Ultima Collection

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Publisher : Prima Games
ISBN 13 : 9780761514855
Total Pages : 0 pages
Book Rating : 4.5/5 (148 download)

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Book Synopsis Ultima Collection by : David Ladyman

Download or read book Ultima Collection written by David Ladyman and published by Prima Games. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultima series is the best selling and most popular rule playing game (RPG) series ever. The Ultima Collection is a history of the RPG genre all in one anthology Our book provides complete walkthoughs for Akalabeth, all 9 games of the Ultima series, and the Silver seed and Forge of Virtue expansion packs.

Ultima and Worldbuilding in the Computer Role-Playing Game

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Publisher : Amherst College Press
ISBN 13 : 1943208654
Total Pages : 197 pages
Book Rating : 4.9/5 (432 download)

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Book Synopsis Ultima and Worldbuilding in the Computer Role-Playing Game by : Carly A. Kocurek

Download or read book Ultima and Worldbuilding in the Computer Role-Playing Game written by Carly A. Kocurek and published by Amherst College Press. This book was released on 2024-04-09 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.

Digital Media

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Publisher : Scarecrow Press
ISBN 13 : 0810881977
Total Pages : 251 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Digital Media by : Megan A. Winget

Download or read book Digital Media written by Megan A. Winget and published by Scarecrow Press. This book was released on 2011-09-22 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital media has exploded over the past quarter century, and in particular the past decade. As varieties of digital media multiply, scholars are beginning to examine its origins, organization, and preservation, which present new challenges compared to traditional media. To examine issues from multiple perspectives, experts were invited to an invitation-only workshop on digital media. The participants were carefully chosen to represent a variety of backgrounds and perspectives, ranging from humanities and fine arts to communication theory. The papers collected here are the results of that workshop. Digital Media: Technological and Social Challenges of the Interactive World is organized in four parts, each representing a different perspective on digital media: preservation, humanities, organizational, and historical. The section on preservation considers the problems of archiving digital media for long-term preservation; the humanities section offers a human-centered view of digital media, focusing on the interaction between technological changes and cultural practices; the section dealing with organization goes beyond the study of digital artifacts in isolation to consider the context, collection, and arrangement of objects; and the historical section examines how our perspectives on digital media have changed over time, looking at how issues such as the digital divide and digital production have changed as technology has changed. The wealth of varied perspectives in Digital Media provides new light on this topic, beyond the media studies viewpoint that is the most common way of engaging these topics. This collection will be a valuable addition for students and faculty in information studies, communication studies, rhetoric, new media, and more.

Dungeons and Desktops

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Publisher : CRC Press
ISBN 13 : 1439865248
Total Pages : 452 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Dungeons and Desktops by : Matt Barton

Download or read book Dungeons and Desktops written by Matt Barton and published by CRC Press. This book was released on 2008-02-22 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for

The Video Games Guide

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Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima

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Author :
Publisher : Andrea Contato
ISBN 13 :
Total Pages : 307 pages
Book Rating : 4./5 ( download)

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Book Synopsis Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima by : Andrea Contato

Download or read book Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima written by Andrea Contato and published by Andrea Contato. This book was released on 2019-06-30 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Richard Garriott is one of the most well-known personalities in the video game industry, and one of the last of its pioneers still in the business. Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of videogames. This is their story. Part 1 - From Akalabeth to Ultima VI

Weekly World News

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Publisher :
ISBN 13 :
Total Pages : 44 pages
Book Rating : 4./5 ( download)

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Book Synopsis Weekly World News by :

Download or read book Weekly World News written by and published by . This book was released on 1985-06-04 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rooted in the creative success of over 30 years of supermarket tabloid publishing, the Weekly World News has been the world's only reliable news source since 1979. The online hub www.weeklyworldnews.com is a leading entertainment news site.

Videogames and Education

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Publisher : Routledge
ISBN 13 : 1317452666
Total Pages : 248 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Videogames and Education by : Harry J. Brown

Download or read book Videogames and Education written by Harry J. Brown and published by Routledge. This book was released on 2014-12-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.

John Buridan, Quaestiones super octo libros Physicorum Aristotelis (secundum ultimam lecturam)

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Publisher : BRILL
ISBN 13 : 9004262350
Total Pages : 550 pages
Book Rating : 4.0/5 (42 download)

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Book Synopsis John Buridan, Quaestiones super octo libros Physicorum Aristotelis (secundum ultimam lecturam) by : John Buridan

Download or read book John Buridan, Quaestiones super octo libros Physicorum Aristotelis (secundum ultimam lecturam) written by John Buridan and published by BRILL. This book was released on 2015-05-19 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the first critical edition of books I & II of the final redaction of John Buridan's Questions Commentary on Aristotle's Physics. The edition is accompanied by a detailed guide to the contents of Buridan's questions.

The Year's Work in Medievalism, 2011

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Publisher : Wipf and Stock Publishers
ISBN 13 : 1620323036
Total Pages : 111 pages
Book Rating : 4.6/5 (23 download)

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Book Synopsis The Year's Work in Medievalism, 2011 by : Edward L. Risden

Download or read book The Year's Work in Medievalism, 2011 written by Edward L. Risden and published by Wipf and Stock Publishers. This book was released on 2012-12-20 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Year's Work in Medievalism includes vetted essays from the Studies in Medievalism--now International Society for the Study of Medievalism--annual conference and from submissions to the editor throughout the year. The current volume includes a range of topics from medievalism in literature and art to the neomedievalism of movies and games. It includes these scholarly contributions: E. L. Risden, Introductory Letter from the Editor Gwendolyn Morgan, Recollections of Medievalism Richard Utz, Them Philologists: Philological Practices and Their Discontents from Nietzsche to Cerquiglini Clare Simmons, Really Ancient Druids in British Medievalist Drama Karl Fugelso, Neomedievalisms in Tom Phillips' Commedia Illustrations Jason Fisher, Some Contributions to Middle-earth Lexicography: Hapax Legomena in The Lord of the Rings Simon Roffey, The World of Warcraft: A Medievalist Perspective William Hodapp, Arthur, Beowulf, Robin Hood, and Hollywood's Desire for Origins M. J. Toswell, The Arthurian Landscapes of Guy Gavriel Kay

Introduction to Game Analysis

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Publisher : Taylor & Francis
ISBN 13 : 1040033814
Total Pages : 351 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Introduction to Game Analysis by : Clara Fernández-Vara

Download or read book Introduction to Game Analysis written by Clara Fernández-Vara and published by Taylor & Francis. This book was released on 2024-06-03 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This accessible, third edition textbook gives students the tools they need to analyze games, using strategies borrowed from textual analysis. As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a cultural context. This volume provides readers with an overview of the basic building blocks of game analysis—examination of context, content and distinctive features, and formal qualities—as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history—from Pong to Fortnite—and the book includes a variety of examples and sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up to date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming. Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general.

Building an ESL Collection for Young Adults

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313370850
Total Pages : 200 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Building an ESL Collection for Young Adults by : Laura McCaffery

Download or read book Building an ESL Collection for Young Adults written by Laura McCaffery and published by Bloomsbury Publishing USA. This book was released on 1998-10-28 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This annotated bibliography of more than 500 recommended books meets the needs of teachers and librarians for reading materials for young adults for whom English is a second language. Laura McCaffery, who has many years of experience with collection development of ESL materials for young adults, has selected the best books on a variety of topics to meet curriculum and personal interest needs of young adults. Most of the books selected were published between 1992 and 1998. The bibliography is organized by topic: adventure, mystery, and suspense; biographies; career, workplace, life skills, and parenting; folktales, myths, poetry, and classics; ethnic diversity; history and geography; nature and science; and sports. Indexes by author, subject, title, and ethnic group make searching easy. Mainstreamed ESL students can use these books to better understand and make use of regular textbooks. Special ESL classes can use the recommended books as part of regular instruction. Most of the books recommended are for the intermediate or advanced beginner reading level in English, but some very easy books are also included. Most of the books are suitable for all learners from grades five through adult. Each entry contains a complete bibliographical citation, Fry Reading Level, Interest Level, Library of Congress subjects for cataloging, and a 50 to 200 word annotation describing the book and how it can be used by the librarian or teacher who is working with patrons or students. A list of distributors of print and nonprint ESL materials completes the work.

The Playbill

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Publisher :
ISBN 13 :
Total Pages : 584 pages
Book Rating : 4.:/5 (29 download)

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Book Synopsis The Playbill by :

Download or read book The Playbill written by and published by . This book was released on 1963 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Forge of Virtue

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Publisher : Questar
ISBN 13 : 9780445210653
Total Pages : 312 pages
Book Rating : 4.2/5 (16 download)

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Book Synopsis The Forge of Virtue by : Lynn Abbey

Download or read book The Forge of Virtue written by Lynn Abbey and published by Questar. This book was released on 1991-01-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lord Ironhawk's son, Jordan Hawson; Althea; Drum, the blacksmith; and Jordan's kid brother, Squirt, search for Balthan, Althea's magician brother, the only one to know the truth about the evil infesting the land of Britannia.

Online Game Pioneers at Work

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Publisher : Apress
ISBN 13 : 1430241861
Total Pages : 403 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Online Game Pioneers at Work by : Morgan Ramsay

Download or read book Online Game Pioneers at Work written by Morgan Ramsay and published by Apress. This book was released on 2015-06-03 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read. Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are Richard Garriott, founder of Origin, astronaut, and the producer of the revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake fame, and Victor Kislyi whose World of Tanks set the Guinness world record for the most people online at once with over 1.1 million people playing). You will read their stories and you will gain an understanding of how they managed in such a demanding business. There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way. Online Game Pioneers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business Other books in the Apress At Work Series: Gamers at Work, Ramsay. 978-1-4302-3351-0 Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7

Final Fantasy I

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Publisher : PediaPress
ISBN 13 :
Total Pages : 105 pages
Book Rating : 4./5 ( download)

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Book Synopsis Final Fantasy I by :

Download or read book Final Fantasy I written by and published by PediaPress. This book was released on with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Harper's Bazaar

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Publisher :
ISBN 13 :
Total Pages : 508 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis Harper's Bazaar by :

Download or read book Harper's Bazaar written by and published by . This book was released on 1963 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: