Unity in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Technology and the Common Good

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Publisher : Berghahn Books
ISBN 13 : 1800735278
Total Pages : 231 pages
Book Rating : 4.8/5 (7 download)

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Book Synopsis Technology and the Common Good by : Allen Batteau

Download or read book Technology and the Common Good written by Allen Batteau and published by Berghahn Books. This book was released on 2022-06-10 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building on the work of Elinor Ostrom (Governing the Commons) the author examines how the different shared goods of a democratic society are shaped by technology and demonstrates how club goods, common pool resources, and public goods are supported, enhanced, and disrupted by technology. He further argues that as the common good is undermined by different interests, it should be possible to reclaim technology, if the members of the society conclude that they have something in common.

Unity of Good

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Publisher :
ISBN 13 :
Total Pages : 276 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Unity of Good by : Mary Baker Eddy

Download or read book Unity of Good written by Mary Baker Eddy and published by . This book was released on 1908 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt:

For the Good of the Church

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Publisher : SCM Press
ISBN 13 : 0334060605
Total Pages : 147 pages
Book Rating : 4.3/5 (34 download)

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Book Synopsis For the Good of the Church by : Gabrielle Thomas

Download or read book For the Good of the Church written by Gabrielle Thomas and published by SCM Press. This book was released on 2021-02-26 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do we need to learn and receive from the other to help us address challenges or wounds in our own tradition? That is the key question asked in what has come to be known as ‘receptive ecumenism’. And nowhere is this question more pressing and pertinent than in women’s experiences within the church. Based on qualitative research from five focus groups, 'For the Good of the Church' expose the difficulties women face when they work in a church – sexism, unfulfilled vocation, and abuse of power and privilege, as well as the wide range of gifts and skills which women bring in light of these. The second part of the book continues to draw on the particular wounds and gifts, which arise in the focus groups. Specific case studies are used to identify gifts of theology, practice, experience, vocation and power. Against negative prognoses of an ‘ecumenical winter’, Gabrielle Thomas reveals how radically different theological and ecclesiological perspectives can be a space for learning and receiving gifts for the well-being of the whole Church.

Unity Game Development Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1847198198
Total Pages : 427 pages
Book Rating : 4.8/5 (471 download)

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Book Synopsis Unity Game Development Essentials by : Will Goldstone

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Unity of Good

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Publisher :
ISBN 13 :
Total Pages : 100 pages
Book Rating : 4.3/5 (117 download)

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Book Synopsis Unity of Good by : Mary Baker Eddy

Download or read book Unity of Good written by Mary Baker Eddy and published by . This book was released on 1893 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity of Good

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781523956104
Total Pages : 44 pages
Book Rating : 4.9/5 (561 download)

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Book Synopsis Unity of Good by : Mary Baker Eddy

Download or read book Unity of Good written by Mary Baker Eddy and published by Createspace Independent Publishing Platform. This book was released on 2016-02-09 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity of Good by Mary Baker EddyContentsCaution in the TruthDoes God know or behold sin, sickness, and death?Seedtime and HarvestIs anything real of which the physical senses are cognizant?The Deep Things of GodWays Higher than Our WaysRectificationsA ColloquyThe EgoSoulThere is no MatterSightTouchTasteForceIs There no Death?Personal StatementsCredoDo you believe in God?Do you believe in man?Do you believe in matter?What say you of woman?What say you of evil?Suffering from Others' ThoughtsThe Saviour's MissionSummary

Until Unity: Study Guide

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Author :
Publisher : David C Cook
ISBN 13 : 0830782842
Total Pages : 67 pages
Book Rating : 4.8/5 (37 download)

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Book Synopsis Until Unity: Study Guide by : Francis Chan

Download or read book Until Unity: Study Guide written by Francis Chan and published by David C Cook. This book was released on 2021-07-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Christians cannot remain indifferent to the divisions in the Church today. In this study guide companion, Chan draws on the gospel infused message of Until Unity to remind readers that Church unity is not optional. This study guide includes: Deeper exploration of every chapter in Until Unity Free original videos with Francis Chan Tips for leading and participating in a small group Scripture passages and reflection questions Prompts for group and individual prayer Chan’s emphasis on worship and praise, along with his passionate teaching, make this guide a unique and life-changing exploration of why unity is not just God’s wish for His Church—it’s His command.

Learning C# by Developing Games with Unity 2020

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Publisher : Packt Publishing Ltd
ISBN 13 : 1800204442
Total Pages : 356 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Learning C# by Developing Games with Unity 2020 by : Harrison Ferrone

Download or read book Learning C# by Developing Games with Unity 2020 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2020-08-21 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is for If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

C# Game Programming Cookbook for Unity 3D

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Author :
Publisher : CRC Press
ISBN 13 : 1466581425
Total Pages : 452 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis C# Game Programming Cookbook for Unity 3D by : Jeff W. Murray

Download or read book C# Game Programming Cookbook for Unity 3D written by Jeff W. Murray and published by CRC Press. This book was released on 2014-06-24 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce

Introduction to Game Design, Prototyping, and Development

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Publisher : Pearson Education
ISBN 13 : 0321933168
Total Pages : 944 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson

Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson and published by Pearson Education. This book was released on 2015 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

Game Development with Unity

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Publisher : Muska/Lipman
ISBN 13 : 9781435456587
Total Pages : 463 pages
Book Rating : 4.4/5 (565 download)

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Book Synopsis Game Development with Unity by : Michelle Menard

Download or read book Game Development with Unity written by Michelle Menard and published by Muska/Lipman. This book was released on 2012 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.

Unity

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Publisher : FriesenPress
ISBN 13 : 1525590839
Total Pages : 348 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis Unity by : Dar Petersen

Download or read book Unity written by Dar Petersen and published by FriesenPress. This book was released on 2020-11-27 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity, a sequel to Reunions, continues to follow the life of the Chase family. Elle, the matriarch of the family binds the family with her love and strength. In the previous book, Elle leans on her sons for support but, the roles have reversed. Although babies, a wedding, a past relationship and a desperate drug addict may challenge her strength, Elle continues to stand her ground with her husband Danny right beside her.

Unity in Action, Third Edition

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638350574
Total Pages : 414 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action, Third Edition by : Joe Hocking

Download or read book Unity in Action, Third Edition written by Joe Hocking and published by Simon and Schuster. This book was released on 2022-03-01 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices

The Beautiful Community

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Publisher : InterVarsity Press
ISBN 13 : 0830853413
Total Pages : 180 pages
Book Rating : 4.8/5 (38 download)

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Book Synopsis The Beautiful Community by : Irwyn L. Ince

Download or read book The Beautiful Community written by Irwyn L. Ince and published by InterVarsity Press. This book was released on 2020-08-04 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Outreach Resource of the Year The Gospel Coalition Book Award The church is at its best when it pursues the biblical value of unity in diversity. Our world has been torn asunder by racial, ethnic, and ideological differences. It is seen in our politics, felt in our families, and ingrained in our theology. Sadly, the church has often reinforced these ethnic and racial divides. To cast off the ugliness of disunity and heal our fractured humanity, we must cultivate spiritual practices that help us pursue beautiful community. In The Beautiful Community, pastor and theologian Irwyn Ince boldly unpacks the reasons for our divisions while gently guiding us toward our true hope for wholeness and reconciliation. God reveals himself to us in his trinitarian life as the perfection of beauty, and essential to this beauty is his work as Father, Son, and Holy Spirit. The gospel imperative to pursue the beautiful community—unity in diversity across lines of difference—is rooted in reflecting the beautiful community of our triune God. This book calls us into and provides tools for that pursuit.

Mastering Unity 2D Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849697353
Total Pages : 474 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mastering Unity 2D Game Development by : Simon Jackson

Download or read book Mastering Unity 2D Game Development written by Simon Jackson and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.