ltd. This book was released on 2015-07-28 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

Search and Rescue Robotics

Download Search and Rescue Robotics PDF Online Free

Author :
Publisher : BoD – Books on Demand
ISBN 13 : 9535133756
Total Pages : 264 pages
Book Rating : 4.5/5 (351 download)

DOWNLOAD NOW!


Book Synopsis Search and Rescue Robotics by : Multiple Authors

Download or read book Search and Rescue Robotics written by Multiple Authors and published by BoD – Books on Demand. This book was released on 2017-08-23 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the event of large crises (earthquakes, typhoons, floods, ...), a primordial task of the fire and rescue services is the search for human survivors on the incident site. This is a complex and dangerous task, which - too often - leads to loss of lives among the human crisis managers themselves. This book explains how unmanned search can be added to the toolkit of the search and rescue workers, offering a valuable tool to save human lives and to speed up the search and rescue process. The introduction of robotic tools in the world of search and rescue is not straightforward, due to the fact that the search and rescue context is extremely technology-unfriendly, meaning that very robust solutions, which can be deployed extremely quickly, are required. Multiple research projects across the world are tackling this problem and in this book, a special focus is placed on showcasing the results of the European Union ICARUS project on this subject. The ICARUS project proposes to equip first responders with a comprehensive and integrated set of unmanned search and rescue tools, to increase the situational awareness of human crisis managers, so that more work can be done in a shorter amount of time. The ICARUS tools consist of assistive unmanned air, ground, and sea vehicles, equipped with victim-detection sensors. The unmanned vehicles collaborate as a coordinated team, communicating via ad hoc cognitive radio networking. To ensure optimal human-robot collaboration, these tools are seamlessly integrated into the command and control equipment of the human crisis managers and a set of training and support tools is provided to them in order to learn to use the ICARUS system. The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreement number 285417. The publishing of this book was funded by the EC FP7 Post-Grant Open Access Pilot programme.

3D Game Design with Unreal Engine 4 and Blender

Download 3D Game Design with Unreal Engine 4 and Blender PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785886614
Total Pages : 252 pages
Book Rating : 4.7/5 (858 download)

DOWNLOAD NOW!


Book Synopsis 3D Game Design with Unreal Engine 4 and Blender by : Justin Plowman

Download or read book 3D Game Design with Unreal Engine 4 and Blender written by Justin Plowman and published by Packt Publishing Ltd. This book was released on 2016-06-29 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender's incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.